FIGHTSTG's actions: techniques, enemy attacks, counterattacks, items, the first technique,...
FIGHTSTG's battle state: the battle table, stats, elements and resistances, the fighters,...
FIGHTSTG's shared declarations: the headers it builds on, the ids its tasks register with,...
FIGHTSTG's cameras: the fighters' cameras, the shot camera, the battle camera and its views,...
FIGHTSTG's effects and scripts: sprite effects and their animations, hit effects, battle scripts and ...
FIGHTSTG_updateActionEvents's task (FIGHTSTG_startActionEvents)
FIGHTSTG_updateItem's task: an item used in battle, FIGHTSTG_runItemScript its script.
A battle message box (FIGHTSTG_createMessage): shows its messages a line at a time,...
A fighter's battle script (FIGHTSTG_updateBattleScript): a list of s16 commands in an archive entry o...
The European version's camera (FIGHTSTG_startCameraShots): one of three lists of shots (FIGHTSTG_euCa...
The camera's turn around the fighters when the player loses (FIGHTSTG_updateCameraTurn)
A counterattack (FIGHTSTG_startCounterattack)
A partner Digimon's change (FIGHTSTG_startDigimonChange): key1 the new Digimon, key2 the side.
FIGHTSTG_updateEnemyAttack's task (FIGHTSTG_startEnemyAttack): an attack on the player's active fight...
FIGHTSTG_startEnemyTurn's task.
A fighter's entrance (FIGHTSTG_startEntrance): key1 its Digimon, key2 its side.
FIGHTSTG_updateFirstTech's task (FIGHTSTG_startFirstTech): a side's first technique.
FIGHTSTG_startHitEffect's task: the enemy's view, effect 0x33 on the player's fighter,...
FIGHTSTG_startOneHpTurn's task, BATTLE_KIND_FINAL_SECOND's enemy turn: the enemy's second technique (...
Fades the whole screen to black and back with a subtractive rectangle.
Any task, seen through its header.
A turn's or a counterattack's one child, and what WFIGHTMN's battle menu waits for (NULL when it is d...
CameraShots * cameraShots
the European version's (FIGHTSTG_startCameraShots)
Counterattack * counter
a counterattack (FIGHTSTG_startCounterattack)
ActionEvents * events
the queued events (FIGHTSTG_startActionEvents)
Entrance * entrance
a fighter's (FIGHTSTG_startEntrance)
BattleMessageBox * message
FIGHTSTG_createMessage.
DigimonChange * change
a partner's Digimon change (FIGHTSTG_startDigimonChange)
ScreenFade * fade
FIGHTSTG_createFader.
HitEffect * hitEffect
effect 0x33, then a script (FIGHTSTG_startHitEffect)
FirstTech * attack
FIGHTSTG_startFirstTech.
BattleScript * script
a technique's (FIGHTSTG_createBattleScript)
TechAction * tech
a technique or an item (FIGHTSTG_startTechAction)
EnemyTurn * enemyTurn
FIGHTSTG_startEnemyTurn.
EnemyAttack * enemyAttack
an attack on the player's fighter (FIGHTSTG_startEnemyAttack)
OneHpTurn * oneHpTurn
BATTLE_KIND_FINAL_SECOND's enemy turn (FIGHTSTG_startOneHpTurn)
BattleItem * item
FIGHTSTG_startItem.
CameraTurn * cameraTurn
when the player loses (FIGHTSTG_startCameraTurn)