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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG's battle children (BattleChild): the tasks an action or a menu keeps, by kind. More...
#include "battle/battle_mode/types.h"#include "battle/battle_mode/camera.h"#include "battle/battle_mode/effect.h"#include "battle/battle_mode/battle.h"#include "battle/battle_mode/action.h"#include "battle/battle_mode/menu.h"Go to the source code of this file.
Data Structures | |
| union | BattleChild |
| A turn's or a counterattack's one child, and what WFIGHTMN's battle menu waits for (NULL when it is done): a message box, or what plays an action. More... | |
FIGHTSTG's battle children (BattleChild): the tasks an action or a menu keeps, by kind.
Definition in file task.h.