Digimon World 3 decomp
The European version, SLES_039.36
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Entrance Struct Reference

A fighter's entrance (FIGHTSTG_startEntrance): key1 its Digimon, key2 its side. More...

#include <battle/battle_mode/effect.h>

Collaboration diagram for Entrance:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct Entrance *task, s32 state)
 
void(* setSubstate )(struct Entrance *task, s32 substate)
 
void(* setStep )(struct Entrance *task, s32 step)
 
void(* setCounter )(struct Entrance *task, s32 counter)
 
void(* nextState )(struct Entrance *task)
 
void(* nextSubstate )(struct Entrance *task)
 
void(* nextStep )(struct Entrance *task)
 
void(* tickCounter )(struct Entrance *task)
 
void(* update )()
 
void(* destroy )(struct Entrance *task)
 
s32 done
 
struct Models * models
 
struct BattleCamera * camera
 
struct FightStage * stage
 
s32 file
 its model's
 
s32 weak
 it comes in with motion 2 (WFIGHTMN_setIdleMotion's weak one)
 

Detailed Description

A fighter's entrance (FIGHTSTG_startEntrance): key1 its Digimon, key2 its side.

Definition at line 131 of file effect.h.

Field Documentation

◆ id

s32 Entrance::id

Definition at line 132 of file effect.h.

◆ key1

s32 Entrance::key1

Definition at line 132 of file effect.h.

Referenced by FIGHTSTG_startEntrance(), and FIGHTSTG_updateEntrance().

◆ key2

s32 Entrance::key2

Definition at line 132 of file effect.h.

Referenced by FIGHTSTG_startEntrance(), FIGHTSTG_updateEntrance(), and showEnteringModel().

◆ state

s32 Entrance::state

Definition at line 132 of file effect.h.

Referenced by FIGHTSTG_updateEntrance().

◆ substate

s32 Entrance::substate

Definition at line 132 of file effect.h.

Referenced by FIGHTSTG_updateEntrance().

◆ step

s32 Entrance::step

Definition at line 132 of file effect.h.

Referenced by FIGHTSTG_updateEntrance(), and loadEntranceExtras().

◆ counter

s32 Entrance::counter

Definition at line 132 of file effect.h.

Referenced by FIGHTSTG_updateEntrance().

◆ paused

s32 Entrance::paused

Definition at line 132 of file effect.h.

◆ childCount

s32 Entrance::childCount

Definition at line 132 of file effect.h.

◆ children

void* Entrance::children

Definition at line 132 of file effect.h.

◆ setState

void(* Entrance::setState) (struct Entrance *task, s32 state)

Definition at line 132 of file effect.h.

Referenced by FIGHTSTG_updateEntrance().

◆ setSubstate

void(* Entrance::setSubstate) (struct Entrance *task, s32 substate)

Definition at line 132 of file effect.h.

◆ setStep

void(* Entrance::setStep) (struct Entrance *task, s32 step)

Definition at line 132 of file effect.h.

◆ setCounter

void(* Entrance::setCounter) (struct Entrance *task, s32 counter)

Definition at line 132 of file effect.h.

◆ nextState

void(* Entrance::nextState) (struct Entrance *task)

Definition at line 132 of file effect.h.

Referenced by FIGHTSTG_updateEntrance(), and loadEntranceExtras().

◆ nextSubstate

void(* Entrance::nextSubstate) (struct Entrance *task)

Definition at line 132 of file effect.h.

Referenced by FIGHTSTG_updateEntrance().

◆ nextStep

void(* Entrance::nextStep) (struct Entrance *task)

Definition at line 132 of file effect.h.

Referenced by loadEntranceExtras().

◆ tickCounter

void(* Entrance::tickCounter) (struct Entrance *task)

Definition at line 132 of file effect.h.

◆ update

void(* Entrance::update) ()

Definition at line 132 of file effect.h.

◆ destroy

void(* Entrance::destroy) (struct Entrance *task)

Definition at line 132 of file effect.h.

◆ done

◆ models

struct Models* Entrance::models

Definition at line 134 of file effect.h.

Referenced by FIGHTSTG_updateEntrance().

◆ camera

struct BattleCamera* Entrance::camera

Definition at line 135 of file effect.h.

Referenced by FIGHTSTG_updateEntrance().

◆ stage

struct FightStage* Entrance::stage

Definition at line 136 of file effect.h.

Referenced by FIGHTSTG_updateEntrance().

◆ file

s32 Entrance::file

its model's

Definition at line 137 of file effect.h.

Referenced by FIGHTSTG_updateEntrance().

◆ weak

s32 Entrance::weak

it comes in with motion 2 (WFIGHTMN_setIdleMotion's weak one)

Definition at line 138 of file effect.h.

Referenced by FIGHTSTG_startEntrance(), and FIGHTSTG_updateEntrance().


The documentation for this struct was generated from the following file: