Digimon World 3 decomp
The European version, SLES_039.36
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DigimonChange Struct Reference

A partner Digimon's change (FIGHTSTG_startDigimonChange): key1 the new Digimon, key2 the side. More...

#include <battle/battle_mode/effect.h>

Collaboration diagram for DigimonChange:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct DigimonChange *task, s32 state)
 
void(* setSubstate )(struct DigimonChange *task, s32 substate)
 
void(* setStep )(struct DigimonChange *task, s32 step)
 
void(* setCounter )(struct DigimonChange *task, s32 counter)
 
void(* nextState )(struct DigimonChange *task)
 
void(* nextSubstate )(struct DigimonChange *task)
 
void(* nextStep )(struct DigimonChange *task)
 
void(* tickCounter )(struct DigimonChange *task)
 
void(* update )()
 
void(* destroy )(struct DigimonChange *task)
 
struct Models * models
 
struct BattleCamera * camera
 
struct FightStage * stage
 
s32 idleMotion
 the old Digimon's
 
RECT clip0
 BATTLE_LAYER_MODELS's.
 
RECT clip1
 BATTLE_LAYER_WIREFRAME's.
 
s32 file
 the new Digimon's model's
 

Detailed Description

A partner Digimon's change (FIGHTSTG_startDigimonChange): key1 the new Digimon, key2 the side.

The stage and two clipped layers wipe the scene away and back.

Definition at line 113 of file effect.h.

Field Documentation

◆ id

s32 DigimonChange::id

Definition at line 114 of file effect.h.

◆ key1

s32 DigimonChange::key1

◆ key2

◆ state

s32 DigimonChange::state

Definition at line 114 of file effect.h.

Referenced by FIGHTSTG_updateDigimonChange().

◆ substate

s32 DigimonChange::substate

Definition at line 114 of file effect.h.

Referenced by FIGHTSTG_updateDigimonChange().

◆ step

s32 DigimonChange::step

Definition at line 114 of file effect.h.

Referenced by addNewDigimon(), FIGHTSTG_updateDigimonChange(), and returnToBattle().

◆ counter

s32 DigimonChange::counter

Definition at line 114 of file effect.h.

Referenced by addNewDigimon(), FIGHTSTG_updateDigimonChange(), and returnToBattle().

◆ paused

s32 DigimonChange::paused

Definition at line 114 of file effect.h.

◆ childCount

s32 DigimonChange::childCount

Definition at line 114 of file effect.h.

◆ children

void* DigimonChange::children

Definition at line 114 of file effect.h.

◆ setState

void(* DigimonChange::setState) (struct DigimonChange *task, s32 state)

Definition at line 114 of file effect.h.

Referenced by returnToBattle().

◆ setSubstate

void(* DigimonChange::setSubstate) (struct DigimonChange *task, s32 substate)

Definition at line 114 of file effect.h.

◆ setStep

void(* DigimonChange::setStep) (struct DigimonChange *task, s32 step)

Definition at line 114 of file effect.h.

◆ setCounter

void(* DigimonChange::setCounter) (struct DigimonChange *task, s32 counter)

Definition at line 114 of file effect.h.

◆ nextState

void(* DigimonChange::nextState) (struct DigimonChange *task)

Definition at line 114 of file effect.h.

Referenced by FIGHTSTG_updateDigimonChange().

◆ nextSubstate

void(* DigimonChange::nextSubstate) (struct DigimonChange *task)

◆ nextStep

void(* DigimonChange::nextStep) (struct DigimonChange *task)

Definition at line 114 of file effect.h.

Referenced by addNewDigimon(), FIGHTSTG_updateDigimonChange(), and returnToBattle().

◆ tickCounter

void(* DigimonChange::tickCounter) (struct DigimonChange *task)

Definition at line 114 of file effect.h.

◆ update

void(* DigimonChange::update) ()

Definition at line 114 of file effect.h.

◆ destroy

void(* DigimonChange::destroy) (struct DigimonChange *task)

Definition at line 114 of file effect.h.

◆ models

struct Models* DigimonChange::models

Definition at line 115 of file effect.h.

Referenced by FIGHTSTG_updateDigimonChange().

◆ camera

struct BattleCamera* DigimonChange::camera

Definition at line 116 of file effect.h.

Referenced by FIGHTSTG_updateDigimonChange().

◆ stage

struct FightStage* DigimonChange::stage

Definition at line 117 of file effect.h.

Referenced by FIGHTSTG_updateDigimonChange().

◆ idleMotion

s32 DigimonChange::idleMotion

the old Digimon's

Definition at line 118 of file effect.h.

Referenced by FIGHTSTG_updateDigimonChange(), and returnToBattle().

◆ clip0

RECT DigimonChange::clip0

BATTLE_LAYER_MODELS's.

Definition at line 119 of file effect.h.

Referenced by setChangeClips(), startChange(), swapInNewDigimon(), wipeFromWireframe(), and wipeToWireframe().

◆ clip1

RECT DigimonChange::clip1

BATTLE_LAYER_WIREFRAME's.

Definition at line 120 of file effect.h.

Referenced by setChangeClips(), startChange(), swapInNewDigimon(), wipeFromWireframe(), and wipeToWireframe().

◆ file

s32 DigimonChange::file

the new Digimon's model's

Definition at line 121 of file effect.h.

Referenced by FIGHTSTG_updateDigimonChange().


The documentation for this struct was generated from the following file: