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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG.PRO: the battle.
More...Files | |
| action.h | |
| FIGHTSTG's actions: techniques, enemy attacks, counterattacks, items, the first technique, action events and the turn at 1 HP (tech_action.c, enemy_attack.c, counterattack.c, item.c, first_tech.c, action_events.c and one_hp_turn.c). | |
| battle.h | |
| FIGHTSTG's battle state: the battle table, stats, elements and resistances, the fighters, the events queue, the action and its effects, the rolls and the damage (battle.c, battle_table.c, stats.c, damage.c, rolls.c, boosts.c, events.c, speed.c, tech_effects.c, enemy_turn.c and start.c). | |
| camera.h | |
| FIGHTSTG's cameras: the fighters' cameras, the shot camera, the battle camera and its views, and the camera turns (fighter_camera.c, shot_camera.c, battle_camera.c and camera_task.c). | |
| effect.h | |
| FIGHTSTG's effects and scripts: sprite effects and their animations, hit effects, battle scripts and sounds, the white flash, Digimon changes, entrances and the screen fader (sprite_anim.c to fader.c). | |
| menu.h | |
| FIGHTSTG's player turn and its menus, the cursor, the HUD, the message box and the partner's info and view (player_turn.c to partner_view.c). | |
| model.h | |
| FIGHTSTG's models: meshes and their drawing, bones, motions, the models task and its controls, faces, effect models, the fighters' data, and the jumps and moves of a model (model_mesh.c, models.c, face.c, effect_model.c, fighter_info.c, move.c, draw.c and interp.c). | |
| stage.h | |
| FIGHTSTG's fight stages and their lights (stage.c and lights.c). | |
| task.h | |
| FIGHTSTG's battle children (BattleChild): the tasks an action or a menu keeps, by kind. | |
| types.h | |
| FIGHTSTG's shared declarations: the headers it builds on, the ids its tasks register with, and the types the other headers point to first. | |
FIGHTSTG.PRO: the battle.