|
Digimon World 3 decomp
The European version, SLES_039.36
|
The European version's camera (FIGHTSTG_startCameraShots): one of three lists of shots (FIGHTSTG_euCameraShots) picked at random, then back to the enemy's view. More...
#include <battle/battle_mode/camera.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct CameraShots *task, s32 state) |
| void(* | setSubstate )(struct CameraShots *task, s32 substate) |
| void(* | setStep )(struct CameraShots *task, s32 step) |
| void(* | setCounter )(struct CameraShots *task, s32 counter) |
| void(* | nextState )(struct CameraShots *task) |
| void(* | nextSubstate )(struct CameraShots *task) |
| void(* | nextStep )(struct CameraShots *task) |
| void(* | tickCounter )(struct CameraShots *task) |
| void(* | update )() |
| void(* | destroy )(struct CameraShots *task) |
| struct BattleCamera * | camera |
| struct CameraView * | view |
| struct Models * | models |
| s16 | list |
| s16 | shot |
| s16 | ry |
| where the turn of substate 6 starts | |
| s16 | rx |
| s32 | pad64 |
| never read or written | |
| s32 | time |
| s32 | pad6C |
| never read or written | |
| struct CameraView | to |
| where substates 4 and 5 fade to | |
The European version's camera (FIGHTSTG_startCameraShots): one of three lists of shots (FIGHTSTG_euCameraShots) picked at random, then back to the enemy's view.
| s32 CameraShots::state |
Definition at line 85 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| s32 CameraShots::substate |
Definition at line 85 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| s32 CameraShots::step |
Definition at line 85 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| void(* CameraShots::setState) (struct CameraShots *task, s32 state) |
Definition at line 85 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| void(* CameraShots::setSubstate) (struct CameraShots *task, s32 substate) |
Definition at line 85 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| void(* CameraShots::setStep) (struct CameraShots *task, s32 step) |
| void(* CameraShots::setCounter) (struct CameraShots *task, s32 counter) |
| void(* CameraShots::nextState) (struct CameraShots *task) |
Definition at line 85 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| void(* CameraShots::nextSubstate) (struct CameraShots *task) |
| void(* CameraShots::nextStep) (struct CameraShots *task) |
| void(* CameraShots::tickCounter) (struct CameraShots *task) |
| void(* CameraShots::destroy) (struct CameraShots *task) |
| struct BattleCamera* CameraShots::camera |
Definition at line 86 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| struct CameraView* CameraShots::view |
Definition at line 87 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| struct Models* CameraShots::models |
Definition at line 88 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| s16 CameraShots::list |
Definition at line 89 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| s16 CameraShots::shot |
Definition at line 90 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| s16 CameraShots::ry |
where the turn of substate 6 starts
Definition at line 91 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| s16 CameraShots::rx |
Definition at line 92 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| s32 CameraShots::time |
Definition at line 94 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().
| struct CameraView CameraShots::to |
where substates 4 and 5 fade to
Definition at line 96 of file camera.h.
Referenced by FIGHTSTG_updateCameraShots().