Digimon World 3 decomp
The European version, SLES_039.36
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CameraShots Struct Reference

The European version's camera (FIGHTSTG_startCameraShots): one of three lists of shots (FIGHTSTG_euCameraShots) picked at random, then back to the enemy's view. More...

#include <battle/battle_mode/camera.h>

Collaboration diagram for CameraShots:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct CameraShots *task, s32 state)
 
void(* setSubstate )(struct CameraShots *task, s32 substate)
 
void(* setStep )(struct CameraShots *task, s32 step)
 
void(* setCounter )(struct CameraShots *task, s32 counter)
 
void(* nextState )(struct CameraShots *task)
 
void(* nextSubstate )(struct CameraShots *task)
 
void(* nextStep )(struct CameraShots *task)
 
void(* tickCounter )(struct CameraShots *task)
 
void(* update )()
 
void(* destroy )(struct CameraShots *task)
 
struct BattleCamera * camera
 
struct CameraView * view
 
struct Models * models
 
s16 list
 
s16 shot
 
s16 ry
 where the turn of substate 6 starts
 
s16 rx
 
s32 pad64
 never read or written
 
s32 time
 
s32 pad6C
 never read or written
 
struct CameraView to
 where substates 4 and 5 fade to
 

Detailed Description

The European version's camera (FIGHTSTG_startCameraShots): one of three lists of shots (FIGHTSTG_euCameraShots) picked at random, then back to the enemy's view.

Definition at line 84 of file camera.h.

Field Documentation

◆ id

s32 CameraShots::id

Definition at line 85 of file camera.h.

◆ key1

s32 CameraShots::key1

Definition at line 85 of file camera.h.

◆ key2

s32 CameraShots::key2

Definition at line 85 of file camera.h.

◆ state

s32 CameraShots::state

Definition at line 85 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ substate

s32 CameraShots::substate

Definition at line 85 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ step

s32 CameraShots::step

Definition at line 85 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ counter

s32 CameraShots::counter

Definition at line 85 of file camera.h.

◆ paused

s32 CameraShots::paused

Definition at line 85 of file camera.h.

◆ childCount

s32 CameraShots::childCount

Definition at line 85 of file camera.h.

◆ children

void* CameraShots::children

Definition at line 85 of file camera.h.

◆ setState

void(* CameraShots::setState) (struct CameraShots *task, s32 state)

Definition at line 85 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ setSubstate

void(* CameraShots::setSubstate) (struct CameraShots *task, s32 substate)

Definition at line 85 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ setStep

void(* CameraShots::setStep) (struct CameraShots *task, s32 step)

Definition at line 85 of file camera.h.

◆ setCounter

void(* CameraShots::setCounter) (struct CameraShots *task, s32 counter)

Definition at line 85 of file camera.h.

◆ nextState

void(* CameraShots::nextState) (struct CameraShots *task)

Definition at line 85 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ nextSubstate

void(* CameraShots::nextSubstate) (struct CameraShots *task)

Definition at line 85 of file camera.h.

◆ nextStep

void(* CameraShots::nextStep) (struct CameraShots *task)

Definition at line 85 of file camera.h.

◆ tickCounter

void(* CameraShots::tickCounter) (struct CameraShots *task)

Definition at line 85 of file camera.h.

◆ update

void(* CameraShots::update) ()

Definition at line 85 of file camera.h.

◆ destroy

void(* CameraShots::destroy) (struct CameraShots *task)

Definition at line 85 of file camera.h.

◆ camera

struct BattleCamera* CameraShots::camera

Definition at line 86 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ view

struct CameraView* CameraShots::view

Definition at line 87 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ models

struct Models* CameraShots::models

Definition at line 88 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ list

s16 CameraShots::list

Definition at line 89 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ shot

s16 CameraShots::shot

Definition at line 90 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ ry

s16 CameraShots::ry

where the turn of substate 6 starts

Definition at line 91 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ rx

s16 CameraShots::rx

Definition at line 92 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ pad64

s32 CameraShots::pad64

never read or written

Definition at line 93 of file camera.h.

◆ time

s32 CameraShots::time

Definition at line 94 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().

◆ pad6C

s32 CameraShots::pad6C

never read or written

Definition at line 95 of file camera.h.

◆ to

struct CameraView CameraShots::to

where substates 4 and 5 fade to

Definition at line 96 of file camera.h.

Referenced by FIGHTSTG_updateCameraShots().


The documentation for this struct was generated from the following file: