|
Digimon World 3 decomp
The European version, SLES_039.36
|
Fades the whole screen to black and back with a subtractive rectangle. More...
#include <engine/gfx.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct ScreenFade *task, s32 state) |
| void(* | setSubstate )(struct ScreenFade *task, s32 substate) |
| void(* | setStep )(struct ScreenFade *task, s32 step) |
| void(* | setCounter )(struct ScreenFade *task, s32 counter) |
| void(* | nextState )(struct ScreenFade *task) |
| void(* | nextSubstate )(struct ScreenFade *task) |
| void(* | nextStep )(struct ScreenFade *task) |
| void(* | tickCounter )(struct ScreenFade *task) |
| void(* | update )() |
| void(* | destroy )(struct ScreenFade *task) |
| s32 | layerId |
| s32 | depth |
| s32 | fadeIn |
| 0: to black | |
| s32 | level |
| 0-FADE_LEVEL_MAX | |
| s32 | levelStep |
| void(* | start )(struct ScreenFade *fade, s32 fadeIn, s32 frames) |
| TASK_DONE when done. | |
Fades the whole screen to black and back with a subtractive rectangle.
| s32 ScreenFade::state |
Definition at line 362 of file gfx.h.
Referenced by FIGHTSTG_updateFader(), STCRDABM_runAlbum(), STCRDDEK_stepScreen(), STCRDSHP_runShop(), STDGNAME_stepScreen(), STFGTREP_runReport(), STGDGLAB_runLab(), STGMCARD_updateScreen(), STGTRAIN_runScreen(), STITSHOP_runShop(), STSTATUS_runCardScreen(), updateInnMenu(), updateScreenFade(), and warpAway().
| s32 ScreenFade::substate |
Definition at line 362 of file gfx.h.
Referenced by FIGHTSTG_updateFader(), screenFadeStart(), and updateScreenFade().
| void(* ScreenFade::setState) (struct ScreenFade *task, s32 state) |
Definition at line 362 of file gfx.h.
Referenced by screenFadeStart().
| void(* ScreenFade::setSubstate) (struct ScreenFade *task, s32 substate) |
| void(* ScreenFade::setStep) (struct ScreenFade *task, s32 step) |
| void(* ScreenFade::setCounter) (struct ScreenFade *task, s32 counter) |
| void(* ScreenFade::nextState) (struct ScreenFade *task) |
Definition at line 362 of file gfx.h.
Referenced by updateScreenFade().
| void(* ScreenFade::nextSubstate) (struct ScreenFade *task) |
| void(* ScreenFade::nextStep) (struct ScreenFade *task) |
| void(* ScreenFade::tickCounter) (struct ScreenFade *task) |
| void(* ScreenFade::destroy) (struct ScreenFade *task) |
| s32 ScreenFade::layerId |
Definition at line 363 of file gfx.h.
Referenced by createFader(), createScreenFade(), drawScreenFade(), and FIGHTSTG_createFader().
| s32 ScreenFade::depth |
Definition at line 364 of file gfx.h.
Referenced by createFader(), createScreenFade(), drawScreenFade(), FIGHTSTG_createFader(), and STCRDSHP_closeOptions().
| s32 ScreenFade::fadeIn |
0: to black
Definition at line 365 of file gfx.h.
Referenced by FIGHTSTG_updateFader(), screenFadeStart(), and updateScreenFade().
| s32 ScreenFade::level |
0-FADE_LEVEL_MAX
Definition at line 366 of file gfx.h.
Referenced by drawScreenFade(), FIGHTSTG_updateFader(), screenFadeStart(), and updateScreenFade().
| s32 ScreenFade::levelStep |
Definition at line 367 of file gfx.h.
Referenced by FIGHTSTG_updateFader(), screenFadeStart(), and updateScreenFade().
| void(* ScreenFade::start) (struct ScreenFade *fade, s32 fadeIn, s32 frames) |
TASK_DONE when done.
Definition at line 368 of file gfx.h.
Referenced by createFader(), createScreenFade(), FIGHTSTG_createFader(), startFadeOut(), STCRDABM_browseAlbum(), STCRDDEK_stepScreen(), STCRDSHP_closeOptions(), STCRDSHP_runShop(), STDGNAME_fadeOutScreen(), STGDGLAB_fadeOutLab(), STGMCARD_updateScreen(), STGTRAIN_startLeaving(), STITSHOP_runShop(), STSTATUS_runCardScreen(), updateInnMenu(), warpAway(), and WFIGHTMN_endBattle().