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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG's shared declarations: the headers it builds on, the ids its tasks register with, and the types the other headers point to first. More...
Go to the source code of this file.
Macros | |
| #define | BATTLE_TASK_MENU 0xC |
| The ids that the battle's tasks register with, for the others to find them (TASK_REGISTRY.funcs.find) | |
| #define | BATTLE_TASK_PLAYER_TURN 0xE |
| #define | BATTLE_TASK_MODEL 0x11 |
| a model (FIGHTSTG_updateModel) | |
| #define | BATTLE_TASK_CAMERA 0x12 |
| #define | BATTLE_TASK_LIGHTS 0x13 |
| #define | BATTLE_TASK_MODELS 0x14 |
| the fighters' | |
| #define | BATTLE_TASK_STAGE 0x15 |
| #define | BATTLE_LAYER_CAMERA 0x1001 |
| The battle's layers, over the screen's (SCREEN_LAYER) | |
| #define | BATTLE_LAYER_STAGE 0x1002 |
| #define | BATTLE_LAYER_WIREFRAME 0x1003 |
| the models' wireframe copies, in a Digimon change | |
| #define | BATTLE_LAYER_MODELS 0x1004 |
| #define | BATTLE_LAYER_MENUS 0x1005 |
| the HUD, the menus and the messages | |
| #define | BATTLE_LAYER_FRONT 0x1006 |
| the fades, the flashes and the sprite effects over all | |
| #define | FIGHTSTG_CREATE_LAYERS(screen, frontCallbacks) |
| The body of WFIGHTMN's and WFIGHTTS's layer setups: the display and the battle's layers on SCREEN (a RECT), the front one with FRONTCALLBACKS callbacks. | |
FIGHTSTG's shared declarations: the headers it builds on, the ids its tasks register with, and the types the other headers point to first.
Definition in file types.h.
| #define BATTLE_TASK_MENU 0xC |
| #define BATTLE_TASK_MODEL 0x11 |
| #define BATTLE_LAYER_CAMERA 0x1001 |
| #define BATTLE_LAYER_WIREFRAME 0x1003 |
| #define BATTLE_LAYER_MENUS 0x1005 |
| #define BATTLE_LAYER_FRONT 0x1006 |
| #define FIGHTSTG_CREATE_LAYERS | ( | screen, | |
| frontCallbacks | |||
| ) |
The body of WFIGHTMN's and WFIGHTTS's layer setups: the display and the battle's layers on SCREEN (a RECT), the front one with FRONTCALLBACKS callbacks.
A macro, as an inline's pointer to SCREEN is taken before the calls, which moves its load