Digimon World 3 decomp
The European version, SLES_039.36
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OneHpTurn Struct Reference

FIGHTSTG_startOneHpTurn's task, BATTLE_KIND_FINAL_SECOND's enemy turn: the enemy's second technique (WFIGHTMN_startTech), which leaves the player's fighter at 1 HP, each with its message, then the battle goes on (FIGHTSTG_queueEnemyTurn and FIGHTSTG_queueLastEnemy) More...

#include <battle/battle_mode/action.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct OneHpTurn *task, s32 state)
 
void(* setSubstate )(struct OneHpTurn *task, s32 substate)
 
void(* setStep )(struct OneHpTurn *task, s32 step)
 
void(* setCounter )(struct OneHpTurn *task, s32 counter)
 
void(* nextState )(struct OneHpTurn *task)
 
void(* nextSubstate )(struct OneHpTurn *task)
 
void(* nextStep )(struct OneHpTurn *task)
 
void(* tickCounter )(struct OneHpTurn *task)
 
void(* update )()
 
void(* destroy )(struct OneHpTurn *task)
 
s32 lines [8]
 FIGHTSTG_updateMessage's, 0 ends them.
 

Detailed Description

FIGHTSTG_startOneHpTurn's task, BATTLE_KIND_FINAL_SECOND's enemy turn: the enemy's second technique (WFIGHTMN_startTech), which leaves the player's fighter at 1 HP, each with its message, then the battle goes on (FIGHTSTG_queueEnemyTurn and FIGHTSTG_queueLastEnemy)

Definition at line 115 of file action.h.

Field Documentation

◆ id

s32 OneHpTurn::id

Definition at line 116 of file action.h.

◆ key1

s32 OneHpTurn::key1

Definition at line 116 of file action.h.

◆ key2

s32 OneHpTurn::key2

Definition at line 116 of file action.h.

◆ state

s32 OneHpTurn::state

Definition at line 116 of file action.h.

Referenced by FIGHTSTG_updateOneHpTurn().

◆ substate

s32 OneHpTurn::substate

Definition at line 116 of file action.h.

Referenced by FIGHTSTG_updateOneHpTurn().

◆ step

s32 OneHpTurn::step

Definition at line 116 of file action.h.

◆ counter

s32 OneHpTurn::counter

Definition at line 116 of file action.h.

◆ paused

s32 OneHpTurn::paused

Definition at line 116 of file action.h.

◆ childCount

s32 OneHpTurn::childCount

Definition at line 116 of file action.h.

◆ children

void* OneHpTurn::children

Definition at line 116 of file action.h.

◆ setState

void(* OneHpTurn::setState) (struct OneHpTurn *task, s32 state)

Definition at line 116 of file action.h.

◆ setSubstate

void(* OneHpTurn::setSubstate) (struct OneHpTurn *task, s32 substate)

Definition at line 116 of file action.h.

◆ setStep

void(* OneHpTurn::setStep) (struct OneHpTurn *task, s32 step)

Definition at line 116 of file action.h.

◆ setCounter

void(* OneHpTurn::setCounter) (struct OneHpTurn *task, s32 counter)

Definition at line 116 of file action.h.

◆ nextState

void(* OneHpTurn::nextState) (struct OneHpTurn *task)

Definition at line 116 of file action.h.

Referenced by FIGHTSTG_updateOneHpTurn().

◆ nextSubstate

void(* OneHpTurn::nextSubstate) (struct OneHpTurn *task)

Definition at line 116 of file action.h.

◆ nextStep

void(* OneHpTurn::nextStep) (struct OneHpTurn *task)

Definition at line 116 of file action.h.

◆ tickCounter

void(* OneHpTurn::tickCounter) (struct OneHpTurn *task)

Definition at line 116 of file action.h.

◆ update

void(* OneHpTurn::update) ()

Definition at line 116 of file action.h.

◆ destroy

void(* OneHpTurn::destroy) (struct OneHpTurn *task)

Definition at line 116 of file action.h.

◆ lines

s32 OneHpTurn::lines[8]

FIGHTSTG_updateMessage's, 0 ends them.

Definition at line 117 of file action.h.

Referenced by FIGHTSTG_updateOneHpTurn().


The documentation for this struct was generated from the following file: