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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG_startEnemyTurn's task. More...
#include <battle/battle_mode/battle.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct EnemyTurn *task, s32 state) |
| void(* | setSubstate )(struct EnemyTurn *task, s32 substate) |
| void(* | setStep )(struct EnemyTurn *task, s32 step) |
| void(* | setCounter )(struct EnemyTurn *task, s32 counter) |
| void(* | nextState )(struct EnemyTurn *task) |
| void(* | nextSubstate )(struct EnemyTurn *task) |
| void(* | nextStep )(struct EnemyTurn *task) |
| void(* | tickCounter )(struct EnemyTurn *task) |
| void(* | update )() |
| void(* | destroy )(struct EnemyTurn *task) |
| s32 | lines [10] |
| FIGHTSTG_updateMessage's, 0 ends them. | |
| s32 | target |
| -2 to -4 for an enemy, else any but the active one | |
| s32 | switchTo |
| the enemy fighter it brings in (FIGHTSTG_pickEnemySwitch) | |
| s32 EnemyTurn::state |
Definition at line 73 of file battle.h.
Referenced by FIGHTSTG_updateEnemyTurn().
| s32 EnemyTurn::substate |
Definition at line 73 of file battle.h.
Referenced by FIGHTSTG_updateEnemyTurn(), fleeWhenWeak(), and switchEnemyOut().
| s32 EnemyTurn::step |
Definition at line 73 of file battle.h.
Referenced by showRunAway().
Definition at line 73 of file battle.h.
Referenced by FIGHTSTG_updateEnemyTurn().
| void(* EnemyTurn::nextState) (struct EnemyTurn *task) |
Definition at line 73 of file battle.h.
Referenced by fleeWhenWeak().
| void(* EnemyTurn::nextSubstate) (struct EnemyTurn *task) |
Definition at line 73 of file battle.h.
Referenced by showRunAway().
| s32 EnemyTurn::lines[10] |
FIGHTSTG_updateMessage's, 0 ends them.
Definition at line 74 of file battle.h.
Referenced by FIGHTSTG_updateEnemyTurn(), fleeWhenWeak(), showEnemyName(), showRunAway(), switchEnemyOut(), and useEnemyTech().
| s32 EnemyTurn::target |
-2 to -4 for an enemy, else any but the active one
Definition at line 75 of file battle.h.
Referenced by FIGHTSTG_pickEnemySwitch(), FIGHTSTG_updateEnemyTurn(), and useEnemyTech().
| s32 EnemyTurn::switchTo |
the enemy fighter it brings in (FIGHTSTG_pickEnemySwitch)
Definition at line 76 of file battle.h.
Referenced by FIGHTSTG_updateEnemyTurn(), and switchEnemyOut().