Digimon World 3 decomp
The European version, SLES_039.36
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TechAction Struct Reference

#include <battle/battle_mode/action.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct TechAction *task, s32 state)
 
void(* setSubstate )(struct TechAction *task, s32 substate)
 
void(* setStep )(struct TechAction *task, s32 step)
 
void(* setCounter )(struct TechAction *task, s32 counter)
 
void(* nextState )(struct TechAction *task)
 
void(* nextSubstate )(struct TechAction *task)
 
void(* nextStep )(struct TechAction *task)
 
void(* tickCounter )(struct TechAction *task)
 
void(* update )()
 
void(* destroy )(struct TechAction *task)
 
u8 side
 the side that uses it, 0 or 0x10
 
s32 tech
 the technique or item
 
s32 damage
 
s32 heal
 the HP an item heals
 
s32 asleep
 whether the other side's fighter was asleep
 
s32 lines [8]
 FIGHTSTG_updateMessage's.
 

Detailed Description

Definition at line 67 of file action.h.

Field Documentation

◆ id

s32 TechAction::id

Definition at line 68 of file action.h.

◆ key1

s32 TechAction::key1

Definition at line 68 of file action.h.

◆ key2

s32 TechAction::key2

Definition at line 68 of file action.h.

◆ state

s32 TechAction::state

Definition at line 68 of file action.h.

Referenced by dealTechDamage(), FIGHTSTG_updateTechAction(), and wakeUpOrCounter().

◆ substate

s32 TechAction::substate

◆ step

s32 TechAction::step

◆ counter

s32 TechAction::counter

Definition at line 68 of file action.h.

Referenced by cureStatusTech().

◆ paused

s32 TechAction::paused

Definition at line 68 of file action.h.

◆ childCount

s32 TechAction::childCount

Definition at line 68 of file action.h.

◆ children

void* TechAction::children

Definition at line 68 of file action.h.

◆ setState

void(* TechAction::setState) (struct TechAction *task, s32 state)

Definition at line 68 of file action.h.

Referenced by FIGHTSTG_updateTechAction().

◆ setSubstate

void(* TechAction::setSubstate) (struct TechAction *task, s32 substate)

Definition at line 68 of file action.h.

Referenced by FIGHTSTG_updateTechAction().

◆ setStep

void(* TechAction::setStep) (struct TechAction *task, s32 step)

Definition at line 68 of file action.h.

◆ setCounter

void(* TechAction::setCounter) (struct TechAction *task, s32 counter)

Definition at line 68 of file action.h.

◆ nextState

void(* TechAction::nextState) (struct TechAction *task)

Definition at line 68 of file action.h.

Referenced by announceTech().

◆ nextSubstate

void(* TechAction::nextSubstate) (struct TechAction *task)

◆ nextStep

void(* TechAction::nextStep) (struct TechAction *task)

Definition at line 68 of file action.h.

◆ tickCounter

void(* TechAction::tickCounter) (struct TechAction *task)

Definition at line 68 of file action.h.

◆ update

void(* TechAction::update) ()

Definition at line 68 of file action.h.

◆ destroy

void(* TechAction::destroy) (struct TechAction *task)

Definition at line 68 of file action.h.

◆ side

◆ tech

◆ damage

s32 TechAction::damage

Definition at line 71 of file action.h.

Referenced by dealTechDamage(), FIGHTSTG_updateTechAction(), and wakeUpOrCounter().

◆ heal

s32 TechAction::heal

the HP an item heals

Definition at line 72 of file action.h.

Referenced by healEnemy(), and healWithTech().

◆ asleep

s32 TechAction::asleep

whether the other side's fighter was asleep

Definition at line 73 of file action.h.

Referenced by announceTech(), and wakeUpOrCounter().

◆ lines


The documentation for this struct was generated from the following file: