Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
FirstTech Struct Reference

FIGHTSTG_updateFirstTech's task (FIGHTSTG_startFirstTech): a side's first technique. More...

#include <battle/battle_mode/action.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct FirstTech *task, s32 state)
 
void(* setSubstate )(struct FirstTech *task, s32 substate)
 
void(* setStep )(struct FirstTech *task, s32 step)
 
void(* setCounter )(struct FirstTech *task, s32 counter)
 
void(* nextState )(struct FirstTech *task)
 
void(* nextSubstate )(struct FirstTech *task)
 
void(* nextStep )(struct FirstTech *task)
 
void(* tickCounter )(struct FirstTech *task)
 
void(* update )()
 
void(* destroy )(struct FirstTech *task)
 
u8 side
 the side that uses it, 0 or 0x10
 
s32 tech
 
s32 damage
 
s32 asleep
 whether the other side's fighter was asleep
 
s32 lines [8]
 FIGHTSTG_updateMessage's.
 

Detailed Description

FIGHTSTG_updateFirstTech's task (FIGHTSTG_startFirstTech): a side's first technique.

Definition at line 12 of file action.h.

Field Documentation

◆ id

s32 FirstTech::id

Definition at line 13 of file action.h.

◆ key1

s32 FirstTech::key1

Definition at line 13 of file action.h.

◆ key2

s32 FirstTech::key2

Definition at line 13 of file action.h.

◆ state

s32 FirstTech::state

Definition at line 13 of file action.h.

Referenced by FIGHTSTG_updateFirstTech().

◆ substate

s32 FirstTech::substate

Definition at line 13 of file action.h.

Referenced by announceFirstTech(), and FIGHTSTG_updateFirstTech().

◆ step

s32 FirstTech::step

Definition at line 13 of file action.h.

Referenced by FIGHTSTG_updateFirstTech(), and takeFirstTechDamage().

◆ counter

s32 FirstTech::counter

Definition at line 13 of file action.h.

◆ paused

s32 FirstTech::paused

Definition at line 13 of file action.h.

◆ childCount

s32 FirstTech::childCount

Definition at line 13 of file action.h.

◆ children

void* FirstTech::children

Definition at line 13 of file action.h.

◆ setState

void(* FirstTech::setState) (struct FirstTech *task, s32 state)

Definition at line 13 of file action.h.

Referenced by FIGHTSTG_updateFirstTech().

◆ setSubstate

void(* FirstTech::setSubstate) (struct FirstTech *task, s32 substate)

Definition at line 13 of file action.h.

Referenced by FIGHTSTG_updateFirstTech().

◆ setStep

void(* FirstTech::setStep) (struct FirstTech *task, s32 step)

Definition at line 13 of file action.h.

◆ setCounter

void(* FirstTech::setCounter) (struct FirstTech *task, s32 counter)

Definition at line 13 of file action.h.

◆ nextState

void(* FirstTech::nextState) (struct FirstTech *task)

Definition at line 13 of file action.h.

Referenced by FIGHTSTG_updateFirstTech().

◆ nextSubstate

void(* FirstTech::nextSubstate) (struct FirstTech *task)

Definition at line 13 of file action.h.

Referenced by FIGHTSTG_updateFirstTech().

◆ nextStep

void(* FirstTech::nextStep) (struct FirstTech *task)

Definition at line 13 of file action.h.

◆ tickCounter

void(* FirstTech::tickCounter) (struct FirstTech *task)

Definition at line 13 of file action.h.

◆ update

void(* FirstTech::update) ()

Definition at line 13 of file action.h.

◆ destroy

void(* FirstTech::destroy) (struct FirstTech *task)

Definition at line 13 of file action.h.

◆ side

u8 FirstTech::side

the side that uses it, 0 or 0x10

Definition at line 14 of file action.h.

Referenced by announceFirstTech(), FIGHTSTG_startFirstTech(), FIGHTSTG_updateFirstTech(), showFirstTechResult(), takeFirstTechDamage(), and wakeCounteredUp().

◆ tech

s32 FirstTech::tech

Definition at line 15 of file action.h.

Referenced by announceFirstTech(), and FIGHTSTG_updateFirstTech().

◆ damage

s32 FirstTech::damage

Definition at line 16 of file action.h.

Referenced by FIGHTSTG_updateFirstTech(), showFirstTechResult(), and takeFirstTechDamage().

◆ asleep

s32 FirstTech::asleep

whether the other side's fighter was asleep

Definition at line 17 of file action.h.

Referenced by announceFirstTech(), and FIGHTSTG_updateFirstTech().

◆ lines

s32 FirstTech::lines[8]

FIGHTSTG_updateMessage's.

Definition at line 18 of file action.h.

Referenced by announceFirstTech(), showFirstTechResult(), and wakeCounteredUp().


The documentation for this struct was generated from the following file: