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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG_updateFirstTech's task (FIGHTSTG_startFirstTech): a side's first technique. More...
#include <battle/battle_mode/action.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct FirstTech *task, s32 state) |
| void(* | setSubstate )(struct FirstTech *task, s32 substate) |
| void(* | setStep )(struct FirstTech *task, s32 step) |
| void(* | setCounter )(struct FirstTech *task, s32 counter) |
| void(* | nextState )(struct FirstTech *task) |
| void(* | nextSubstate )(struct FirstTech *task) |
| void(* | nextStep )(struct FirstTech *task) |
| void(* | tickCounter )(struct FirstTech *task) |
| void(* | update )() |
| void(* | destroy )(struct FirstTech *task) |
| u8 | side |
| the side that uses it, 0 or 0x10 | |
| s32 | tech |
| s32 | damage |
| s32 | asleep |
| whether the other side's fighter was asleep | |
| s32 | lines [8] |
| FIGHTSTG_updateMessage's. | |
FIGHTSTG_updateFirstTech's task (FIGHTSTG_startFirstTech): a side's first technique.
| s32 FirstTech::state |
Definition at line 13 of file action.h.
Referenced by FIGHTSTG_updateFirstTech().
| s32 FirstTech::substate |
Definition at line 13 of file action.h.
Referenced by announceFirstTech(), and FIGHTSTG_updateFirstTech().
| s32 FirstTech::step |
Definition at line 13 of file action.h.
Referenced by FIGHTSTG_updateFirstTech(), and takeFirstTechDamage().
Definition at line 13 of file action.h.
Referenced by FIGHTSTG_updateFirstTech().
Definition at line 13 of file action.h.
Referenced by FIGHTSTG_updateFirstTech().
| void(* FirstTech::nextState) (struct FirstTech *task) |
Definition at line 13 of file action.h.
Referenced by FIGHTSTG_updateFirstTech().
| void(* FirstTech::nextSubstate) (struct FirstTech *task) |
Definition at line 13 of file action.h.
Referenced by FIGHTSTG_updateFirstTech().
| u8 FirstTech::side |
the side that uses it, 0 or 0x10
Definition at line 14 of file action.h.
Referenced by announceFirstTech(), FIGHTSTG_startFirstTech(), FIGHTSTG_updateFirstTech(), showFirstTechResult(), takeFirstTechDamage(), and wakeCounteredUp().
| s32 FirstTech::tech |
Definition at line 15 of file action.h.
Referenced by announceFirstTech(), and FIGHTSTG_updateFirstTech().
| s32 FirstTech::damage |
Definition at line 16 of file action.h.
Referenced by FIGHTSTG_updateFirstTech(), showFirstTechResult(), and takeFirstTechDamage().
| s32 FirstTech::asleep |
whether the other side's fighter was asleep
Definition at line 17 of file action.h.
Referenced by announceFirstTech(), and FIGHTSTG_updateFirstTech().
| s32 FirstTech::lines[8] |
FIGHTSTG_updateMessage's.
Definition at line 18 of file action.h.
Referenced by announceFirstTech(), showFirstTechResult(), and wakeCounteredUp().