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Digimon World 3 decomp
The European version, SLES_039.36
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The camera's turn around the fighters when the player loses (FIGHTSTG_updateCameraTurn) More...
#include <battle/battle_mode/camera.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct CameraTurn *task, s32 state) |
| void(* | setSubstate )(struct CameraTurn *task, s32 substate) |
| void(* | setStep )(struct CameraTurn *task, s32 step) |
| void(* | setCounter )(struct CameraTurn *task, s32 counter) |
| void(* | nextState )(struct CameraTurn *task) |
| void(* | nextSubstate )(struct CameraTurn *task) |
| void(* | nextStep )(struct CameraTurn *task) |
| void(* | tickCounter )(struct CameraTurn *task) |
| void(* | update )() |
| void(* | destroy )(struct CameraTurn *task) |
| BattleCamera * | camera |
The camera's turn around the fighters when the player loses (FIGHTSTG_updateCameraTurn)
| s32 CameraTurn::state |
Definition at line 102 of file camera.h.
Referenced by FIGHTSTG_updateCameraTurn().
| s32 CameraTurn::substate |
Definition at line 102 of file camera.h.
Referenced by FIGHTSTG_updateCameraTurn().
| void(* CameraTurn::setState) (struct CameraTurn *task, s32 state) |
Definition at line 102 of file camera.h.
Referenced by FIGHTSTG_updateCameraTurn().
| void(* CameraTurn::setSubstate) (struct CameraTurn *task, s32 substate) |
| void(* CameraTurn::setStep) (struct CameraTurn *task, s32 step) |
| void(* CameraTurn::setCounter) (struct CameraTurn *task, s32 counter) |
| void(* CameraTurn::nextState) (struct CameraTurn *task) |
Definition at line 102 of file camera.h.
Referenced by FIGHTSTG_updateCameraTurn().
| void(* CameraTurn::nextSubstate) (struct CameraTurn *task) |
| void(* CameraTurn::nextStep) (struct CameraTurn *task) |
| void(* CameraTurn::tickCounter) (struct CameraTurn *task) |
| void(* CameraTurn::destroy) (struct CameraTurn *task) |
| BattleCamera* CameraTurn::camera |
Definition at line 103 of file camera.h.
Referenced by FIGHTSTG_updateCameraTurn().