Digimon World 3 decomp
The European version, SLES_039.36
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CameraTurn Struct Reference

The camera's turn around the fighters when the player loses (FIGHTSTG_updateCameraTurn) More...

#include <battle/battle_mode/camera.h>

Collaboration diagram for CameraTurn:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct CameraTurn *task, s32 state)
 
void(* setSubstate )(struct CameraTurn *task, s32 substate)
 
void(* setStep )(struct CameraTurn *task, s32 step)
 
void(* setCounter )(struct CameraTurn *task, s32 counter)
 
void(* nextState )(struct CameraTurn *task)
 
void(* nextSubstate )(struct CameraTurn *task)
 
void(* nextStep )(struct CameraTurn *task)
 
void(* tickCounter )(struct CameraTurn *task)
 
void(* update )()
 
void(* destroy )(struct CameraTurn *task)
 
BattleCamera * camera
 

Detailed Description

The camera's turn around the fighters when the player loses (FIGHTSTG_updateCameraTurn)

Definition at line 101 of file camera.h.

Field Documentation

◆ id

s32 CameraTurn::id

Definition at line 102 of file camera.h.

◆ key1

s32 CameraTurn::key1

Definition at line 102 of file camera.h.

◆ key2

s32 CameraTurn::key2

Definition at line 102 of file camera.h.

◆ state

s32 CameraTurn::state

Definition at line 102 of file camera.h.

Referenced by FIGHTSTG_updateCameraTurn().

◆ substate

s32 CameraTurn::substate

Definition at line 102 of file camera.h.

Referenced by FIGHTSTG_updateCameraTurn().

◆ step

s32 CameraTurn::step

Definition at line 102 of file camera.h.

◆ counter

s32 CameraTurn::counter

Definition at line 102 of file camera.h.

◆ paused

s32 CameraTurn::paused

Definition at line 102 of file camera.h.

◆ childCount

s32 CameraTurn::childCount

Definition at line 102 of file camera.h.

◆ children

void* CameraTurn::children

Definition at line 102 of file camera.h.

◆ setState

void(* CameraTurn::setState) (struct CameraTurn *task, s32 state)

Definition at line 102 of file camera.h.

Referenced by FIGHTSTG_updateCameraTurn().

◆ setSubstate

void(* CameraTurn::setSubstate) (struct CameraTurn *task, s32 substate)

Definition at line 102 of file camera.h.

◆ setStep

void(* CameraTurn::setStep) (struct CameraTurn *task, s32 step)

Definition at line 102 of file camera.h.

◆ setCounter

void(* CameraTurn::setCounter) (struct CameraTurn *task, s32 counter)

Definition at line 102 of file camera.h.

◆ nextState

void(* CameraTurn::nextState) (struct CameraTurn *task)

Definition at line 102 of file camera.h.

Referenced by FIGHTSTG_updateCameraTurn().

◆ nextSubstate

void(* CameraTurn::nextSubstate) (struct CameraTurn *task)

Definition at line 102 of file camera.h.

◆ nextStep

void(* CameraTurn::nextStep) (struct CameraTurn *task)

Definition at line 102 of file camera.h.

◆ tickCounter

void(* CameraTurn::tickCounter) (struct CameraTurn *task)

Definition at line 102 of file camera.h.

◆ update

void(* CameraTurn::update) ()

Definition at line 102 of file camera.h.

◆ destroy

void(* CameraTurn::destroy) (struct CameraTurn *task)

Definition at line 102 of file camera.h.

◆ camera

BattleCamera* CameraTurn::camera

Definition at line 103 of file camera.h.

Referenced by FIGHTSTG_updateCameraTurn().


The documentation for this struct was generated from the following file: