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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG780: Street Corner, Kusanagi City (the Real World). More...
#include "common.h"#include "field/stage.h"#include "common/step_looping_animation.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | SPRITES 0x1C5 |
| The file of the stage's sprites, which the versions number differently. | |
| #define | STAGE_CHILDREN_SIZE 0xC |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
| #define | STAGE_FILE 0x1C5 |
| #define | STAGE_ARCHIVE 0x320 |
Functions | |
| void | drawFlyer (StageFlyer *task) |
| Draws the sprite at (x, y), flipped when it goes right. | |
| void | updateFlyer (StageFlyer *task) |
| Moves the sprite diagonally unless it is still, animates it and ends it off screen. | |
| void * | createFlyer (s32 up, s32 right, s32 still, s32 anim) |
| Creates a flyer at the start the direction and stillness pick. | |
| void | drawGlow (StageGlow *task) |
| Draws the picture of file SPRITES with the frame of the level. | |
| void | updateGlow (StageGlow *task) |
| Raises the level with a sound, waits, lowers it and ends, drawing it. | |
| void * | createCommand802 (s32 arg) |
| Command 802 of the event scripts: the glow (updateGlow) of the MAGAMI Online Center's events. | |
| void | drawEffect (StageEffect *task, void *arg) |
| Draws the sprite of the effect at (x, y) at depth 4 of LAYER while it runs. | |
| void | updateEffect (StageEffect *task) |
| A looping sprite animation at the place key1 picks, started at a random point. | |
| void * | createEffect (s32 key) |
| Creates the task of updateEffect with KEY as its key1. | |
| s32 | stepTileLoopAnimation (StageTileAnim *obj, AnimFrame *frames, s32 depth) |
| Steps OBJ's animation through FRAMES by the frame time (at most 4), looping at the end (frame 0xFF), and returns its frame. | |
| void | updateTileLoop2 (StageTileLoop2 *task) |
| Shows and loops the animations of the map objects with animations 1 and 2. | |
| void * | createTileLoop2 (void) |
| Creates the looping map objects with animations 1 and 2 (updateTileLoop2) | |
| void | updateEffectSet (StageTask *task, void **children) |
| Creates the six objects of updateEffect (keys 0-5) and the object of updateTileLoop2. | |
| void * | createEffectSet (void) |
| Creates the stage's six effects and its looping map objects (updateEffectSet) | |
| void | releaseFlyers (StageFlyerGate *task, void **children) |
| Lets out the flyers of the sets that are on, where their children are free. | |
| void | drawFlyerGate (StageFlyerGate *task) |
| Draws the three pictures of the gate. | |
| void | updateFlyerGate (StageFlyerGate *task, void **children) |
| Swaps the pictures every 0x79 frames, letting out the flyers. | |
| void | handleCommand800 (Task *task, s32 id) |
| Stops the object (substate 0) for map 0x324, starts it (substate 1) for 0x320. | |
| void * | createCommand800 (s32 arg) |
| Creates the task of updateFlyerGate with id ARG. | |
| void | drawByteAnims (StageByteAnims *task) |
| Draws the 40 quads, those of kind 0 and 1 with the frames of the animations. | |
| void | updateByteAnims (StageByteAnims *task) |
| Plays its two byte-pair animations, restarting one when its animation changes, and draws. | |
| void | handleCommand801 (StageByteAnims *task, s32 id) |
| Switches the animations to 2 and 5 with a sound for map 0x322. | |
| void * | createCommand801 (s32 arg) |
| Command 801 of the event scripts: the two animations of updateByteAnims in the MAGAMI Online Center's events. | |
| void | updateStage (StageTask *task, void **children) |
| Creates an object and the event object of the story progress. | |
| void | endEvent0 (void) |
| After event 0, with Junior, Ivy and Teddy: moves the story on to STORY_START. | |
| void | endEvent885 (void) |
| After event 885: lets event 886 of WSTAG750 start. | |
| void | endEvent1500 (void) |
| The end of event 1500, only in the European version: the story goes on to its extra chapter. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing BGM00000, or BGM00001 at STORY_JUNGLE_SOUND, BGM00002 at 0x20 and BGM00003 at 0x27. | |
Variables | |
| u8 | flyerFrames [] |
| Defined below, after the code that uses them. | |
| Vec2 | flyerStarts [2][2][2] |
| StageAnimSpot | updateEffectSpots [] |
| AnimFrame * | updateTileLoop2Frames [] |
| StageQuadTexture | drawByteAnimsTextures [] |
| StageQuad | drawByteAnimsQuads [] |
| u8 * | byteAnims [] |
| s16 | script0 [] |
| s16 | script684 [] |
| s16 | script742 [] |
| s16 | script885 [] |
| s16 | script971 [] |
| s16 | script1500 [] |
| AnimFrame | updateEffectSpots_4 [] |
| AnimFrame | updateEffectSpots_0 [] |
| AnimFrame | updateTileLoop2Frames_0 [] |
| AnimFrame | updateTileLoop2Frames_1 [] |
| u8 | byteAnims_0 [] |
| u8 | byteAnims_1 [] |
| u8 | byteAnims_2 [] |
| u8 | byteAnims_3 [] |
| u8 | byteAnims_4 [] |
| u8 | byteAnims_5 [] |
| ActorImage | stageImages [] |
| FieldTalk | actor6Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
| u16 | actor16Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, ((void *)0) , 1, 4, 0, 0, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, ((void *)0) , 1, 4, 0, 0, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, ((void *)0) , 0xB, 5, 0, 0, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, ((void *)0) , 0xB, 5, 0, 0, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, ((void *)0) , 0xC, 6, 0, 0, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, ((void *)0) , 0xC, 6, 0, 0, 1 } |
| FieldActorEntry | actor6 = { ((void *)0) , actor6Talks, 0x10, 7, 0, 0, 1 } |
| FieldActorEntry | actor7 = { ((void *)0) , ((void *)0) , 0x2D, 8, 0, 0, 1 } |
| FieldActorEntry | actor8 = { ((void *)0) , ((void *)0) , 0x2F, 9, 0, 0, 1 } |
| FieldActorEntry | actor9 = { ((void *)0) , ((void *)0) , 0x31, 0xA, 0, 0, 1 } |
| FieldActorEntry | actor10 = { ((void *)0) , ((void *)0) , 0x35, 0xB, 0, 0, 1 } |
| FieldActorEntry | actor11 = { ((void *)0) , ((void *)0) , 0x38, 0xC, 0, 0, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, ((void *)0) , 0x9D, 0xD, 0, 0, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, ((void *)0) , 0x9E, 0xE, 0, 0, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, ((void *)0) , 0x110, 0xF, 0, 0, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, ((void *)0) , 0x111, 0x10, 0, 0, 1 } |
| FieldActorEntry | actor16 = { actor16Conditions, ((void *)0) , 0x112, 0x11, 0, 0, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG780: Street Corner, Kusanagi City (the Real World).
Junior's town outside the MAGAMI Online Center; the news of the undersea base attack and the ending.
Definition in file wstag780.c.
| #define SPRITES 0x1C5 |
The file of the stage's sprites, which the versions number differently.
Definition at line 22 of file wstag780.c.
| #define STAGE_CHILDREN_SIZE 0xC |
Definition at line 610 of file wstag780.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 636 of file wstag780.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_700 - 1) |
Definition at line 637 of file wstag780.c.
| #define STAGE_FILE 0x1C5 |
Definition at line 638 of file wstag780.c.
| #define STAGE_ARCHIVE 0x320 |
Definition at line 639 of file wstag780.c.
| void drawFlyer | ( | StageFlyer * | task | ) |
Draws the sprite at (x, y), flipped when it goes right.
< the map, its objects and characters, and the menus
Definition at line 26 of file wstag780.c.
Referenced by updateFlyer().
| void updateFlyer | ( | StageFlyer * | task | ) |
Moves the sprite diagonally unless it is still, animates it and ends it off screen.
Definition at line 44 of file wstag780.c.
Referenced by createFlyer().
Creates a flyer at the start the direction and stillness pick.
Definition at line 88 of file wstag780.c.
Referenced by releaseFlyers().
| void drawGlow | ( | StageGlow * | task | ) |
Draws the picture of file SPRITES with the frame of the level.
< the map, its objects and characters, and the menus
Definition at line 105 of file wstag780.c.
Referenced by updateGlow().
| void updateGlow | ( | StageGlow * | task | ) |
Raises the level with a sound, waits, lowers it and ends, drawing it.
Definition at line 116 of file wstag780.c.
Referenced by createCommand802().
| void * createCommand802 | ( | s32 | arg | ) |
Command 802 of the event scripts: the glow (updateGlow) of the MAGAMI Online Center's events.
Definition at line 161 of file wstag780.c.
| void drawEffect | ( | StageEffect * | task, |
| void * | arg | ||
| ) |
Draws the sprite of the effect at (x, y) at depth 4 of LAYER while it runs.
Definition at line 168 of file wstag780.c.
Referenced by updateEffect().
| void updateEffect | ( | StageEffect * | task | ) |
A looping sprite animation at the place key1 picks, started at a random point.
< the map, its objects and characters, and the menus
Definition at line 182 of file wstag780.c.
Referenced by createEffect().
| void * createEffect | ( | s32 | key | ) |
Creates the task of updateEffect with KEY as its key1.
Definition at line 208 of file wstag780.c.
Referenced by updateEffectSet().
| s32 stepTileLoopAnimation | ( | StageTileAnim * | obj, |
| AnimFrame * | frames, | ||
| s32 | depth | ||
| ) |
Steps OBJ's animation through FRAMES by the frame time (at most 4), looping at the end (frame 0xFF), and returns its frame.
depth is 0 for the caller
Definition at line 220 of file wstag780.c.
Referenced by stepTileLoopAnimation(), and updateTileLoop2().
| void updateTileLoop2 | ( | StageTileLoop2 * | task | ) |
Shows and loops the animations of the map objects with animations 1 and 2.
Definition at line 245 of file wstag780.c.
Referenced by createTileLoop2().
| void * createTileLoop2 | ( | void | ) |
Creates the looping map objects with animations 1 and 2 (updateTileLoop2)
Definition at line 284 of file wstag780.c.
Referenced by updateEffectSet().
| void updateEffectSet | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the six objects of updateEffect (keys 0-5) and the object of updateTileLoop2.
Definition at line 289 of file wstag780.c.
Referenced by createEffectSet().
| void * createEffectSet | ( | void | ) |
Creates the stage's six effects and its looping map objects (updateEffectSet)
Definition at line 309 of file wstag780.c.
Referenced by updateStage().
| void releaseFlyers | ( | StageFlyerGate * | task, |
| void ** | children | ||
| ) |
Lets out the flyers of the sets that are on, where their children are free.
Definition at line 314 of file wstag780.c.
Referenced by updateFlyerGate().
| void drawFlyerGate | ( | StageFlyerGate * | task | ) |
Draws the three pictures of the gate.
< the map, its objects and characters, and the menus
Definition at line 345 of file wstag780.c.
Referenced by updateFlyerGate().
| void updateFlyerGate | ( | StageFlyerGate * | task, |
| void ** | children | ||
| ) |
Swaps the pictures every 0x79 frames, letting out the flyers.
Definition at line 392 of file wstag780.c.
Referenced by createCommand800().
Stops the object (substate 0) for map 0x324, starts it (substate 1) for 0x320.
Definition at line 448 of file wstag780.c.
| void * createCommand800 | ( | s32 | arg | ) |
Creates the task of updateFlyerGate with id ARG.
Definition at line 462 of file wstag780.c.
| void drawByteAnims | ( | StageByteAnims * | task | ) |
Draws the 40 quads, those of kind 0 and 1 with the frames of the animations.
< the map, its objects and characters, and the menus
Definition at line 467 of file wstag780.c.
Referenced by updateByteAnims().
| void updateByteAnims | ( | StageByteAnims * | task | ) |
Plays its two byte-pair animations, restarting one when its animation changes, and draws.
Definition at line 524 of file wstag780.c.
Referenced by createCommand801().
| void handleCommand801 | ( | StageByteAnims * | task, |
| s32 | id | ||
| ) |
Switches the animations to 2 and 5 with a sound for map 0x322.
Definition at line 565 of file wstag780.c.
| void * createCommand801 | ( | s32 | arg | ) |
Command 801 of the event scripts: the two animations of updateByteAnims in the MAGAMI Online Center's events.
Definition at line 577 of file wstag780.c.
Referenced by updateStage().
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates an object and the event object of the story progress.
Definition at line 582 of file wstag780.c.
| void endEvent0 | ( | void | ) |
After event 0, with Junior, Ivy and Teddy: moves the story on to STORY_START.
Definition at line 614 of file wstag780.c.
| void endEvent885 | ( | void | ) |
After event 885: lets event 886 of WSTAG750 start.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 619 of file wstag780.c.
| void endEvent1500 | ( | void | ) |
The end of event 1500, only in the European version: the story goes on to its extra chapter.
Definition at line 625 of file wstag780.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing BGM00000, or BGM00001 at STORY_JUNGLE_SOUND, BGM00002 at 0x20 and BGM00003 at 0x27.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM00000: the Street Corner (Kusanagi City)
< BGM00000: the Street Corner (Kusanagi City)
< BGM00001: the Street Corner at STORY_JUNGLE_SOUND
< BGM00001: the Street Corner at STORY_JUNGLE_SOUND
< BGM00002: the Street Corner at STORY_REAL_WORLD
< BGM00002: the Street Corner at STORY_REAL_WORLD
< BGM00003: the Street Corner at STORY_ASUKA_HEADQUARTERS
< BGM00003: the Street Corner at STORY_ASUKA_HEADQUARTERS
Definition at line 645 of file wstag780.c.
| u8 flyerFrames |
Defined below, after the code that uses them.
Definition at line 1164 of file wstag780.c.
Referenced by updateFlyer().
| Vec2 flyerStarts |
Definition at line 1167 of file wstag780.c.
Referenced by createFlyer().
| StageAnimSpot updateEffectSpots |
Definition at line 1177 of file wstag780.c.
Referenced by updateEffect().
| AnimFrame * updateTileLoop2Frames |
| StageQuadTexture drawByteAnimsTextures |
Definition at line 1207 of file wstag780.c.
Referenced by drawByteAnims().
| StageQuad drawByteAnimsQuads |
Definition at line 1292 of file wstag780.c.
Referenced by drawByteAnims().
| u8 * byteAnims |
Definition at line 1398 of file wstag780.c.
Referenced by updateByteAnims().
| s16 script0[] |
Definition at line 676 of file wstag780.c.
| s16 script684[] |
Definition at line 818 of file wstag780.c.
| s16 script742[] |
Definition at line 875 of file wstag780.c.
| s16 script885[] |
Definition at line 925 of file wstag780.c.
| s16 script971[] |
Definition at line 942 of file wstag780.c.
| s16 script1500[] |
Definition at line 1019 of file wstag780.c.
| AnimFrame updateEffectSpots_4[] |
Definition at line 1171 of file wstag780.c.
| AnimFrame updateEffectSpots_0[] |
Definition at line 1174 of file wstag780.c.
| AnimFrame updateTileLoop2Frames_0[] |
Definition at line 1189 of file wstag780.c.
| AnimFrame updateTileLoop2Frames_1[] |
Definition at line 1197 of file wstag780.c.
| u8 byteAnims_0[] |
Definition at line 1354 of file wstag780.c.
| u8 byteAnims_1[] |
Definition at line 1360 of file wstag780.c.
| u8 byteAnims_2[] |
Definition at line 1364 of file wstag780.c.
| u8 byteAnims_3[] |
Definition at line 1374 of file wstag780.c.
| u8 byteAnims_4[] |
Definition at line 1380 of file wstag780.c.
| u8 byteAnims_5[] |
Definition at line 1384 of file wstag780.c.
| ActorImage stageImages[] |
Definition at line 1407 of file wstag780.c.
Referenced by setupStage().
| FieldTalk actor6Talks[] |
Definition at line 1429 of file wstag780.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
Definition at line 1434 of file wstag780.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 1435 of file wstag780.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
Definition at line 1436 of file wstag780.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 1437 of file wstag780.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_START )) , 1, 0xFFFF } |
Definition at line 1438 of file wstag780.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 1439 of file wstag780.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
Definition at line 1440 of file wstag780.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
Definition at line 1441 of file wstag780.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
Definition at line 1442 of file wstag780.c.
| u16 actor15Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
Definition at line 1443 of file wstag780.c.
| u16 actor16Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF } |
Definition at line 1444 of file wstag780.c.
| FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 1, 4, 0, 0, 1 } |
Definition at line 1445 of file wstag780.c.
| FieldActorEntry actor1 = { actor1Conditions, ((void *)0) , 1, 4, 0, 0, 1 } |
Definition at line 1446 of file wstag780.c.
| FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0xB, 5, 0, 0, 1 } |
Definition at line 1447 of file wstag780.c.
| FieldActorEntry actor3 = { actor3Conditions, ((void *)0) , 0xB, 5, 0, 0, 1 } |
Definition at line 1448 of file wstag780.c.
| FieldActorEntry actor4 = { actor4Conditions, ((void *)0) , 0xC, 6, 0, 0, 1 } |
Definition at line 1449 of file wstag780.c.
| FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0xC, 6, 0, 0, 1 } |
Definition at line 1450 of file wstag780.c.
| FieldActorEntry actor6 = { ((void *)0) , actor6Talks, 0x10, 7, 0, 0, 1 } |
Definition at line 1451 of file wstag780.c.
| FieldActorEntry actor7 = { ((void *)0) , ((void *)0) , 0x2D, 8, 0, 0, 1 } |
Definition at line 1452 of file wstag780.c.
| FieldActorEntry actor8 = { ((void *)0) , ((void *)0) , 0x2F, 9, 0, 0, 1 } |
Definition at line 1453 of file wstag780.c.
| FieldActorEntry actor9 = { ((void *)0) , ((void *)0) , 0x31, 0xA, 0, 0, 1 } |
Definition at line 1454 of file wstag780.c.
| FieldActorEntry actor10 = { ((void *)0) , ((void *)0) , 0x35, 0xB, 0, 0, 1 } |
Definition at line 1455 of file wstag780.c.
| FieldActorEntry actor11 = { ((void *)0) , ((void *)0) , 0x38, 0xC, 0, 0, 1 } |
Definition at line 1456 of file wstag780.c.
| FieldActorEntry actor12 = { actor12Conditions, ((void *)0) , 0x9D, 0xD, 0, 0, 1 } |
Definition at line 1457 of file wstag780.c.
| FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0x9E, 0xE, 0, 0, 1 } |
Definition at line 1458 of file wstag780.c.
| FieldActorEntry actor14 = { actor14Conditions, ((void *)0) , 0x110, 0xF, 0, 0, 1 } |
Definition at line 1459 of file wstag780.c.
| FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0x111, 0x10, 0, 0, 1 } |
Definition at line 1460 of file wstag780.c.
| FieldActorEntry actor16 = { actor16Conditions, ((void *)0) , 0x112, 0x11, 0, 0, 1 } |
Definition at line 1461 of file wstag780.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 1482 of file wstag780.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 1491 of file wstag780.c.
| FieldEvent stageEvents[] |
Definition at line 1494 of file wstag780.c.
Referenced by setupStage().