Digimon World 3 decomp
The European version, SLES_039.36
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Vec2 Struct Reference

#include <engine/gfx.h>

Data Fields

s32 x
 
s32 y
 

Detailed Description

Definition at line 352 of file gfx.h.

Field Documentation

◆ x

s32 Vec2::x

Definition at line 353 of file gfx.h.

Referenced by createCharacters(), createFlyer(), drawActorMark(), drawBackground(), drawGauge(), drawTimer(), FIELDSTG_checkFlightProbe(), FIELDSTG_checkFlightProbes(), FIELDSTG_closeField(), FIELDSTG_controlFlight(), FIELDSTG_createActor(), FIELDSTG_createHiddenSpots(), FIELDSTG_createTalk(), FIELDSTG_drainTrail(), FIELDSTG_drawActor(), FIELDSTG_drawBalloon(), FIELDSTG_drawCoverBlock(), FIELDSTG_drawMapTiles(), FIELDSTG_drawStream(), FIELDSTG_findActorAt(), FIELDSTG_findHiddenSpot(), FIELDSTG_followLeader(), FIELDSTG_getFacingTile(), FIELDSTG_getFlyStep(), FIELDSTG_getMapCell(), FIELDSTG_getMapSize(), FIELDSTG_getSpeechPos(), FIELDSTG_getWalkStep(), FIELDSTG_isTileFree(), FIELDSTG_leaveFieldAfter(), FIELDSTG_loadStreamSprites(), FIELDSTG_pickViewTiles(), FIELDSTG_playBattleTransition(), FIELDSTG_runActorAction(), FIELDSTG_runEvent(), FIELDSTG_runLaunch(), FIELDSTG_scrollCamera(), FIELDSTG_searchEventSpot(), FIELDSTG_showSpotHint(), FIELDSTG_startActorGauge(), FIELDSTG_startClimbDown(), FIELDSTG_startClimbUp(), FIELDSTG_startWarp(), FIELDSTG_toScreenPos(), FIELDSTG_updateActor(), FIELDSTG_updateActorIcon(), FIELDSTG_updateCamera(), FIELDSTG_updateSpeech(), FIELDSTG_updateSpotEffect(), FIELDSTG_walkToGoal(), FIGHTSTG_drawSpriteAnim(), FIGHTSTG_moveFacePart(), FIGHTSTG_runScriptEffect(), FIGHTSTG_updateModel(), flyToDest(), layerGetScroll(), moveTransitionTile(), placeTransitionTiles(), runClimbOffTop(), runDrop(), runSlide(), setMeshTexture(), spriteDrawerDraw(), STITSHOP_drawStatsPage(), updateEvent9015(), updateFarSprites(), and warpAway().

◆ y

s32 Vec2::y

Definition at line 354 of file gfx.h.

Referenced by createCharacters(), createFlyer(), drawActorMark(), drawBackground(), drawGauge(), drawTimer(), FIELDSTG_checkFlightProbe(), FIELDSTG_checkFlightProbes(), FIELDSTG_closeField(), FIELDSTG_controlFlight(), FIELDSTG_createActor(), FIELDSTG_createHiddenSpots(), FIELDSTG_createTalk(), FIELDSTG_drainTrail(), FIELDSTG_drawActor(), FIELDSTG_drawBalloon(), FIELDSTG_drawCoverBlock(), FIELDSTG_drawMapTiles(), FIELDSTG_drawStream(), FIELDSTG_findActorAt(), FIELDSTG_findHiddenSpot(), FIELDSTG_followLeader(), FIELDSTG_getFacingTile(), FIELDSTG_getFlyStep(), FIELDSTG_getMapCell(), FIELDSTG_getMapSize(), FIELDSTG_getSpeechPos(), FIELDSTG_getWalkStep(), FIELDSTG_isTileFree(), FIELDSTG_leaveFieldAfter(), FIELDSTG_loadStreamSprites(), FIELDSTG_pickViewTiles(), FIELDSTG_playBattleTransition(), FIELDSTG_runActorAction(), FIELDSTG_runEvent(), FIELDSTG_runLaunch(), FIELDSTG_scrollCamera(), FIELDSTG_showSpotHint(), FIELDSTG_startActorGauge(), FIELDSTG_startClimbDown(), FIELDSTG_startClimbUp(), FIELDSTG_startWarp(), FIELDSTG_toScreenPos(), FIELDSTG_updateActor(), FIELDSTG_updateActorIcon(), FIELDSTG_updateCamera(), FIELDSTG_updateLift(), FIELDSTG_updateSpeech(), FIELDSTG_updateSpotEffect(), FIELDSTG_walkToGoal(), FIGHTSTG_drawSpriteAnim(), FIGHTSTG_moveFacePart(), FIGHTSTG_runScriptEffect(), FIGHTSTG_updateModel(), flyToDest(), layerGetScroll(), placeTransitionTiles(), runClimbOffTop(), runDrop(), runSlide(), setMeshTexture(), spriteDrawerDraw(), STITSHOP_drawStatsPage(), updateEvent9015(), updateFarSprites(), updateRisers(), updateTileLift(), updateTileTimer(), and warpAway().


The documentation for this struct was generated from the following file: