Digimon World 3 decomp
The European version, SLES_039.36
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StageQuad Struct Reference

A quad of the screen: its corners and what it shows. More...

#include <field/stage.h>

Data Fields

s16 x0
 
s16 y0
 
s16 x1
 
s16 y1
 
s16 x2
 
s16 y2
 
s16 x3
 
s16 y3
 
s16 kind
 0-1: the frame of that animation, else the texture
 

Detailed Description

A quad of the screen: its corners and what it shows.

Definition at line 500 of file stage.h.

Field Documentation

◆ x0

s16 StageQuad::x0

Definition at line 501 of file stage.h.

Referenced by drawByteAnims().

◆ y0

s16 StageQuad::y0

Definition at line 502 of file stage.h.

Referenced by drawByteAnims().

◆ x1

s16 StageQuad::x1

Definition at line 503 of file stage.h.

Referenced by drawByteAnims().

◆ y1

s16 StageQuad::y1

Definition at line 504 of file stage.h.

Referenced by drawByteAnims().

◆ x2

s16 StageQuad::x2

Definition at line 505 of file stage.h.

Referenced by drawByteAnims().

◆ y2

s16 StageQuad::y2

Definition at line 506 of file stage.h.

Referenced by drawByteAnims().

◆ x3

s16 StageQuad::x3

Definition at line 507 of file stage.h.

Referenced by drawByteAnims().

◆ y3

s16 StageQuad::y3

Definition at line 508 of file stage.h.

Referenced by drawByteAnims().

◆ kind

s16 StageQuad::kind

0-1: the frame of that animation, else the texture

Definition at line 509 of file stage.h.

Referenced by drawByteAnims().


The documentation for this struct was generated from the following file: