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Digimon World 3 decomp
The European version, SLES_039.36
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A quad of the screen: its corners and what it shows. More...
#include <field/stage.h>
Data Fields | |
| s16 | x0 |
| s16 | y0 |
| s16 | x1 |
| s16 | y1 |
| s16 | x2 |
| s16 | y2 |
| s16 | x3 |
| s16 | y3 |
| s16 | kind |
| 0-1: the frame of that animation, else the texture | |
| s16 StageQuad::x0 |
Definition at line 501 of file stage.h.
Referenced by drawByteAnims().
| s16 StageQuad::y0 |
Definition at line 502 of file stage.h.
Referenced by drawByteAnims().
| s16 StageQuad::x1 |
Definition at line 503 of file stage.h.
Referenced by drawByteAnims().
| s16 StageQuad::y1 |
Definition at line 504 of file stage.h.
Referenced by drawByteAnims().
| s16 StageQuad::x2 |
Definition at line 505 of file stage.h.
Referenced by drawByteAnims().
| s16 StageQuad::y2 |
Definition at line 506 of file stage.h.
Referenced by drawByteAnims().
| s16 StageQuad::x3 |
Definition at line 507 of file stage.h.
Referenced by drawByteAnims().
| s16 StageQuad::y3 |
Definition at line 508 of file stage.h.
Referenced by drawByteAnims().
| s16 StageQuad::kind |
0-1: the frame of that animation, else the texture
Definition at line 509 of file stage.h.
Referenced by drawByteAnims().