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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG405: Tyranno Valley, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/step_looping_animation.inc.c"#include "common/update_tile_anims1.inc.c"#include "common/create_tile_anims_54.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 0x8 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
| #define | STAGE_FILE 0x257 |
| #define | STAGE_ARCHIVE 0x3D9 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of progress 4 when flag 0x400F is set and 0x4010 is not, and the stage helper task. | |
| void | endEvent60 (void) |
| After event 60, with MasterTyranno: lets event 61 start and starts the stage's event battle 0. | |
| void | endEvent61 (void) |
| After event 61, with MasterTyranno: gives the player the Old Claw and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0007. | |
Variables | |
| AnimFrame | updateTileAnimsFrames [] |
| Defined below, after the code that uses them. | |
| s16 | script60 [] |
| s16 | script61 [] |
| AreaBattle | area0Battle0 = { 50, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 50, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 50, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 52, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 52, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 2, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 310, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x2D )) , 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x2D )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x2D )) , 1, (0x7000 | ( 0x2A )) , 0, 0xFFFF } |
| u16 | actor0Talk2Conditions [] |
| u16 | actor0Talk3Conditions [] |
| u16 | actor0Talk3Actions [] = { (( 6 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk4Conditions [] |
| u16 | actor1Talk0Conditions [] = { (0x7000 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (0x7000 | ( 0x31 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (0x7000 | ( 0xB )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x2D )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x2D )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x2D )) , 1, (0x7000 | ( 0x2A )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (( 6 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor3Talk0Conditions [] = { (0x7000 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (0x7000 | ( 0x31 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (0x7000 | ( 0xB )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x10 )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Actions [] |
| u16 | actor4Talk2Conditions [] = { (( 0x1C ) << 8 | ( 0x10 )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 6 )), 0, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 6 )), 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x2B, 4, 764, 1138, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2B, 4, 764, 1138, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2B, 4, 764, 1138, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2B, 4, 764, 1138, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x5A, 5, 924, 323, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x5A, 5, 924, 323, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x5A, 5, 924, 323, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x5A, 5, 924, 323, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x5A, 5, 924, 323, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x5A, 5, 924, 323, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x5A, 5, 924, 323, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x5A, 5, 924, 323, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x5A, 5, 924, 323, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x5A, 5, 924, 323, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x5A, 5, 924, 323, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x9D, 6, 764, 1138, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG405: Tyranno Valley, East Sector.
Definition in file wstag405.c.
| #define STAGE_CHILDREN_SIZE 0x8 |
Definition at line 34 of file wstag405.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 58 of file wstag405.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
Definition at line 59 of file wstag405.c.
| #define STAGE_FILE 0x257 |
Definition at line 60 of file wstag405.c.
| #define STAGE_ARCHIVE 0x3D9 |
Definition at line 61 of file wstag405.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of progress 4 when flag 0x400F is set and 0x4010 is not, and the stage helper task.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 17 of file wstag405.c.
| void endEvent60 | ( | void | ) |
After event 60, with MasterTyranno: lets event 61 start and starts the stage's event battle 0.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 38 of file wstag405.c.
| void endEvent61 | ( | void | ) |
After event 61, with MasterTyranno: gives the player the Old Claw and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 47 of file wstag405.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0007.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate
< ENV_0007: Tyranno Valley, Snow Mountain, Kulon Mine and the Battle Gate
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 64 of file wstag405.c.
| AnimFrame updateTileAnimsFrames |
Defined below, after the code that uses them.
Definition at line 146 of file wstag405.c.
Referenced by updateTileAnims().
| s16 script60[] |
Definition at line 85 of file wstag405.c.
| s16 script61[] |
Definition at line 117 of file wstag405.c.
| AreaBattle area0Battle0 = { 50, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag405.c.
| AreaBattle area0Battle1 = { 50, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag405.c.
| AreaBattle area0Battle2 = { 50, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag405.c.
| AreaBattle area0Battle3 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag405.c.
| AreaBattle area0Battle4 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag405.c.
| AreaBattle area0Battle5 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag405.c.
| AreaBattle area0Battle6 = { 52, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag405.c.
| AreaBattle area0Battle7 = { 52, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag405.c.
| BattleList area0Battles |
Definition at line 165 of file wstag405.c.
| AreaBattle area1Battle0 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag405.c.
| AreaBattle area1Battle1 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag405.c.
| AreaBattle area1Battle2 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag405.c.
| AreaBattle area1Battle3 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag405.c.
| AreaBattle area1Battle4 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag405.c.
| AreaBattle area1Battle5 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag405.c.
| AreaBattle area1Battle6 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag405.c.
| AreaBattle area1Battle7 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag405.c.
| BattleList area1Battles |
Definition at line 178 of file wstag405.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag405.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag405.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag405.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag405.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag405.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag405.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag405.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag405.c.
| BattleList area2Battles |
Definition at line 191 of file wstag405.c.
| AreaBattle area3Battle0 = { 2, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag405.c.
| AreaBattle area3Battle1 = { 310, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag405.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag405.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag405.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag405.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 201 of file wstag405.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 202 of file wstag405.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag405.c.
| BattleList area3Battles |
Definition at line 204 of file wstag405.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 212 of file wstag405.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x2D )) , 0, 0xFFFF } |
Definition at line 223 of file wstag405.c.
| u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x2D )) , 1, 0xFFFF } |
Definition at line 224 of file wstag405.c.
| u16 actor0Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x2D )) , 1, (0x7000 | ( 0x2A )) , 0, 0xFFFF } |
Definition at line 225 of file wstag405.c.
| u16 actor0Talk2Conditions[] |
Definition at line 226 of file wstag405.c.
| u16 actor0Talk3Conditions[] |
Definition at line 232 of file wstag405.c.
| u16 actor0Talk3Actions[] = { (( 6 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 239 of file wstag405.c.
| u16 actor0Talk4Conditions[] |
Definition at line 240 of file wstag405.c.
| u16 actor1Talk0Conditions[] = { (0x7000 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 247 of file wstag405.c.
| u16 actor1Talk0Actions[] = { (0x7000 | ( 0x31 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 248 of file wstag405.c.
| u16 actor1Talk1Conditions[] = { (0x7000 | ( 0xB )) , 1, 0xFFFF } |
Definition at line 249 of file wstag405.c.
| u16 actor2Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x2D )) , 0, 0xFFFF } |
Definition at line 250 of file wstag405.c.
| u16 actor2Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x2D )) , 1, 0xFFFF } |
Definition at line 251 of file wstag405.c.
| u16 actor2Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x2D )) , 1, (0x7000 | ( 0x2A )) , 0, 0xFFFF } |
Definition at line 252 of file wstag405.c.
| u16 actor2Talk2Conditions[] |
Definition at line 253 of file wstag405.c.
| u16 actor2Talk3Conditions[] |
Definition at line 259 of file wstag405.c.
| u16 actor2Talk3Actions[] = { (( 6 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 266 of file wstag405.c.
| u16 actor2Talk4Conditions[] |
Definition at line 267 of file wstag405.c.
| u16 actor3Talk0Conditions[] = { (0x7000 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 274 of file wstag405.c.
| u16 actor3Talk0Actions[] = { (0x7000 | ( 0x31 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 275 of file wstag405.c.
| u16 actor3Talk1Conditions[] = { (0x7000 | ( 0xB )) , 1, 0xFFFF } |
Definition at line 276 of file wstag405.c.
| u16 actor4Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 277 of file wstag405.c.
| u16 actor4Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x10 )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 278 of file wstag405.c.
| u16 actor4Talk1Actions[] |
Definition at line 279 of file wstag405.c.
| u16 actor4Talk2Conditions[] = { (( 0x1C ) << 8 | ( 0x10 )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 285 of file wstag405.c.
| FieldTalk actor0Talks[] |
Definition at line 286 of file wstag405.c.
| FieldTalk actor1Talks[] |
Definition at line 294 of file wstag405.c.
| FieldTalk actor2Talks[] |
Definition at line 299 of file wstag405.c.
| FieldTalk actor3Talks[] |
Definition at line 307 of file wstag405.c.
| FieldTalk actor4Talks[] |
Definition at line 312 of file wstag405.c.
| FieldTalk actor5Talks[] |
Definition at line 318 of file wstag405.c.
| FieldTalk actor6Talks[] |
Definition at line 322 of file wstag405.c.
| FieldTalk actor7Talks[] |
Definition at line 326 of file wstag405.c.
| FieldTalk actor8Talks[] |
Definition at line 330 of file wstag405.c.
| FieldTalk actor9Talks[] |
Definition at line 334 of file wstag405.c.
| FieldTalk actor10Talks[] |
Definition at line 338 of file wstag405.c.
| FieldTalk actor11Talks[] |
Definition at line 342 of file wstag405.c.
| FieldTalk actor12Talks[] |
Definition at line 346 of file wstag405.c.
| FieldTalk actor13Talks[] |
Definition at line 350 of file wstag405.c.
| FieldTalk actor14Talks[] |
Definition at line 354 of file wstag405.c.
| FieldTalk actor15Talks[] |
Definition at line 358 of file wstag405.c.
| u16 actor0Conditions[] |
Definition at line 362 of file wstag405.c.
| u16 actor1Conditions[] |
Definition at line 368 of file wstag405.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 6 )), 0, 0xFFFF } |
Definition at line 374 of file wstag405.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 6 )), 1, 0xFFFF } |
Definition at line 375 of file wstag405.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 376 of file wstag405.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 377 of file wstag405.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 378 of file wstag405.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 379 of file wstag405.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 380 of file wstag405.c.
| u16 actor9Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 381 of file wstag405.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 382 of file wstag405.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 383 of file wstag405.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 384 of file wstag405.c.
| u16 actor13Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 385 of file wstag405.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 386 of file wstag405.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 387 of file wstag405.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2B, 4, 764, 1138, 1 } |
Definition at line 388 of file wstag405.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2B, 4, 764, 1138, 1 } |
Definition at line 389 of file wstag405.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2B, 4, 764, 1138, 1 } |
Definition at line 390 of file wstag405.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2B, 4, 764, 1138, 1 } |
Definition at line 391 of file wstag405.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x5A, 5, 924, 323, 1 } |
Definition at line 392 of file wstag405.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x5A, 5, 924, 323, 1 } |
Definition at line 393 of file wstag405.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x5A, 5, 924, 323, 1 } |
Definition at line 394 of file wstag405.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x5A, 5, 924, 323, 1 } |
Definition at line 395 of file wstag405.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x5A, 5, 924, 323, 1 } |
Definition at line 396 of file wstag405.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x5A, 5, 924, 323, 1 } |
Definition at line 397 of file wstag405.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x5A, 5, 924, 323, 1 } |
Definition at line 398 of file wstag405.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x5A, 5, 924, 323, 1 } |
Definition at line 399 of file wstag405.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x5A, 5, 924, 323, 1 } |
Definition at line 400 of file wstag405.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x5A, 5, 924, 323, 1 } |
Definition at line 401 of file wstag405.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x5A, 5, 924, 323, 1 } |
Definition at line 402 of file wstag405.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9D, 6, 764, 1138, 1 } |
Definition at line 403 of file wstag405.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 423 of file wstag405.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 432 of file wstag405.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 447 of file wstag405.c.
| FieldEvent stageEvents[] |
Definition at line 450 of file wstag405.c.
Referenced by setupStage().