void * createTileAnims(void)
Creates the updateTileAnims task, 0x54 bytes.
void * createTask(void(*update)(), s32 size, s32 childrenSize)
createTaskWithId for a task nothing needs to find
void updateTileAnims(StageTileAnims *task)
Animates the map objects of animation 1 with updateTileAnimsFrames, stepped again for each map object...