Digimon World 3 decomp
The European version, SLES_039.36
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wstag202.c File Reference

WSTAG202: Asuka City, Central Sector: the streets by the Cargo Tower. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag202.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_00)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)
 
#define STAGE_FILE   0x339
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing ASKA_BGM; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script220 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor6Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x18 )) , 0, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor21Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x18 )) , 0, 0xFFFF }
 
u16 actor21Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor42Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor43Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x1B )) , 1, (0x9000 | ( 0x5D )) , 1, 0xFFFF }
 
u16 actor82Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x14 )) , 1, 0xFFFF }
 
u16 actor83Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x14 )) , 1, 0xFFFF }
 
u16 actor90Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x18 )) , 0, 0xFFFF }
 
u16 actor90Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x18 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor27Talks []
 
FieldTalk actor28Talks []
 
FieldTalk actor29Talks []
 
FieldTalk actor30Talks []
 
FieldTalk actor31Talks []
 
FieldTalk actor32Talks []
 
FieldTalk actor33Talks []
 
FieldTalk actor34Talks []
 
FieldTalk actor35Talks []
 
FieldTalk actor36Talks []
 
FieldTalk actor37Talks []
 
FieldTalk actor38Talks []
 
FieldTalk actor39Talks []
 
FieldTalk actor40Talks []
 
FieldTalk actor41Talks []
 
FieldTalk actor42Talks []
 
FieldTalk actor43Talks []
 
FieldTalk actor44Talks []
 
FieldTalk actor45Talks []
 
FieldTalk actor46Talks []
 
FieldTalk actor47Talks []
 
FieldTalk actor48Talks []
 
FieldTalk actor49Talks []
 
FieldTalk actor50Talks []
 
FieldTalk actor51Talks []
 
FieldTalk actor52Talks []
 
FieldTalk actor53Talks []
 
FieldTalk actor54Talks []
 
FieldTalk actor55Talks []
 
FieldTalk actor56Talks []
 
FieldTalk actor57Talks []
 
FieldTalk actor58Talks []
 
FieldTalk actor59Talks []
 
FieldTalk actor60Talks []
 
FieldTalk actor61Talks []
 
FieldTalk actor62Talks []
 
FieldTalk actor63Talks []
 
FieldTalk actor64Talks []
 
FieldTalk actor65Talks []
 
FieldTalk actor66Talks []
 
FieldTalk actor67Talks []
 
FieldTalk actor68Talks []
 
FieldTalk actor69Talks []
 
FieldTalk actor70Talks []
 
FieldTalk actor71Talks []
 
FieldTalk actor72Talks []
 
FieldTalk actor73Talks []
 
FieldTalk actor74Talks []
 
FieldTalk actor75Talks []
 
FieldTalk actor76Talks []
 
FieldTalk actor77Talks []
 
FieldTalk actor78Talks []
 
FieldTalk actor79Talks []
 
FieldTalk actor80Talks []
 
FieldTalk actor81Talks []
 
FieldTalk actor82Talks []
 
FieldTalk actor83Talks []
 
FieldTalk actor84Talks []
 
FieldTalk actor85Talks []
 
FieldTalk actor86Talks []
 
FieldTalk actor87Talks []
 
FieldTalk actor88Talks []
 
FieldTalk actor89Talks []
 
FieldTalk actor90Talks []
 
FieldTalk actor91Talks []
 
FieldTalk actor92Talks []
 
FieldTalk actor93Talks []
 
FieldTalk actor94Talks []
 
FieldTalk actor95Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor12Conditions []
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor16Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor21Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor23Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor25Conditions []
 
u16 actor26Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor28Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor30Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor31Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor32Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor33Conditions []
 
u16 actor34Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor35Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor36Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor37Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor38Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor39Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor40Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor41Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor42Conditions []
 
u16 actor43Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, (( 0x1A ) << 8 | ( 0x1B )) , 0, 0xFFFF }
 
u16 actor44Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor45Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor46Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor47Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor48Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor49Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }
 
u16 actor50Conditions [] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor51Conditions [] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }
 
u16 actor52Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }
 
u16 actor53Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }
 
u16 actor54Conditions [] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }
 
u16 actor55Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor56Conditions []
 
u16 actor57Conditions [] = { (0x6000 | ( STORY_SEIRYU_BADGE )) , 1, 0xFFFF }
 
u16 actor58Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }
 
u16 actor59Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor60Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor61Conditions [] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF }
 
u16 actor62Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor63Conditions [] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF }
 
u16 actor64Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF }
 
u16 actor65Conditions [] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor66Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }
 
u16 actor67Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }
 
u16 actor68Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }
 
u16 actor69Conditions [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actor70Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor71Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor72Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }
 
u16 actor73Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor74Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }
 
u16 actor75Conditions [] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor76Conditions [] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }
 
u16 actor77Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }
 
u16 actor78Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }
 
u16 actor79Conditions [] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }
 
u16 actor80Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor81Conditions []
 
u16 actor82Conditions []
 
u16 actor83Conditions []
 
u16 actor84Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor85Conditions []
 
u16 actor86Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor87Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor88Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor89Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor90Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }
 
u16 actor91Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor92Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor93Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor94Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor95Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 576, 160, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2F, 4, 576, 160, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2F, 4, 576, 160, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2F, 4, 576, 160, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2F, 4, 576, 160, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2F, 4, 576, 160, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2F, 4, 576, 160, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2F, 4, 576, 160, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2F, 4, 576, 160, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2F, 4, 576, 160, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2F, 4, 576, 160, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x33, 5, 494, 187, 5 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x33, 5, 494, 187, 5 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x33, 5, 494, 187, 5 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x33, 5, 494, 187, 5 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x33, 5, 494, 187, 5 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x33, 5, 494, 187, 5 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x33, 5, 494, 187, 5 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x33, 5, 494, 187, 5 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x33, 5, 494, 187, 5 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x33, 5, 494, 187, 5 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x33, 5, 494, 187, 5 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x39, 6, 680, 380, 1 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x39, 6, 680, 380, 1 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x39, 6, 680, 380, 1 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x39, 6, 680, 380, 1 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x39, 6, 680, 380, 1 }
 
FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x39, 6, 680, 380, 1 }
 
FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x39, 6, 208, 344, 1 }
 
FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x39, 6, 680, 380, 1 }
 
FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x39, 6, 680, 380, 1 }
 
FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x39, 6, 680, 380, 1 }
 
FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x3A, 7, 648, 396, 5 }
 
FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x3A, 7, 648, 396, 5 }
 
FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x3A, 7, 648, 396, 5 }
 
FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x3A, 7, 648, 396, 5 }
 
FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x3A, 7, 648, 396, 5 }
 
FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x3A, 7, 648, 396, 5 }
 
FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x3A, 7, 494, 187, 1 }
 
FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0x3A, 7, 648, 396, 5 }
 
FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0x3A, 7, 648, 396, 5 }
 
FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0x3A, 7, 648, 396, 5 }
 
FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x61, 8, 512, 425, 7 }
 
FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0x61, 8, 512, 425, 7 }
 
FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0x9D, 9, 680, 380, 1 }
 
FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0x9E, 0xA, 648, 396, 5 }
 
FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0x9F, 0xB, 576, 160, 1 }
 
FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0xA0, 0xC, 494, 187, 5 }
 
FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0xB2, 0xD, 534, 435, 5 }
 
FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0xB2, 0xD, 534, 435, 5 }
 
FieldActorEntry actor50 = { actor50Conditions, actor50Talks, 0xB2, 0xD, 534, 435, 5 }
 
FieldActorEntry actor51 = { actor51Conditions, actor51Talks, 0xB2, 0xD, 534, 435, 5 }
 
FieldActorEntry actor52 = { actor52Conditions, actor52Talks, 0xB2, 0xD, 534, 435, 5 }
 
FieldActorEntry actor53 = { actor53Conditions, actor53Talks, 0xB2, 0xD, 534, 435, 5 }
 
FieldActorEntry actor54 = { actor54Conditions, actor54Talks, 0xB2, 0xD, 534, 435, 5 }
 
FieldActorEntry actor55 = { actor55Conditions, actor55Talks, 0xB2, 0xD, 534, 435, 5 }
 
FieldActorEntry actor56 = { actor56Conditions, actor56Talks, 0xB2, 0xD, 534, 435, 5 }
 
FieldActorEntry actor57 = { actor57Conditions, actor57Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor58 = { actor58Conditions, actor58Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor59 = { actor59Conditions, actor59Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor60 = { actor60Conditions, actor60Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor61 = { actor61Conditions, actor61Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor62 = { actor62Conditions, actor62Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor63 = { actor63Conditions, actor63Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor64 = { actor64Conditions, actor64Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor65 = { actor65Conditions, actor65Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor66 = { actor66Conditions, actor66Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor67 = { actor67Conditions, actor67Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor68 = { actor68Conditions, actor68Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor69 = { actor69Conditions, actor69Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor70 = { actor70Conditions, actor70Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor71 = { actor71Conditions, actor71Talks, 0x118, 0xE, 864, 249, 1 }
 
FieldActorEntry actor72 = { actor72Conditions, actor72Talks, 0x119, 0xF, 864, 249, 1 }
 
FieldActorEntry actor73 = { actor73Conditions, actor73Talks, 0x13D, 0x10, 512, 424, 5 }
 
FieldActorEntry actor74 = { actor74Conditions, actor74Talks, 0x13D, 0x10, 512, 424, 5 }
 
FieldActorEntry actor75 = { actor75Conditions, actor75Talks, 0x13D, 0x10, 512, 424, 5 }
 
FieldActorEntry actor76 = { actor76Conditions, actor76Talks, 0x13D, 0x10, 512, 424, 5 }
 
FieldActorEntry actor77 = { actor77Conditions, actor77Talks, 0x13D, 0x10, 512, 424, 5 }
 
FieldActorEntry actor78 = { actor78Conditions, actor78Talks, 0x13D, 0x10, 512, 424, 5 }
 
FieldActorEntry actor79 = { actor79Conditions, actor79Talks, 0x13D, 0x10, 512, 424, 5 }
 
FieldActorEntry actor80 = { actor80Conditions, actor80Talks, 0x13D, 0x10, 512, 424, 5 }
 
FieldActorEntry actor81 = { actor81Conditions, actor81Talks, 0x13D, 0x10, 512, 424, 5 }
 
FieldActorEntry actor82 = { actor82Conditions, actor82Talks, 0x149, 0x11, 680, 380, 1 }
 
FieldActorEntry actor83 = { actor83Conditions, actor83Talks, 0x14A, 0x12, 648, 396, 5 }
 
FieldActorEntry actor84 = { actor84Conditions, actor84Talks, 0x171, 0x13, 208, 344, 5 }
 
FieldActorEntry actor85 = { actor85Conditions, actor85Talks, 0x171, 0x13, 208, 344, 5 }
 
FieldActorEntry actor86 = { actor86Conditions, actor86Talks, 0x171, 0x13, 208, 344, 5 }
 
FieldActorEntry actor87 = { actor87Conditions, actor87Talks, 0x171, 0x13, 208, 344, 5 }
 
FieldActorEntry actor88 = { actor88Conditions, actor88Talks, 0x171, 0x13, 208, 344, 5 }
 
FieldActorEntry actor89 = { actor89Conditions, actor89Talks, 0x171, 0x13, 208, 344, 5 }
 
FieldActorEntry actor90 = { actor90Conditions, actor90Talks, 0x171, 0x13, 208, 344, 5 }
 
FieldActorEntry actor91 = { actor91Conditions, actor91Talks, 0x171, 0x13, 208, 344, 5 }
 
FieldActorEntry actor92 = { actor92Conditions, actor92Talks, 0x171, 0x13, 208, 344, 5 }
 
FieldActorEntry actor93 = { actor93Conditions, actor93Talks, 0x171, 0x13, 208, 344, 5 }
 
FieldActorEntry actor94 = { actor94Conditions, actor94Talks, 0x171, 0x13, 208, 344, 5 }
 
FieldActorEntry actor95 = { actor95Conditions, actor95Talks, 0x171, 0x13, 208, 344, 5 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG202: Asuka City, Central Sector: the streets by the Cargo Tower.

Exits to the Underground Path (WSTAG237), the Yellow Cruiser (270), El Dorado (280) and the Cargo Tower (mode 528, WSTAG260).

Definition in file wstag202.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_00)

Definition at line 19 of file wstag202.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)

Definition at line 20 of file wstag202.c.

◆ STAGE_FILE

#define STAGE_FILE   0x339

Definition at line 21 of file wstag202.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing ASKA_BGM; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path

< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path

< a cell's value: a direction (3 bits) and a StageSlot (5)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 27 of file wstag202.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 13 of file wstag202.c.

Referenced by setupStage().

◆ script220

s16 script220[]

Definition at line 56 of file wstag202.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 94 of file wstag202.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 95 of file wstag202.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 96 of file wstag202.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 97 of file wstag202.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 98 of file wstag202.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 99 of file wstag202.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 100 of file wstag202.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 101 of file wstag202.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag202.c:101
AreaBattle area0Battle1
Definition wstag202.c:95
AreaBattle area0Battle6
Definition wstag202.c:100
AreaBattle area0Battle3
Definition wstag202.c:97
AreaBattle area0Battle5
Definition wstag202.c:99
AreaBattle area0Battle0
Definition wstag202.c:94
AreaBattle area0Battle2
Definition wstag202.c:96
AreaBattle area0Battle4
Definition wstag202.c:98

Definition at line 102 of file wstag202.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 107 of file wstag202.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 108 of file wstag202.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 109 of file wstag202.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 110 of file wstag202.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 111 of file wstag202.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 112 of file wstag202.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 113 of file wstag202.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 114 of file wstag202.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag202.c:113
AreaBattle area1Battle2
Definition wstag202.c:109
AreaBattle area1Battle4
Definition wstag202.c:111
AreaBattle area1Battle5
Definition wstag202.c:112
AreaBattle area1Battle3
Definition wstag202.c:110
AreaBattle area1Battle0
Definition wstag202.c:107
AreaBattle area1Battle1
Definition wstag202.c:108
AreaBattle area1Battle7
Definition wstag202.c:114

Definition at line 115 of file wstag202.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 120 of file wstag202.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 121 of file wstag202.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 122 of file wstag202.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 123 of file wstag202.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 124 of file wstag202.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 125 of file wstag202.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 126 of file wstag202.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 127 of file wstag202.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag202.c:127
AreaBattle area2Battle6
Definition wstag202.c:126
AreaBattle area2Battle0
Definition wstag202.c:120
AreaBattle area2Battle4
Definition wstag202.c:124
AreaBattle area2Battle2
Definition wstag202.c:122
AreaBattle area2Battle1
Definition wstag202.c:121
AreaBattle area2Battle5
Definition wstag202.c:125
AreaBattle area2Battle3
Definition wstag202.c:123

Definition at line 128 of file wstag202.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag202.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 134 of file wstag202.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 135 of file wstag202.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 136 of file wstag202.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 137 of file wstag202.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 138 of file wstag202.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 139 of file wstag202.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag202.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag202.c:137
AreaBattle area3Battle3
Definition wstag202.c:136
AreaBattle area3Battle0
Definition wstag202.c:133
AreaBattle area3Battle2
Definition wstag202.c:135
AreaBattle area3Battle1
Definition wstag202.c:134
AreaBattle area3Battle6
Definition wstag202.c:139
AreaBattle area3Battle5
Definition wstag202.c:138
AreaBattle area3Battle7
Definition wstag202.c:140

Definition at line 141 of file wstag202.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag202.c:141
BattleList area1Battles
Definition wstag202.c:115
BattleList area2Battles
Definition wstag202.c:128
BattleList area0Battles
Definition wstag202.c:102

Definition at line 146 of file wstag202.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B6, 0x100, 0x1D8, 0, 0x170, 0x1FE },
{ 0x180, 0x100, 0x1B6, 0x128, 0x1D8, 0x28, 0x170, 0x1FD },
{ 0x180, 0x100, 0x18C, 0x171, 0x130, 0x71, 0x170, 0x1FC },
{ 0x180, 0x100, 0x180, 0x175, 0x100, 0x75, 0x140, 0x1FB },
{ 0x180, 0x100, 0x1B0, 0x150, 0x1C0, 0x50, 0x150, 0x1FB },
{ 0x180, 0x100, 0x1B6, 0x178, 0x1D8, 0x78, 0x160, 0x1FB },
{ 0x180, 0x100, 0x194, 0x183, 0x150, 0x83, 0x170, 0x1FB },
{ 0x180, 0x100, 0x19C, 0x183, 0x170, 0x83, 0x140, 0x1FA },
{ 0x180, 0x100, 0x1A4, 0x18B, 0x190, 0x8B, 0x150, 0x1FA },
{ 0x180, 0x100, 0x188, 0x191, 0x120, 0x91, 0x160, 0x1FA },
{ 0x180, 0x100, 0x1A6, 0x163, 0x198, 0x63, 0x170, 0x1FA },
{ 0x180, 0x100, 0x180, 0x195, 0x100, 0x95, 0x140, 0x1F9 },
{ 0x180, 0x100, 0x1AC, 0x198, 0x1B0, 0x98, 0x150, 0x1F9 },
{ 0x180, 0x100, 0x1B4, 0x198, 0x1D0, 0x98, 0x160, 0x1F9 },
{ 0x180, 0x100, 0x190, 0x1A3, 0x140, 0xA3, 0x170, 0x1F9 },
{ 0x180, 0x100, 0x1AE, 0x178, 0x1B8, 0x78, 0x140, 0x1F8 },
}

Definition at line 149 of file wstag202.c.

Referenced by setupStage().

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x18 )) , 0, 0xFFFF }

Definition at line 173 of file wstag202.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 174 of file wstag202.c.

◆ actor21Talk0Conditions

u16 actor21Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x18 )) , 0, 0xFFFF }

Definition at line 175 of file wstag202.c.

◆ actor21Talk1Conditions

u16 actor21Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 176 of file wstag202.c.

◆ actor42Talk0Actions

u16 actor42Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 177 of file wstag202.c.

◆ actor43Talk0Actions

u16 actor43Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x1B )) , 1, (0x9000 | ( 0x5D )) , 1, 0xFFFF }

Definition at line 178 of file wstag202.c.

◆ actor82Talk0Actions

u16 actor82Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x14 )) , 1, 0xFFFF }

Definition at line 179 of file wstag202.c.

◆ actor83Talk0Actions

u16 actor83Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x14 )) , 1, 0xFFFF }

Definition at line 180 of file wstag202.c.

◆ actor90Talk0Conditions

u16 actor90Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x18 )) , 0, 0xFFFF }

Definition at line 181 of file wstag202.c.

◆ actor90Talk1Conditions

u16 actor90Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 182 of file wstag202.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x12 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 183 of file wstag202.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x279 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 187 of file wstag202.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x27A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 191 of file wstag202.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x27B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 195 of file wstag202.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x27C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 199 of file wstag202.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x27D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 203 of file wstag202.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk0Conditions, ((void *)0) , 0x279 },
{ actor6Talk1Conditions, ((void *)0) , 0x4A8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk1Conditions[]
Definition wstag202.c:174
u16 actor6Talk0Conditions[]
Definition wstag202.c:173

Definition at line 207 of file wstag202.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x27E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 212 of file wstag202.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x27F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 216 of file wstag202.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x280 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 220 of file wstag202.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x4A8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 224 of file wstag202.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 228 of file wstag202.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2C7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 232 of file wstag202.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2C8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 236 of file wstag202.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2C9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 240 of file wstag202.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2CA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 244 of file wstag202.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2CB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 248 of file wstag202.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x4A7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 252 of file wstag202.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2CC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 256 of file wstag202.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2CD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 260 of file wstag202.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2CE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 264 of file wstag202.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ actor21Talk0Conditions, ((void *)0) , 0x2C7 },
{ actor21Talk1Conditions, ((void *)0) , 0x4A7 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor21Talk0Conditions[]
Definition wstag202.c:175
u16 actor21Talk1Conditions[]
Definition wstag202.c:176

Definition at line 268 of file wstag202.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x16 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 273 of file wstag202.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x286 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 277 of file wstag202.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x282 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 281 of file wstag202.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x283 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 285 of file wstag202.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x284 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 289 of file wstag202.c.

◆ actor27Talks

FieldTalk actor27Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x285 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 293 of file wstag202.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x28B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 297 of file wstag202.c.

◆ actor29Talks

FieldTalk actor29Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x287 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 301 of file wstag202.c.

◆ actor30Talks

FieldTalk actor30Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x288 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 305 of file wstag202.c.

◆ actor31Talks

FieldTalk actor31Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x289 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 309 of file wstag202.c.

◆ actor32Talks

FieldTalk actor32Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x28D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 313 of file wstag202.c.

◆ actor33Talks

FieldTalk actor33Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x28E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 317 of file wstag202.c.

◆ actor34Talks

FieldTalk actor34Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x28F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 321 of file wstag202.c.

◆ actor35Talks

FieldTalk actor35Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x290 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 325 of file wstag202.c.

◆ actor36Talks

FieldTalk actor36Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x17 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 329 of file wstag202.c.

◆ actor37Talks

FieldTalk actor37Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x291 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 333 of file wstag202.c.

◆ actor38Talks

FieldTalk actor38Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x296 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 337 of file wstag202.c.

◆ actor39Talks

FieldTalk actor39Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x292 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 341 of file wstag202.c.

◆ actor40Talks

FieldTalk actor40Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x293 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 345 of file wstag202.c.

◆ actor41Talks

FieldTalk actor41Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x294 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 349 of file wstag202.c.

◆ actor42Talks

FieldTalk actor42Talks[]
Initial value:
= {
{ ((void *)0) , actor42Talk0Actions, 0x51 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor42Talk0Actions[]
Definition wstag202.c:177

Definition at line 353 of file wstag202.c.

◆ actor43Talks

FieldTalk actor43Talks[]
Initial value:
= {
{ ((void *)0) , actor43Talk0Actions, 0xBA },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor43Talk0Actions[]
Definition wstag202.c:178

Definition at line 357 of file wstag202.c.

◆ actor44Talks

FieldTalk actor44Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x28A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 361 of file wstag202.c.

◆ actor45Talks

FieldTalk actor45Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x295 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 365 of file wstag202.c.

◆ actor46Talks

FieldTalk actor46Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x281 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 369 of file wstag202.c.

◆ actor47Talks

FieldTalk actor47Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2CF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 373 of file wstag202.c.

◆ actor48Talks

FieldTalk actor48Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 377 of file wstag202.c.

◆ actor49Talks

FieldTalk actor49Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 381 of file wstag202.c.

◆ actor50Talks

FieldTalk actor50Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 385 of file wstag202.c.

◆ actor51Talks

FieldTalk actor51Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 389 of file wstag202.c.

◆ actor52Talks

FieldTalk actor52Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 393 of file wstag202.c.

◆ actor53Talks

FieldTalk actor53Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 397 of file wstag202.c.

◆ actor54Talks

FieldTalk actor54Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 401 of file wstag202.c.

◆ actor55Talks

FieldTalk actor55Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 405 of file wstag202.c.

◆ actor56Talks

FieldTalk actor56Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 409 of file wstag202.c.

◆ actor57Talks

FieldTalk actor57Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 413 of file wstag202.c.

◆ actor58Talks

FieldTalk actor58Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 417 of file wstag202.c.

◆ actor59Talks

FieldTalk actor59Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 421 of file wstag202.c.

◆ actor60Talks

FieldTalk actor60Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 425 of file wstag202.c.

◆ actor61Talks

FieldTalk actor61Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 429 of file wstag202.c.

◆ actor62Talks

FieldTalk actor62Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 433 of file wstag202.c.

◆ actor63Talks

FieldTalk actor63Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 437 of file wstag202.c.

◆ actor64Talks

FieldTalk actor64Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 441 of file wstag202.c.

◆ actor65Talks

FieldTalk actor65Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 445 of file wstag202.c.

◆ actor66Talks

FieldTalk actor66Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 449 of file wstag202.c.

◆ actor67Talks

FieldTalk actor67Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 453 of file wstag202.c.

◆ actor68Talks

FieldTalk actor68Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 457 of file wstag202.c.

◆ actor69Talks

FieldTalk actor69Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 461 of file wstag202.c.

◆ actor70Talks

FieldTalk actor70Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 465 of file wstag202.c.

◆ actor71Talks

FieldTalk actor71Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x65 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 469 of file wstag202.c.

◆ actor72Talks

FieldTalk actor72Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xBE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 473 of file wstag202.c.

◆ actor73Talks

FieldTalk actor73Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 477 of file wstag202.c.

◆ actor74Talks

FieldTalk actor74Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 481 of file wstag202.c.

◆ actor75Talks

FieldTalk actor75Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 485 of file wstag202.c.

◆ actor76Talks

FieldTalk actor76Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 489 of file wstag202.c.

◆ actor77Talks

FieldTalk actor77Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 493 of file wstag202.c.

◆ actor78Talks

FieldTalk actor78Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 497 of file wstag202.c.

◆ actor79Talks

FieldTalk actor79Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 501 of file wstag202.c.

◆ actor80Talks

FieldTalk actor80Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 505 of file wstag202.c.

◆ actor81Talks

FieldTalk actor81Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 509 of file wstag202.c.

◆ actor82Talks

FieldTalk actor82Talks[]
Initial value:
= {
{ ((void *)0) , actor82Talk0Actions, 0x427 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor82Talk0Actions[]
Definition wstag202.c:179

Definition at line 513 of file wstag202.c.

◆ actor83Talks

FieldTalk actor83Talks[]
Initial value:
= {
{ ((void *)0) , actor83Talk0Actions, 0x428 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor83Talk0Actions[]
Definition wstag202.c:180

Definition at line 517 of file wstag202.c.

◆ actor84Talks

FieldTalk actor84Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x18 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 521 of file wstag202.c.

◆ actor85Talks

FieldTalk actor85Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 525 of file wstag202.c.

◆ actor86Talks

FieldTalk actor86Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 529 of file wstag202.c.

◆ actor87Talks

FieldTalk actor87Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 533 of file wstag202.c.

◆ actor88Talks

FieldTalk actor88Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 537 of file wstag202.c.

◆ actor89Talks

FieldTalk actor89Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 541 of file wstag202.c.

◆ actor90Talks

FieldTalk actor90Talks[]
Initial value:
= {
{ actor90Talk0Conditions, ((void *)0) , 0x2D1 },
{ actor90Talk1Conditions, ((void *)0) , 0x4A6 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor90Talk0Conditions[]
Definition wstag202.c:181
u16 actor90Talk1Conditions[]
Definition wstag202.c:182

Definition at line 545 of file wstag202.c.

◆ actor91Talks

FieldTalk actor91Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 550 of file wstag202.c.

◆ actor92Talks

FieldTalk actor92Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 554 of file wstag202.c.

◆ actor93Talks

FieldTalk actor93Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 558 of file wstag202.c.

◆ actor94Talks

FieldTalk actor94Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 562 of file wstag202.c.

◆ actor95Talks

FieldTalk actor95Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x4A6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 566 of file wstag202.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 570 of file wstag202.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x7000 | ( 0x15 )) , 1,
(0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 0,
(0x6000 | ( STORY_AGUMON_SUITS )) , 0,
0xFFFF ,
}
@ STORY_AGUMON_SUITS
WSTAG380 (Divermon's Lake), event 205: the Mischievous Mat, caught in his Etemon Suit,...
Definition story.h:52
@ STORY_SEPIKMON_MASK_LOST
WSTAG480 (Jungle Grave), event 171: Sepikmon will say how to beat Zanbamon once the player finds his ...
Definition story.h:49

Definition at line 571 of file wstag202.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 577 of file wstag202.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 578 of file wstag202.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 579 of file wstag202.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 580 of file wstag202.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }

Definition at line 581 of file wstag202.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 582 of file wstag202.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 583 of file wstag202.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 584 of file wstag202.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }

Definition at line 585 of file wstag202.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 586 of file wstag202.c.

◆ actor12Conditions

u16 actor12Conditions[]
Initial value:
= {
(0x7000 | ( 0x15 )) , 1,
(0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 0,
(0x6000 | ( STORY_AGUMON_SUITS )) , 0,
0xFFFF ,
}

Definition at line 587 of file wstag202.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 593 of file wstag202.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 594 of file wstag202.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 595 of file wstag202.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 596 of file wstag202.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }

Definition at line 597 of file wstag202.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 598 of file wstag202.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 599 of file wstag202.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 600 of file wstag202.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }

Definition at line 601 of file wstag202.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 602 of file wstag202.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 603 of file wstag202.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 604 of file wstag202.c.

◆ actor25Conditions

u16 actor25Conditions[]
Initial value:
= {
(0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1,
(( 0x1A ) << 8 | ( 0xC )) , 0,
0xFFFF ,
}
@ STORY_LOOKING_FOR_TEDDY
WSTAG212, event 273: Kail and the player will put on the Agumon Suits to look for Teddy.
Definition story.h:61

Definition at line 605 of file wstag202.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 610 of file wstag202.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 611 of file wstag202.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 612 of file wstag202.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 613 of file wstag202.c.

◆ actor30Conditions

u16 actor30Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 614 of file wstag202.c.

◆ actor31Conditions

u16 actor31Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 615 of file wstag202.c.

◆ actor32Conditions

u16 actor32Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 616 of file wstag202.c.

◆ actor33Conditions

u16 actor33Conditions[]
Initial value:
= {
(0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1,
(( 0x1A ) << 8 | ( 0xC )) , 0,
0xFFFF ,
}

Definition at line 617 of file wstag202.c.

◆ actor34Conditions

u16 actor34Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 622 of file wstag202.c.

◆ actor35Conditions

u16 actor35Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 623 of file wstag202.c.

◆ actor36Conditions

u16 actor36Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 624 of file wstag202.c.

◆ actor37Conditions

u16 actor37Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 625 of file wstag202.c.

◆ actor38Conditions

u16 actor38Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 626 of file wstag202.c.

◆ actor39Conditions

u16 actor39Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 627 of file wstag202.c.

◆ actor40Conditions

u16 actor40Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 628 of file wstag202.c.

◆ actor41Conditions

u16 actor41Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 629 of file wstag202.c.

◆ actor42Conditions

u16 actor42Conditions[]
Initial value:
= {
(0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1,
(( 0x1A ) << 8 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 630 of file wstag202.c.

◆ actor43Conditions

u16 actor43Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, (( 0x1A ) << 8 | ( 0x1B )) , 0, 0xFFFF }

Definition at line 635 of file wstag202.c.

◆ actor44Conditions

u16 actor44Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 636 of file wstag202.c.

◆ actor45Conditions

u16 actor45Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 637 of file wstag202.c.

◆ actor46Conditions

u16 actor46Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 638 of file wstag202.c.

◆ actor47Conditions

u16 actor47Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 639 of file wstag202.c.

◆ actor48Conditions

u16 actor48Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 640 of file wstag202.c.

◆ actor49Conditions

u16 actor49Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }

Definition at line 641 of file wstag202.c.

◆ actor50Conditions

u16 actor50Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }

Definition at line 642 of file wstag202.c.

◆ actor51Conditions

u16 actor51Conditions[] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }

Definition at line 643 of file wstag202.c.

◆ actor52Conditions

u16 actor52Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }

Definition at line 644 of file wstag202.c.

◆ actor53Conditions

u16 actor53Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }

Definition at line 645 of file wstag202.c.

◆ actor54Conditions

u16 actor54Conditions[] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }

Definition at line 646 of file wstag202.c.

◆ actor55Conditions

u16 actor55Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 647 of file wstag202.c.

◆ actor56Conditions

u16 actor56Conditions[]
Initial value:
= {
(0x7000 | ( 0x21 )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 648 of file wstag202.c.

◆ actor57Conditions

u16 actor57Conditions[] = { (0x6000 | ( STORY_SEIRYU_BADGE )) , 1, 0xFFFF }

Definition at line 653 of file wstag202.c.

◆ actor58Conditions

u16 actor58Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }

Definition at line 654 of file wstag202.c.

◆ actor59Conditions

u16 actor59Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 655 of file wstag202.c.

◆ actor60Conditions

u16 actor60Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 656 of file wstag202.c.

◆ actor61Conditions

u16 actor61Conditions[] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF }

Definition at line 657 of file wstag202.c.

◆ actor62Conditions

u16 actor62Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 658 of file wstag202.c.

◆ actor63Conditions

u16 actor63Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF }

Definition at line 659 of file wstag202.c.

◆ actor64Conditions

u16 actor64Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF }

Definition at line 660 of file wstag202.c.

◆ actor65Conditions

u16 actor65Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }

Definition at line 661 of file wstag202.c.

◆ actor66Conditions

u16 actor66Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }

Definition at line 662 of file wstag202.c.

◆ actor67Conditions

u16 actor67Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }

Definition at line 663 of file wstag202.c.

◆ actor68Conditions

u16 actor68Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }

Definition at line 664 of file wstag202.c.

◆ actor69Conditions

u16 actor69Conditions[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 665 of file wstag202.c.

◆ actor70Conditions

u16 actor70Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 666 of file wstag202.c.

◆ actor71Conditions

u16 actor71Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 667 of file wstag202.c.

◆ actor72Conditions

u16 actor72Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }

Definition at line 668 of file wstag202.c.

◆ actor73Conditions

u16 actor73Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 669 of file wstag202.c.

◆ actor74Conditions

u16 actor74Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }

Definition at line 670 of file wstag202.c.

◆ actor75Conditions

u16 actor75Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }

Definition at line 671 of file wstag202.c.

◆ actor76Conditions

u16 actor76Conditions[] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }

Definition at line 672 of file wstag202.c.

◆ actor77Conditions

u16 actor77Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }

Definition at line 673 of file wstag202.c.

◆ actor78Conditions

u16 actor78Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }

Definition at line 674 of file wstag202.c.

◆ actor79Conditions

u16 actor79Conditions[] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }

Definition at line 675 of file wstag202.c.

◆ actor80Conditions

u16 actor80Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 676 of file wstag202.c.

◆ actor81Conditions

u16 actor81Conditions[]
Initial value:
= {
(0x7000 | ( 0x21 )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 0,
0xFFFF ,
}

Definition at line 677 of file wstag202.c.

◆ actor82Conditions

u16 actor82Conditions[]
Initial value:
= {
(0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1,
(( 0x1A ) << 8 | ( 0xC )) , 1,
0xFFFF ,
}

Definition at line 682 of file wstag202.c.

◆ actor83Conditions

u16 actor83Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xC )) , 1,
(0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1,
0xFFFF ,
}

Definition at line 687 of file wstag202.c.

◆ actor84Conditions

u16 actor84Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 692 of file wstag202.c.

◆ actor85Conditions

u16 actor85Conditions[]
Initial value:
= {
(0x7000 | ( 0x15 )) , 1,
(0x6000 | ( STORY_FAKE_BLUE_CARD )) , 0,
(0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 0,
(0x6000 | ( STORY_AGUMON_SUITS )) , 0,
0xFFFF ,
}
@ STORY_FAKE_BLUE_CARD
WSTAG410 (East Station), event 90: the Blue Card the player was given turns out to be a fake.
Definition story.h:42

Definition at line 693 of file wstag202.c.

◆ actor86Conditions

u16 actor86Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 700 of file wstag202.c.

◆ actor87Conditions

u16 actor87Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 701 of file wstag202.c.

◆ actor88Conditions

u16 actor88Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 702 of file wstag202.c.

◆ actor89Conditions

u16 actor89Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 703 of file wstag202.c.

◆ actor90Conditions

u16 actor90Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }

Definition at line 704 of file wstag202.c.

◆ actor91Conditions

u16 actor91Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 705 of file wstag202.c.

◆ actor92Conditions

u16 actor92Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 706 of file wstag202.c.

◆ actor93Conditions

u16 actor93Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 707 of file wstag202.c.

◆ actor94Conditions

u16 actor94Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 708 of file wstag202.c.

◆ actor95Conditions

u16 actor95Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }

Definition at line 709 of file wstag202.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 576, 160, 1 }

Definition at line 710 of file wstag202.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2F, 4, 576, 160, 1 }

Definition at line 711 of file wstag202.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2F, 4, 576, 160, 1 }

Definition at line 712 of file wstag202.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2F, 4, 576, 160, 1 }

Definition at line 713 of file wstag202.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2F, 4, 576, 160, 1 }

Definition at line 714 of file wstag202.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2F, 4, 576, 160, 1 }

Definition at line 715 of file wstag202.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2F, 4, 576, 160, 1 }

Definition at line 716 of file wstag202.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2F, 4, 576, 160, 1 }

Definition at line 717 of file wstag202.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2F, 4, 576, 160, 1 }

Definition at line 718 of file wstag202.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2F, 4, 576, 160, 1 }

Definition at line 719 of file wstag202.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2F, 4, 576, 160, 1 }

Definition at line 720 of file wstag202.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x33, 5, 494, 187, 5 }

Definition at line 721 of file wstag202.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x33, 5, 494, 187, 5 }

Definition at line 722 of file wstag202.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x33, 5, 494, 187, 5 }

Definition at line 723 of file wstag202.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x33, 5, 494, 187, 5 }

Definition at line 724 of file wstag202.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x33, 5, 494, 187, 5 }

Definition at line 725 of file wstag202.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x33, 5, 494, 187, 5 }

Definition at line 726 of file wstag202.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x33, 5, 494, 187, 5 }

Definition at line 727 of file wstag202.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x33, 5, 494, 187, 5 }

Definition at line 728 of file wstag202.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x33, 5, 494, 187, 5 }

Definition at line 729 of file wstag202.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x33, 5, 494, 187, 5 }

Definition at line 730 of file wstag202.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x33, 5, 494, 187, 5 }

Definition at line 731 of file wstag202.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x39, 6, 680, 380, 1 }

Definition at line 732 of file wstag202.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x39, 6, 680, 380, 1 }

Definition at line 733 of file wstag202.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x39, 6, 680, 380, 1 }

Definition at line 734 of file wstag202.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x39, 6, 680, 380, 1 }

Definition at line 735 of file wstag202.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x39, 6, 680, 380, 1 }

Definition at line 736 of file wstag202.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x39, 6, 680, 380, 1 }

Definition at line 737 of file wstag202.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x39, 6, 208, 344, 1 }

Definition at line 738 of file wstag202.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x39, 6, 680, 380, 1 }

Definition at line 739 of file wstag202.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x39, 6, 680, 380, 1 }

Definition at line 740 of file wstag202.c.

◆ actor31

FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x39, 6, 680, 380, 1 }

Definition at line 741 of file wstag202.c.

◆ actor32

FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x3A, 7, 648, 396, 5 }

Definition at line 742 of file wstag202.c.

◆ actor33

FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x3A, 7, 648, 396, 5 }

Definition at line 743 of file wstag202.c.

◆ actor34

FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x3A, 7, 648, 396, 5 }

Definition at line 744 of file wstag202.c.

◆ actor35

FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x3A, 7, 648, 396, 5 }

Definition at line 745 of file wstag202.c.

◆ actor36

FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x3A, 7, 648, 396, 5 }

Definition at line 746 of file wstag202.c.

◆ actor37

FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x3A, 7, 648, 396, 5 }

Definition at line 747 of file wstag202.c.

◆ actor38

FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x3A, 7, 494, 187, 1 }

Definition at line 748 of file wstag202.c.

◆ actor39

FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0x3A, 7, 648, 396, 5 }

Definition at line 749 of file wstag202.c.

◆ actor40

FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0x3A, 7, 648, 396, 5 }

Definition at line 750 of file wstag202.c.

◆ actor41

FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0x3A, 7, 648, 396, 5 }

Definition at line 751 of file wstag202.c.

◆ actor42

FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x61, 8, 512, 425, 7 }

Definition at line 752 of file wstag202.c.

◆ actor43

FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0x61, 8, 512, 425, 7 }

Definition at line 753 of file wstag202.c.

◆ actor44

FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0x9D, 9, 680, 380, 1 }

Definition at line 754 of file wstag202.c.

◆ actor45

FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0x9E, 0xA, 648, 396, 5 }

Definition at line 755 of file wstag202.c.

◆ actor46

FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0x9F, 0xB, 576, 160, 1 }

Definition at line 756 of file wstag202.c.

◆ actor47

FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0xA0, 0xC, 494, 187, 5 }

Definition at line 757 of file wstag202.c.

◆ actor48

FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0xB2, 0xD, 534, 435, 5 }

Definition at line 758 of file wstag202.c.

◆ actor49

FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0xB2, 0xD, 534, 435, 5 }

Definition at line 759 of file wstag202.c.

◆ actor50

FieldActorEntry actor50 = { actor50Conditions, actor50Talks, 0xB2, 0xD, 534, 435, 5 }

Definition at line 760 of file wstag202.c.

◆ actor51

FieldActorEntry actor51 = { actor51Conditions, actor51Talks, 0xB2, 0xD, 534, 435, 5 }

Definition at line 761 of file wstag202.c.

◆ actor52

FieldActorEntry actor52 = { actor52Conditions, actor52Talks, 0xB2, 0xD, 534, 435, 5 }

Definition at line 762 of file wstag202.c.

◆ actor53

FieldActorEntry actor53 = { actor53Conditions, actor53Talks, 0xB2, 0xD, 534, 435, 5 }

Definition at line 763 of file wstag202.c.

◆ actor54

FieldActorEntry actor54 = { actor54Conditions, actor54Talks, 0xB2, 0xD, 534, 435, 5 }

Definition at line 764 of file wstag202.c.

◆ actor55

FieldActorEntry actor55 = { actor55Conditions, actor55Talks, 0xB2, 0xD, 534, 435, 5 }

Definition at line 765 of file wstag202.c.

◆ actor56

FieldActorEntry actor56 = { actor56Conditions, actor56Talks, 0xB2, 0xD, 534, 435, 5 }

Definition at line 766 of file wstag202.c.

◆ actor57

FieldActorEntry actor57 = { actor57Conditions, actor57Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 767 of file wstag202.c.

◆ actor58

FieldActorEntry actor58 = { actor58Conditions, actor58Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 768 of file wstag202.c.

◆ actor59

FieldActorEntry actor59 = { actor59Conditions, actor59Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 769 of file wstag202.c.

◆ actor60

FieldActorEntry actor60 = { actor60Conditions, actor60Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 770 of file wstag202.c.

◆ actor61

FieldActorEntry actor61 = { actor61Conditions, actor61Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 771 of file wstag202.c.

◆ actor62

FieldActorEntry actor62 = { actor62Conditions, actor62Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 772 of file wstag202.c.

◆ actor63

FieldActorEntry actor63 = { actor63Conditions, actor63Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 773 of file wstag202.c.

◆ actor64

FieldActorEntry actor64 = { actor64Conditions, actor64Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 774 of file wstag202.c.

◆ actor65

FieldActorEntry actor65 = { actor65Conditions, actor65Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 775 of file wstag202.c.

◆ actor66

FieldActorEntry actor66 = { actor66Conditions, actor66Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 776 of file wstag202.c.

◆ actor67

FieldActorEntry actor67 = { actor67Conditions, actor67Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 777 of file wstag202.c.

◆ actor68

FieldActorEntry actor68 = { actor68Conditions, actor68Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 778 of file wstag202.c.

◆ actor69

FieldActorEntry actor69 = { actor69Conditions, actor69Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 779 of file wstag202.c.

◆ actor70

FieldActorEntry actor70 = { actor70Conditions, actor70Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 780 of file wstag202.c.

◆ actor71

FieldActorEntry actor71 = { actor71Conditions, actor71Talks, 0x118, 0xE, 864, 249, 1 }

Definition at line 781 of file wstag202.c.

◆ actor72

FieldActorEntry actor72 = { actor72Conditions, actor72Talks, 0x119, 0xF, 864, 249, 1 }

Definition at line 782 of file wstag202.c.

◆ actor73

FieldActorEntry actor73 = { actor73Conditions, actor73Talks, 0x13D, 0x10, 512, 424, 5 }

Definition at line 783 of file wstag202.c.

◆ actor74

FieldActorEntry actor74 = { actor74Conditions, actor74Talks, 0x13D, 0x10, 512, 424, 5 }

Definition at line 784 of file wstag202.c.

◆ actor75

FieldActorEntry actor75 = { actor75Conditions, actor75Talks, 0x13D, 0x10, 512, 424, 5 }

Definition at line 785 of file wstag202.c.

◆ actor76

FieldActorEntry actor76 = { actor76Conditions, actor76Talks, 0x13D, 0x10, 512, 424, 5 }

Definition at line 786 of file wstag202.c.

◆ actor77

FieldActorEntry actor77 = { actor77Conditions, actor77Talks, 0x13D, 0x10, 512, 424, 5 }

Definition at line 787 of file wstag202.c.

◆ actor78

FieldActorEntry actor78 = { actor78Conditions, actor78Talks, 0x13D, 0x10, 512, 424, 5 }

Definition at line 788 of file wstag202.c.

◆ actor79

FieldActorEntry actor79 = { actor79Conditions, actor79Talks, 0x13D, 0x10, 512, 424, 5 }

Definition at line 789 of file wstag202.c.

◆ actor80

FieldActorEntry actor80 = { actor80Conditions, actor80Talks, 0x13D, 0x10, 512, 424, 5 }

Definition at line 790 of file wstag202.c.

◆ actor81

FieldActorEntry actor81 = { actor81Conditions, actor81Talks, 0x13D, 0x10, 512, 424, 5 }

Definition at line 791 of file wstag202.c.

◆ actor82

FieldActorEntry actor82 = { actor82Conditions, actor82Talks, 0x149, 0x11, 680, 380, 1 }

Definition at line 792 of file wstag202.c.

◆ actor83

FieldActorEntry actor83 = { actor83Conditions, actor83Talks, 0x14A, 0x12, 648, 396, 5 }

Definition at line 793 of file wstag202.c.

◆ actor84

FieldActorEntry actor84 = { actor84Conditions, actor84Talks, 0x171, 0x13, 208, 344, 5 }

Definition at line 794 of file wstag202.c.

◆ actor85

FieldActorEntry actor85 = { actor85Conditions, actor85Talks, 0x171, 0x13, 208, 344, 5 }

Definition at line 795 of file wstag202.c.

◆ actor86

FieldActorEntry actor86 = { actor86Conditions, actor86Talks, 0x171, 0x13, 208, 344, 5 }

Definition at line 796 of file wstag202.c.

◆ actor87

FieldActorEntry actor87 = { actor87Conditions, actor87Talks, 0x171, 0x13, 208, 344, 5 }

Definition at line 797 of file wstag202.c.

◆ actor88

FieldActorEntry actor88 = { actor88Conditions, actor88Talks, 0x171, 0x13, 208, 344, 5 }

Definition at line 798 of file wstag202.c.

◆ actor89

FieldActorEntry actor89 = { actor89Conditions, actor89Talks, 0x171, 0x13, 208, 344, 5 }

Definition at line 799 of file wstag202.c.

◆ actor90

FieldActorEntry actor90 = { actor90Conditions, actor90Talks, 0x171, 0x13, 208, 344, 5 }

Definition at line 800 of file wstag202.c.

◆ actor91

FieldActorEntry actor91 = { actor91Conditions, actor91Talks, 0x171, 0x13, 208, 344, 5 }

Definition at line 801 of file wstag202.c.

◆ actor92

FieldActorEntry actor92 = { actor92Conditions, actor92Talks, 0x171, 0x13, 208, 344, 5 }

Definition at line 802 of file wstag202.c.

◆ actor93

FieldActorEntry actor93 = { actor93Conditions, actor93Talks, 0x171, 0x13, 208, 344, 5 }

Definition at line 803 of file wstag202.c.

◆ actor94

FieldActorEntry actor94 = { actor94Conditions, actor94Talks, 0x171, 0x13, 208, 344, 5 }

Definition at line 804 of file wstag202.c.

◆ actor95

FieldActorEntry actor95 = { actor95Conditions, actor95Talks, 0x171, 0x13, 208, 344, 5 }

Definition at line 805 of file wstag202.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 806 of file wstag202.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 905 of file wstag202.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x20B, 0x68, 0x134, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x213, 0x218, 0xF4, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x211, 0x216, 0xE2, 3, 0x65, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x210, 0x98, 0x14A, 5, 0x66, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x40, 0xFFF0, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x20, 0x18, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFE0, 0x1C, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 1024 of file wstag202.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing ASKA_BGM; BGM_0029 instead at story s...
Definition wstag202.c:27

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 1034 of file wstag202.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 220, script220, ( ( 0x113 - 1) << 16 | ( 0x17 )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script220[]
Definition wstag202.c:56

Definition at line 1037 of file wstag202.c.

Referenced by setupStage().