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Digimon World 3 decomp
The European version, SLES_039.36
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What the stage overlays and the executable use of FIELDSTG (fieldstg.h has the rest): its layers and task ids, the map and the functions that read it, the records of the tables that each stage gives FIELDSTG, the field's state, and the functions the stages and the executable call. More...
#include "engine/game.h"Go to the source code of this file.
Data Structures | |
| struct | FieldMap |
| struct | ActorImage |
| Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor.image) More... | |
| struct | FieldImage |
| The image of the field's effects (FieldState.images), then the actors' ActorImages. More... | |
| struct | FieldEvent |
| An event of the table FieldState.events, up to the first id -1, which FIELDSTG_startEvent starts. More... | |
| struct | FieldTalk |
| What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last, which has none. More... | |
| struct | FieldActorEntry |
| A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateField creates unless its conditions fail; the player's other characters (FIELD_CHARACTER_PLAYER) lead the party instead. More... | |
| struct | StageTile |
| An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects, which ends with margin = 0. More... | |
| struct | Lift |
| struct | StageSlot |
| What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState.slots, which ends with type 0, where the points are copied to. More... | |
| struct | SlotDest |
| Where a slot leads: a StageSlot from its arg on, as the warps (FieldTask.warp) and the launches (Launch.dest) read it. More... | |
| struct | Actor |
| A character on the field (FIELDSTG_createActor): the player (kind 0) and the other characters. More... | |
| struct | AreaBattle |
| A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTSTG's Battle is the battle itself. More... | |
| struct | BattleList |
| The battles of an area of the map (its cells' value at FieldMap.files[4]), one picked at random. More... | |
| struct | FieldBattles |
| The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones that events start (FIELDSTG_startEventBattle5, FIELDSTG_startEventBattle). More... | |
| struct | FieldState |
| The field's state (FIELDSTG_state): what a stage tells FIELDSTG about itself, filled by its setup function (stageFuncs[0], FIELDSTG_setupField for the field's own), then what FIELDSTG keeps of the field. More... | |
| struct | ChoiceChildren |
| The children of a yes/no question at the bottom of the screen: FIELDSTG's ChoiceTask and the stages' copies of it (StageMenu) More... | |
| struct | FieldBattleFuncs |
Macros | |
| #define | FIELD_LAYER_BACK 0x1000 |
| The field's drawing layers, by their ids (GFX.funcs.createLayer), as FIELDSTG_updateField creates them. | |
| #define | FIELD_LAYER_COVER 0x1001 |
| the cover that fades the screen (FIELDSTG_drawCover) | |
| #define | FIELD_LAYER_MAP 0x1002 |
| the map, its objects and characters, and the menus | |
| #define | FIELD_LAYER_BANNER 0x1003 |
| the area name banner | |
| #define | FIELD_LAYER_TEXT 0x1004 |
| the message and talk boxes | |
| #define | FIELD_TASK_MAP 4 |
| The ids of the field's tasks (createTaskWithId, TASK_REGISTRY.funcs.find) | |
| #define | FIELD_TASK_ACTOR 5 |
| every character (FIELDSTG_createActor) | |
| #define | FIELD_TASK_FIELD 7 |
| the field's main task (FIELDSTG_createField) | |
| #define | FIELD_TASK_BANNER 9 |
| the area name banner | |
| #define | FIELD_TASK_HIDDEN_SPOTS 0xB |
| #define | FIELD_TASK_CAMERA 0x10 |
| #define | FIELD_TASK_ICON 0x16 |
| the icon over the player's head | |
| #define | FIELD_TASK_LAUNCHER 0x17 |
| a stage's launchers (FIELDSTG_runLaunch) | |
| #define | FIELD_TASK_COMMANDS 0x32D |
| script command 813 (FIELDSTG_startCommandTask): the field commands | |
| #define | FIELD_COMMAND_HALT_PARTNERS 0x337 |
| The field commands, which an event script hands FIELD_TASK_COMMANDS as the first argument of a pose command (FIELDSTG_handleFieldCommand). | |
| #define | FIELD_COMMAND_ICON1 0x338 |
| the player icon's substate 1, with ITEM_GET | |
| #define | FIELD_COMMAND_ICON2 0x339 |
| its substate 2 | |
| #define | FIELD_COMMAND_ICON3 0x34A |
| its substate 3, with ITEM_GET | |
| #define | FIELD_COMMAND_HIDE_OBJECTS(n) (0x34D + (n)) |
| hides the map objects of group n | |
| #define | FIELD_COMMAND_SHOW_OBJECTS(n) (0x353 + (n)) |
| shows them | |
| #define | FIELD_OBJECT_GROUPS 6 |
| #define | FIELD_OBJECT_GROUP_ANIM 100 |
| the StageTile.anim of group 0; group n has 100 + n | |
| #define | FIELD_COMMAND_PLAY_INFO_SIG 0x365 |
| #define | FIELD_COMMAND_PLAY_GAYALOOP 0x366 |
| #define | FIELD_COMMAND_STOP_GAYALOOP 0x367 |
| #define | FIELD_COMMAND_PLAY_WEAR_OFF 0x368 |
| #define | FIELD_COMMAND_PLAY_DEMO_BGM 0x369 |
| #define | FIELD_COMMAND_PLAY_SE000002 0x36A |
| #define | FIELD_COMMAND_PLAY_BEAM_SHT 0x36B |
| #define | FIELD_COMMAND_PLAY_SWITCH02 0x36C |
| #define | FIELD_COMMAND_PLAY_MASK_SET 0x36D |
| #define | FIELD_COMMAND_PLAY_BM_ERASE 0x36E |
| #define | FIELD_COMMAND_PLAY_LD_ERASE 0x36F |
| #define | FIELD_COMMAND_PLAY_PLAYER11 0x370 |
| #define | FIELD_COMMAND_STOP_PLAYER11 0x371 |
| #define | FIELD_COMMAND_SHAKE_CAMERA 0x372 |
| #define | FIELD_COMMAND_STOP_CAMERA_SHAKE 0x373 |
| #define | FIELD_COMMAND_PLAY_TRAP_OFF 0x374 |
| #define | FIELD_COMMAND_PLAY_SAVEDEMO 0x375 |
| #define | FIELD_COMMAND_SEARCH_EVENT_SPOT 0x376 |
| FIELDSTG_searchEventSpot. | |
| #define | FIELD_COMMAND_PLAY_SWITCH03 0x377 |
| #define | FIELD_COMMAND_PLAY_SN_ENTRY 0x378 |
| #define | FIELD_COMMAND_PLAY_SN_ERASE 0x379 |
| #define | FIELD_COMMAND_PLAY_TELEPORT 0x37A |
| #define | FIELD_COMMAND_PLAY_BULB_003 0x37C |
| #define | FIELD_COMMAND_PLAY_GONDRA_S 0x37D |
| #define | FIELD_COMMAND_PLAY_PIYOPIYO 0x37E |
| #define | FIELD_COMMAND_PLAY_COMCD103 0x37F |
| #define | FIELD_COMMAND_PLAY_COMCD201 0x380 |
| #define | FIELD_COMMAND_PLAY_COMCD111 0x381 |
| #define | FIELD_COMMAND_PLAY_BEAM_HIT 0x382 |
| #define | FIELD_COMMAND_PLAY_SWITCH01 0x383 |
| #define | FIELD_COMMAND_PLAY_COMCD115 0x384 |
| #define | FIELD_COMMAND_STOP_COMCD115 0x385 |
| #define | FIELD_COMMAND_STOP_BEAM_HIT 0x386 |
| #define | FIELD_MAP_FLOOR0 0 |
| Some of FieldMap's maps (files): those of the floors the player walks on come first, and GAME.mapIndex picks one (FieldMap.setMap, SLOT_MAP) | |
| #define | FIELD_MAP_FLOOR1 1 |
| #define | FIELD_MAP_AREAS 4 |
| a cell's value: its battle area (FieldBattles), or 0 | |
| #define | FIELD_MAP_TRIGGERS 7 |
| a cell's value: a direction (3 bits) and a StageSlot (5) | |
| #define | SCRIPT_END 0 |
| The commands of an event script (FieldEvent.script), as FIELDSTG_runEvent reads them: a halfword kind << 8 | variant, then a fixed number of arguments. | |
| #define | SCRIPT_PLACE(id, x, y) 0x100, id, x, y |
| puts a character at (x, y) | |
| #define | SCRIPT_POSE(id, set, dir) 0x101, id, set, dir |
| Actor.setPose: its animation set, facing dir. | |
| #define | SCRIPT_COMMAND(id, command, arg) 0x101, id, command, arg |
| the same word for a script command's id: FIELDSTG_setEventPose creates its task if none runs and hands it the command and the argument (FIELDSTG_handleScriptCommand) | |
| #define | SCRIPT_WALK(id, x, y, dir) 0x102, id, x, y, dir |
| Actor.setGoal: walks to (x, y), then faces dir. | |
| #define | SCRIPT_TALK(box, entry, id, kind) 0x200, box, entry, id, kind |
| box of the event's boxes shows the event text's entry: a talk box at the corner kind next to the character id, or for kind 4 a message box (FIELDSTG_createSpeech) | |
| #define | SCRIPT_WAIT(frames) 0x300, frames |
| #define | SCRIPT_WAIT_BOX 0x301 |
| until box 0 closes | |
| #define | SCRIPT_WAIT_WALK(id) 0x302, id |
| until the character gets to its goal | |
| #define | SCRIPT_WAIT_ANIM(id) 0x303, id |
| until its animation ends | |
| #define | SCRIPT_LEAVE(mode, x, y, dir) 0x304, mode, x, y, dir |
| FIELDSTG_leaveField; ends the event. | |
| #define | SCRIPT_FOLLOW(snap, id) 0x600, snap, id |
| FIELDSTG_followWithCamera. | |
| #define | SCRIPT_LOOK_AT(snap, x, y) 0x601, snap, x, y |
| FIELDSTG_pointCamera. | |
| #define | FIELD_CHARACTER_PLAYER 2 |
| The characters (Actor.key1, FieldActorEntry.id) that FIELDSTG_updateField creates for the party. | |
| #define | FIELD_CHARACTER_PARTNERS 3 |
| #define | FIELD_FLAG_ENCOUNTERED 0xF |
| The FLAGS_00 flag that every encounter sets (FIELDSTG_startEncounter); until it is set, the stages' slots run an event before the first battle. | |
| #define | LIFT_UP 0x348 |
| The lift: the map objects 3 (always shown) and 2 (shown while it moves), which move 0x7F pixels up or down the screen with the player, shaking before and after, each time a script command sets TASK_DONE: FIELDSTG's (FIELDSTG_createLift, script command 826) and the copies of WSTAG261 and WSTAG934 (common/update_tile_lift.inc.c) | |
| #define | LIFT_DOWN 0x349 |
| and back down to the objects' place on the map | |
| #define | SLOT_EXIT 1 |
| The kinds of StageSlot (type). | |
| #define | SLOT_CLIMB_UP 2 |
| #define | SLOT_CLIMB_DOWN 3 |
| #define | SLOT_DROP 4 |
| #define | SLOT_DEPTH 5 |
| the player's depth, arg | |
| #define | SLOT_MAP 6 |
| the map the player is on, arg (FieldMap.setMap) | |
| #define | SLOT_GAUGE 7 |
| the gauge game | |
| #define | SLOT_EVENT 8 |
| starts the event arg | |
| #define | SLOT_WARP1 9 |
| a warp (FieldWarp at arg) with effect and cutscene 1 | |
| #define | SLOT_WARP0 10 |
| the same with effect and cutscene 0 | |
| #define | SLOT_SLIDE 11 |
| #define | SLOT_STOP_SLIDE 12 |
| #define | SLOT_LAUNCH 13 |
| sends the player flying (FIELDSTG_launchActor) | |
| #define | SLOT_LAUNCH_OUT 14 |
| the same, then leaves for mode arg | |
| #define | SLOT_DEST(slot) ((SlotDest *)&(slot)->arg) |
| A slot's destination: its arg on, read as signed halfwords. | |
| #define | ACTOR_POSED 0 |
| What an actor is doing, its substate (FIELDSTG_runActorAction) | |
| #define | ACTOR_STAND 1 |
| #define | ACTOR_WALK 2 |
| #define | ACTOR_RUN 3 |
| #define | ACTOR_STOP 4 |
| stops after a run | |
| #define | ACTOR_WALK_OUT 5 |
| walks off through an exit (FIELDSTG_walkActorInDir) | |
| #define | ACTOR_CLIMB 0x40 |
| holds on to a wall (FIELDSTG_controlClimb) | |
| #define | ACTOR_CLIMB_UP 0x41 |
| #define | ACTOR_CLIMB_DOWN 0x42 |
| #define | ACTOR_GET_ON_WALL 0x43 |
| from below (FIELDSTG_startClimbUp) | |
| #define | ACTOR_GET_OVER_EDGE 0x44 |
| onto the wall from above (FIELDSTG_startClimbDown) | |
| #define | ACTOR_CLIMB_OFF_TOP 0x45 |
| #define | ACTOR_CLIMB_OFF_BOTTOM 0x46 |
| #define | ACTOR_DROP 0x47 |
| FIELDSTG_startDrop. | |
| #define | ACTOR_GAUGE 0x48 |
| plays the gauge game (FIELDSTG_startActorGauge) | |
| #define | ACTOR_SEARCH 0x49 |
| searches a hidden spot | |
| #define | ACTOR_TALK 0x4A |
| answers the actor that talks to it (talkPartner) | |
| #define | ACTOR_FLY 0x4B |
| flies on, triangle held (FIELDSTG_controlFlight) | |
| #define | ACTOR_FLOAT 0x4C |
| slows down in the air | |
| #define | ACTOR_USE 0x4D |
| works one of the objects 0x148, 0x15F and 0x160 | |
| #define | ACTOR_USED 0x4E |
| that object | |
| #define | ACTOR_SLIDE 0x4F |
| FIELDSTG_startActorSlide. | |
| #define | ACTOR_STOP_SLIDE 0x50 |
Functions | |
| struct EventTask * | FIELDSTG_startEvent (s32 id) |
| FIELDSTG functions the stages call. | |
| StageTile * | FIELDSTG_findObject (s32 anim) |
| the first map object with that animation | |
| StageTile * | FIELDSTG_findNextObject (void) |
| and the next, or NULL | |
| void * | FIELDSTG_startEventBattle5 (void) |
| starts a battle: the handler of the stages' events 9000 | |
| void | FIELDSTG_leaveField (s32 mode, s32 arg, s32 x, s32 y, s32 dir) |
| FIELDSTG's functions and data that the executable calls (game/events.c, system/overlay.c), by these names in its link (config/eu/undefined_syms.txt) | |
| void | FIELDSTG_startListedEvent (s32 index) |
| starts the event FIELDSTG_eventIds[index] | |
| void | FIELDSTG_openInn (void) |
| opens the inn | |
Variables | |
| FieldMap | FIELDSTG_map |
| FieldState | FIELDSTG_state |
| FieldBattleFuncs | FIELDSTG_battleFuncs |
What the stage overlays and the executable use of FIELDSTG (fieldstg.h has the rest): its layers and task ids, the map and the functions that read it, the records of the tables that each stage gives FIELDSTG, the field's state, and the functions the stages and the executable call.
The map is a tree of cells: a grid of 128-pixel cells, then levels of 64, 32, 16 and 8 pixels, each cell four of the next level's, then a byte for each pixel of the 8x8 blocks.
Definition in file field_map.h.
| #define FIELD_LAYER_BACK 0x1000 |
The field's drawing layers, by their ids (GFX.funcs.createLayer), as FIELDSTG_updateField creates them.
the background's color
Definition at line 18 of file field_map.h.
| #define FIELD_LAYER_COVER 0x1001 |
the cover that fades the screen (FIELDSTG_drawCover)
Definition at line 19 of file field_map.h.
| #define FIELD_LAYER_MAP 0x1002 |
the map, its objects and characters, and the menus
Definition at line 20 of file field_map.h.
| #define FIELD_LAYER_BANNER 0x1003 |
the area name banner
Definition at line 21 of file field_map.h.
| #define FIELD_LAYER_TEXT 0x1004 |
the message and talk boxes
Definition at line 22 of file field_map.h.
| #define FIELD_TASK_MAP 4 |
The ids of the field's tasks (createTaskWithId, TASK_REGISTRY.funcs.find)
FIELDSTG_createMapStreamer's
Definition at line 25 of file field_map.h.
| #define FIELD_TASK_ACTOR 5 |
every character (FIELDSTG_createActor)
Definition at line 26 of file field_map.h.
| #define FIELD_TASK_FIELD 7 |
the field's main task (FIELDSTG_createField)
Definition at line 27 of file field_map.h.
| #define FIELD_TASK_BANNER 9 |
the area name banner
Definition at line 28 of file field_map.h.
| #define FIELD_TASK_HIDDEN_SPOTS 0xB |
Definition at line 29 of file field_map.h.
| #define FIELD_TASK_CAMERA 0x10 |
Definition at line 30 of file field_map.h.
| #define FIELD_TASK_ICON 0x16 |
the icon over the player's head
Definition at line 31 of file field_map.h.
| #define FIELD_TASK_LAUNCHER 0x17 |
a stage's launchers (FIELDSTG_runLaunch)
Definition at line 32 of file field_map.h.
| #define FIELD_TASK_COMMANDS 0x32D |
script command 813 (FIELDSTG_startCommandTask): the field commands
Definition at line 33 of file field_map.h.
| #define FIELD_COMMAND_HALT_PARTNERS 0x337 |
The field commands, which an event script hands FIELD_TASK_COMMANDS as the first argument of a pose command (FIELDSTG_handleFieldCommand).
The PLAY_ commands play the sound of their SOUNDTST name; a STOP_ command keys off the sound its PLAY_ command holds. the partners stop following
Definition at line 41 of file field_map.h.
| #define FIELD_COMMAND_ICON1 0x338 |
the player icon's substate 1, with ITEM_GET
Definition at line 42 of file field_map.h.
| #define FIELD_COMMAND_ICON2 0x339 |
its substate 2
Definition at line 43 of file field_map.h.
| #define FIELD_COMMAND_ICON3 0x34A |
its substate 3, with ITEM_GET
Definition at line 44 of file field_map.h.
| #define FIELD_COMMAND_HIDE_OBJECTS | ( | n | ) | (0x34D + (n)) |
hides the map objects of group n
Definition at line 45 of file field_map.h.
| #define FIELD_COMMAND_SHOW_OBJECTS | ( | n | ) | (0x353 + (n)) |
shows them
Definition at line 46 of file field_map.h.
| #define FIELD_OBJECT_GROUPS 6 |
Definition at line 47 of file field_map.h.
| #define FIELD_OBJECT_GROUP_ANIM 100 |
the StageTile.anim of group 0; group n has 100 + n
Definition at line 48 of file field_map.h.
| #define FIELD_COMMAND_PLAY_INFO_SIG 0x365 |
Definition at line 49 of file field_map.h.
| #define FIELD_COMMAND_PLAY_GAYALOOP 0x366 |
Definition at line 50 of file field_map.h.
| #define FIELD_COMMAND_STOP_GAYALOOP 0x367 |
Definition at line 51 of file field_map.h.
| #define FIELD_COMMAND_PLAY_WEAR_OFF 0x368 |
Definition at line 52 of file field_map.h.
| #define FIELD_COMMAND_PLAY_DEMO_BGM 0x369 |
Definition at line 53 of file field_map.h.
| #define FIELD_COMMAND_PLAY_SE000002 0x36A |
Definition at line 54 of file field_map.h.
| #define FIELD_COMMAND_PLAY_BEAM_SHT 0x36B |
Definition at line 55 of file field_map.h.
| #define FIELD_COMMAND_PLAY_SWITCH02 0x36C |
Definition at line 56 of file field_map.h.
| #define FIELD_COMMAND_PLAY_MASK_SET 0x36D |
Definition at line 57 of file field_map.h.
| #define FIELD_COMMAND_PLAY_BM_ERASE 0x36E |
Definition at line 58 of file field_map.h.
| #define FIELD_COMMAND_PLAY_LD_ERASE 0x36F |
Definition at line 59 of file field_map.h.
| #define FIELD_COMMAND_PLAY_PLAYER11 0x370 |
Definition at line 60 of file field_map.h.
| #define FIELD_COMMAND_STOP_PLAYER11 0x371 |
Definition at line 61 of file field_map.h.
| #define FIELD_COMMAND_SHAKE_CAMERA 0x372 |
Definition at line 62 of file field_map.h.
| #define FIELD_COMMAND_STOP_CAMERA_SHAKE 0x373 |
Definition at line 63 of file field_map.h.
| #define FIELD_COMMAND_PLAY_TRAP_OFF 0x374 |
Definition at line 64 of file field_map.h.
| #define FIELD_COMMAND_PLAY_SAVEDEMO 0x375 |
Definition at line 65 of file field_map.h.
| #define FIELD_COMMAND_SEARCH_EVENT_SPOT 0x376 |
FIELDSTG_searchEventSpot.
Definition at line 66 of file field_map.h.
| #define FIELD_COMMAND_PLAY_SWITCH03 0x377 |
Definition at line 67 of file field_map.h.
| #define FIELD_COMMAND_PLAY_SN_ENTRY 0x378 |
Definition at line 68 of file field_map.h.
| #define FIELD_COMMAND_PLAY_SN_ERASE 0x379 |
Definition at line 69 of file field_map.h.
| #define FIELD_COMMAND_PLAY_TELEPORT 0x37A |
Definition at line 70 of file field_map.h.
| #define FIELD_COMMAND_PLAY_BULB_003 0x37C |
Definition at line 71 of file field_map.h.
| #define FIELD_COMMAND_PLAY_GONDRA_S 0x37D |
Definition at line 72 of file field_map.h.
| #define FIELD_COMMAND_PLAY_PIYOPIYO 0x37E |
Definition at line 73 of file field_map.h.
| #define FIELD_COMMAND_PLAY_COMCD103 0x37F |
Definition at line 74 of file field_map.h.
| #define FIELD_COMMAND_PLAY_COMCD201 0x380 |
Definition at line 75 of file field_map.h.
| #define FIELD_COMMAND_PLAY_COMCD111 0x381 |
Definition at line 76 of file field_map.h.
| #define FIELD_COMMAND_PLAY_BEAM_HIT 0x382 |
Definition at line 77 of file field_map.h.
| #define FIELD_COMMAND_PLAY_SWITCH01 0x383 |
Definition at line 78 of file field_map.h.
| #define FIELD_COMMAND_PLAY_COMCD115 0x384 |
Definition at line 79 of file field_map.h.
| #define FIELD_COMMAND_STOP_COMCD115 0x385 |
Definition at line 80 of file field_map.h.
| #define FIELD_COMMAND_STOP_BEAM_HIT 0x386 |
Definition at line 81 of file field_map.h.
| #define FIELD_MAP_FLOOR0 0 |
Some of FieldMap's maps (files): those of the floors the player walks on come first, and GAME.mapIndex picks one (FieldMap.setMap, SLOT_MAP)
Definition at line 85 of file field_map.h.
| #define FIELD_MAP_FLOOR1 1 |
Definition at line 86 of file field_map.h.
| #define FIELD_MAP_AREAS 4 |
a cell's value: its battle area (FieldBattles), or 0
Definition at line 87 of file field_map.h.
| #define FIELD_MAP_TRIGGERS 7 |
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 88 of file field_map.h.
| #define SCRIPT_END 0 |
The commands of an event script (FieldEvent.script), as FIELDSTG_runEvent reads them: a halfword kind << 8 | variant, then a fixed number of arguments.
x and y are in pixels, ids are the characters' (Actor.key1) below 0x320 and the script commands' from 0x320 on. ends the event (and any unknown kind)
Definition at line 156 of file field_map.h.
| #define SCRIPT_PLACE | ( | id, | |
| x, | |||
| y | |||
| ) | 0x100, id, x, y |
puts a character at (x, y)
Definition at line 157 of file field_map.h.
| #define SCRIPT_POSE | ( | id, | |
| set, | |||
| dir | |||
| ) | 0x101, id, set, dir |
Actor.setPose: its animation set, facing dir.
Definition at line 158 of file field_map.h.
| #define SCRIPT_COMMAND | ( | id, | |
| command, | |||
| arg | |||
| ) | 0x101, id, command, arg |
the same word for a script command's id: FIELDSTG_setEventPose creates its task if none runs and hands it the command and the argument (FIELDSTG_handleScriptCommand)
Definition at line 161 of file field_map.h.
| #define SCRIPT_WALK | ( | id, | |
| x, | |||
| y, | |||
| dir | |||
| ) | 0x102, id, x, y, dir |
Actor.setGoal: walks to (x, y), then faces dir.
Definition at line 162 of file field_map.h.
| #define SCRIPT_TALK | ( | box, | |
| entry, | |||
| id, | |||
| kind | |||
| ) | 0x200, box, entry, id, kind |
box of the event's boxes shows the event text's entry: a talk box at the corner kind next to the character id, or for kind 4 a message box (FIELDSTG_createSpeech)
Definition at line 165 of file field_map.h.
| #define SCRIPT_WAIT | ( | frames | ) | 0x300, frames |
Definition at line 166 of file field_map.h.
| #define SCRIPT_WAIT_BOX 0x301 |
until box 0 closes
Definition at line 167 of file field_map.h.
| #define SCRIPT_WAIT_WALK | ( | id | ) | 0x302, id |
until the character gets to its goal
Definition at line 168 of file field_map.h.
| #define SCRIPT_WAIT_ANIM | ( | id | ) | 0x303, id |
until its animation ends
Definition at line 169 of file field_map.h.
| #define SCRIPT_LEAVE | ( | mode, | |
| x, | |||
| y, | |||
| dir | |||
| ) | 0x304, mode, x, y, dir |
FIELDSTG_leaveField; ends the event.
Definition at line 170 of file field_map.h.
| #define SCRIPT_FOLLOW | ( | snap, | |
| id | |||
| ) | 0x600, snap, id |
FIELDSTG_followWithCamera.
Definition at line 171 of file field_map.h.
| #define SCRIPT_LOOK_AT | ( | snap, | |
| x, | |||
| y | |||
| ) | 0x601, snap, x, y |
FIELDSTG_pointCamera.
Definition at line 172 of file field_map.h.
| #define FIELD_CHARACTER_PLAYER 2 |
The characters (Actor.key1, FieldActorEntry.id) that FIELDSTG_updateField creates for the party.
A field can list one of the player's other characters, 1, 0x6A, 0x146 or 0x147, to lead instead, without partners.
Definition at line 185 of file field_map.h.
| #define FIELD_CHARACTER_PARTNERS 3 |
Definition at line 186 of file field_map.h.
| #define FIELD_FLAG_ENCOUNTERED 0xF |
The FLAGS_00 flag that every encounter sets (FIELDSTG_startEncounter); until it is set, the stages' slots run an event before the first battle.
Definition at line 190 of file field_map.h.
| #define LIFT_UP 0x348 |
The lift: the map objects 3 (always shown) and 2 (shown while it moves), which move 0x7F pixels up or down the screen with the player, shaking before and after, each time a script command sets TASK_DONE: FIELDSTG's (FIELDSTG_createLift, script command 826) and the copies of WSTAG261 and WSTAG934 (common/update_tile_lift.inc.c)
the lift's script commands: up the screen,
Definition at line 235 of file field_map.h.
| #define LIFT_DOWN 0x349 |
and back down to the objects' place on the map
Definition at line 236 of file field_map.h.
| #define SLOT_EXIT 1 |
The kinds of StageSlot (type).
SLOT_DEPTH, SLOT_MAP, SLOT_EVENT, the slides and SLOT_LAUNCH act as the player steps on them; the others show a balloon and wait for cross, and those up to SLOT_GAUGE only while the player faces them (FIELDSTG_findTrigger) leaves for mode arg at (x, y), facing dir
Definition at line 255 of file field_map.h.
| #define SLOT_CLIMB_UP 2 |
Definition at line 256 of file field_map.h.
| #define SLOT_CLIMB_DOWN 3 |
Definition at line 257 of file field_map.h.
| #define SLOT_DROP 4 |
Definition at line 258 of file field_map.h.
| #define SLOT_DEPTH 5 |
the player's depth, arg
Definition at line 259 of file field_map.h.
| #define SLOT_MAP 6 |
the map the player is on, arg (FieldMap.setMap)
Definition at line 260 of file field_map.h.
| #define SLOT_GAUGE 7 |
the gauge game
Definition at line 261 of file field_map.h.
| #define SLOT_EVENT 8 |
starts the event arg
Definition at line 262 of file field_map.h.
| #define SLOT_WARP1 9 |
a warp (FieldWarp at arg) with effect and cutscene 1
Definition at line 263 of file field_map.h.
| #define SLOT_WARP0 10 |
the same with effect and cutscene 0
Definition at line 264 of file field_map.h.
| #define SLOT_SLIDE 11 |
Definition at line 265 of file field_map.h.
| #define SLOT_STOP_SLIDE 12 |
Definition at line 266 of file field_map.h.
| #define SLOT_LAUNCH 13 |
sends the player flying (FIELDSTG_launchActor)
Definition at line 267 of file field_map.h.
| #define SLOT_LAUNCH_OUT 14 |
the same, then leaves for mode arg
Definition at line 268 of file field_map.h.
| #define SLOT_DEST | ( | slot | ) | ((SlotDest *)&(slot)->arg) |
A slot's destination: its arg on, read as signed halfwords.
Definition at line 302 of file field_map.h.
| #define ACTOR_POSED 0 |
What an actor is doing, its substate (FIELDSTG_runActorAction)
in the pose an event set (FIELDSTG_setActorPose)
Definition at line 305 of file field_map.h.
| #define ACTOR_STAND 1 |
Definition at line 306 of file field_map.h.
| #define ACTOR_WALK 2 |
Definition at line 307 of file field_map.h.
| #define ACTOR_RUN 3 |
Definition at line 308 of file field_map.h.
| #define ACTOR_STOP 4 |
stops after a run
Definition at line 309 of file field_map.h.
| #define ACTOR_WALK_OUT 5 |
walks off through an exit (FIELDSTG_walkActorInDir)
Definition at line 310 of file field_map.h.
| #define ACTOR_CLIMB 0x40 |
holds on to a wall (FIELDSTG_controlClimb)
Definition at line 311 of file field_map.h.
| #define ACTOR_CLIMB_UP 0x41 |
Definition at line 312 of file field_map.h.
| #define ACTOR_CLIMB_DOWN 0x42 |
Definition at line 313 of file field_map.h.
| #define ACTOR_GET_ON_WALL 0x43 |
from below (FIELDSTG_startClimbUp)
Definition at line 314 of file field_map.h.
| #define ACTOR_GET_OVER_EDGE 0x44 |
onto the wall from above (FIELDSTG_startClimbDown)
Definition at line 315 of file field_map.h.
| #define ACTOR_CLIMB_OFF_TOP 0x45 |
Definition at line 316 of file field_map.h.
| #define ACTOR_CLIMB_OFF_BOTTOM 0x46 |
Definition at line 317 of file field_map.h.
| #define ACTOR_DROP 0x47 |
FIELDSTG_startDrop.
Definition at line 318 of file field_map.h.
| #define ACTOR_GAUGE 0x48 |
plays the gauge game (FIELDSTG_startActorGauge)
Definition at line 319 of file field_map.h.
| #define ACTOR_SEARCH 0x49 |
searches a hidden spot
Definition at line 320 of file field_map.h.
| #define ACTOR_TALK 0x4A |
answers the actor that talks to it (talkPartner)
Definition at line 321 of file field_map.h.
| #define ACTOR_FLY 0x4B |
flies on, triangle held (FIELDSTG_controlFlight)
Definition at line 322 of file field_map.h.
| #define ACTOR_FLOAT 0x4C |
slows down in the air
Definition at line 323 of file field_map.h.
| #define ACTOR_USE 0x4D |
works one of the objects 0x148, 0x15F and 0x160
Definition at line 324 of file field_map.h.
| #define ACTOR_USED 0x4E |
that object
Definition at line 325 of file field_map.h.
| #define ACTOR_SLIDE 0x4F |
FIELDSTG_startActorSlide.
Definition at line 326 of file field_map.h.
| #define ACTOR_STOP_SLIDE 0x50 |
Definition at line 327 of file field_map.h.
FIELDSTG functions the stages call.
creates the task of an event object
FIELDSTG functions the stages call.
< every character (FIELDSTG_createActor)
Definition at line 250 of file event.c.
Referenced by FIELDSTG_offerTrigger(), FIELDSTG_runChoice(), FIELDSTG_runStoryEvents(), FIELDSTG_startListedEvent(), updateEvent1510(), updateEvent1512(), updateEvent1514(), updateEvent1516(), updateEvent1518(), updateEvent1520(), updateEvent9(), updateMenu(), updateStage(), and updateTimer().
the first map object with that animation
the first map object with that animation
Definition at line 171 of file map_objects.c.
Referenced by updateFrameTask(), and updateTileGroup().
| StageTile * FIELDSTG_findNextObject | ( | void | ) |
and the next, or NULL
and the next, or NULL
Definition at line 152 of file map_objects.c.
Referenced by FIELDSTG_findObject().
| void * FIELDSTG_startEventBattle5 | ( | void | ) |
FIELDSTG's functions and data that the executable calls (game/events.c, system/overlay.c), by these names in its link (config/eu/undefined_syms.txt)
leaves the field for a mode
FIELDSTG's functions and data that the executable calls (game/events.c, system/overlay.c), by these names in its link (config/eu/undefined_syms.txt)
Definition at line 702 of file field.c.
Referenced by applyAction(), FIELDSTG_runEvent(), FIELDSTG_setOffTrigger(), startCardBattle(), and warpAway().
| void FIELDSTG_startListedEvent | ( | s32 | index | ) |
starts the event FIELDSTG_eventIds[index]
starts the event FIELDSTG_eventIds[index]
< the field's main task (FIELDSTG_createField)
Definition at line 1019 of file field.c.
Referenced by applyAction().
| void FIELDSTG_openInn | ( | void | ) |
opens the inn
opens the inn
< the field's main task (FIELDSTG_createField)
< the map, its objects and characters, and the menus
Definition at line 1027 of file field.c.
Referenced by applyAction().
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extern |
Definition at line 3660 of file fieldstg.c.
Referenced by FIELDSTG_checkFlightProbe(), FIELDSTG_controlFlight(), FIELDSTG_countBattleSteps(), FIELDSTG_findTrigger(), FIELDSTG_getMapCell(), FIELDSTG_offerTrigger(), FIELDSTG_runActorAction(), FIELDSTG_selectMap(), FIELDSTG_setMapFile(), FIELDSTG_setupField(), FIELDSTG_startAreaBattle(), runSlide(), setupStage(), startEvent9000(), startEvent9001(), and startField().
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extern |
Definition at line 2641 of file fieldstg.c.
Referenced by createCharacters(), createParty(), drawEffect(), drawEffect(), drawFaller(), drawFloaterPart(), drawPairSprite(), drawStageEffect(), FIELDSTG_controlFlight(), FIELDSTG_controlPlayer(), FIELDSTG_countBattleSteps(), FIELDSTG_createActor(), FIELDSTG_createBanner(), FIELDSTG_createHiddenSpots(), FIELDSTG_createSpeech(), FIELDSTG_createTalk(), FIELDSTG_drawCoverBlock(), FIELDSTG_drawMapObject(), FIELDSTG_drawStream(), FIELDSTG_findObject(), FIELDSTG_launchActor(), FIELDSTG_leaveFieldAfter(), FIELDSTG_loadFieldFiles(), FIELDSTG_moveByPad(), FIELDSTG_openInn(), FIELDSTG_pickStage(), FIELDSTG_requestSlotFiles(), FIELDSTG_runActorAction(), FIELDSTG_runEvent(), FIELDSTG_runLaunch(), FIELDSTG_runStoryEvents(), FIELDSTG_setOffTrigger(), FIELDSTG_setupField(), FIELDSTG_startActorGauge(), FIELDSTG_startAreaBattle(), FIELDSTG_startClimbDown(), FIELDSTG_startClimbUp(), FIELDSTG_startDrop(), FIELDSTG_startEncounter(), FIELDSTG_startEvent(), FIELDSTG_startEventBattle(), FIELDSTG_startEventBattle5(), FIELDSTG_talkToActorAt(), FIELDSTG_updateActor(), FIELDSTG_updateBalloon(), FIELDSTG_updateBanner(), FIELDSTG_updateField(), FIELDSTG_updateHiddenSpots(), FIELDSTG_updateLift(), FIELDSTG_updateMapObjects(), FIELDSTG_updateTriggers(), FIELDSTG_warpActor(), findTileSix(), findTileSixW(), findTileSixW(), openFieldMenu(), runClimbOffBottom(), runClimbOffTop(), runDrop(), runGauge(), runSearch(), runSlide(), runStopSlide(), runTalk(), runUse(), setupStage(), showField(), showObjectGroups(), startEvent9000(), startEvent9001(), startField(), updateClutTile(), updateCommand833(), updateCommand834(), updateMover(), updateRisers(), updateSoundTile(), updateStage(), updateStage(), updateStillTile(), updateTileAnims(), updateTileAt(), updateTileCursors(), updateTileDuo(), updateTileEffect(), updateTileLift(), updateTileLoop2(), updateTileOnce(), updateTilePair(), updateTilePair16(), updateTilePairN(), updateTileQuad(), updateTileSeqs(), updateTileSeqs8(), updateTileSet(), updateTileSolo(), updateTileSwitch(), updateTileTask(), updateTileTimer(), updateTimer(), updateWanderer(), and updateWanderPair().
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extern |
Definition at line 3653 of file fieldstg.c.
Referenced by applyAction(), FIELDSTG_runGauge(), and FIELDSTG_updateHiddenSpots().