Digimon World 3 decomp
The European version, SLES_039.36
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SlotDest Struct Reference

Where a slot leads: a StageSlot from its arg on, as the warps (FieldTask.warp) and the launches (Launch.dest) read it. More...

#include <field/field_map.h>

Data Fields

s16 mode
 
s16 x
 in pixels
 
s16 y
 
s16 dir
 
u16 hideAnim
 which a warp doesn't read
 
u16 place
 copied to GAME.place, the place (FieldBattles.id)
 
u16 placeArg
 copied to GAME.placeArg
 

Detailed Description

Where a slot leads: a StageSlot from its arg on, as the warps (FieldTask.warp) and the launches (Launch.dest) read it.

Definition at line 291 of file field_map.h.

Field Documentation

◆ mode

s16 SlotDest::mode

Definition at line 292 of file field_map.h.

Referenced by warpAway().

◆ x

s16 SlotDest::x

in pixels

Definition at line 293 of file field_map.h.

Referenced by flyToDest(), and warpAway().

◆ y

s16 SlotDest::y

Definition at line 294 of file field_map.h.

Referenced by flyToDest(), and warpAway().

◆ dir

s16 SlotDest::dir

Definition at line 295 of file field_map.h.

Referenced by warpAway().

◆ hideAnim

u16 SlotDest::hideAnim

which a warp doesn't read

Definition at line 296 of file field_map.h.

◆ place

u16 SlotDest::place

copied to GAME.place, the place (FieldBattles.id)

Definition at line 297 of file field_map.h.

Referenced by warpAway().

◆ placeArg

u16 SlotDest::placeArg

copied to GAME.placeArg

Definition at line 298 of file field_map.h.

Referenced by warpAway().


The documentation for this struct was generated from the following file: