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Digimon World 3 decomp
The European version, SLES_039.36
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Launches an actor, spinning, from the nearest launcher (FIELD_TASK_LAUNCHER) to a tile (FIELDSTG_createLaunch, Actor.launch) More...
#include <field/field_mode.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct Launch *task, s32 state) |
| void(* | setSubstate )(struct Launch *task, s32 substate) |
| void(* | setStep )(struct Launch *task, s32 step) |
| void(* | setCounter )(struct Launch *task, s32 counter) |
| void(* | nextState )(struct Launch *task) |
| void(* | nextSubstate )(struct Launch *task) |
| void(* | nextStep )(struct Launch *task) |
| void(* | tickCounter )(struct Launch *task) |
| void(* | update )() |
| void(* | destroy )(struct Launch *task) |
| Actor * | actor |
| SlotDest * | dest |
| the tile it lands on | |
| Task * | from |
| the nearest FIELD_TASK_LAUNCHER | |
| Vec2 | start |
| Vec2 | dist |
| s32 | negX |
| s32 | negY |
Launches an actor, spinning, from the nearest launcher (FIELD_TASK_LAUNCHER) to a tile (FIELDSTG_createLaunch, Actor.launch)
Definition at line 208 of file field_mode.h.
| s32 Launch::id |
Definition at line 209 of file field_mode.h.
| s32 Launch::key1 |
Definition at line 209 of file field_mode.h.
| s32 Launch::key2 |
Definition at line 209 of file field_mode.h.
| s32 Launch::state |
Definition at line 209 of file field_mode.h.
Referenced by FIELDSTG_runLaunch().
| s32 Launch::substate |
Definition at line 209 of file field_mode.h.
Referenced by FIELDSTG_runLaunch().
| s32 Launch::step |
Definition at line 209 of file field_mode.h.
Referenced by FIELDSTG_runLaunch(), and flyToDest().
| s32 Launch::counter |
Definition at line 209 of file field_mode.h.
Referenced by flyToDest().
| s32 Launch::paused |
Definition at line 209 of file field_mode.h.
| s32 Launch::childCount |
Definition at line 209 of file field_mode.h.
| void* Launch::children |
Definition at line 209 of file field_mode.h.
Definition at line 209 of file field_mode.h.
Referenced by FIELDSTG_runLaunch().
Definition at line 209 of file field_mode.h.
Definition at line 209 of file field_mode.h.
Definition at line 209 of file field_mode.h.
| void(* Launch::nextState) (struct Launch *task) |
Definition at line 209 of file field_mode.h.
Referenced by FIELDSTG_runLaunch().
| void(* Launch::nextSubstate) (struct Launch *task) |
Definition at line 209 of file field_mode.h.
Referenced by FIELDSTG_runLaunch(), and flyToDest().
| void(* Launch::nextStep) (struct Launch *task) |
Definition at line 209 of file field_mode.h.
Referenced by FIELDSTG_runLaunch(), and flyToDest().
| void(* Launch::tickCounter) (struct Launch *task) |
Definition at line 209 of file field_mode.h.
| void(* Launch::update) () |
Definition at line 209 of file field_mode.h.
| void(* Launch::destroy) (struct Launch *task) |
Definition at line 209 of file field_mode.h.
| Actor* Launch::actor |
Definition at line 210 of file field_mode.h.
Referenced by FIELDSTG_createLaunch(), FIELDSTG_runLaunch(), and flyToDest().
| SlotDest* Launch::dest |
the tile it lands on
Definition at line 211 of file field_mode.h.
Referenced by FIELDSTG_createLaunch(), and flyToDest().
| Task* Launch::from |
the nearest FIELD_TASK_LAUNCHER
Definition at line 212 of file field_mode.h.
Referenced by FIELDSTG_runLaunch().
| Vec2 Launch::start |
Definition at line 213 of file field_mode.h.
Referenced by FIELDSTG_runLaunch(), and flyToDest().
| Vec2 Launch::dist |
Definition at line 214 of file field_mode.h.
Referenced by flyToDest().
| s32 Launch::negX |
Definition at line 215 of file field_mode.h.
Referenced by flyToDest().
| s32 Launch::negY |
Definition at line 216 of file field_mode.h.
Referenced by flyToDest().