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Digimon World 3 decomp
The European version, SLES_039.36
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The image of the field's effects (FieldState.images), then the actors' ActorImages. More...
#include <field/field_map.h>
Data Fields | |
| ActorImage | shadow |
| the actors' shadow (FIELDSTG_drawActor) | |
| s16 | x |
| in VRAM | |
| s16 | y |
| s16 | w |
| s16 | h |
| s16 | u |
| s16 | v |
| s16 | clutX |
| s16 | clutY |
The image of the field's effects (FieldState.images), then the actors' ActorImages.
Definition at line 127 of file field_map.h.
| ActorImage FieldImage::shadow |
the actors' shadow (FIELDSTG_drawActor)
Definition at line 128 of file field_map.h.
Referenced by FIELDSTG_drawActor().
| s16 FieldImage::x |
| s16 FieldImage::y |
Definition at line 130 of file field_map.h.
Referenced by FIELDSTG_drawCoverBlock().
| s16 FieldImage::w |
Definition at line 131 of file field_map.h.
| s16 FieldImage::h |
Definition at line 132 of file field_map.h.
| s16 FieldImage::u |
Definition at line 133 of file field_map.h.
Referenced by FIELDSTG_drawCoverBlock().
| s16 FieldImage::v |
Definition at line 134 of file field_map.h.
Referenced by FIELDSTG_drawCoverBlock().
| s16 FieldImage::clutX |
Definition at line 135 of file field_map.h.
Referenced by FIELDSTG_drawCoverBlock().
| s16 FieldImage::clutY |
Definition at line 136 of file field_map.h.
Referenced by FIELDSTG_drawCoverBlock().