Digimon World 3 decomp
The European version, SLES_039.36
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FieldImage Struct Reference

The image of the field's effects (FieldState.images), then the actors' ActorImages. More...

#include <field/field_map.h>

Collaboration diagram for FieldImage:
[legend]

Data Fields

ActorImage shadow
 the actors' shadow (FIELDSTG_drawActor)
 
s16 x
 in VRAM
 
s16 y
 
s16 w
 
s16 h
 
s16 u
 
s16 v
 
s16 clutX
 
s16 clutY
 

Detailed Description

The image of the field's effects (FieldState.images), then the actors' ActorImages.

Definition at line 127 of file field_map.h.

Field Documentation

◆ shadow

ActorImage FieldImage::shadow

the actors' shadow (FIELDSTG_drawActor)

Definition at line 128 of file field_map.h.

Referenced by FIELDSTG_drawActor().

◆ x

s16 FieldImage::x

in VRAM

Definition at line 129 of file field_map.h.

Referenced by FIELDSTG_drawCoverBlock().

◆ y

s16 FieldImage::y

Definition at line 130 of file field_map.h.

Referenced by FIELDSTG_drawCoverBlock().

◆ w

s16 FieldImage::w

Definition at line 131 of file field_map.h.

◆ h

s16 FieldImage::h

Definition at line 132 of file field_map.h.

◆ u

s16 FieldImage::u

Definition at line 133 of file field_map.h.

Referenced by FIELDSTG_drawCoverBlock().

◆ v

s16 FieldImage::v

Definition at line 134 of file field_map.h.

Referenced by FIELDSTG_drawCoverBlock().

◆ clutX

s16 FieldImage::clutX

Definition at line 135 of file field_map.h.

Referenced by FIELDSTG_drawCoverBlock().

◆ clutY

s16 FieldImage::clutY

Definition at line 136 of file field_map.h.

Referenced by FIELDSTG_drawCoverBlock().


The documentation for this struct was generated from the following file: