Digimon World 3 decomp
The European version, SLES_039.36
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wstag971.c
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1/*
2 * WSTAG971: Circuit Board, Underground: reached only from the other tunnels,
3 * in the extra chapter. The European version's: in its extra chapter
4 * (STORY_EXTRA), mode 747 starts it instead of WSTAG880.
5 */
6
7#include "common.h"
8#include "field/stage.h"
9
13
14#if VERSION_EU
15#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_09)
16#define STAGE_FILE 0x945
17#define STAGE_FILE_8 0x68F
18#elif VERSION_JP
19#define STAGE_TEXT 0x89B
20#define STAGE_FILE 0x92B
21#define STAGE_FILE_8 0x67F
22#endif
23/* Sets the stage up: its map, actors and battles, playing BGM_0028 */
43
44StagePoint placePoints1_1Point0 = { 0x2EE, 1, 1, 224, 0x240, 5, NULL };
46StagePoint placePoints1_2Point0 = { 0x2ED, 1, 1, 224, 192, 5, NULL };
48StagePoint placePoints1_3Point0 = { 0x2ED, 1, 2, 224, 192, 5, NULL };
50StagePoint placePoints1_4Point0 = { 0x2EE, 1, 2, 224, 0x240, 5, NULL };
52StagePoint placePoints1_5Point0 = { 0x2ED, 1, 5, 224, 192, 5, NULL };
54StagePoint placePoints1_6Point0 = { 0x2EE, 1, 4, 224, 0x240, 5, NULL };
56StagePoint placePoints5_1Point0 = { 0x2ED, 5, 4, 224, 192, 5, NULL };
58StagePoint placePoints5_2Point0 = { 0x2ED, 5, 5, 224, 192, 5, NULL };
60StagePoint placePoints5_3Point0 = { 0x2ED, 5, 6, 0x350, 0x1F8, 5, NULL };
62StagePoint placePoints6_1Point0 = { 0x2ED, 6, 4, 224, 192, 5, NULL };
70 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
71 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
72 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
73 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
74 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
75 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
76 { 0x140, 0x100, 0x15E, 0x140, 0x78, 0x40, 0x140, 0x1FF },
77 { 0x140, 0x100, 0x140, 0x100, 0, 0, 0x150, 0x1FF },
78 { 0x140, 0x100, 0x152, 0x140, 0x48, 0x40, 0x160, 0x1FF },
79 { 0x140, 0x100, 0x140, 0x140, 0, 0x40, 0x170, 0x1FF },
80 { 0x140, 0x100, 0x16A, 0x140, 0xA8, 0x40, 0x140, 0x1FE },
81 { 0x140, 0x100, 0x154, 0x100, 0x50, 0, 0x150, 0x1FE },
82 { 0x140, 0x100, 0x168, 0x100, 0xA0, 0, 0x160, 0x1FE },
83};
87 ITEM(0, 0x168), 0,
88 FLAG(0, 0), 0,
91};
94 ITEM(0, 0x168), 0,
95 FLAG(0, 0), 1,
98};
101 ITEM(0, 0x168), 0,
103 FLAG(0, 0), 0,
104 CODES_END,
105};
108 ITEM(0, 0x168), 0,
109 FLAG(0, 0), 1,
111 CODES_END,
112};
117 ITEM(0, 6), 0,
118 FLAG(0, 0), 0,
120 CODES_END,
121};
124 ITEM(0, 6), 0,
125 FLAG(0, 0), 1,
127 CODES_END,
128};
131 FLAG(0, 0), 0,
133 ITEM(0, 6), 0,
134 CODES_END,
135};
138 ITEM(0, 6), 0,
139 FLAG(0, 0), 1,
141 CODES_END,
142};
157 ITEM(0, 0x22), 0,
158 FLAG(0, 0), 0,
160 CODES_END,
161};
164 ITEM(0, 0x22), 0,
165 FLAG(0, 0), 1,
167 CODES_END,
168};
171 FLAG(0, 0), 0,
173 ITEM(0, 0x22), 0,
174 CODES_END,
175};
178 ITEM(0, 0x22), 0,
179 FLAG(0, 0), 1,
181 CODES_END,
182};
244u16 actor5Conditions[] = { PLACE(1), 1, FLAG(0, 8), 0, CODES_END };
245u16 actor6Conditions[] = { PLACE(5), 1, FLAG(0, 8), 0, CODES_END };
246u16 actor7Conditions[] = { PLACE_ARG(1), 1, FLAG(0, 9), 0, CODES_END };
247u16 actor8Conditions[] = { PLACE_ARG(2), 1, FLAG(0, 9), 0, CODES_END };
248u16 actor9Conditions[] = { FLAG(0, 9), 0, PLACE_ARG(3), 1, CODES_END };
253FieldActorEntry actor4 = { NULL, NULL, 0x146, 8, 0, 0, 0 };
254FieldActorEntry actor5 = { actor5Conditions, NULL, 0x148, 9, 480, 208, 1 };
255FieldActorEntry actor6 = { actor6Conditions, NULL, 0x148, 9, 400, 344, 1 };
256FieldActorEntry actor7 = { actor7Conditions, NULL, 0x15F, 0xA, 288, 400, 1 };
257FieldActorEntry actor8 = { actor8Conditions, NULL, 0x15F, 0xA, 240, 488, 1 };
258FieldActorEntry actor9 = { actor9Conditions, NULL, 0x15F, 0xA, 352, 272, 1 };
260 &actor0,
261 &actor1,
262 &actor2,
263 &actor3,
264 &actor4,
265 &actor5,
266 &actor6,
267 &actor7,
268 &actor8,
269 &actor9,
270 NULL,
271};
273 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
274};
276 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x2EB, 0x240, 0xA0, 5, 0, 0, 0 },
277 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
278};
279void (*stageFuncs[])(void) = {
281};
#define NULL
Definition common.h:17
unsigned short u16
Definition common.h:10
GameState GAME
The save data, the game mode and the methods.
Definition state.c:64
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define FIELD_MAP_AREAS
a cell's value: its battle area (FieldBattles), or 0
Definition field_map.h:87
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define PLACE(n)
the place and its argument the last exit or warp set (checkWarpArg): the numbers of the stage's Stage...
Definition game_state.h:76
#define EVENT_BATTLE(id)
action: FIELDSTG_battleFuncs.startEventBattle
Definition game_state.h:72
#define CODES_END
Definition game_state.h:83
#define ITEM(kind, id)
an item, in the bag or equipped; kind (bits 9-11) isn't read, and the scripts set it after the item's...
Definition game_state.h:80
#define FLAG(group, id)
The codes of the (code, value) pairs that FLAGS_00 checks as conditions and applies as actions (event...
Definition game_state.h:68
#define PLACE_ARG(n)
GAME.placeArg is n.
Definition game_state.h:77
#define MUSIC_BATTLE
BATL0000: the maps' random battles (AreaBattle, nearly all of them)
Definition sound.h:76
#define MUSIC_CIRCUIT_BOARD
BGM_0028: the Circuit Board tunnels.
Definition sound.h:104
#define MUSIC_BOSS
BOSS_000: the sectors' boss battles.
Definition sound.h:108
#define MUSIC(bank, n)
A field's or a battle's music (FieldState.music, Battle.music): track (SEP) n of the first sequence o...
Definition sound.h:70
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
#define SPECIAL_UNLOCK_AGUMON
an action: unlocks PARTNER_AGUMON; the talks that take or give its DDNA apply it
Definition story.h:1735
#define SPECIAL_GUILMON_UNLOCKED
PARTNER_GUILMON is unlocked.
Definition story.h:1703
#define SPECIAL_UNLOCK_RENAMON
an action: unlocks PARTNER_RENAMON; the talks that take or give its DDNA apply it
Definition story.h:1744
#define FLAG_METALGREYMON_FOUGHT
wstag971 Circuit Board (extra chapter): MetalGreymon ("Alright, let's battle!") starts a battle,...
Definition story.h:660
#define SPECIAL_MONMON_UNLOCKED
PARTNER_MONMON is unlocked.
Definition story.h:1697
#define FLAG_TAOMON_FOUGHT
wstag971 Circuit Board (extra chapter): Taomon, disturbed while meditating, starts a battle; set with...
Definition story.h:669
#define SPECIAL_UNLOCK_GUILMON
an action: unlocks PARTNER_GUILMON; the talks that take or give its DDNA apply it
Definition story.h:1741
#define FLAG_ARMORMON_FOUGHT
wstag971 Circuit Board (extra chapter): Armormon ("Are you up to a fight against me?...
Definition story.h:678
#define SPECIAL_ALL_PARTNERS_LEVEL_45
the European and Japanese versions: every unlocked partner is at level 45 or more
Definition story.h:1792
#define SPECIAL_RENAMON_UNLOCKED
PARTNER_RENAMON is unlocked.
Definition story.h:1705
#define FLAG_MEGAROGROWLMON_FOUGHT
wstag971 Circuit Board (extra chapter): MegaroGrowlmon, woken from his sleep, starts a battle; set wi...
Definition story.h:663
#define SPECIAL_AGUMON_UNLOCKED
PARTNER_AGUMON is unlocked.
Definition story.h:1699
#define SPECIAL_UNLOCK_MONMON
an action: unlocks PARTNER_MONMON; the talks that take or give its DDNA apply it
Definition story.h:1732
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTST...
Definition field_map.h:402
The battles of an area of the map (its cells' value at FieldMap.files[4]), one picked at random.
Definition field_map.h:411
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones ...
Definition field_map.h:422
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
FieldBattles *(* findBattles)(FieldBattles *list, s32 id)
the place of the list with that id
Definition field_map.h:476
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
FieldBattles * battles
Definition field_map.h:450
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last,...
Definition field_map.h:176
u16 place
where the last warp or trigger put the player (FieldBattles.id)
Definition game_state.h:506
Where an exit (StageSlot) leads: copyPlacePoints copies a place's points to the stage's first slots,...
Definition stage.h:50
The points of a place (GAME.place and GAME.placeArg, which the exit the player came through set)
Definition stage.h:62
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
AreaBattle place1Area2Battle4
Definition wstag971.c:312
u16 actor1Conditions[]
Definition wstag971.c:223
StagePoints placePoints6_1
Definition wstag971.c:63
u16 actor0Talk0Actions[]
Definition wstag971.c:85
FieldActorEntry actor0
Definition wstag971.c:249
AreaBattle place6Area0Battle3
Definition wstag971.c:389
AreaBattle place1Area1Battle2
Definition wstag971.c:297
AreaBattle place6Area1Battle1
Definition wstag971.c:400
StagePoints placePoints1_5
Definition wstag971.c:53
AreaBattle place1Area0Battle3
Definition wstag971.c:285
AreaBattle place5Area2Battle4
Definition wstag971.c:364
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag971.c:279
AreaBattle place5Area1Battle2
Definition wstag971.c:349
FieldActorEntry actor6
Definition wstag971.c:255
AreaBattle place6Area2Battle4
Definition wstag971.c:416
AreaBattle place1Area1Battle5
Definition wstag971.c:300
AreaBattle place5Area3Battle5
Definition wstag971.c:378
StagePoint placePoints6_1Point0
Definition wstag971.c:62
u16 actor0Talk0Conditions[]
Definition wstag971.c:84
StagePoint placePoints5_2Point0
Definition wstag971.c:58
AreaBattle place5Area0Battle6
Definition wstag971.c:340
StagePoint placePoints1_1Point0
Definition wstag971.c:44
AreaBattle place6Area1Battle5
Definition wstag971.c:404
FieldTalk actor2Talks[]
Definition wstag971.c:200
u16 actor3Talk3Conditions[]
Definition wstag971.c:170
u16 actor0Talk1Conditions[]
Definition wstag971.c:86
u16 actor2Talk1Conditions[]
Definition wstag971.c:146
StagePoints placePoints5_2
Definition wstag971.c:59
AreaBattle place6Area0Battle4
Definition wstag971.c:390
AreaBattle place6Area3Battle5
Definition wstag971.c:430
AreaBattle place5Area0Battle4
Definition wstag971.c:338
BattleList place6Area2Battles
Definition wstag971.c:420
StagePoints placePoints1_2
Definition wstag971.c:47
AreaBattle place1Area0Battle6
Definition wstag971.c:288
AreaBattle place1Area0Battle1
Definition wstag971.c:283
AreaBattle place1Area2Battle7
Definition wstag971.c:315
AreaBattle place1Area3Battle3
Definition wstag971.c:324
BattleList place6Area0Battles
Definition wstag971.c:394
u16 actor3Talk4Conditions[]
Definition wstag971.c:177
AreaBattle place6Area2Battle0
Definition wstag971.c:412
StagePoint placePoints5_3Point0
Definition wstag971.c:60
BattleList place1Area1Battles
Definition wstag971.c:303
u16 actor3Talk4Actions[]
Definition wstag971.c:183
AreaBattle place6Area2Battle1
Definition wstag971.c:413
AreaBattle place1Area1Battle7
Definition wstag971.c:302
u16 actor1Talk3Actions[]
Definition wstag971.c:136
StagePoint placePoints1_5Point0
Definition wstag971.c:52
FieldActorEntry actor5
Definition wstag971.c:254
AreaBattle place1Area3Battle5
Definition wstag971.c:326
AreaBattle place1Area3Battle7
Definition wstag971.c:328
AreaBattle place6Area1Battle3
Definition wstag971.c:402
AreaBattle place5Area2Battle3
Definition wstag971.c:363
BattleList place6Area1Battles
Definition wstag971.c:407
u16 actor1Talk2Actions[]
Definition wstag971.c:129
u16 actor1Talk1Conditions[]
Definition wstag971.c:116
FieldActorEntry actor2
Definition wstag971.c:251
AreaBattle place1Area1Battle4
Definition wstag971.c:299
BattleList place5Area1Battles
Definition wstag971.c:355
u16 actor3Talk0Conditions[]
Definition wstag971.c:154
#define STAGE_FILE_8
Definition wstag971.c:17
StagePoint placePoints1_3Point0
Definition wstag971.c:48
StagePoint placePoints1_2Point0
Definition wstag971.c:46
AreaBattle place5Area3Battle3
Definition wstag971.c:376
u16 actor0Talk3Conditions[]
Definition wstag971.c:100
AreaBattle place6Area3Battle1
Definition wstag971.c:426
u16 actor9Conditions[]
Definition wstag971.c:248
AreaBattle place5Area1Battle0
Definition wstag971.c:347
FieldActorEntry * stageActors[]
Definition wstag971.c:259
AreaBattle place5Area0Battle1
Definition wstag971.c:335
AreaBattle place6Area2Battle6
Definition wstag971.c:418
u16 actor2Talk3Conditions[]
Definition wstag971.c:150
u16 actor0Talk1Actions[]
Definition wstag971.c:92
AreaBattle place6Area0Battle2
Definition wstag971.c:388
AreaBattle place6Area2Battle2
Definition wstag971.c:414
AreaBattle place5Area1Battle3
Definition wstag971.c:350
AreaBattle place5Area1Battle4
Definition wstag971.c:351
AreaBattle place6Area0Battle0
Definition wstag971.c:386
u16 actor2Talk4Actions[]
Definition wstag971.c:153
AreaBattle place5Area2Battle7
Definition wstag971.c:367
AreaBattle place5Area0Battle3
Definition wstag971.c:337
AreaBattle place1Area2Battle0
Definition wstag971.c:308
AreaBattle place5Area0Battle0
Definition wstag971.c:334
BattleList place1Area0Battles
Definition wstag971.c:290
AreaBattle place6Area0Battle6
Definition wstag971.c:392
FieldTalk actor1Talks[]
Definition wstag971.c:192
AreaBattle place5Area2Battle6
Definition wstag971.c:366
u16 actor2Talk1Actions[]
Definition wstag971.c:147
u16 actor1Talk0Conditions[]
Definition wstag971.c:114
FieldTalk actor0Talks[]
Definition wstag971.c:184
u16 actor0Talk4Conditions[]
Definition wstag971.c:107
AreaBattle place5Area1Battle6
Definition wstag971.c:353
AreaBattle place1Area2Battle2
Definition wstag971.c:310
AreaBattle place5Area0Battle2
Definition wstag971.c:336
u16 actor3Talk2Conditions[]
Definition wstag971.c:163
AreaBattle place6Area3Battle6
Definition wstag971.c:431
u16 actor3Talk1Conditions[]
Definition wstag971.c:156
AreaBattle place1Area3Battle2
Definition wstag971.c:323
u16 actor2Talk0Actions[]
Definition wstag971.c:145
FieldActorEntry actor4
Definition wstag971.c:253
AreaBattle place6Area0Battle7
Definition wstag971.c:393
u16 actor3Conditions[]
Definition wstag971.c:237
AreaBattle place6Area1Battle0
Definition wstag971.c:399
u16 actor2Talk2Conditions[]
Definition wstag971.c:148
FieldActorEntry actor8
Definition wstag971.c:257
AreaBattle place5Area3Battle4
Definition wstag971.c:377
AreaBattle place6Area3Battle7
Definition wstag971.c:432
StagePoints placePoints1_1
Definition wstag971.c:45
AreaBattle place1Area3Battle0
Definition wstag971.c:321
u16 actor2Talk3Actions[]
Definition wstag971.c:151
AreaBattle place5Area0Battle7
Definition wstag971.c:341
ActorImage stageImages[]
Definition wstag971.c:69
u16 actor1Talk1Actions[]
Definition wstag971.c:122
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0028.
Definition wstag971.c:24
AreaBattle place5Area1Battle7
Definition wstag971.c:354
AreaBattle place6Area0Battle1
Definition wstag971.c:387
AreaBattle place6Area1Battle6
Definition wstag971.c:405
StagePoints * placePoints[]
Names some stages define.
Definition wstag971.c:64
AreaBattle place6Area1Battle7
Definition wstag971.c:406
u16 actor0Talk4Actions[]
Definition wstag971.c:113
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag971.c:272
AreaBattle place5Area3Battle7
Definition wstag971.c:380
FieldActorEntry actor9
Definition wstag971.c:258
u16 actor8Conditions[]
Definition wstag971.c:247
u16 actor5Conditions[]
Definition wstag971.c:244
FieldTalk actor3Talks[]
Definition wstag971.c:208
u16 actor3Talk1Actions[]
Definition wstag971.c:162
AreaBattle place6Area1Battle4
Definition wstag971.c:403
u16 actor3Talk2Actions[]
Definition wstag971.c:169
AreaBattle place1Area1Battle1
Definition wstag971.c:296
BattleList place1Area2Battles
Definition wstag971.c:316
u16 actor0Talk2Actions[]
Definition wstag971.c:99
u16 actor2Talk0Conditions[]
Definition wstag971.c:144
AreaBattle place5Area2Battle2
Definition wstag971.c:362
AreaBattle place1Area2Battle3
Definition wstag971.c:311
StagePoint placePoints1_4Point0
Definition wstag971.c:50
AreaBattle place1Area1Battle3
Definition wstag971.c:298
AreaBattle place6Area1Battle2
Definition wstag971.c:401
AreaBattle place5Area0Battle5
Definition wstag971.c:339
u16 actor2Talk2Actions[]
Definition wstag971.c:149
AreaBattle place5Area3Battle6
Definition wstag971.c:379
u16 actor3Talk3Actions[]
Definition wstag971.c:176
u16 actor6Conditions[]
Definition wstag971.c:245
u16 actor0Talk2Conditions[]
Definition wstag971.c:93
AreaBattle place5Area2Battle5
Definition wstag971.c:365
BattleList place5Area2Battles
Definition wstag971.c:368
AreaBattle place5Area1Battle1
Definition wstag971.c:348
AreaBattle place1Area2Battle1
Definition wstag971.c:309
FieldActorEntry actor7
Definition wstag971.c:256
StageSlot stageSlots[]
Definition wstag971.c:275
AreaBattle place5Area3Battle2
Definition wstag971.c:375
u16 actor1Talk0Actions[]
Definition wstag971.c:115
BattleList place1Area3Battles
Definition wstag971.c:329
AreaBattle place1Area2Battle5
Definition wstag971.c:313
StagePoints placePoints1_4
Definition wstag971.c:51
AreaBattle place1Area1Battle6
Definition wstag971.c:301
AreaBattle place1Area0Battle2
Definition wstag971.c:284
AreaBattle place1Area3Battle6
Definition wstag971.c:327
AreaBattle place5Area2Battle1
Definition wstag971.c:361
AreaBattle place6Area3Battle3
Definition wstag971.c:428
StagePoint placePoints5_1Point0
Definition wstag971.c:56
AreaBattle place1Area0Battle0
Definition wstag971.c:282
u16 actor1Talk2Conditions[]
Definition wstag971.c:123
FieldActorEntry actor1
Definition wstag971.c:250
BattleList place5Area3Battles
Definition wstag971.c:381
#define STAGE_FILE
Definition wstag971.c:16
AreaBattle place6Area0Battle5
Definition wstag971.c:391
AreaBattle place1Area3Battle1
Definition wstag971.c:322
StagePoints placePoints5_3
Definition wstag971.c:61
AreaBattle place1Area1Battle0
Definition wstag971.c:295
StagePoint placePoints1_6Point0
Definition wstag971.c:54
u16 actor7Conditions[]
Definition wstag971.c:246
u16 actor2Conditions[]
Definition wstag971.c:230
AreaBattle place1Area0Battle5
Definition wstag971.c:287
AreaBattle place6Area2Battle7
Definition wstag971.c:419
AreaBattle place1Area2Battle6
Definition wstag971.c:314
AreaBattle place1Area0Battle7
Definition wstag971.c:289
AreaBattle place6Area2Battle3
Definition wstag971.c:415
StagePoints placePoints5_1
Definition wstag971.c:57
u16 actor1Talk4Actions[]
Definition wstag971.c:143
#define STAGE_TEXT
Definition wstag971.c:15
AreaBattle place1Area0Battle4
Definition wstag971.c:286
AreaBattle place6Area3Battle4
Definition wstag971.c:429
u16 actor2Talk4Conditions[]
Definition wstag971.c:152
AreaBattle place5Area3Battle0
Definition wstag971.c:373
u16 actor3Talk0Actions[]
Definition wstag971.c:155
AreaBattle place6Area3Battle2
Definition wstag971.c:427
StagePoints placePoints1_6
Definition wstag971.c:55
u16 actor1Talk4Conditions[]
Definition wstag971.c:137
AreaBattle place5Area2Battle0
Definition wstag971.c:360
AreaBattle place6Area2Battle5
Definition wstag971.c:417
StagePoints placePoints1_3
Definition wstag971.c:49
BattleList place6Area3Battles
Definition wstag971.c:433
FieldActorEntry actor3
Definition wstag971.c:252
FieldBattles stageBattles[]
Definition wstag971.c:438
AreaBattle place5Area3Battle1
Definition wstag971.c:374
BattleList place5Area0Battles
Definition wstag971.c:342
u16 actor1Talk3Conditions[]
Definition wstag971.c:130
AreaBattle place1Area3Battle4
Definition wstag971.c:325
AreaBattle place5Area1Battle5
Definition wstag971.c:352
u16 actor0Conditions[]
Definition wstag971.c:216
u16 actor0Talk3Actions[]
Definition wstag971.c:106
AreaBattle place6Area3Battle0
Definition wstag971.c:425