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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG870: Circuit Board, Underground: entered from the sectors' maps. More...
#include "common.h"#include "field/stage.h"#include "common/copy_place_points.inc.c"#include "common/update_stage_places.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
| #define | STAGE_FILE 0x6B4 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing BGM_0028. | |
Variables | |
| StagePoint | placePoints1_1Point1 = { 0x2ED, 1, 2, 0x350, 0x1F8, 5, ((void *)0) } |
| StagePoint | placePoints1_1Point0 = { 0x229, 0, 0, 0x1F0, 0x360, 0, &placePoints1_1Point1 } |
| StagePoints | placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
| StagePoint | placePoints1_2Point1 = { 0x2EE, 1, 1, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints1_2Point0 = { 0x23C, 0, 0, 0x410, 0x2F8, 0, &placePoints1_2Point1 } |
| StagePoints | placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
| StagePoint | placePoints2_1Point1 = { 0x2ED, 2, 1, 0x350, 0x1F8, 5, ((void *)0) } |
| StagePoint | placePoints2_1Point0 = { 0x22A, 0, 0, 0x440, 0x2F8, 0, &placePoints2_1Point1 } |
| StagePoints | placePoints2_1 = { 2, 1, &placePoints2_1Point0 } |
| StagePoint | placePoints2_2Point1 = { 0x2ED, 2, 2, 0x350, 0x1F8, 5, ((void *)0) } |
| StagePoint | placePoints2_2Point0 = { 0x220, 0, 0, 0x450, 0x226, 0, &placePoints2_2Point1 } |
| StagePoints | placePoints2_2 = { 2, 2, &placePoints2_2Point0 } |
| StagePoint | placePoints2_3Point1 = { 0x2EE, 2, 2, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints2_3Point0 = { 0x24A, 0, 0, 0x2B0, 0x100, 0, &placePoints2_3Point1 } |
| StagePoints | placePoints2_3 = { 2, 3, &placePoints2_3Point0 } |
| StagePoint | placePoints3_1Point1 = { 0x2EC, 3, 2, 240, 0x1D8, 5, ((void *)0) } |
| StagePoint | placePoints3_1Point0 = { 0x247, 0, 0, 0x3D0, 0x100, 0, &placePoints3_1Point1 } |
| StagePoints | placePoints3_1 = { 3, 1, &placePoints3_1Point0 } |
| StagePoint | placePoints3_2Point1 = { 0x2EE, 3, 3, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints3_2Point0 = { 0x23A, 0, 0, 0x560, 0x188, 0, &placePoints3_2Point1 } |
| StagePoints | placePoints3_2 = { 3, 2, &placePoints3_2Point0 } |
| StagePoint | placePoints3_3Point1 = { 0x2EE, 3, 4, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints3_3Point0 = { 0x299, 0, 0, 0x2D0, 0x590, 0, &placePoints3_3Point1 } |
| StagePoints | placePoints3_3 = { 3, 3, &placePoints3_3Point0 } |
| StagePoint | placePoints3_4Point1 = { 0x2EE, 3, 5, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints3_4Point0 = { 0x22A, 0, 0, 0x2D0, 0x590, 0, &placePoints3_4Point1 } |
| StagePoints | placePoints3_4 = { 3, 4, &placePoints3_4Point0 } |
| StagePoint | placePoints4_1Point1 = { 0x2ED, 4, 1, 0x350, 0x1F8, 5, ((void *)0) } |
| StagePoint | placePoints4_1Point0 = { 0x24A, 0, 0, 0x5F0, 0x190, 0, &placePoints4_1Point1 } |
| StagePoints | placePoints4_1 = { 4, 1, &placePoints4_1Point0 } |
| StagePoint | placePoints4_2Point1 = { 0x2ED, 4, 2, 0x350, 0x1F8, 5, ((void *)0) } |
| StagePoint | placePoints4_2Point0 = { 0x2B4, 0, 0, 0x5F0, 0x190, 0, &placePoints4_2Point1 } |
| StagePoints | placePoints4_2 = { 4, 2, &placePoints4_2Point0 } |
| StagePoint | placePoints5_1Point1 = { 0x2ED, 5, 2, 224, 192, 5, ((void *)0) } |
| StagePoint | placePoints5_1Point0 = { 0x265, 0, 0, 0x4C0, 200, 0, &placePoints5_1Point1 } |
| StagePoints | placePoints5_1 = { 5, 1, &placePoints5_1Point0 } |
| StagePoint | placePoints5_2Point1 = { 0x2EE, 5, 3, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints5_2Point0 = { 0x261, 0, 0, 0x4B0, 0x13E, 0, &placePoints5_2Point1 } |
| StagePoints | placePoints5_2 = { 5, 2, &placePoints5_2Point0 } |
| StagePoint | placePoints5_3Point1 = { 0x2EE, 5, 4, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints5_3Point0 = { 0x264, 0, 0, 192, 0x214, 0, &placePoints5_3Point1 } |
| StagePoints | placePoints5_3 = { 5, 3, &placePoints5_3Point0 } |
| StagePoint | placePoints5_4Point1 = { 0x2EC, 5, 1, 240, 0x1D8, 5, ((void *)0) } |
| StagePoint | placePoints5_4Point0 = { 0x229, 0, 0, 0x560, 0x238, 0, &placePoints5_4Point1 } |
| StagePoints | placePoints5_4 = { 5, 4, &placePoints5_4Point0 } |
| StagePoint | placePoints6_1Point1 = { 0x2EE, 6, 1, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints6_1Point0 = { 0x2B1, 0, 0, 0x190, 0x1C0, 0, &placePoints6_1Point1 } |
| StagePoints | placePoints6_1 = { 6, 1, &placePoints6_1Point0 } |
| StagePoint | placePoints6_2Point1 = { 0x2EE, 6, 3, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints6_2Point0 = { 0x265, 0, 0, 0x1C0, 0x206, 0, &placePoints6_2Point1 } |
| StagePoints | placePoints6_2 = { 6, 2, &placePoints6_2Point0 } |
| StagePoint | placePoints8_1Point1 = { 0x2ED, 8, 1, 224, 192, 5, ((void *)0) } |
| StagePoint | placePoints8_1Point0 = { 0x24A, 0, 0, 0x3F0, 0x330, 0, &placePoints8_1Point1 } |
| StagePoints | placePoints8_1 = { 8, 1, &placePoints8_1Point0 } |
| StagePoint | placePoints8_2Point1 = { 0x2EE, 8, 1, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints8_2Point0 = { 0x2A9, 0, 0, 0x410, 0x2F8, 0, &placePoints8_2Point1 } |
| StagePoints | placePoints8_2 = { 8, 2, &placePoints8_2Point0 } |
| StagePoint | placePoints8_3Point1 = { 0x2ED, 8, 2, 0x350, 0x1F8, 5, ((void *)0) } |
| StagePoint | placePoints8_3Point0 = { 0x298, 0, 0, 0x1F0, 0x360, 0, &placePoints8_3Point1 } |
| StagePoints | placePoints8_3 = { 8, 3, &placePoints8_3Point0 } |
| StagePoint | placePoints9_1Point1 = { 0x2ED, 9, 1, 0x350, 0x1F8, 5, ((void *)0) } |
| StagePoint | placePoints9_1Point0 = { 0x299, 0, 0, 0x440, 0x2F8, 0, &placePoints9_1Point1 } |
| StagePoints | placePoints9_1 = { 9, 1, &placePoints9_1Point0 } |
| StagePoint | placePoints9_2Point1 = { 0x2EE, 9, 2, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints9_2Point0 = { 0x2B4, 0, 0, 0x2B0, 0x100, 0, &placePoints9_2Point1 } |
| StagePoints | placePoints9_2 = { 9, 2, &placePoints9_2Point0 } |
| StagePoint | placePoints9_3Point1 = { 0x2ED, 9, 2, 0x350, 0x1F8, 5, ((void *)0) } |
| StagePoint | placePoints9_3Point0 = { 0x28F, 0, 0, 0x450, 0x226, 0, &placePoints9_3Point1 } |
| StagePoints | placePoints9_3 = { 9, 3, &placePoints9_3Point0 } |
| StagePoint | placePoints10_1Point1 = { 0x2EE, 10, 1, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints10_1Point0 = { 0x247, 0, 0, 0x1B0, 0x2F0, 0, &placePoints10_1Point1 } |
| StagePoints | placePoints10_1 = { 10, 1, &placePoints10_1Point0 } |
| StagePoint | placePoints10_2Point1 = { 0x2EC, 10, 2, 240, 0x1D8, 5, ((void *)0) } |
| StagePoint | placePoints10_2Point0 = { 0x24B, 0, 0, 0x2E0, 216, 0, &placePoints10_2Point1 } |
| StagePoints | placePoints10_2 = { 10, 2, &placePoints10_2Point0 } |
| StagePoint | placePoints11_1Point1 = { 0x2EE, 11, 1, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints11_1Point0 = { 0x2B1, 0, 0, 0x1B0, 0x2F0, 0, &placePoints11_1Point1 } |
| StagePoints | placePoints11_1 = { 11, 1, &placePoints11_1Point0 } |
| StagePoint | placePoints11_2Point1 = { 0x2EC, 11, 2, 240, 0x1D8, 5, ((void *)0) } |
| StagePoint | placePoints11_2Point0 = { 0x2B5, 0, 0, 0x2E0, 216, 0, &placePoints11_2Point1 } |
| StagePoints | placePoints11_2 = { 11, 2, &placePoints11_2Point0 } |
| StagePoint | placePoints12_1Point1 = { 0x2EC, 12, 5, 240, 0x1D8, 5, ((void *)0) } |
| StagePoint | placePoints12_1Point0 = { 0x264, 0, 0, 0x2E0, 196, 0, &placePoints12_1Point1 } |
| StagePoints | placePoints12_1 = { 12, 1, &placePoints12_1Point0 } |
| StagePoint | placePoints13_1Point1 = { 0x2EC, 13, 4, 240, 0x1D8, 5, ((void *)0) } |
| StagePoint | placePoints13_1Point0 = { 0x2CC, 0, 0, 0x2E0, 196, 0, &placePoints13_1Point1 } |
| StagePoints | placePoints13_1 = { 13, 1, &placePoints13_1Point0 } |
| StagePoint | placePoints14_1Point1 = { 0x2ED, 14, 2, 224, 192, 5, ((void *)0) } |
| StagePoint | placePoints14_1Point0 = { 0x23A, 0, 0, 0x1C1, 0x37A, 0, &placePoints14_1Point1 } |
| StagePoints | placePoints14_1 = { 14, 1, &placePoints14_1Point0 } |
| StagePoint | placePoints27_1Point1 = { 0x2ED, 27, 2, 224, 192, 5, ((void *)0) } |
| StagePoint | placePoints27_1Point0 = { 0x248, 0, 0, 0x2A0, 0x138, 0, &placePoints27_1Point1 } |
| StagePoints | placePoints27_1 = { 27, 1, &placePoints27_1Point0 } |
| StagePoint | placePoints30_1Point1 = { 0x2EE, 30, 1, 224, 0x240, 5, ((void *)0) } |
| StagePoint | placePoints30_1Point0 = { 0x24A, 0, 0, 0x2C0, 0x2A8, 0, &placePoints30_1Point1 } |
| StagePoints | placePoints30_1 = { 30, 1, &placePoints30_1Point0 } |
| StagePoints * | placePoints [] |
| Names some stages define. | |
| AreaBattle | place1Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle4 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle5 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle6 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle7 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area0Battles |
| AreaBattle | place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area1Battles |
| AreaBattle | place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area2Battles |
| AreaBattle | place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area3Battles |
| AreaBattle | place2Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle4 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle5 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle6 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle7 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place2Area0Battles |
| AreaBattle | place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place2Area1Battles |
| AreaBattle | place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place2Area2Battles |
| AreaBattle | place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place2Area3Battles |
| AreaBattle | place3Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle4 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle5 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place3Area0Battles |
| AreaBattle | place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place3Area1Battles |
| AreaBattle | place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place3Area2Battles |
| AreaBattle | place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place3Area3Battles |
| AreaBattle | place4Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle4 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle5 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place4Area0Battles |
| AreaBattle | place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area1Battles |
| AreaBattle | place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area2Battles |
| AreaBattle | place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area3Battles |
| AreaBattle | place5Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle1 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle2 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle3 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle4 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle5 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place5Area0Battles |
| AreaBattle | place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area1Battles |
| AreaBattle | place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area2Battles |
| AreaBattle | place5Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area3Battles |
| AreaBattle | place6Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle1 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle2 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle3 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle4 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle5 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place6Area0Battles |
| AreaBattle | place6Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place6Area1Battles |
| AreaBattle | place6Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place6Area2Battles |
| AreaBattle | place6Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place6Area3Battles |
| AreaBattle | place8Area0Battle0 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area0Battle1 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area0Battle2 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area0Battle3 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area0Battle4 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area0Battle5 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place8Area0Battles |
| AreaBattle | place8Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place8Area1Battles |
| AreaBattle | place8Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place8Area2Battles |
| AreaBattle | place8Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place8Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place8Area3Battles |
| AreaBattle | place9Area0Battle0 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area0Battle1 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area0Battle2 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area0Battle3 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area0Battle4 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area0Battle5 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place9Area0Battles |
| AreaBattle | place9Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place9Area1Battles |
| AreaBattle | place9Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place9Area2Battles |
| AreaBattle | place9Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place9Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place9Area3Battles |
| AreaBattle | place10Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area0Battle4 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area0Battle5 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area0Battle6 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area0Battle7 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place10Area0Battles |
| AreaBattle | place10Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place10Area1Battles |
| AreaBattle | place10Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place10Area2Battles |
| AreaBattle | place10Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place10Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place10Area3Battles |
| AreaBattle | place11Area0Battle0 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle1 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle2 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle3 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle4 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle5 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place11Area0Battles |
| AreaBattle | place11Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place11Area1Battles |
| AreaBattle | place11Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place11Area2Battles |
| AreaBattle | place11Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place11Area3Battles |
| AreaBattle | place12Area0Battle0 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area0Battle1 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area0Battle2 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area0Battle3 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area0Battle4 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area0Battle5 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area0Battle6 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area0Battle7 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place12Area0Battles |
| AreaBattle | place12Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place12Area1Battles |
| AreaBattle | place12Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place12Area2Battles |
| AreaBattle | place12Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place12Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place12Area3Battles |
| AreaBattle | place13Area0Battle0 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area0Battle1 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area0Battle2 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area0Battle3 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area0Battle4 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area0Battle5 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place13Area0Battles |
| AreaBattle | place13Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place13Area1Battles |
| AreaBattle | place13Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place13Area2Battles |
| AreaBattle | place13Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place13Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place13Area3Battles |
| AreaBattle | place14Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle4 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle5 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle6 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle7 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place14Area0Battles |
| AreaBattle | place14Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place14Area1Battles |
| AreaBattle | place14Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place14Area2Battles |
| AreaBattle | place14Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place14Area3Battles |
| AreaBattle | place27Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area0Battle4 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area0Battle5 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area0Battle6 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area0Battle7 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place27Area0Battles |
| AreaBattle | place27Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place27Area1Battles |
| AreaBattle | place27Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place27Area2Battles |
| AreaBattle | place27Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place27Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place27Area3Battles |
| AreaBattle | place30Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area0Battle4 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area0Battle5 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place30Area0Battles |
| AreaBattle | place30Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place30Area1Battles |
| AreaBattle | place30Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place30Area2Battles |
| AreaBattle | place30Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place30Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place30Area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| u16 | actor0Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 1, (0x7E00 | (( 2 ) + 29)) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x7E00 | (( 2 ) - 1)) , 1, (0x7E00 | (( 3 ) + 29)) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x7E00 | (( 9 ) - 1)) , 1, (0x7E00 | (( 3 ) + 29)) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x7E00 | (( 2 ) - 1)) , 1, (0x7E00 | (( 2 ) + 29)) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x7E00 | (( 3 ) - 1)) , 1, (0x7E00 | (( 2 ) + 29)) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x7E00 | (( 8 ) - 1)) , 1, (0x7E00 | (( 2 ) + 29)) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7E00 | (( 2 ) + 29)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x7E00 | (( 1 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x7E00 | (( 2 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x7E00 | (( 3 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x7E00 | (( 2 ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x7E00 | (( 3 ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x7E00 | (( 5 ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x7E00 | (( 6 ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x7E00 | (( 8 ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
| u16 | actor16Conditions [] = { (0x7E00 | (( 9 ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
| u16 | actor17Conditions [] = { (0x7E00 | (( 0xB ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
| u16 | actor18Conditions [] = { (0x7E00 | (( 0xD ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
| u16 | actor19Conditions [] = { (0x7E00 | (( 0x1B ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
| u16 | actor20Conditions [] = { (0x7E00 | (( 0x1E ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x42, 4, 104, 272, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x42, 4, 104, 272, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x42, 4, 104, 272, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0xB6, 5, 104, 272, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0xB6, 5, 104, 272, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0xB6, 5, 104, 272, 7 } |
| FieldActorEntry | actor6 = { ((void *)0) , ((void *)0) , 0x146, 6, 0, 0, 0 } |
| FieldActorEntry | actor7 = { actor7Conditions, ((void *)0) , 0x148, 7, 368, 392, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, ((void *)0) , 0x15F, 8, 432, 312, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, ((void *)0) , 0x15F, 8, 272, 344, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, ((void *)0) , 0x15F, 8, 376, 340, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, ((void *)0) , 0x160, 9, 528, 264, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, ((void *)0) , 0x160, 9, 480, 288, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, ((void *)0) , 0x160, 9, 416, 368, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, ((void *)0) , 0x160, 9, 528, 264, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, ((void *)0) , 0x160, 9, 312, 364, 1 } |
| FieldActorEntry | actor16 = { actor16Conditions, ((void *)0) , 0x160, 9, 224, 320, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, ((void *)0) , 0x160, 9, 312, 364, 1 } |
| FieldActorEntry | actor18 = { actor18Conditions, ((void *)0) , 0x160, 9, 376, 340, 1 } |
| FieldActorEntry | actor19 = { actor19Conditions, ((void *)0) , 0x160, 9, 528, 264, 1 } |
| FieldActorEntry | actor20 = { actor20Conditions, ((void *)0) , 0x160, 9, 224, 320, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG870: Circuit Board, Underground: entered from the sectors' maps.
A tunnel entered from maps of Central, East, South, West and North Sector; it joins WSTAG885 to 895.
Definition in file wstag870.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
Definition at line 18 of file wstag870.c.
| #define STAGE_FILE 0x6B4 |
Definition at line 19 of file wstag870.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing BGM_0028.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0028: the Circuit Board tunnels
< BGM_0028: the Circuit Board tunnels
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 22 of file wstag870.c.
| StagePoint placePoints1_1Point1 = { 0x2ED, 1, 2, 0x350, 0x1F8, 5, ((void *)0) } |
Definition at line 42 of file wstag870.c.
| StagePoint placePoints1_1Point0 = { 0x229, 0, 0, 0x1F0, 0x360, 0, &placePoints1_1Point1 } |
Definition at line 43 of file wstag870.c.
| StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
Definition at line 44 of file wstag870.c.
| StagePoint placePoints1_2Point1 = { 0x2EE, 1, 1, 224, 0x240, 5, ((void *)0) } |
Definition at line 45 of file wstag870.c.
| StagePoint placePoints1_2Point0 = { 0x23C, 0, 0, 0x410, 0x2F8, 0, &placePoints1_2Point1 } |
Definition at line 46 of file wstag870.c.
| StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
Definition at line 47 of file wstag870.c.
| StagePoint placePoints2_1Point1 = { 0x2ED, 2, 1, 0x350, 0x1F8, 5, ((void *)0) } |
Definition at line 48 of file wstag870.c.
| StagePoint placePoints2_1Point0 = { 0x22A, 0, 0, 0x440, 0x2F8, 0, &placePoints2_1Point1 } |
Definition at line 49 of file wstag870.c.
| StagePoints placePoints2_1 = { 2, 1, &placePoints2_1Point0 } |
Definition at line 50 of file wstag870.c.
| StagePoint placePoints2_2Point1 = { 0x2ED, 2, 2, 0x350, 0x1F8, 5, ((void *)0) } |
Definition at line 51 of file wstag870.c.
| StagePoint placePoints2_2Point0 = { 0x220, 0, 0, 0x450, 0x226, 0, &placePoints2_2Point1 } |
Definition at line 52 of file wstag870.c.
| StagePoints placePoints2_2 = { 2, 2, &placePoints2_2Point0 } |
Definition at line 53 of file wstag870.c.
| StagePoint placePoints2_3Point1 = { 0x2EE, 2, 2, 224, 0x240, 5, ((void *)0) } |
Definition at line 54 of file wstag870.c.
| StagePoint placePoints2_3Point0 = { 0x24A, 0, 0, 0x2B0, 0x100, 0, &placePoints2_3Point1 } |
Definition at line 55 of file wstag870.c.
| StagePoints placePoints2_3 = { 2, 3, &placePoints2_3Point0 } |
Definition at line 56 of file wstag870.c.
| StagePoint placePoints3_1Point1 = { 0x2EC, 3, 2, 240, 0x1D8, 5, ((void *)0) } |
Definition at line 57 of file wstag870.c.
| StagePoint placePoints3_1Point0 = { 0x247, 0, 0, 0x3D0, 0x100, 0, &placePoints3_1Point1 } |
Definition at line 58 of file wstag870.c.
| StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 } |
Definition at line 59 of file wstag870.c.
| StagePoint placePoints3_2Point1 = { 0x2EE, 3, 3, 224, 0x240, 5, ((void *)0) } |
Definition at line 60 of file wstag870.c.
| StagePoint placePoints3_2Point0 = { 0x23A, 0, 0, 0x560, 0x188, 0, &placePoints3_2Point1 } |
Definition at line 61 of file wstag870.c.
| StagePoints placePoints3_2 = { 3, 2, &placePoints3_2Point0 } |
Definition at line 62 of file wstag870.c.
| StagePoint placePoints3_3Point1 = { 0x2EE, 3, 4, 224, 0x240, 5, ((void *)0) } |
Definition at line 63 of file wstag870.c.
| StagePoint placePoints3_3Point0 = { 0x299, 0, 0, 0x2D0, 0x590, 0, &placePoints3_3Point1 } |
Definition at line 64 of file wstag870.c.
| StagePoints placePoints3_3 = { 3, 3, &placePoints3_3Point0 } |
Definition at line 65 of file wstag870.c.
| StagePoint placePoints3_4Point1 = { 0x2EE, 3, 5, 224, 0x240, 5, ((void *)0) } |
Definition at line 66 of file wstag870.c.
| StagePoint placePoints3_4Point0 = { 0x22A, 0, 0, 0x2D0, 0x590, 0, &placePoints3_4Point1 } |
Definition at line 67 of file wstag870.c.
| StagePoints placePoints3_4 = { 3, 4, &placePoints3_4Point0 } |
Definition at line 68 of file wstag870.c.
| StagePoint placePoints4_1Point1 = { 0x2ED, 4, 1, 0x350, 0x1F8, 5, ((void *)0) } |
Definition at line 69 of file wstag870.c.
| StagePoint placePoints4_1Point0 = { 0x24A, 0, 0, 0x5F0, 0x190, 0, &placePoints4_1Point1 } |
Definition at line 70 of file wstag870.c.
| StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 } |
Definition at line 71 of file wstag870.c.
| StagePoint placePoints4_2Point1 = { 0x2ED, 4, 2, 0x350, 0x1F8, 5, ((void *)0) } |
Definition at line 72 of file wstag870.c.
| StagePoint placePoints4_2Point0 = { 0x2B4, 0, 0, 0x5F0, 0x190, 0, &placePoints4_2Point1 } |
Definition at line 73 of file wstag870.c.
| StagePoints placePoints4_2 = { 4, 2, &placePoints4_2Point0 } |
Definition at line 74 of file wstag870.c.
| StagePoint placePoints5_1Point1 = { 0x2ED, 5, 2, 224, 192, 5, ((void *)0) } |
Definition at line 75 of file wstag870.c.
| StagePoint placePoints5_1Point0 = { 0x265, 0, 0, 0x4C0, 200, 0, &placePoints5_1Point1 } |
Definition at line 76 of file wstag870.c.
| StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 } |
Definition at line 77 of file wstag870.c.
| StagePoint placePoints5_2Point1 = { 0x2EE, 5, 3, 224, 0x240, 5, ((void *)0) } |
Definition at line 78 of file wstag870.c.
| StagePoint placePoints5_2Point0 = { 0x261, 0, 0, 0x4B0, 0x13E, 0, &placePoints5_2Point1 } |
Definition at line 79 of file wstag870.c.
| StagePoints placePoints5_2 = { 5, 2, &placePoints5_2Point0 } |
Definition at line 80 of file wstag870.c.
| StagePoint placePoints5_3Point1 = { 0x2EE, 5, 4, 224, 0x240, 5, ((void *)0) } |
Definition at line 81 of file wstag870.c.
| StagePoint placePoints5_3Point0 = { 0x264, 0, 0, 192, 0x214, 0, &placePoints5_3Point1 } |
Definition at line 82 of file wstag870.c.
| StagePoints placePoints5_3 = { 5, 3, &placePoints5_3Point0 } |
Definition at line 83 of file wstag870.c.
| StagePoint placePoints5_4Point1 = { 0x2EC, 5, 1, 240, 0x1D8, 5, ((void *)0) } |
Definition at line 84 of file wstag870.c.
| StagePoint placePoints5_4Point0 = { 0x229, 0, 0, 0x560, 0x238, 0, &placePoints5_4Point1 } |
Definition at line 85 of file wstag870.c.
| StagePoints placePoints5_4 = { 5, 4, &placePoints5_4Point0 } |
Definition at line 86 of file wstag870.c.
| StagePoint placePoints6_1Point1 = { 0x2EE, 6, 1, 224, 0x240, 5, ((void *)0) } |
Definition at line 87 of file wstag870.c.
| StagePoint placePoints6_1Point0 = { 0x2B1, 0, 0, 0x190, 0x1C0, 0, &placePoints6_1Point1 } |
Definition at line 88 of file wstag870.c.
| StagePoints placePoints6_1 = { 6, 1, &placePoints6_1Point0 } |
Definition at line 89 of file wstag870.c.
| StagePoint placePoints6_2Point1 = { 0x2EE, 6, 3, 224, 0x240, 5, ((void *)0) } |
Definition at line 90 of file wstag870.c.
| StagePoint placePoints6_2Point0 = { 0x265, 0, 0, 0x1C0, 0x206, 0, &placePoints6_2Point1 } |
Definition at line 91 of file wstag870.c.
| StagePoints placePoints6_2 = { 6, 2, &placePoints6_2Point0 } |
Definition at line 92 of file wstag870.c.
| StagePoint placePoints8_1Point1 = { 0x2ED, 8, 1, 224, 192, 5, ((void *)0) } |
Definition at line 93 of file wstag870.c.
| StagePoint placePoints8_1Point0 = { 0x24A, 0, 0, 0x3F0, 0x330, 0, &placePoints8_1Point1 } |
Definition at line 94 of file wstag870.c.
| StagePoints placePoints8_1 = { 8, 1, &placePoints8_1Point0 } |
Definition at line 95 of file wstag870.c.
| StagePoint placePoints8_2Point1 = { 0x2EE, 8, 1, 224, 0x240, 5, ((void *)0) } |
Definition at line 96 of file wstag870.c.
| StagePoint placePoints8_2Point0 = { 0x2A9, 0, 0, 0x410, 0x2F8, 0, &placePoints8_2Point1 } |
Definition at line 97 of file wstag870.c.
| StagePoints placePoints8_2 = { 8, 2, &placePoints8_2Point0 } |
Definition at line 98 of file wstag870.c.
| StagePoint placePoints8_3Point1 = { 0x2ED, 8, 2, 0x350, 0x1F8, 5, ((void *)0) } |
Definition at line 99 of file wstag870.c.
| StagePoint placePoints8_3Point0 = { 0x298, 0, 0, 0x1F0, 0x360, 0, &placePoints8_3Point1 } |
Definition at line 100 of file wstag870.c.
| StagePoints placePoints8_3 = { 8, 3, &placePoints8_3Point0 } |
Definition at line 101 of file wstag870.c.
| StagePoint placePoints9_1Point1 = { 0x2ED, 9, 1, 0x350, 0x1F8, 5, ((void *)0) } |
Definition at line 102 of file wstag870.c.
| StagePoint placePoints9_1Point0 = { 0x299, 0, 0, 0x440, 0x2F8, 0, &placePoints9_1Point1 } |
Definition at line 103 of file wstag870.c.
| StagePoints placePoints9_1 = { 9, 1, &placePoints9_1Point0 } |
Definition at line 104 of file wstag870.c.
| StagePoint placePoints9_2Point1 = { 0x2EE, 9, 2, 224, 0x240, 5, ((void *)0) } |
Definition at line 105 of file wstag870.c.
| StagePoint placePoints9_2Point0 = { 0x2B4, 0, 0, 0x2B0, 0x100, 0, &placePoints9_2Point1 } |
Definition at line 106 of file wstag870.c.
| StagePoints placePoints9_2 = { 9, 2, &placePoints9_2Point0 } |
Definition at line 107 of file wstag870.c.
| StagePoint placePoints9_3Point1 = { 0x2ED, 9, 2, 0x350, 0x1F8, 5, ((void *)0) } |
Definition at line 108 of file wstag870.c.
| StagePoint placePoints9_3Point0 = { 0x28F, 0, 0, 0x450, 0x226, 0, &placePoints9_3Point1 } |
Definition at line 109 of file wstag870.c.
| StagePoints placePoints9_3 = { 9, 3, &placePoints9_3Point0 } |
Definition at line 110 of file wstag870.c.
| StagePoint placePoints10_1Point1 = { 0x2EE, 10, 1, 224, 0x240, 5, ((void *)0) } |
Definition at line 111 of file wstag870.c.
| StagePoint placePoints10_1Point0 = { 0x247, 0, 0, 0x1B0, 0x2F0, 0, &placePoints10_1Point1 } |
Definition at line 112 of file wstag870.c.
| StagePoints placePoints10_1 = { 10, 1, &placePoints10_1Point0 } |
Definition at line 113 of file wstag870.c.
| StagePoint placePoints10_2Point1 = { 0x2EC, 10, 2, 240, 0x1D8, 5, ((void *)0) } |
Definition at line 114 of file wstag870.c.
| StagePoint placePoints10_2Point0 = { 0x24B, 0, 0, 0x2E0, 216, 0, &placePoints10_2Point1 } |
Definition at line 115 of file wstag870.c.
| StagePoints placePoints10_2 = { 10, 2, &placePoints10_2Point0 } |
Definition at line 116 of file wstag870.c.
| StagePoint placePoints11_1Point1 = { 0x2EE, 11, 1, 224, 0x240, 5, ((void *)0) } |
Definition at line 117 of file wstag870.c.
| StagePoint placePoints11_1Point0 = { 0x2B1, 0, 0, 0x1B0, 0x2F0, 0, &placePoints11_1Point1 } |
Definition at line 118 of file wstag870.c.
| StagePoints placePoints11_1 = { 11, 1, &placePoints11_1Point0 } |
Definition at line 119 of file wstag870.c.
| StagePoint placePoints11_2Point1 = { 0x2EC, 11, 2, 240, 0x1D8, 5, ((void *)0) } |
Definition at line 120 of file wstag870.c.
| StagePoint placePoints11_2Point0 = { 0x2B5, 0, 0, 0x2E0, 216, 0, &placePoints11_2Point1 } |
Definition at line 121 of file wstag870.c.
| StagePoints placePoints11_2 = { 11, 2, &placePoints11_2Point0 } |
Definition at line 122 of file wstag870.c.
| StagePoint placePoints12_1Point1 = { 0x2EC, 12, 5, 240, 0x1D8, 5, ((void *)0) } |
Definition at line 123 of file wstag870.c.
| StagePoint placePoints12_1Point0 = { 0x264, 0, 0, 0x2E0, 196, 0, &placePoints12_1Point1 } |
Definition at line 124 of file wstag870.c.
| StagePoints placePoints12_1 = { 12, 1, &placePoints12_1Point0 } |
Definition at line 125 of file wstag870.c.
| StagePoint placePoints13_1Point1 = { 0x2EC, 13, 4, 240, 0x1D8, 5, ((void *)0) } |
Definition at line 126 of file wstag870.c.
| StagePoint placePoints13_1Point0 = { 0x2CC, 0, 0, 0x2E0, 196, 0, &placePoints13_1Point1 } |
Definition at line 127 of file wstag870.c.
| StagePoints placePoints13_1 = { 13, 1, &placePoints13_1Point0 } |
Definition at line 128 of file wstag870.c.
| StagePoint placePoints14_1Point1 = { 0x2ED, 14, 2, 224, 192, 5, ((void *)0) } |
Definition at line 129 of file wstag870.c.
| StagePoint placePoints14_1Point0 = { 0x23A, 0, 0, 0x1C1, 0x37A, 0, &placePoints14_1Point1 } |
Definition at line 130 of file wstag870.c.
| StagePoints placePoints14_1 = { 14, 1, &placePoints14_1Point0 } |
Definition at line 131 of file wstag870.c.
| StagePoint placePoints27_1Point1 = { 0x2ED, 27, 2, 224, 192, 5, ((void *)0) } |
Definition at line 132 of file wstag870.c.
| StagePoint placePoints27_1Point0 = { 0x248, 0, 0, 0x2A0, 0x138, 0, &placePoints27_1Point1 } |
Definition at line 133 of file wstag870.c.
| StagePoints placePoints27_1 = { 27, 1, &placePoints27_1Point0 } |
Definition at line 134 of file wstag870.c.
| StagePoint placePoints30_1Point1 = { 0x2EE, 30, 1, 224, 0x240, 5, ((void *)0) } |
Definition at line 135 of file wstag870.c.
| StagePoint placePoints30_1Point0 = { 0x24A, 0, 0, 0x2C0, 0x2A8, 0, &placePoints30_1Point1 } |
Definition at line 136 of file wstag870.c.
| StagePoints placePoints30_1 = { 30, 1, &placePoints30_1Point0 } |
Definition at line 137 of file wstag870.c.
| StagePoints* placePoints[] |
Names some stages define.
Definition at line 138 of file wstag870.c.
| AreaBattle place1Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag870.c.
| AreaBattle place1Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag870.c.
| AreaBattle place1Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 151 of file wstag870.c.
| AreaBattle place1Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag870.c.
| AreaBattle place1Area0Battle4 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag870.c.
| AreaBattle place1Area0Battle5 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag870.c.
| AreaBattle place1Area0Battle6 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag870.c.
| AreaBattle place1Area0Battle7 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag870.c.
| BattleList place1Area0Battles |
Definition at line 157 of file wstag870.c.
| AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag870.c.
| AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag870.c.
| AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag870.c.
| AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag870.c.
| AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag870.c.
| AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag870.c.
| AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag870.c.
| AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag870.c.
| BattleList place1Area1Battles |
Definition at line 170 of file wstag870.c.
| AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag870.c.
| AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag870.c.
| AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag870.c.
| AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag870.c.
| AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag870.c.
| AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag870.c.
| AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag870.c.
| AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag870.c.
| BattleList place1Area2Battles |
Definition at line 183 of file wstag870.c.
| AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag870.c.
| AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag870.c.
| AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag870.c.
| AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag870.c.
| AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 192 of file wstag870.c.
| AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag870.c.
| AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 194 of file wstag870.c.
| AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag870.c.
| BattleList place1Area3Battles |
Definition at line 196 of file wstag870.c.
| AreaBattle place2Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 201 of file wstag870.c.
| AreaBattle place2Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 202 of file wstag870.c.
| AreaBattle place2Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag870.c.
| AreaBattle place2Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 204 of file wstag870.c.
| AreaBattle place2Area0Battle4 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 205 of file wstag870.c.
| AreaBattle place2Area0Battle5 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 206 of file wstag870.c.
| AreaBattle place2Area0Battle6 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 207 of file wstag870.c.
| AreaBattle place2Area0Battle7 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 208 of file wstag870.c.
| BattleList place2Area0Battles |
Definition at line 209 of file wstag870.c.
| AreaBattle place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 214 of file wstag870.c.
| AreaBattle place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 215 of file wstag870.c.
| AreaBattle place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 216 of file wstag870.c.
| AreaBattle place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 217 of file wstag870.c.
| AreaBattle place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 218 of file wstag870.c.
| AreaBattle place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 219 of file wstag870.c.
| AreaBattle place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 220 of file wstag870.c.
| AreaBattle place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 221 of file wstag870.c.
| BattleList place2Area1Battles |
Definition at line 222 of file wstag870.c.
| AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 227 of file wstag870.c.
| AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 228 of file wstag870.c.
| AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 229 of file wstag870.c.
| AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 230 of file wstag870.c.
| AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 231 of file wstag870.c.
| AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 232 of file wstag870.c.
| AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 233 of file wstag870.c.
| AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 234 of file wstag870.c.
| BattleList place2Area2Battles |
Definition at line 235 of file wstag870.c.
| AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 240 of file wstag870.c.
| AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 241 of file wstag870.c.
| AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 242 of file wstag870.c.
| AreaBattle place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 243 of file wstag870.c.
| AreaBattle place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 244 of file wstag870.c.
| AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 245 of file wstag870.c.
| AreaBattle place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 246 of file wstag870.c.
| AreaBattle place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 247 of file wstag870.c.
| BattleList place2Area3Battles |
Definition at line 248 of file wstag870.c.
| AreaBattle place3Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 253 of file wstag870.c.
| AreaBattle place3Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 254 of file wstag870.c.
| AreaBattle place3Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 255 of file wstag870.c.
| AreaBattle place3Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 256 of file wstag870.c.
| AreaBattle place3Area0Battle4 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 257 of file wstag870.c.
| AreaBattle place3Area0Battle5 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 258 of file wstag870.c.
| AreaBattle place3Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 259 of file wstag870.c.
| AreaBattle place3Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 260 of file wstag870.c.
| BattleList place3Area0Battles |
Definition at line 261 of file wstag870.c.
| AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 266 of file wstag870.c.
| AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 267 of file wstag870.c.
| AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 268 of file wstag870.c.
| AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 269 of file wstag870.c.
| AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 270 of file wstag870.c.
| AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 271 of file wstag870.c.
| AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 272 of file wstag870.c.
| AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 273 of file wstag870.c.
| BattleList place3Area1Battles |
Definition at line 274 of file wstag870.c.
| AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 279 of file wstag870.c.
| AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 280 of file wstag870.c.
| AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 281 of file wstag870.c.
| AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 282 of file wstag870.c.
| AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 283 of file wstag870.c.
| AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 284 of file wstag870.c.
| AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 285 of file wstag870.c.
| AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 286 of file wstag870.c.
| BattleList place3Area2Battles |
Definition at line 287 of file wstag870.c.
| AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 292 of file wstag870.c.
| AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 293 of file wstag870.c.
| AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 294 of file wstag870.c.
| AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 295 of file wstag870.c.
| AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 296 of file wstag870.c.
| AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 297 of file wstag870.c.
| AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 298 of file wstag870.c.
| AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 299 of file wstag870.c.
| BattleList place3Area3Battles |
Definition at line 300 of file wstag870.c.
| AreaBattle place4Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 305 of file wstag870.c.
| AreaBattle place4Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 306 of file wstag870.c.
| AreaBattle place4Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 307 of file wstag870.c.
| AreaBattle place4Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 308 of file wstag870.c.
| AreaBattle place4Area0Battle4 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 309 of file wstag870.c.
| AreaBattle place4Area0Battle5 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 310 of file wstag870.c.
| AreaBattle place4Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 311 of file wstag870.c.
| AreaBattle place4Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 312 of file wstag870.c.
| BattleList place4Area0Battles |
Definition at line 313 of file wstag870.c.
| AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 318 of file wstag870.c.
| AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 319 of file wstag870.c.
| AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 320 of file wstag870.c.
| AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 321 of file wstag870.c.
| AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 322 of file wstag870.c.
| AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 323 of file wstag870.c.
| AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 324 of file wstag870.c.
| AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 325 of file wstag870.c.
| BattleList place4Area1Battles |
Definition at line 326 of file wstag870.c.
| AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 331 of file wstag870.c.
| AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 332 of file wstag870.c.
| AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 333 of file wstag870.c.
| AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 334 of file wstag870.c.
| AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 335 of file wstag870.c.
| AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 336 of file wstag870.c.
| AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 337 of file wstag870.c.
| AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 338 of file wstag870.c.
| BattleList place4Area2Battles |
Definition at line 339 of file wstag870.c.
| AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 344 of file wstag870.c.
| AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 345 of file wstag870.c.
| AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 346 of file wstag870.c.
| AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 347 of file wstag870.c.
| AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 348 of file wstag870.c.
| AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 349 of file wstag870.c.
| AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 350 of file wstag870.c.
| AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 351 of file wstag870.c.
| BattleList place4Area3Battles |
Definition at line 352 of file wstag870.c.
| AreaBattle place5Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 357 of file wstag870.c.
| AreaBattle place5Area0Battle1 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 358 of file wstag870.c.
| AreaBattle place5Area0Battle2 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 359 of file wstag870.c.
| AreaBattle place5Area0Battle3 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 360 of file wstag870.c.
| AreaBattle place5Area0Battle4 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 361 of file wstag870.c.
| AreaBattle place5Area0Battle5 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 362 of file wstag870.c.
| AreaBattle place5Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 363 of file wstag870.c.
| AreaBattle place5Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 364 of file wstag870.c.
| BattleList place5Area0Battles |
Definition at line 365 of file wstag870.c.
| AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 370 of file wstag870.c.
| AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 371 of file wstag870.c.
| AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 372 of file wstag870.c.
| AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 373 of file wstag870.c.
| AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 374 of file wstag870.c.
| AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 375 of file wstag870.c.
| AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 376 of file wstag870.c.
| AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 377 of file wstag870.c.
| BattleList place5Area1Battles |
Definition at line 378 of file wstag870.c.
| AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 383 of file wstag870.c.
| AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 384 of file wstag870.c.
| AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 385 of file wstag870.c.
| AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 386 of file wstag870.c.
| AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 387 of file wstag870.c.
| AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 388 of file wstag870.c.
| AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 389 of file wstag870.c.
| AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 390 of file wstag870.c.
| BattleList place5Area2Battles |
Definition at line 391 of file wstag870.c.
| AreaBattle place5Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 396 of file wstag870.c.
| AreaBattle place5Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 397 of file wstag870.c.
| AreaBattle place5Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 398 of file wstag870.c.
| AreaBattle place5Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 399 of file wstag870.c.
| AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 400 of file wstag870.c.
| AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 401 of file wstag870.c.
| AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 402 of file wstag870.c.
| AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 403 of file wstag870.c.
| BattleList place5Area3Battles |
Definition at line 404 of file wstag870.c.
| AreaBattle place6Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 409 of file wstag870.c.
| AreaBattle place6Area0Battle1 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 410 of file wstag870.c.
| AreaBattle place6Area0Battle2 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 411 of file wstag870.c.
| AreaBattle place6Area0Battle3 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 412 of file wstag870.c.
| AreaBattle place6Area0Battle4 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 413 of file wstag870.c.
| AreaBattle place6Area0Battle5 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 414 of file wstag870.c.
| AreaBattle place6Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 415 of file wstag870.c.
| AreaBattle place6Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 416 of file wstag870.c.
| BattleList place6Area0Battles |
Definition at line 417 of file wstag870.c.
| AreaBattle place6Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 422 of file wstag870.c.
| AreaBattle place6Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 423 of file wstag870.c.
| AreaBattle place6Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 424 of file wstag870.c.
| AreaBattle place6Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 425 of file wstag870.c.
| AreaBattle place6Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 426 of file wstag870.c.
| AreaBattle place6Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 427 of file wstag870.c.
| AreaBattle place6Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 428 of file wstag870.c.
| AreaBattle place6Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 429 of file wstag870.c.
| BattleList place6Area1Battles |
Definition at line 430 of file wstag870.c.
| AreaBattle place6Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 435 of file wstag870.c.
| AreaBattle place6Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 436 of file wstag870.c.
| AreaBattle place6Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 437 of file wstag870.c.
| AreaBattle place6Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 438 of file wstag870.c.
| AreaBattle place6Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 439 of file wstag870.c.
| AreaBattle place6Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 440 of file wstag870.c.
| AreaBattle place6Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 441 of file wstag870.c.
| AreaBattle place6Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 442 of file wstag870.c.
| BattleList place6Area2Battles |
Definition at line 443 of file wstag870.c.
| AreaBattle place6Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 448 of file wstag870.c.
| AreaBattle place6Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 449 of file wstag870.c.
| AreaBattle place6Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 450 of file wstag870.c.
| AreaBattle place6Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 451 of file wstag870.c.
| AreaBattle place6Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 452 of file wstag870.c.
| AreaBattle place6Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 453 of file wstag870.c.
| AreaBattle place6Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 454 of file wstag870.c.
| AreaBattle place6Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 455 of file wstag870.c.
| BattleList place6Area3Battles |
Definition at line 456 of file wstag870.c.
| AreaBattle place8Area0Battle0 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 461 of file wstag870.c.
| AreaBattle place8Area0Battle1 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 462 of file wstag870.c.
| AreaBattle place8Area0Battle2 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 463 of file wstag870.c.
| AreaBattle place8Area0Battle3 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 464 of file wstag870.c.
| AreaBattle place8Area0Battle4 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 465 of file wstag870.c.
| AreaBattle place8Area0Battle5 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 466 of file wstag870.c.
| AreaBattle place8Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 467 of file wstag870.c.
| AreaBattle place8Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 468 of file wstag870.c.
| BattleList place8Area0Battles |
Definition at line 469 of file wstag870.c.
| AreaBattle place8Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 474 of file wstag870.c.
| AreaBattle place8Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 475 of file wstag870.c.
| AreaBattle place8Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 476 of file wstag870.c.
| AreaBattle place8Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 477 of file wstag870.c.
| AreaBattle place8Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 478 of file wstag870.c.
| AreaBattle place8Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 479 of file wstag870.c.
| AreaBattle place8Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 480 of file wstag870.c.
| AreaBattle place8Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 481 of file wstag870.c.
| BattleList place8Area1Battles |
Definition at line 482 of file wstag870.c.
| AreaBattle place8Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 487 of file wstag870.c.
| AreaBattle place8Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 488 of file wstag870.c.
| AreaBattle place8Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 489 of file wstag870.c.
| AreaBattle place8Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 490 of file wstag870.c.
| AreaBattle place8Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 491 of file wstag870.c.
| AreaBattle place8Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 492 of file wstag870.c.
| AreaBattle place8Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 493 of file wstag870.c.
| AreaBattle place8Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 494 of file wstag870.c.
| BattleList place8Area2Battles |
Definition at line 495 of file wstag870.c.
| AreaBattle place8Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 500 of file wstag870.c.
| AreaBattle place8Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 501 of file wstag870.c.
| AreaBattle place8Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 502 of file wstag870.c.
| AreaBattle place8Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 503 of file wstag870.c.
| AreaBattle place8Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 504 of file wstag870.c.
| AreaBattle place8Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 505 of file wstag870.c.
| AreaBattle place8Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 506 of file wstag870.c.
| AreaBattle place8Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 507 of file wstag870.c.
| BattleList place8Area3Battles |
Definition at line 508 of file wstag870.c.
| AreaBattle place9Area0Battle0 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 513 of file wstag870.c.
| AreaBattle place9Area0Battle1 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 514 of file wstag870.c.
| AreaBattle place9Area0Battle2 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 515 of file wstag870.c.
| AreaBattle place9Area0Battle3 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 516 of file wstag870.c.
| AreaBattle place9Area0Battle4 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 517 of file wstag870.c.
| AreaBattle place9Area0Battle5 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 518 of file wstag870.c.
| AreaBattle place9Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 519 of file wstag870.c.
| AreaBattle place9Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 520 of file wstag870.c.
| BattleList place9Area0Battles |
Definition at line 521 of file wstag870.c.
| AreaBattle place9Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 526 of file wstag870.c.
| AreaBattle place9Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 527 of file wstag870.c.
| AreaBattle place9Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 528 of file wstag870.c.
| AreaBattle place9Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 529 of file wstag870.c.
| AreaBattle place9Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 530 of file wstag870.c.
| AreaBattle place9Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 531 of file wstag870.c.
| AreaBattle place9Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 532 of file wstag870.c.
| AreaBattle place9Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 533 of file wstag870.c.
| BattleList place9Area1Battles |
Definition at line 534 of file wstag870.c.
| AreaBattle place9Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 539 of file wstag870.c.
| AreaBattle place9Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 540 of file wstag870.c.
| AreaBattle place9Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 541 of file wstag870.c.
| AreaBattle place9Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 542 of file wstag870.c.
| AreaBattle place9Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 543 of file wstag870.c.
| AreaBattle place9Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 544 of file wstag870.c.
| AreaBattle place9Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 545 of file wstag870.c.
| AreaBattle place9Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 546 of file wstag870.c.
| BattleList place9Area2Battles |
Definition at line 547 of file wstag870.c.
| AreaBattle place9Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 552 of file wstag870.c.
| AreaBattle place9Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 553 of file wstag870.c.
| AreaBattle place9Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 554 of file wstag870.c.
| AreaBattle place9Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 555 of file wstag870.c.
| AreaBattle place9Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 556 of file wstag870.c.
| AreaBattle place9Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 557 of file wstag870.c.
| AreaBattle place9Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 558 of file wstag870.c.
| AreaBattle place9Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 559 of file wstag870.c.
| BattleList place9Area3Battles |
Definition at line 560 of file wstag870.c.
| AreaBattle place10Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 565 of file wstag870.c.
| AreaBattle place10Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 566 of file wstag870.c.
| AreaBattle place10Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 567 of file wstag870.c.
| AreaBattle place10Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 568 of file wstag870.c.
| AreaBattle place10Area0Battle4 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 569 of file wstag870.c.
| AreaBattle place10Area0Battle5 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 570 of file wstag870.c.
| AreaBattle place10Area0Battle6 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 571 of file wstag870.c.
| AreaBattle place10Area0Battle7 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 572 of file wstag870.c.
| BattleList place10Area0Battles |
Definition at line 573 of file wstag870.c.
| AreaBattle place10Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 578 of file wstag870.c.
| AreaBattle place10Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 579 of file wstag870.c.
| AreaBattle place10Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 580 of file wstag870.c.
| AreaBattle place10Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 581 of file wstag870.c.
| AreaBattle place10Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 582 of file wstag870.c.
| AreaBattle place10Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 583 of file wstag870.c.
| AreaBattle place10Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 584 of file wstag870.c.
| AreaBattle place10Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 585 of file wstag870.c.
| BattleList place10Area1Battles |
Definition at line 586 of file wstag870.c.
| AreaBattle place10Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 591 of file wstag870.c.
| AreaBattle place10Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 592 of file wstag870.c.
| AreaBattle place10Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 593 of file wstag870.c.
| AreaBattle place10Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 594 of file wstag870.c.
| AreaBattle place10Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 595 of file wstag870.c.
| AreaBattle place10Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 596 of file wstag870.c.
| AreaBattle place10Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 597 of file wstag870.c.
| AreaBattle place10Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 598 of file wstag870.c.
| BattleList place10Area2Battles |
Definition at line 599 of file wstag870.c.
| AreaBattle place10Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 604 of file wstag870.c.
| AreaBattle place10Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 605 of file wstag870.c.
| AreaBattle place10Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 606 of file wstag870.c.
| AreaBattle place10Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 607 of file wstag870.c.
| AreaBattle place10Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 608 of file wstag870.c.
| AreaBattle place10Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 609 of file wstag870.c.
| AreaBattle place10Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 610 of file wstag870.c.
| AreaBattle place10Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 611 of file wstag870.c.
| BattleList place10Area3Battles |
Definition at line 612 of file wstag870.c.
| AreaBattle place11Area0Battle0 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 617 of file wstag870.c.
| AreaBattle place11Area0Battle1 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 618 of file wstag870.c.
| AreaBattle place11Area0Battle2 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 619 of file wstag870.c.
| AreaBattle place11Area0Battle3 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 620 of file wstag870.c.
| AreaBattle place11Area0Battle4 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 621 of file wstag870.c.
| AreaBattle place11Area0Battle5 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 622 of file wstag870.c.
| AreaBattle place11Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 623 of file wstag870.c.
| AreaBattle place11Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 624 of file wstag870.c.
| BattleList place11Area0Battles |
Definition at line 625 of file wstag870.c.
| AreaBattle place11Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 630 of file wstag870.c.
| AreaBattle place11Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 631 of file wstag870.c.
| AreaBattle place11Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 632 of file wstag870.c.
| AreaBattle place11Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 633 of file wstag870.c.
| AreaBattle place11Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 634 of file wstag870.c.
| AreaBattle place11Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 635 of file wstag870.c.
| AreaBattle place11Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 636 of file wstag870.c.
| AreaBattle place11Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 637 of file wstag870.c.
| BattleList place11Area1Battles |
Definition at line 638 of file wstag870.c.
| AreaBattle place11Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 643 of file wstag870.c.
| AreaBattle place11Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 644 of file wstag870.c.
| AreaBattle place11Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 645 of file wstag870.c.
| AreaBattle place11Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 646 of file wstag870.c.
| AreaBattle place11Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 647 of file wstag870.c.
| AreaBattle place11Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 648 of file wstag870.c.
| AreaBattle place11Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 649 of file wstag870.c.
| AreaBattle place11Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 650 of file wstag870.c.
| BattleList place11Area2Battles |
Definition at line 651 of file wstag870.c.
| AreaBattle place11Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 656 of file wstag870.c.
| AreaBattle place11Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 657 of file wstag870.c.
| AreaBattle place11Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 658 of file wstag870.c.
| AreaBattle place11Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 659 of file wstag870.c.
| AreaBattle place11Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 660 of file wstag870.c.
| AreaBattle place11Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 661 of file wstag870.c.
| AreaBattle place11Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 662 of file wstag870.c.
| AreaBattle place11Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 663 of file wstag870.c.
| BattleList place11Area3Battles |
Definition at line 664 of file wstag870.c.
| AreaBattle place12Area0Battle0 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 669 of file wstag870.c.
| AreaBattle place12Area0Battle1 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 670 of file wstag870.c.
| AreaBattle place12Area0Battle2 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 671 of file wstag870.c.
| AreaBattle place12Area0Battle3 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 672 of file wstag870.c.
| AreaBattle place12Area0Battle4 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 673 of file wstag870.c.
| AreaBattle place12Area0Battle5 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 674 of file wstag870.c.
| AreaBattle place12Area0Battle6 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 675 of file wstag870.c.
| AreaBattle place12Area0Battle7 = { 110, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 676 of file wstag870.c.
| BattleList place12Area0Battles |
Definition at line 677 of file wstag870.c.
| AreaBattle place12Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 682 of file wstag870.c.
| AreaBattle place12Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 683 of file wstag870.c.
| AreaBattle place12Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 684 of file wstag870.c.
| AreaBattle place12Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 685 of file wstag870.c.
| AreaBattle place12Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 686 of file wstag870.c.
| AreaBattle place12Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 687 of file wstag870.c.
| AreaBattle place12Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 688 of file wstag870.c.
| AreaBattle place12Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 689 of file wstag870.c.
| BattleList place12Area1Battles |
Definition at line 690 of file wstag870.c.
| AreaBattle place12Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 695 of file wstag870.c.
| AreaBattle place12Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 696 of file wstag870.c.
| AreaBattle place12Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 697 of file wstag870.c.
| AreaBattle place12Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 698 of file wstag870.c.
| AreaBattle place12Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 699 of file wstag870.c.
| AreaBattle place12Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 700 of file wstag870.c.
| AreaBattle place12Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 701 of file wstag870.c.
| AreaBattle place12Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 702 of file wstag870.c.
| BattleList place12Area2Battles |
Definition at line 703 of file wstag870.c.
| AreaBattle place12Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 708 of file wstag870.c.
| AreaBattle place12Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 709 of file wstag870.c.
| AreaBattle place12Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 710 of file wstag870.c.
| AreaBattle place12Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 711 of file wstag870.c.
| AreaBattle place12Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 712 of file wstag870.c.
| AreaBattle place12Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 713 of file wstag870.c.
| AreaBattle place12Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 714 of file wstag870.c.
| AreaBattle place12Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 715 of file wstag870.c.
| BattleList place12Area3Battles |
Definition at line 716 of file wstag870.c.
| AreaBattle place13Area0Battle0 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 721 of file wstag870.c.
| AreaBattle place13Area0Battle1 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 722 of file wstag870.c.
| AreaBattle place13Area0Battle2 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 723 of file wstag870.c.
| AreaBattle place13Area0Battle3 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 724 of file wstag870.c.
| AreaBattle place13Area0Battle4 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 725 of file wstag870.c.
| AreaBattle place13Area0Battle5 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 726 of file wstag870.c.
| AreaBattle place13Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 727 of file wstag870.c.
| AreaBattle place13Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 728 of file wstag870.c.
| BattleList place13Area0Battles |
Definition at line 729 of file wstag870.c.
| AreaBattle place13Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 734 of file wstag870.c.
| AreaBattle place13Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 735 of file wstag870.c.
| AreaBattle place13Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 736 of file wstag870.c.
| AreaBattle place13Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 737 of file wstag870.c.
| AreaBattle place13Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 738 of file wstag870.c.
| AreaBattle place13Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 739 of file wstag870.c.
| AreaBattle place13Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 740 of file wstag870.c.
| AreaBattle place13Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 741 of file wstag870.c.
| BattleList place13Area1Battles |
Definition at line 742 of file wstag870.c.
| AreaBattle place13Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 747 of file wstag870.c.
| AreaBattle place13Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 748 of file wstag870.c.
| AreaBattle place13Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 749 of file wstag870.c.
| AreaBattle place13Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 750 of file wstag870.c.
| AreaBattle place13Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 751 of file wstag870.c.
| AreaBattle place13Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 752 of file wstag870.c.
| AreaBattle place13Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 753 of file wstag870.c.
| AreaBattle place13Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 754 of file wstag870.c.
| BattleList place13Area2Battles |
Definition at line 755 of file wstag870.c.
| AreaBattle place13Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 760 of file wstag870.c.
| AreaBattle place13Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 761 of file wstag870.c.
| AreaBattle place13Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 762 of file wstag870.c.
| AreaBattle place13Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 763 of file wstag870.c.
| AreaBattle place13Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 764 of file wstag870.c.
| AreaBattle place13Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 765 of file wstag870.c.
| AreaBattle place13Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 766 of file wstag870.c.
| AreaBattle place13Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 767 of file wstag870.c.
| BattleList place13Area3Battles |
Definition at line 768 of file wstag870.c.
| AreaBattle place14Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 773 of file wstag870.c.
| AreaBattle place14Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 774 of file wstag870.c.
| AreaBattle place14Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 775 of file wstag870.c.
| AreaBattle place14Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 776 of file wstag870.c.
| AreaBattle place14Area0Battle4 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 777 of file wstag870.c.
| AreaBattle place14Area0Battle5 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 778 of file wstag870.c.
| AreaBattle place14Area0Battle6 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 779 of file wstag870.c.
| AreaBattle place14Area0Battle7 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 780 of file wstag870.c.
| BattleList place14Area0Battles |
Definition at line 781 of file wstag870.c.
| AreaBattle place14Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 786 of file wstag870.c.
| AreaBattle place14Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 787 of file wstag870.c.
| AreaBattle place14Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 788 of file wstag870.c.
| AreaBattle place14Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 789 of file wstag870.c.
| AreaBattle place14Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 790 of file wstag870.c.
| AreaBattle place14Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 791 of file wstag870.c.
| AreaBattle place14Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 792 of file wstag870.c.
| AreaBattle place14Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 793 of file wstag870.c.
| BattleList place14Area1Battles |
Definition at line 794 of file wstag870.c.
| AreaBattle place14Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 799 of file wstag870.c.
| AreaBattle place14Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 800 of file wstag870.c.
| AreaBattle place14Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 801 of file wstag870.c.
| AreaBattle place14Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 802 of file wstag870.c.
| AreaBattle place14Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 803 of file wstag870.c.
| AreaBattle place14Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 804 of file wstag870.c.
| AreaBattle place14Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 805 of file wstag870.c.
| AreaBattle place14Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 806 of file wstag870.c.
| BattleList place14Area2Battles |
Definition at line 807 of file wstag870.c.
| AreaBattle place14Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 812 of file wstag870.c.
| AreaBattle place14Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 813 of file wstag870.c.
| AreaBattle place14Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 814 of file wstag870.c.
| AreaBattle place14Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 815 of file wstag870.c.
| AreaBattle place14Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 816 of file wstag870.c.
| AreaBattle place14Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 817 of file wstag870.c.
| AreaBattle place14Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 818 of file wstag870.c.
| AreaBattle place14Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 819 of file wstag870.c.
| BattleList place14Area3Battles |
Definition at line 820 of file wstag870.c.
| AreaBattle place27Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 825 of file wstag870.c.
| AreaBattle place27Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 826 of file wstag870.c.
| AreaBattle place27Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 827 of file wstag870.c.
| AreaBattle place27Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 828 of file wstag870.c.
| AreaBattle place27Area0Battle4 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 829 of file wstag870.c.
| AreaBattle place27Area0Battle5 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 830 of file wstag870.c.
| AreaBattle place27Area0Battle6 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 831 of file wstag870.c.
| AreaBattle place27Area0Battle7 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 832 of file wstag870.c.
| BattleList place27Area0Battles |
Definition at line 833 of file wstag870.c.
| AreaBattle place27Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 838 of file wstag870.c.
| AreaBattle place27Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 839 of file wstag870.c.
| AreaBattle place27Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 840 of file wstag870.c.
| AreaBattle place27Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 841 of file wstag870.c.
| AreaBattle place27Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 842 of file wstag870.c.
| AreaBattle place27Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 843 of file wstag870.c.
| AreaBattle place27Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 844 of file wstag870.c.
| AreaBattle place27Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 845 of file wstag870.c.
| BattleList place27Area1Battles |
Definition at line 846 of file wstag870.c.
| AreaBattle place27Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 851 of file wstag870.c.
| AreaBattle place27Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 852 of file wstag870.c.
| AreaBattle place27Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 853 of file wstag870.c.
| AreaBattle place27Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 854 of file wstag870.c.
| AreaBattle place27Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 855 of file wstag870.c.
| AreaBattle place27Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 856 of file wstag870.c.
| AreaBattle place27Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 857 of file wstag870.c.
| AreaBattle place27Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 858 of file wstag870.c.
| BattleList place27Area2Battles |
Definition at line 859 of file wstag870.c.
| AreaBattle place27Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 864 of file wstag870.c.
| AreaBattle place27Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 865 of file wstag870.c.
| AreaBattle place27Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 866 of file wstag870.c.
| AreaBattle place27Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 867 of file wstag870.c.
| AreaBattle place27Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 868 of file wstag870.c.
| AreaBattle place27Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 869 of file wstag870.c.
| AreaBattle place27Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 870 of file wstag870.c.
| AreaBattle place27Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 871 of file wstag870.c.
| BattleList place27Area3Battles |
Definition at line 872 of file wstag870.c.
| AreaBattle place30Area0Battle0 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 877 of file wstag870.c.
| AreaBattle place30Area0Battle1 = { 174, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 878 of file wstag870.c.
| AreaBattle place30Area0Battle2 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 879 of file wstag870.c.
| AreaBattle place30Area0Battle3 = { 170, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 880 of file wstag870.c.
| AreaBattle place30Area0Battle4 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 881 of file wstag870.c.
| AreaBattle place30Area0Battle5 = { 182, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 882 of file wstag870.c.
| AreaBattle place30Area0Battle6 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 883 of file wstag870.c.
| AreaBattle place30Area0Battle7 = { 71, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 884 of file wstag870.c.
| BattleList place30Area0Battles |
Definition at line 885 of file wstag870.c.
| AreaBattle place30Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 890 of file wstag870.c.
| AreaBattle place30Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 891 of file wstag870.c.
| AreaBattle place30Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 892 of file wstag870.c.
| AreaBattle place30Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 893 of file wstag870.c.
| AreaBattle place30Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 894 of file wstag870.c.
| AreaBattle place30Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 895 of file wstag870.c.
| AreaBattle place30Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 896 of file wstag870.c.
| AreaBattle place30Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 897 of file wstag870.c.
| BattleList place30Area1Battles |
Definition at line 898 of file wstag870.c.
| AreaBattle place30Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 903 of file wstag870.c.
| AreaBattle place30Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 904 of file wstag870.c.
| AreaBattle place30Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 905 of file wstag870.c.
| AreaBattle place30Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 906 of file wstag870.c.
| AreaBattle place30Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 907 of file wstag870.c.
| AreaBattle place30Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 908 of file wstag870.c.
| AreaBattle place30Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 909 of file wstag870.c.
| AreaBattle place30Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 910 of file wstag870.c.
| BattleList place30Area2Battles |
Definition at line 911 of file wstag870.c.
| AreaBattle place30Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 916 of file wstag870.c.
| AreaBattle place30Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 917 of file wstag870.c.
| AreaBattle place30Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 918 of file wstag870.c.
| AreaBattle place30Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 919 of file wstag870.c.
| AreaBattle place30Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 920 of file wstag870.c.
| AreaBattle place30Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 921 of file wstag870.c.
| AreaBattle place30Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 922 of file wstag870.c.
| AreaBattle place30Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 923 of file wstag870.c.
| BattleList place30Area3Battles |
Definition at line 924 of file wstag870.c.
| FieldBattles stageBattles[] |
Definition at line 929 of file wstag870.c.
Referenced by setupStage().
| ActorImage stageImages[] |
Definition at line 946 of file wstag870.c.
Referenced by setupStage().
| FieldTalk actor0Talks[] |
Definition at line 960 of file wstag870.c.
| FieldTalk actor1Talks[] |
Definition at line 964 of file wstag870.c.
| FieldTalk actor2Talks[] |
Definition at line 968 of file wstag870.c.
| FieldTalk actor3Talks[] |
Definition at line 972 of file wstag870.c.
| FieldTalk actor4Talks[] |
Definition at line 976 of file wstag870.c.
| FieldTalk actor5Talks[] |
Definition at line 980 of file wstag870.c.
| u16 actor0Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 1, (0x7E00 | (( 2 ) + 29)) , 1, 0xFFFF } |
Definition at line 984 of file wstag870.c.
| u16 actor1Conditions[] = { (0x7E00 | (( 2 ) - 1)) , 1, (0x7E00 | (( 3 ) + 29)) , 1, 0xFFFF } |
Definition at line 985 of file wstag870.c.
| u16 actor2Conditions[] = { (0x7E00 | (( 9 ) - 1)) , 1, (0x7E00 | (( 3 ) + 29)) , 1, 0xFFFF } |
Definition at line 986 of file wstag870.c.
| u16 actor3Conditions[] = { (0x7E00 | (( 2 ) - 1)) , 1, (0x7E00 | (( 2 ) + 29)) , 1, 0xFFFF } |
Definition at line 987 of file wstag870.c.
| u16 actor4Conditions[] = { (0x7E00 | (( 3 ) - 1)) , 1, (0x7E00 | (( 2 ) + 29)) , 1, 0xFFFF } |
Definition at line 988 of file wstag870.c.
| u16 actor5Conditions[] = { (0x7E00 | (( 8 ) - 1)) , 1, (0x7E00 | (( 2 ) + 29)) , 1, 0xFFFF } |
Definition at line 989 of file wstag870.c.
| u16 actor7Conditions[] = { (0x7E00 | (( 2 ) + 29)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF } |
Definition at line 990 of file wstag870.c.
| u16 actor8Conditions[] = { (0x7E00 | (( 1 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
Definition at line 991 of file wstag870.c.
| u16 actor9Conditions[] = { (0x7E00 | (( 2 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
Definition at line 992 of file wstag870.c.
| u16 actor10Conditions[] = { (0x7E00 | (( 3 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
Definition at line 993 of file wstag870.c.
| u16 actor11Conditions[] = { (0x7E00 | (( 2 ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 994 of file wstag870.c.
| u16 actor12Conditions[] = { (0x7E00 | (( 3 ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 995 of file wstag870.c.
| u16 actor13Conditions[] = { (0x7E00 | (( 5 ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 996 of file wstag870.c.
| u16 actor14Conditions[] = { (0x7E00 | (( 6 ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 997 of file wstag870.c.
| u16 actor15Conditions[] = { (0x7E00 | (( 8 ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 998 of file wstag870.c.
| u16 actor16Conditions[] = { (0x7E00 | (( 9 ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 999 of file wstag870.c.
| u16 actor17Conditions[] = { (0x7E00 | (( 0xB ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 1000 of file wstag870.c.
| u16 actor18Conditions[] = { (0x7E00 | (( 0xD ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 1001 of file wstag870.c.
| u16 actor19Conditions[] = { (0x7E00 | (( 0x1B ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 1002 of file wstag870.c.
| u16 actor20Conditions[] = { (0x7E00 | (( 0x1E ) - 1)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 1003 of file wstag870.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x42, 4, 104, 272, 7 } |
Definition at line 1004 of file wstag870.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x42, 4, 104, 272, 7 } |
Definition at line 1005 of file wstag870.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x42, 4, 104, 272, 7 } |
Definition at line 1006 of file wstag870.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0xB6, 5, 104, 272, 7 } |
Definition at line 1007 of file wstag870.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0xB6, 5, 104, 272, 7 } |
Definition at line 1008 of file wstag870.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0xB6, 5, 104, 272, 7 } |
Definition at line 1009 of file wstag870.c.
| FieldActorEntry actor6 = { ((void *)0) , ((void *)0) , 0x146, 6, 0, 0, 0 } |
Definition at line 1010 of file wstag870.c.
| FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x148, 7, 368, 392, 1 } |
Definition at line 1011 of file wstag870.c.
| FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0x15F, 8, 432, 312, 1 } |
Definition at line 1012 of file wstag870.c.
| FieldActorEntry actor9 = { actor9Conditions, ((void *)0) , 0x15F, 8, 272, 344, 1 } |
Definition at line 1013 of file wstag870.c.
| FieldActorEntry actor10 = { actor10Conditions, ((void *)0) , 0x15F, 8, 376, 340, 1 } |
Definition at line 1014 of file wstag870.c.
| FieldActorEntry actor11 = { actor11Conditions, ((void *)0) , 0x160, 9, 528, 264, 1 } |
Definition at line 1015 of file wstag870.c.
| FieldActorEntry actor12 = { actor12Conditions, ((void *)0) , 0x160, 9, 480, 288, 1 } |
Definition at line 1016 of file wstag870.c.
| FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0x160, 9, 416, 368, 1 } |
Definition at line 1017 of file wstag870.c.
| FieldActorEntry actor14 = { actor14Conditions, ((void *)0) , 0x160, 9, 528, 264, 1 } |
Definition at line 1018 of file wstag870.c.
| FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0x160, 9, 312, 364, 1 } |
Definition at line 1019 of file wstag870.c.
| FieldActorEntry actor16 = { actor16Conditions, ((void *)0) , 0x160, 9, 224, 320, 1 } |
Definition at line 1020 of file wstag870.c.
| FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0x160, 9, 312, 364, 1 } |
Definition at line 1021 of file wstag870.c.
| FieldActorEntry actor18 = { actor18Conditions, ((void *)0) , 0x160, 9, 376, 340, 1 } |
Definition at line 1022 of file wstag870.c.
| FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x160, 9, 528, 264, 1 } |
Definition at line 1023 of file wstag870.c.
| FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x160, 9, 224, 320, 1 } |
Definition at line 1024 of file wstag870.c.
| FieldActorEntry* stageActors[] |
Definition at line 1025 of file wstag870.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 1049 of file wstag870.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 1053 of file wstag870.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 1058 of file wstag870.c.