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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG964: Seabed, Underground: Seehomon and Depthmon's forge, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/copy_place_points.inc.c"#include "common/update_stage_places.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
| #define | STAGE_FILE 0x937 |
| #define | STAGE_FILE_8 0x704 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing BGM_0027. | |
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x01 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| StagePoint | placePoints2_1Point1 = { 0x2E6, 2, 2, 0x450, 0x248, 1, ((void *)0) } |
| StagePoint | placePoints2_1Point0 = { 0x2E6, 2, 1, 160, 0x150, 5, &placePoints2_1Point1 } |
| StagePoints | placePoints2_1 = { 2, 1, &placePoints2_1Point0 } |
| StagePoint | placePoints2_2Point1 = { 0x2E4, 2, 3, 0x340, 160, 1, ((void *)0) } |
| StagePoint | placePoints2_2Point0 = { 0x2E6, 2, 2, 160, 0x150, 5, &placePoints2_2Point1 } |
| StagePoints | placePoints2_2 = { 2, 2, &placePoints2_2Point0 } |
| StagePoint | placePoints2_3Point1 = { 0x2E6, 2, 3, 0x450, 0x248, 1, ((void *)0) } |
| StagePoint | placePoints2_3Point0 = { 0x2E4, 2, 2, 192, 0x180, 5, &placePoints2_3Point1 } |
| StagePoints | placePoints2_3 = { 2, 3, &placePoints2_3Point0 } |
| StagePoint | placePoints2_4Point1 = { 0x2E2, 2, 1, 0x330, 248, 1, ((void *)0) } |
| StagePoint | placePoints2_4Point0 = { 0x2E6, 2, 3, 160, 0x150, 5, &placePoints2_4Point1 } |
| StagePoints | placePoints2_4 = { 2, 4, &placePoints2_4Point0 } |
| StagePoint | placePoints3_1Point1 = { 0x2E5, 3, 1, 0x3B0, 216, 1, ((void *)0) } |
| StagePoint | placePoints3_1Point0 = { 0x2E0, 3, 1, 176, 0x178, 5, &placePoints3_1Point1 } |
| StagePoints | placePoints3_1 = { 3, 1, &placePoints3_1Point0 } |
| StagePoint | placePoints4_1Point1 = { 0x2E7, 4, 1, 0x250, 232, 1, ((void *)0) } |
| StagePoint | placePoints4_1Point0 = { 0x2E6, 4, 1, 160, 0x150, 5, &placePoints4_1Point1 } |
| StagePoints | placePoints4_1 = { 4, 1, &placePoints4_1Point0 } |
| StagePoint | placePoints5_1Point1 = { 0x2E6, 5, 1, 0x450, 0x248, 1, ((void *)0) } |
| StagePoint | placePoints5_1Point0 = { 0x2E0, 5, 1, 176, 0x178, 5, &placePoints5_1Point1 } |
| StagePoints | placePoints5_1 = { 5, 1, &placePoints5_1Point0 } |
| StagePoint | placePoints5_2Point1 = { 0x2E4, 5, 3, 0x340, 160, 1, ((void *)0) } |
| StagePoint | placePoints5_2Point0 = { 0x2E6, 5, 1, 160, 0x150, 5, &placePoints5_2Point1 } |
| StagePoints | placePoints5_2 = { 5, 2, &placePoints5_2Point0 } |
| StagePoint | placePoints5_3Point1 = { 0x2E7, 5, 1, 0x250, 232, 1, ((void *)0) } |
| StagePoint | placePoints5_3Point0 = { 0x2E4, 5, 2, 192, 0x180, 5, &placePoints5_3Point1 } |
| StagePoints | placePoints5_3 = { 5, 3, &placePoints5_3Point0 } |
| StagePoints * | placePoints [] |
| Names some stages define. | |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] = { (( 2 ) << 8 | ( 0x73 )) , 1, (0x8000 | ( 1 ) << 9 | ( 0x34 )), 1, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 2 ) << 8 | ( 0x6F )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7D )), 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 2 ) << 8 | ( 0x70 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x8A )), 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x76 )), 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x76 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x76 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x72 )), 0, 0xFFFF } |
| u16 | actor3Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x76 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x72 )), 1, 0xFFFF } |
| u16 | actor3Talk3Actions [] = { (0x8000 | ( 3 ) << 9 | ( 0x76 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x75 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x72 )), 0, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9B )), 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9B )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9B )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x97 )), 0, 0xFFFF } |
| u16 | actor4Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9B )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x97 )), 1, 0xFFFF } |
| u16 | actor4Talk3Actions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9B )), 1, (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (0x8000 | ( 2 ) << 9 | ( 0x97 )), 0, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 544, 240, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x21, 4, 544, 240, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x21, 4, 544, 240, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0xA8, 5, 544, 240, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0xAA, 6, 544, 240, 1 } |
| FieldActorEntry | actor5 = { ((void *)0) , ((void *)0) , 0x147, 7, 0, 0, 0 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| AreaBattle | place2Area0Battle0 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle1 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle2 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle3 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle4 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle5 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle6 = { 276, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle7 = { 276, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place2Area0Battles |
| AreaBattle | place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place2Area1Battles |
| AreaBattle | place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place2Area2Battles |
| AreaBattle | place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place2Area3Battles |
| AreaBattle | place3Area0Battle0 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle1 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle2 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle3 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle4 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle5 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle6 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle7 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place3Area0Battles |
| AreaBattle | place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place3Area1Battles |
| AreaBattle | place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place3Area2Battles |
| AreaBattle | place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place3Area3Battles |
| AreaBattle | place4Area0Battle0 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle1 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle2 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle3 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle4 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle5 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle6 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle7 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place4Area0Battles |
| AreaBattle | place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area1Battles |
| AreaBattle | place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area2Battles |
| AreaBattle | place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area3Battles |
| AreaBattle | place5Area0Battle0 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle1 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle2 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle3 = { 104, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle4 = { 104, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle5 = { 104, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle6 = { 104, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle7 = { 104, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place5Area0Battles |
| AreaBattle | place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area1Battles |
| AreaBattle | place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area2Battles |
| AreaBattle | place5Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area3Battles |
| FieldBattles | stageBattles [] |
WSTAG964: Seabed, Underground: Seehomon and Depthmon's forge, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 740 starts it instead of WSTAG845.
Definition in file wstag964.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
Definition at line 16 of file wstag964.c.
| #define STAGE_FILE 0x937 |
Definition at line 17 of file wstag964.c.
| #define STAGE_FILE_8 0x704 |
Definition at line 18 of file wstag964.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing BGM_0027.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0027: the Seabed tunnels
< BGM_0027: the Seabed tunnels
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 25 of file wstag964.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 14 of file wstag964.c.
Referenced by setupStage().
| StagePoint placePoints2_1Point1 = { 0x2E6, 2, 2, 0x450, 0x248, 1, ((void *)0) } |
Definition at line 46 of file wstag964.c.
| StagePoint placePoints2_1Point0 = { 0x2E6, 2, 1, 160, 0x150, 5, &placePoints2_1Point1 } |
Definition at line 47 of file wstag964.c.
| StagePoints placePoints2_1 = { 2, 1, &placePoints2_1Point0 } |
Definition at line 48 of file wstag964.c.
| StagePoint placePoints2_2Point1 = { 0x2E4, 2, 3, 0x340, 160, 1, ((void *)0) } |
Definition at line 49 of file wstag964.c.
| StagePoint placePoints2_2Point0 = { 0x2E6, 2, 2, 160, 0x150, 5, &placePoints2_2Point1 } |
Definition at line 50 of file wstag964.c.
| StagePoints placePoints2_2 = { 2, 2, &placePoints2_2Point0 } |
Definition at line 51 of file wstag964.c.
| StagePoint placePoints2_3Point1 = { 0x2E6, 2, 3, 0x450, 0x248, 1, ((void *)0) } |
Definition at line 52 of file wstag964.c.
| StagePoint placePoints2_3Point0 = { 0x2E4, 2, 2, 192, 0x180, 5, &placePoints2_3Point1 } |
Definition at line 53 of file wstag964.c.
| StagePoints placePoints2_3 = { 2, 3, &placePoints2_3Point0 } |
Definition at line 54 of file wstag964.c.
| StagePoint placePoints2_4Point1 = { 0x2E2, 2, 1, 0x330, 248, 1, ((void *)0) } |
Definition at line 55 of file wstag964.c.
| StagePoint placePoints2_4Point0 = { 0x2E6, 2, 3, 160, 0x150, 5, &placePoints2_4Point1 } |
Definition at line 56 of file wstag964.c.
| StagePoints placePoints2_4 = { 2, 4, &placePoints2_4Point0 } |
Definition at line 57 of file wstag964.c.
| StagePoint placePoints3_1Point1 = { 0x2E5, 3, 1, 0x3B0, 216, 1, ((void *)0) } |
Definition at line 58 of file wstag964.c.
| StagePoint placePoints3_1Point0 = { 0x2E0, 3, 1, 176, 0x178, 5, &placePoints3_1Point1 } |
Definition at line 59 of file wstag964.c.
| StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 } |
Definition at line 60 of file wstag964.c.
| StagePoint placePoints4_1Point1 = { 0x2E7, 4, 1, 0x250, 232, 1, ((void *)0) } |
Definition at line 61 of file wstag964.c.
| StagePoint placePoints4_1Point0 = { 0x2E6, 4, 1, 160, 0x150, 5, &placePoints4_1Point1 } |
Definition at line 62 of file wstag964.c.
| StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 } |
Definition at line 63 of file wstag964.c.
| StagePoint placePoints5_1Point1 = { 0x2E6, 5, 1, 0x450, 0x248, 1, ((void *)0) } |
Definition at line 64 of file wstag964.c.
| StagePoint placePoints5_1Point0 = { 0x2E0, 5, 1, 176, 0x178, 5, &placePoints5_1Point1 } |
Definition at line 65 of file wstag964.c.
| StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 } |
Definition at line 66 of file wstag964.c.
| StagePoint placePoints5_2Point1 = { 0x2E4, 5, 3, 0x340, 160, 1, ((void *)0) } |
Definition at line 67 of file wstag964.c.
| StagePoint placePoints5_2Point0 = { 0x2E6, 5, 1, 160, 0x150, 5, &placePoints5_2Point1 } |
Definition at line 68 of file wstag964.c.
| StagePoints placePoints5_2 = { 5, 2, &placePoints5_2Point0 } |
Definition at line 69 of file wstag964.c.
| StagePoint placePoints5_3Point1 = { 0x2E7, 5, 1, 0x250, 232, 1, ((void *)0) } |
Definition at line 70 of file wstag964.c.
| StagePoint placePoints5_3Point0 = { 0x2E4, 5, 2, 192, 0x180, 5, &placePoints5_3Point1 } |
Definition at line 71 of file wstag964.c.
| StagePoints placePoints5_3 = { 5, 3, &placePoints5_3Point0 } |
Definition at line 72 of file wstag964.c.
| StagePoints* placePoints[] |
Names some stages define.
Definition at line 73 of file wstag964.c.
| ActorImage stageImages[] |
Definition at line 78 of file wstag964.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { (( 2 ) << 8 | ( 0x73 )) , 1, (0x8000 | ( 1 ) << 9 | ( 0x34 )), 1, 0xFFFF } |
Definition at line 90 of file wstag964.c.
| u16 actor1Talk0Actions[] = { (( 2 ) << 8 | ( 0x6F )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7D )), 1, 0xFFFF } |
Definition at line 91 of file wstag964.c.
| u16 actor2Talk0Actions[] = { (( 2 ) << 8 | ( 0x70 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x8A )), 1, 0xFFFF } |
Definition at line 92 of file wstag964.c.
| u16 actor3Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x76 )), 1, 0xFFFF } |
Definition at line 93 of file wstag964.c.
| u16 actor3Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x76 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 94 of file wstag964.c.
| u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 95 of file wstag964.c.
| u16 actor3Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x76 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x72 )), 0, 0xFFFF } |
Definition at line 96 of file wstag964.c.
| u16 actor3Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x76 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x72 )), 1, 0xFFFF } |
Definition at line 97 of file wstag964.c.
| u16 actor3Talk3Actions[] = { (0x8000 | ( 3 ) << 9 | ( 0x76 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x75 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x72 )), 0, 0xFFFF } |
Definition at line 98 of file wstag964.c.
| u16 actor4Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9B )), 1, 0xFFFF } |
Definition at line 99 of file wstag964.c.
| u16 actor4Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9B )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 100 of file wstag964.c.
| u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 101 of file wstag964.c.
| u16 actor4Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9B )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x97 )), 0, 0xFFFF } |
Definition at line 102 of file wstag964.c.
| u16 actor4Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9B )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x97 )), 1, 0xFFFF } |
Definition at line 103 of file wstag964.c.
| u16 actor4Talk3Actions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9B )), 1, (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (0x8000 | ( 2 ) << 9 | ( 0x97 )), 0, 0xFFFF } |
Definition at line 104 of file wstag964.c.
| FieldTalk actor0Talks[] |
Definition at line 105 of file wstag964.c.
| FieldTalk actor1Talks[] |
Definition at line 109 of file wstag964.c.
| FieldTalk actor2Talks[] |
Definition at line 113 of file wstag964.c.
| FieldTalk actor3Talks[] |
Definition at line 117 of file wstag964.c.
| FieldTalk actor4Talks[] |
Definition at line 124 of file wstag964.c.
| u16 actor0Conditions[] |
Definition at line 131 of file wstag964.c.
| u16 actor1Conditions[] |
Definition at line 137 of file wstag964.c.
| u16 actor2Conditions[] |
Definition at line 143 of file wstag964.c.
| u16 actor3Conditions[] |
Definition at line 149 of file wstag964.c.
| u16 actor4Conditions[] |
Definition at line 158 of file wstag964.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 544, 240, 1 } |
Definition at line 167 of file wstag964.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x21, 4, 544, 240, 1 } |
Definition at line 168 of file wstag964.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x21, 4, 544, 240, 1 } |
Definition at line 169 of file wstag964.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0xA8, 5, 544, 240, 1 } |
Definition at line 170 of file wstag964.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0xAA, 6, 544, 240, 1 } |
Definition at line 171 of file wstag964.c.
| FieldActorEntry actor5 = { ((void *)0) , ((void *)0) , 0x147, 7, 0, 0, 0 } |
Definition at line 172 of file wstag964.c.
| FieldActorEntry* stageActors[] |
Definition at line 173 of file wstag964.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 182 of file wstag964.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 200 of file wstag964.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 205 of file wstag964.c.
| AreaBattle place2Area0Battle0 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 208 of file wstag964.c.
| AreaBattle place2Area0Battle1 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag964.c.
| AreaBattle place2Area0Battle2 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag964.c.
| AreaBattle place2Area0Battle3 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 211 of file wstag964.c.
| AreaBattle place2Area0Battle4 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 212 of file wstag964.c.
| AreaBattle place2Area0Battle5 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 213 of file wstag964.c.
| AreaBattle place2Area0Battle6 = { 276, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 214 of file wstag964.c.
| AreaBattle place2Area0Battle7 = { 276, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 215 of file wstag964.c.
| BattleList place2Area0Battles |
Definition at line 216 of file wstag964.c.
| AreaBattle place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 221 of file wstag964.c.
| AreaBattle place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 222 of file wstag964.c.
| AreaBattle place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 223 of file wstag964.c.
| AreaBattle place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 224 of file wstag964.c.
| AreaBattle place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 225 of file wstag964.c.
| AreaBattle place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 226 of file wstag964.c.
| AreaBattle place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 227 of file wstag964.c.
| AreaBattle place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 228 of file wstag964.c.
| BattleList place2Area1Battles |
Definition at line 229 of file wstag964.c.
| AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 234 of file wstag964.c.
| AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 235 of file wstag964.c.
| AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 236 of file wstag964.c.
| AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 237 of file wstag964.c.
| AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 238 of file wstag964.c.
| AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 239 of file wstag964.c.
| AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 240 of file wstag964.c.
| AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 241 of file wstag964.c.
| BattleList place2Area2Battles |
Definition at line 242 of file wstag964.c.
| AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 247 of file wstag964.c.
| AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 248 of file wstag964.c.
| AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 249 of file wstag964.c.
| AreaBattle place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 250 of file wstag964.c.
| AreaBattle place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 251 of file wstag964.c.
| AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 252 of file wstag964.c.
| AreaBattle place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 253 of file wstag964.c.
| AreaBattle place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 254 of file wstag964.c.
| BattleList place2Area3Battles |
Definition at line 255 of file wstag964.c.
| AreaBattle place3Area0Battle0 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 260 of file wstag964.c.
| AreaBattle place3Area0Battle1 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 261 of file wstag964.c.
| AreaBattle place3Area0Battle2 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 262 of file wstag964.c.
| AreaBattle place3Area0Battle3 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 263 of file wstag964.c.
| AreaBattle place3Area0Battle4 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 264 of file wstag964.c.
| AreaBattle place3Area0Battle5 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 265 of file wstag964.c.
| AreaBattle place3Area0Battle6 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 266 of file wstag964.c.
| AreaBattle place3Area0Battle7 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 267 of file wstag964.c.
| BattleList place3Area0Battles |
Definition at line 268 of file wstag964.c.
| AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 273 of file wstag964.c.
| AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 274 of file wstag964.c.
| AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 275 of file wstag964.c.
| AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 276 of file wstag964.c.
| AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 277 of file wstag964.c.
| AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 278 of file wstag964.c.
| AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 279 of file wstag964.c.
| AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 280 of file wstag964.c.
| BattleList place3Area1Battles |
Definition at line 281 of file wstag964.c.
| AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 286 of file wstag964.c.
| AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 287 of file wstag964.c.
| AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 288 of file wstag964.c.
| AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 289 of file wstag964.c.
| AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 290 of file wstag964.c.
| AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 291 of file wstag964.c.
| AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 292 of file wstag964.c.
| AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 293 of file wstag964.c.
| BattleList place3Area2Battles |
Definition at line 294 of file wstag964.c.
| AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 299 of file wstag964.c.
| AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 300 of file wstag964.c.
| AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 301 of file wstag964.c.
| AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 302 of file wstag964.c.
| AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 303 of file wstag964.c.
| AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 304 of file wstag964.c.
| AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 305 of file wstag964.c.
| AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 306 of file wstag964.c.
| BattleList place3Area3Battles |
Definition at line 307 of file wstag964.c.
| AreaBattle place4Area0Battle0 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 312 of file wstag964.c.
| AreaBattle place4Area0Battle1 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 313 of file wstag964.c.
| AreaBattle place4Area0Battle2 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 314 of file wstag964.c.
| AreaBattle place4Area0Battle3 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 315 of file wstag964.c.
| AreaBattle place4Area0Battle4 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 316 of file wstag964.c.
| AreaBattle place4Area0Battle5 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 317 of file wstag964.c.
| AreaBattle place4Area0Battle6 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 318 of file wstag964.c.
| AreaBattle place4Area0Battle7 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 319 of file wstag964.c.
| BattleList place4Area0Battles |
Definition at line 320 of file wstag964.c.
| AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 325 of file wstag964.c.
| AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 326 of file wstag964.c.
| AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 327 of file wstag964.c.
| AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 328 of file wstag964.c.
| AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 329 of file wstag964.c.
| AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 330 of file wstag964.c.
| AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 331 of file wstag964.c.
| AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 332 of file wstag964.c.
| BattleList place4Area1Battles |
Definition at line 333 of file wstag964.c.
| AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 338 of file wstag964.c.
| AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 339 of file wstag964.c.
| AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 340 of file wstag964.c.
| AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 341 of file wstag964.c.
| AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 342 of file wstag964.c.
| AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 343 of file wstag964.c.
| AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 344 of file wstag964.c.
| AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 345 of file wstag964.c.
| BattleList place4Area2Battles |
Definition at line 346 of file wstag964.c.
| AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 351 of file wstag964.c.
| AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 352 of file wstag964.c.
| AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 353 of file wstag964.c.
| AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 354 of file wstag964.c.
| AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 355 of file wstag964.c.
| AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 356 of file wstag964.c.
| AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 357 of file wstag964.c.
| AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 358 of file wstag964.c.
| BattleList place4Area3Battles |
Definition at line 359 of file wstag964.c.
| AreaBattle place5Area0Battle0 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 364 of file wstag964.c.
| AreaBattle place5Area0Battle1 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 365 of file wstag964.c.
| AreaBattle place5Area0Battle2 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 366 of file wstag964.c.
| AreaBattle place5Area0Battle3 = { 104, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 367 of file wstag964.c.
| AreaBattle place5Area0Battle4 = { 104, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 368 of file wstag964.c.
| AreaBattle place5Area0Battle5 = { 104, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 369 of file wstag964.c.
| AreaBattle place5Area0Battle6 = { 104, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 370 of file wstag964.c.
| AreaBattle place5Area0Battle7 = { 104, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 371 of file wstag964.c.
| BattleList place5Area0Battles |
Definition at line 372 of file wstag964.c.
| AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 377 of file wstag964.c.
| AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 378 of file wstag964.c.
| AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 379 of file wstag964.c.
| AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 380 of file wstag964.c.
| AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 381 of file wstag964.c.
| AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 382 of file wstag964.c.
| AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 383 of file wstag964.c.
| AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 384 of file wstag964.c.
| BattleList place5Area1Battles |
Definition at line 385 of file wstag964.c.
| AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 390 of file wstag964.c.
| AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 391 of file wstag964.c.
| AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 392 of file wstag964.c.
| AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 393 of file wstag964.c.
| AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 394 of file wstag964.c.
| AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 395 of file wstag964.c.
| AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 396 of file wstag964.c.
| AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 397 of file wstag964.c.
| BattleList place5Area2Battles |
Definition at line 398 of file wstag964.c.
| AreaBattle place5Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 403 of file wstag964.c.
| AreaBattle place5Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 404 of file wstag964.c.
| AreaBattle place5Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 405 of file wstag964.c.
| AreaBattle place5Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 406 of file wstag964.c.
| AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 407 of file wstag964.c.
| AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 408 of file wstag964.c.
| AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 409 of file wstag964.c.
| AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 410 of file wstag964.c.
| BattleList place5Area3Battles |
Definition at line 411 of file wstag964.c.
| FieldBattles stageBattles[] |
Definition at line 416 of file wstag964.c.
Referenced by setupStage().