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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG800: Magasta B2F, Undersea Base. More...
#include "common.h"#include "field/stage.h"#include "common/step_tile_animation_u8.inc.c"#include "common/draw_timer.inc.c"#include "common/create_timer.inc.c"#include "common/start_stage.inc.c"#include "common/step_animation.inc.c"#include "common/draw_stage_effect.inc.c"#include "common/is_on_screen.inc.c"#include "common/update_stage_effect.inc.c"#include "common/create_stage_effect.inc.c"Go to the source code of this file.
Macros | |
| #define | TIMER_SHEET 0x6FE |
| #define | STAGE_CHILDREN_SIZE 0x20 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_800 - 1) |
| #define | STAGE_FILE 0x6FE |
| #define | STAGE_FILE_8 0x725 |
Functions | |
| void | updateTilePair16 (StageTilePair16 *task) |
| Shows the first map object animated while running; when done, both. | |
| void | handleCommand837 (StageTilePair16 *task, s32 id) |
| Plays the first map object's one-shot animation when the event of map object 0x35B happens. | |
| void * | createTilePair16 (s32 arg) |
| Creates the button's map objects of event 850 (updateTilePair16) with an id. | |
| void * | createTilePair16Done (void) |
| Creates the tile pair object, started in TASK_DONE. | |
| s32 | stepTileAnimation2 (StageTileAnimFlag *obj, AnimFrame *frames, s32 once, s32 depth) |
| stepTileAnimation for a StageTileAnimFlag | |
| void | updateTileOnce (StageTileOnce *task) |
| Plays the map objects with animations 3 and 4 once, then ends. | |
| void * | createCommand839 (s32 arg) |
| Command 839 of the event scripts: the button the player pushes in event 871 to stop the Juggernaut (updateTileOnce) | |
| void | updateTimer (StageTask *task, void **children) |
| The timer: counts GAME.countdown down while nothing stops it, then starts event 0x5E2. | |
| void | updateStage (StageTask *task, void **children) |
| Creates the timer, the stage's four effects, the event object of flags 0x4044/0x4045 and one of two objects by flag 0x4061. | |
| void | endEvent850 (void) |
| After event 850, with the player: sets flag 0x1C0A and keeps it from playing again. | |
| void | endEvent870 (void) |
| After event 870, with Mech Soldier: starts the stage's event battle 0 and keeps it from playing again. | |
| void | endEvent871 (void) |
| After event 871, with the player: gives the player the Dramon Guard and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0011. | |
Variables | |
| AnimFrame | updateTilePair16Frames0 [] |
| Defined below, after the code that uses them. | |
| AnimFrame | updateTilePair16Frames2 [] |
| AnimFrame | updateTilePair16Frames1 [] |
| StageEffectSpot | updateStageSpots [] |
| AnimFrame * | updateTileOnceFrames [] |
| s16 | timerDigitX [] |
| AnimFrame | updateTileOnceFrames_0 [] |
| AnimFrame | updateTileOnceFrames_1 [] |
| s16 | script850 [] |
| s16 | script870 [] |
| s16 | script871 [] |
| s16 | script1506 [] |
| AnimFrame | effectClutFrames [] |
| AnimFrame | effectFrames [] |
| AreaBattle | area0Battle0 = { 123, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 123, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 123, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 122, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 122, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 122, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 102, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 102, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 193, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] = { (( 2 ) << 8 | ( 0x45 )) , 1, (0x8000 | ( 5 ) << 9 | ( 0xE0 )), 1, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 2 ) << 8 | ( 0x46 )) , 1, (0x8000 | ( 5 ) << 9 | ( 0xEA )), 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 2 ) << 8 | ( 0x47 )) , 1, (0x8000 | ( 1 ) << 9 | ( 0x2C )), 1, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 2 ) << 8 | ( 0x48 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 2 ) << 8 | ( 0x49 )) , 1, (0x8000 | ( 5 ) << 9 | ( 0x111 )), 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 0x45 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (( 2 ) << 8 | ( 0x46 )) , 0, 0xFFFF } |
| u16 | actor2Conditions [] = { (( 2 ) << 8 | ( 0x47 )) , 0, 0xFFFF } |
| u16 | actor3Conditions [] = { (( 2 ) << 8 | ( 0x48 )) , 0, 0xFFFF } |
| u16 | actor4Conditions [] = { (( 2 ) << 8 | ( 0x49 )) , 0, 0xFFFF } |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1024, 168, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x4D, 5, 640, 938, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x4E, 6, 1217, 328, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x4F, 7, 1249, 281, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x50, 8, 352, 697, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, ((void *)0) , 0xD0, 9, 1473, 409, 5 } |
| FieldActorEntry | actor6 = { actor6Conditions, ((void *)0) , 0x13C, 0xA, 0, 0, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG800: Magasta B2F, Undersea Base.
Where the player tries to stop the Juggernaut's launch.
Definition in file wstag800.c.
| #define TIMER_SHEET 0x6FE |
Definition at line 11 of file wstag800.c.
| #define STAGE_CHILDREN_SIZE 0x20 |
Definition at line 292 of file wstag800.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 330 of file wstag800.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_800 - 1) |
Definition at line 331 of file wstag800.c.
| #define STAGE_FILE 0x6FE |
Definition at line 332 of file wstag800.c.
| #define STAGE_FILE_8 0x725 |
Definition at line 333 of file wstag800.c.
| void updateTilePair16 | ( | StageTilePair16 * | task | ) |
Shows the first map object animated while running; when done, both.
Definition at line 27 of file wstag800.c.
Referenced by createTilePair16(), and createTilePair16Done().
| void handleCommand837 | ( | StageTilePair16 * | task, |
| s32 | id | ||
| ) |
Plays the first map object's one-shot animation when the event of map object 0x35B happens.
Definition at line 105 of file wstag800.c.
| void * createTilePair16 | ( | s32 | arg | ) |
Creates the button's map objects of event 850 (updateTilePair16) with an id.
Definition at line 115 of file wstag800.c.
Referenced by updateStage().
| void * createTilePair16Done | ( | void | ) |
Creates the tile pair object, started in TASK_DONE.
Definition at line 120 of file wstag800.c.
Referenced by updateStage().
| s32 stepTileAnimation2 | ( | StageTileAnimFlag * | obj, |
| AnimFrame * | frames, | ||
| s32 | once, | ||
| s32 | depth | ||
| ) |
stepTileAnimation for a StageTileAnimFlag
Definition at line 128 of file wstag800.c.
Referenced by stepTileAnimation2(), and updateTileOnce().
| void updateTileOnce | ( | StageTileOnce * | task | ) |
Plays the map objects with animations 3 and 4 once, then ends.
Definition at line 157 of file wstag800.c.
Referenced by createCommand839().
| void * createCommand839 | ( | s32 | arg | ) |
Command 839 of the event scripts: the button the player pushes in event 871 to stop the Juggernaut (updateTileOnce)
Definition at line 220 of file wstag800.c.
| void updateTimer | ( | StageTask * | task, |
| void ** | children | ||
| ) |
The timer: counts GAME.countdown down while nothing stops it, then starts event 0x5E2.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< SYSTEM10: a number counts up or down
Definition at line 227 of file wstag800.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the timer, the stage's four effects, the event object of flags 0x4044/0x4045 and one of two objects by flag 0x4061.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 263 of file wstag800.c.
| void endEvent850 | ( | void | ) |
After event 850, with the player: sets flag 0x1C0A and keeps it from playing again.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 301 of file wstag800.c.
| void endEvent870 | ( | void | ) |
After event 870, with Mech Soldier: starts the stage's event battle 0 and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 310 of file wstag800.c.
| void endEvent871 | ( | void | ) |
After event 871, with the player: gives the player the Dramon Guard and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 319 of file wstag800.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0011.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0011: the Undersea Base (Magasta), and the Deeper Crevice's gondola
< BGM_0011: the Undersea Base (Magasta), and the Deeper Crevice's gondola
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 336 of file wstag800.c.
| AnimFrame updateTilePair16Frames0 |
Defined below, after the code that uses them.
Definition at line 535 of file wstag800.c.
Referenced by updateTilePair16().
| AnimFrame updateTilePair16Frames2 |
Definition at line 538 of file wstag800.c.
Referenced by handleCommand837(), and updateTilePair16().
| AnimFrame updateTilePair16Frames1 |
Definition at line 543 of file wstag800.c.
Referenced by updateTilePair16().
| StageEffectSpot updateStageSpots[] |
Definition at line 567 of file wstag800.c.
Referenced by updateStage().
| AnimFrame * updateTileOnceFrames |
| s16 timerDigitX[] |
Definition at line 564 of file wstag800.c.
| AnimFrame updateTileOnceFrames_0 |
Definition at line 547 of file wstag800.c.
Referenced by updateTileOnce().
| AnimFrame updateTileOnceFrames_1 |
Definition at line 554 of file wstag800.c.
Referenced by updateTileOnce().
| s16 script850[] |
Definition at line 357 of file wstag800.c.
| s16 script870[] |
Definition at line 397 of file wstag800.c.
| s16 script871[] |
Definition at line 421 of file wstag800.c.
| s16 script1506[] |
Definition at line 519 of file wstag800.c.
| AnimFrame effectClutFrames[] |
Definition at line 573 of file wstag800.c.
| AnimFrame effectFrames[] |
Definition at line 577 of file wstag800.c.
| AreaBattle area0Battle0 = { 123, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 585 of file wstag800.c.
| AreaBattle area0Battle1 = { 123, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 586 of file wstag800.c.
| AreaBattle area0Battle2 = { 123, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 587 of file wstag800.c.
| AreaBattle area0Battle3 = { 122, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 588 of file wstag800.c.
| AreaBattle area0Battle4 = { 122, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 589 of file wstag800.c.
| AreaBattle area0Battle5 = { 122, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 590 of file wstag800.c.
| AreaBattle area0Battle6 = { 102, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 591 of file wstag800.c.
| AreaBattle area0Battle7 = { 102, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 592 of file wstag800.c.
| BattleList area0Battles |
Definition at line 593 of file wstag800.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 598 of file wstag800.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 599 of file wstag800.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 600 of file wstag800.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 601 of file wstag800.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 602 of file wstag800.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 603 of file wstag800.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 604 of file wstag800.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 605 of file wstag800.c.
| BattleList area1Battles |
Definition at line 606 of file wstag800.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 611 of file wstag800.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 612 of file wstag800.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 613 of file wstag800.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 614 of file wstag800.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 615 of file wstag800.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 616 of file wstag800.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 617 of file wstag800.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 618 of file wstag800.c.
| BattleList area2Battles |
Definition at line 619 of file wstag800.c.
| AreaBattle area3Battle0 = { 193, 16, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 624 of file wstag800.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 625 of file wstag800.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 626 of file wstag800.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 627 of file wstag800.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 628 of file wstag800.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 629 of file wstag800.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 630 of file wstag800.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 631 of file wstag800.c.
| BattleList area3Battles |
Definition at line 632 of file wstag800.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 640 of file wstag800.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { (( 2 ) << 8 | ( 0x45 )) , 1, (0x8000 | ( 5 ) << 9 | ( 0xE0 )), 1, 0xFFFF } |
Definition at line 655 of file wstag800.c.
| u16 actor1Talk0Actions[] = { (( 2 ) << 8 | ( 0x46 )) , 1, (0x8000 | ( 5 ) << 9 | ( 0xEA )), 1, 0xFFFF } |
Definition at line 656 of file wstag800.c.
| u16 actor2Talk0Actions[] = { (( 2 ) << 8 | ( 0x47 )) , 1, (0x8000 | ( 1 ) << 9 | ( 0x2C )), 1, 0xFFFF } |
Definition at line 657 of file wstag800.c.
| u16 actor3Talk0Actions[] = { (( 2 ) << 8 | ( 0x48 )) , 1, 0xFFFF } |
Definition at line 658 of file wstag800.c.
| u16 actor4Talk0Actions[] = { (( 2 ) << 8 | ( 0x49 )) , 1, (0x8000 | ( 5 ) << 9 | ( 0x111 )), 1, 0xFFFF } |
Definition at line 659 of file wstag800.c.
| FieldTalk actor0Talks[] |
Definition at line 660 of file wstag800.c.
| FieldTalk actor1Talks[] |
Definition at line 664 of file wstag800.c.
| FieldTalk actor2Talks[] |
Definition at line 668 of file wstag800.c.
| FieldTalk actor3Talks[] |
Definition at line 672 of file wstag800.c.
| FieldTalk actor4Talks[] |
Definition at line 676 of file wstag800.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x45 )) , 0, 0xFFFF } |
Definition at line 680 of file wstag800.c.
| u16 actor1Conditions[] = { (( 2 ) << 8 | ( 0x46 )) , 0, 0xFFFF } |
Definition at line 681 of file wstag800.c.
| u16 actor2Conditions[] = { (( 2 ) << 8 | ( 0x47 )) , 0, 0xFFFF } |
Definition at line 682 of file wstag800.c.
| u16 actor3Conditions[] = { (( 2 ) << 8 | ( 0x48 )) , 0, 0xFFFF } |
Definition at line 683 of file wstag800.c.
| u16 actor4Conditions[] = { (( 2 ) << 8 | ( 0x49 )) , 0, 0xFFFF } |
Definition at line 684 of file wstag800.c.
| u16 actor5Conditions[] |
Definition at line 685 of file wstag800.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF } |
Definition at line 690 of file wstag800.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1024, 168, 1 } |
Definition at line 691 of file wstag800.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x4D, 5, 640, 938, 1 } |
Definition at line 692 of file wstag800.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x4E, 6, 1217, 328, 1 } |
Definition at line 693 of file wstag800.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x4F, 7, 1249, 281, 1 } |
Definition at line 694 of file wstag800.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x50, 8, 352, 697, 1 } |
Definition at line 695 of file wstag800.c.
| FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0xD0, 9, 1473, 409, 5 } |
Definition at line 696 of file wstag800.c.
| FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x13C, 0xA, 0, 0, 1 } |
Definition at line 697 of file wstag800.c.
| FieldActorEntry* stageActors[] |
Definition at line 698 of file wstag800.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 708 of file wstag800.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 731 of file wstag800.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 742 of file wstag800.c.
| FieldEvent stageEvents[] |
Definition at line 745 of file wstag800.c.
Referenced by setupStage().