Digimon World 3 decomp
The European version, SLES_039.36
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create_stage_effect.inc.c
Go to the documentation of this file.
1/* Creates a StageEffect at (x, y) with its sprites' frames from FRAME */
4
5 task->x = x;
6 task->y = y;
7 task->frame = frame;
8 return task;
9}
signed int s32
Definition common.h:11
StageEffect * createStageEffect(s32 x, s32 y, s32 frame)
Creates a StageEffect at (x, y) with its sprites' frames from FRAME.
#define FIELD_TASK_LAUNCHER
a stage's launchers (FIELDSTG_runLaunch)
Definition field_map.h:32
A sprite at (x, y) from the stage's sheet (FieldState.sheetEntry) with an animated palette,...
Definition stage.h:79
s32 x
Definition stage.h:82
s32 frame
Definition stage.h:81
s32 y
Definition stage.h:83
void * createTaskWithId(void(*update)(), s32 size, s32 childrenSize, s32 id)
Allocates a zeroed task of size bytes (header included) with room for childrenSize / 4 child tasks.
Definition task.c:80
void updateStageEffect(StageEffect *task)
An effect that plays its animation each time it is set to TASK_DONE.
Definition wstag310.c:615