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Digimon World 3 decomp
The European version, SLES_039.36
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A map object animated while playing is set. More...
#include <field/stage.h>
Data Fields | |
| StageTile * | tile |
| s32 | playing |
| AnimState | anim |
| StageTile* StageTileAnimFlag::tile |
Definition at line 424 of file stage.h.
Referenced by findTileSixW(), updateTileOnce(), and updateTileSixW().
| s32 StageTileAnimFlag::playing |
Definition at line 425 of file stage.h.
Referenced by updateTileOnce().
| AnimState StageTileAnimFlag::anim |
Definition at line 426 of file stage.h.
Referenced by findTileSixW(), handleCommand832(), stepTileAnimation2(), and updateTileOnce().