Digimon World 3 decomp
The European version, SLES_039.36
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StageTileAnimFlag Struct Reference

A map object animated while playing is set. More...

#include <field/stage.h>

Collaboration diagram for StageTileAnimFlag:
[legend]

Data Fields

StageTile * tile
 
s32 playing
 
AnimState anim
 

Detailed Description

A map object animated while playing is set.

Definition at line 423 of file stage.h.

Field Documentation

◆ tile

StageTile* StageTileAnimFlag::tile

Definition at line 424 of file stage.h.

Referenced by findTileSixW(), updateTileOnce(), and updateTileSixW().

◆ playing

s32 StageTileAnimFlag::playing

Definition at line 425 of file stage.h.

Referenced by updateTileOnce().

◆ anim

AnimState StageTileAnimFlag::anim

Definition at line 426 of file stage.h.

Referenced by findTileSixW(), handleCommand832(), stepTileAnimation2(), and updateTileOnce().


The documentation for this struct was generated from the following file: