void * createTimer(void)
Creates the updateTimer task.
The task a stage starts (startStage), updated by its updateStage.
void * createTask(void(*update)(), s32 size, s32 childrenSize)
createTaskWithId for a task nothing needs to find
void updateTimer(StageTask *task, void **children)
The timer: counts GAME.countdown down while nothing stops it, then starts event 0x5E1.