Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
wstag675.c File Reference

WSTAG675: Byakko Dome, Byakko City. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag675.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_01)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)
 
#define STAGE_FILE   0x4B0
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the event object of story progress 0xF.
 
void endEvent390 (void)
 After event 390: keeps it from playing again.
 
void endEvent400 (void)
 After event 400: keeps it from playing again.
 
void endEvent410 (void)
 After event 410, with Byakko Leader: lets event 415 of WSTAG660 start, starts the stage's event battle 0 and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0021; BGM_0029 instead at story steps 0x27 to 0x28 and 0xF to 0x17.
 

Variables

s16 script390 []
 
s16 script400 []
 
s16 script410 []
 
s16 script411 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 5, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 303, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor32Talk0Conditions []
 
u16 actor32Talk0Actions [] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF }
 
u16 actor32Talk1Conditions []
 
u16 actor32Talk2Conditions [] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }
 
u16 actor32Talk3Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor32Talk4Conditions []
 
u16 actor39Talk0Conditions []
 
u16 actor39Talk0Actions [] = { 0x7A3F, 1, 0xFFFF }
 
u16 actor39Talk1Conditions [] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF }
 
u16 actor39Talk1Actions [] = { 0x7A40, 1, 0xFFFF }
 
u16 actor39Talk2Conditions []
 
u16 actor39Talk2Actions [] = { 0x7A40, 1, 0xFFFF }
 
u16 actor39Talk3Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor39Talk3Actions [] = { 0x7A41, 1, 0xFFFF }
 
u16 actor39Talk4Conditions []
 
u16 actor39Talk4Actions [] = { 0x7A41, 1, 0xFFFF }
 
u16 actor39Talk5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor39Talk5Actions [] = { 0x7A41, 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor27Talks []
 
FieldTalk actor28Talks []
 
FieldTalk actor29Talks []
 
FieldTalk actor30Talks []
 
FieldTalk actor31Talks []
 
FieldTalk actor32Talks []
 
FieldTalk actor34Talks []
 
FieldTalk actor35Talks []
 
FieldTalk actor36Talks []
 
FieldTalk actor37Talks []
 
FieldTalk actor38Talks []
 
FieldTalk actor39Talks []
 
FieldTalk actor40Talks []
 
FieldTalk actor41Talks []
 
FieldTalk actor42Talks []
 
FieldTalk actor43Talks []
 
u16 actor0Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor16Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, (( 0x40 ) << 8 | ( 0x1A )) , 0, 0xFFFF }
 
u16 actor21Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, (( 0x40 ) << 8 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor23Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor25Conditions [] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }
 
u16 actor26Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }
 
u16 actor28Conditions [] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor30Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor31Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor32Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor33Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor34Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor35Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor36Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor37Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor38Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor39Conditions []
 
u16 actor40Conditions []
 
u16 actor41Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor42Conditions []
 
u16 actor43Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 296, 445, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 344, 446, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x20, 4, 296, 445, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x20, 4, 296, 445, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x25, 5, 345, 470, 3 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x25, 5, 345, 470, 3 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x25, 5, 345, 470, 3 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x25, 5, 345, 470, 3 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2F, 6, 297, 470, 5 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2F, 6, 384, 152, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2F, 6, 297, 470, 5 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2F, 6, 297, 470, 5 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x30, 7, 344, 446, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x30, 7, 296, 445, 7 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x30, 7, 344, 446, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x30, 7, 344, 446, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x45, 8, 345, 470, 3 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x46, 9, 297, 470, 5 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x47, 0xA, 296, 445, 7 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x48, 0xB, 344, 446, 1 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x4A, 0xC, 671, 337, 3 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x4A, 0xC, 703, 353, 3 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x66, 0xD, 408, 484, 3 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x66, 0xD, 408, 484, 3 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x66, 0xD, 408, 484, 3 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x66, 0xD, 408, 484, 3 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x66, 0xD, 408, 484, 3 }
 
FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x66, 0xD, 408, 484, 3 }
 
FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x66, 0xD, 408, 484, 3 }
 
FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x7A, 0xE, 320, 154, 7 }
 
FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x7A, 0xE, 320, 154, 7 }
 
FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x7A, 0xE, 320, 154, 7 }
 
FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x7A, 0xE, 320, 154, 7 }
 
FieldActorEntry actor33 = { actor33Conditions, ((void *)0) , 0x98, 0xF, 353, 170, 7 }
 
FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x9D, 0x10, 320, 154, 7 }
 
FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x9E, 0x11, 345, 470, 3 }
 
FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x9F, 0x12, 297, 470, 5 }
 
FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0xA0, 0x13, 344, 446, 1 }
 
FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0xA1, 0x14, 296, 445, 7 }
 
FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0xCE, 0x15, 509, 563, 3 }
 
FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0xCE, 0x15, 509, 563, 3 }
 
FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0x132, 0x16, 544, 504, 1 }
 
FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x133, 0x17, 505, 357, 1 }
 
FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0x133, 0x17, 537, 373, 3 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG675: Byakko Dome, Byakko City.

Definition in file wstag675.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 25 of file wstag675.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_01)

Definition at line 53 of file wstag675.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)

Definition at line 54 of file wstag675.c.

◆ STAGE_FILE

#define STAGE_FILE   0x4B0

Definition at line 55 of file wstag675.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event object of story progress 0xF.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 9 of file wstag675.c.

Here is the call graph for this function:

◆ endEvent390()

void endEvent390 ( void  )

After event 390: keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 29 of file wstag675.c.

◆ endEvent400()

void endEvent400 ( void  )

After event 400: keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 34 of file wstag675.c.

◆ endEvent410()

void endEvent410 ( void  )

After event 410, with Byakko Leader: lets event 415 of WSTAG660 start, starts the stage's event battle 0 and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 42 of file wstag675.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0021; BGM_0029 instead at story steps 0x27 to 0x28 and 0xF to 0x17.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0021: Boot Mountain, and the Byakko Dome

< ENV_0021: Boot Mountain, and the Byakko Dome

< a cell's value: a direction (3 bits) and a StageSlot (5)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 62 of file wstag675.c.

Variable Documentation

◆ script390

s16 script390[]
Initial value:
= {
0x102, 2 , 0x1E9 , 0x16D , 5 ,
0x100, 0x133 , 0x1F9 , 0x165 ,
0x101, 0x133 , 1 , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x133 , 2 ,
0x301 ,
0x300, 0x1E ,
0x102, 0x133 , 0x219 , 0x175 , 7 ,
0x302, 0x133 ,
0x101, 0x133 , 1 , 3 ,
0x300, 0x1E ,
0 ,
0x1F9,
}

Definition at line 90 of file wstag675.c.

◆ script400

s16 script400[]
Initial value:
= {
0x600, 0 , 2 ,
0x102, 2 , 0x27F , 0x141 , 7 ,
0x100, 0x4A , 0x29F , 0x151 ,
0x101, 0x4A , 1 , 3 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 7 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x4A , 1 ,
0x301 ,
0x300, 0x1E ,
0x102, 0x4A , 0x2BF , 0x161 , 7 ,
0x302, 0x4A ,
0x101, 0x4A , 1 , 3 ,
0x300, 0x1E ,
0 ,
}

Definition at line 115 of file wstag675.c.

◆ script410

s16 script410[]
Initial value:
= {
0x600, 1 , 2 ,
0x102, 2 , 0x181 , 0xBA , 3 ,
0x100, 0x98 , 0x161 , 0xAA ,
0x101, 0x98 , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x98 , 2 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 3 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x98 , 2 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 4 , 2 , 3 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0 ,
}

Definition at line 133 of file wstag675.c.

◆ script411

s16 script411[]

Definition at line 161 of file wstag675.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag675.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag675.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag675.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag675.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag675.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag675.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag675.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 201 of file wstag675.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
0,
}
AreaBattle area0Battle7
Definition wstag675.c:201
AreaBattle area0Battle1
Definition wstag675.c:195
AreaBattle area0Battle6
Definition wstag675.c:200
AreaBattle area0Battle3
Definition wstag675.c:197
AreaBattle area0Battle5
Definition wstag675.c:199
AreaBattle area0Battle0
Definition wstag675.c:194
AreaBattle area0Battle2
Definition wstag675.c:196
AreaBattle area0Battle4
Definition wstag675.c:198

Definition at line 202 of file wstag675.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag675.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag675.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag675.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag675.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag675.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 212 of file wstag675.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 213 of file wstag675.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 214 of file wstag675.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag675.c:213
AreaBattle area1Battle2
Definition wstag675.c:209
AreaBattle area1Battle4
Definition wstag675.c:211
AreaBattle area1Battle5
Definition wstag675.c:212
AreaBattle area1Battle3
Definition wstag675.c:210
AreaBattle area1Battle0
Definition wstag675.c:207
AreaBattle area1Battle1
Definition wstag675.c:208
AreaBattle area1Battle7
Definition wstag675.c:214

Definition at line 215 of file wstag675.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 220 of file wstag675.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 221 of file wstag675.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 222 of file wstag675.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 223 of file wstag675.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag675.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 225 of file wstag675.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 226 of file wstag675.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 227 of file wstag675.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag675.c:227
AreaBattle area2Battle6
Definition wstag675.c:226
AreaBattle area2Battle0
Definition wstag675.c:220
AreaBattle area2Battle4
Definition wstag675.c:224
AreaBattle area2Battle2
Definition wstag675.c:222
AreaBattle area2Battle1
Definition wstag675.c:221
AreaBattle area2Battle5
Definition wstag675.c:225
AreaBattle area2Battle3
Definition wstag675.c:223

Definition at line 228 of file wstag675.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 5, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 233 of file wstag675.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 303, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 234 of file wstag675.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 235 of file wstag675.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 236 of file wstag675.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 237 of file wstag675.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 238 of file wstag675.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 239 of file wstag675.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 240 of file wstag675.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag675.c:237
AreaBattle area3Battle3
Definition wstag675.c:236
AreaBattle area3Battle0
Definition wstag675.c:233
AreaBattle area3Battle2
Definition wstag675.c:235
AreaBattle area3Battle1
Definition wstag675.c:234
AreaBattle area3Battle6
Definition wstag675.c:239
AreaBattle area3Battle5
Definition wstag675.c:238
AreaBattle area3Battle7
Definition wstag675.c:240

Definition at line 241 of file wstag675.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag675.c:241
BattleList area1Battles
Definition wstag675.c:215
BattleList area2Battles
Definition wstag675.c:228
BattleList area0Battles
Definition wstag675.c:202

Definition at line 246 of file wstag675.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x19C, 0x128, 0x170, 0x28, 0x160, 0x1FE },
{ 0x180, 0x100, 0x18A, 0x128, 0x128, 0x28, 0x170, 0x1FE },
{ 0x180, 0x100, 0x1A4, 0x128, 0x190, 0x28, 0x140, 0x1FD },
{ 0x180, 0x100, 0x1AC, 0x128, 0x1B0, 0x28, 0x150, 0x1FD },
{ 0x180, 0x100, 0x1B4, 0x128, 0x1D0, 0x28, 0x160, 0x1FD },
{ 0x180, 0x100, 0x192, 0x148, 0x148, 0x48, 0x170, 0x1FD },
{ 0x180, 0x100, 0x180, 0x150, 0x100, 0x50, 0x140, 0x1FC },
{ 0x180, 0x100, 0x19A, 0x150, 0x168, 0x50, 0x150, 0x1FC },
{ 0x180, 0x100, 0x1AA, 0x150, 0x1A8, 0x50, 0x170, 0x1FC },
{ 0x180, 0x100, 0x1B2, 0x150, 0x1C8, 0x50, 0x140, 0x1FB },
{ 0x180, 0x100, 0x188, 0x158, 0x120, 0x58, 0x150, 0x1FB },
{ 0x180, 0x100, 0x190, 0x170, 0x140, 0x70, 0x160, 0x1FB },
{ 0x140, 0x100, 0x158, 0x186, 0x60, 0x86, 0x170, 0x1FB },
{ 0x180, 0x100, 0x1A0, 0x178, 0x180, 0x78, 0x140, 0x1FA },
{ 0x180, 0x100, 0x1A8, 0x178, 0x1A0, 0x78, 0x150, 0x1FA },
{ 0x180, 0x100, 0x188, 0x180, 0x120, 0x80, 0x160, 0x1FA },
{ 0x180, 0x100, 0x1B0, 0x180, 0x1C0, 0x80, 0x170, 0x1FA },
{ 0x140, 0x100, 0x16E, 0x1A0, 0xB8, 0xA0, 0x140, 0x1F9 },
{ 0x180, 0x100, 0x180, 0x178, 0x100, 0x78, 0x150, 0x1F9 },
{ 0x180, 0x100, 0x198, 0x178, 0x160, 0x78, 0x160, 0x1F9 },
}

Definition at line 249 of file wstag675.c.

Referenced by setupStage().

◆ actor32Talk0Conditions

u16 actor32Talk0Conditions[]
Initial value:
= {
(0x7000 | ( 0x20 )) , 1,
(0x6000 | ( STORY_REAL_WORLD )) , 0,
(0x6000 | ( STORY_NETWORK_OFFLINE )) , 0,
(( 0 ) << 8 | ( 5 )) , 0,
0xFFFF ,
}
@ STORY_REAL_WORLD
WSTAG750 (the emergency Matrix Chamber), event 820: back in the real world, for 180 seconds.
Definition story.h:121
@ STORY_NETWORK_OFFLINE
WSTAG750, event 886: the news say the Optical Network is offline.
Definition story.h:123

Definition at line 277 of file wstag675.c.

◆ actor32Talk0Actions

u16 actor32Talk0Actions[] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF }

Definition at line 284 of file wstag675.c.

◆ actor32Talk1Conditions

u16 actor32Talk1Conditions[]
Initial value:
= {
(0x7000 | ( 0x20 )) , 1,
(0x6000 | ( STORY_REAL_WORLD )) , 0,
(0x6000 | ( STORY_NETWORK_OFFLINE )) , 0,
(( 0 ) << 8 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 285 of file wstag675.c.

◆ actor32Talk2Conditions

u16 actor32Talk2Conditions[] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }

Definition at line 292 of file wstag675.c.

◆ actor32Talk3Conditions

u16 actor32Talk3Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 293 of file wstag675.c.

◆ actor32Talk4Conditions

u16 actor32Talk4Conditions[]
Initial value:
= {
(0x7000 | ( 0x19 )) , 1,
(0x7000 | ( 0x20 )) , 0,
0xFFFF ,
}

Definition at line 294 of file wstag675.c.

◆ actor39Talk0Conditions

u16 actor39Talk0Conditions[]
Initial value:
= {
(0x7000 | ( 0x18 )) , 1,
0xFFFF ,
}

Definition at line 299 of file wstag675.c.

◆ actor39Talk0Actions

u16 actor39Talk0Actions[] = { 0x7A3F, 1, 0xFFFF }

Definition at line 303 of file wstag675.c.

◆ actor39Talk1Conditions

u16 actor39Talk1Conditions[] = { (0x7000 | ( 0x20 )) , 1, 0xFFFF }

Definition at line 304 of file wstag675.c.

◆ actor39Talk1Actions

u16 actor39Talk1Actions[] = { 0x7A40, 1, 0xFFFF }

Definition at line 305 of file wstag675.c.

◆ actor39Talk2Conditions

u16 actor39Talk2Conditions[]
Initial value:
= {
(0x7000 | ( 0x21 )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 306 of file wstag675.c.

◆ actor39Talk2Actions

u16 actor39Talk2Actions[] = { 0x7A40, 1, 0xFFFF }

Definition at line 311 of file wstag675.c.

◆ actor39Talk3Conditions

u16 actor39Talk3Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 312 of file wstag675.c.

◆ actor39Talk3Actions

u16 actor39Talk3Actions[] = { 0x7A41, 1, 0xFFFF }

Definition at line 313 of file wstag675.c.

◆ actor39Talk4Conditions

u16 actor39Talk4Conditions[]
Initial value:
= {
(0x7000 | ( 0x1A )) , 1,
0xFFFF ,
}

Definition at line 314 of file wstag675.c.

◆ actor39Talk4Actions

u16 actor39Talk4Actions[] = { 0x7A41, 1, 0xFFFF }

Definition at line 318 of file wstag675.c.

◆ actor39Talk5Conditions

u16 actor39Talk5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 319 of file wstag675.c.

◆ actor39Talk5Actions

u16 actor39Talk5Actions[] = { 0x7A41, 1, 0xFFFF }

Definition at line 320 of file wstag675.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xBB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 321 of file wstag675.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 325 of file wstag675.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 329 of file wstag675.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 333 of file wstag675.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xBC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 337 of file wstag675.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 341 of file wstag675.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 345 of file wstag675.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 349 of file wstag675.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xBD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 353 of file wstag675.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 357 of file wstag675.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 361 of file wstag675.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 365 of file wstag675.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xBE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 369 of file wstag675.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 373 of file wstag675.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 377 of file wstag675.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 381 of file wstag675.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x157 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 385 of file wstag675.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x158 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 389 of file wstag675.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xB7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 393 of file wstag675.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x15A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 397 of file wstag675.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x156 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 401 of file wstag675.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x156 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 405 of file wstag675.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x16E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 409 of file wstag675.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x16E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 413 of file wstag675.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x16E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 417 of file wstag675.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x16E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 421 of file wstag675.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x16E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 425 of file wstag675.c.

◆ actor27Talks

FieldTalk actor27Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x16E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 429 of file wstag675.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x16E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 433 of file wstag675.c.

◆ actor29Talks

FieldTalk actor29Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xBA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 437 of file wstag675.c.

◆ actor30Talks

FieldTalk actor30Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 441 of file wstag675.c.

◆ actor31Talks

FieldTalk actor31Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 445 of file wstag675.c.

◆ actor32Talks

FieldTalk actor32Talks[]
Initial value:
= {
{ actor32Talk1Conditions, ((void *)0) , 7 },
{ actor32Talk2Conditions, ((void *)0) , 0xBF },
{ actor32Talk3Conditions, ((void *)0) , 0xBF },
{ actor32Talk4Conditions, ((void *)0) , 0xBF },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor32Talk1Conditions[]
Definition wstag675.c:285
u16 actor32Talk2Conditions[]
Definition wstag675.c:292
u16 actor32Talk0Conditions[]
Definition wstag675.c:277
u16 actor32Talk0Actions[]
Definition wstag675.c:284
u16 actor32Talk3Conditions[]
Definition wstag675.c:293
u16 actor32Talk4Conditions[]
Definition wstag675.c:294

Definition at line 449 of file wstag675.c.

◆ actor34Talks

FieldTalk actor34Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 457 of file wstag675.c.

◆ actor35Talks

FieldTalk actor35Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 461 of file wstag675.c.

◆ actor36Talks

FieldTalk actor36Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 465 of file wstag675.c.

◆ actor37Talks

FieldTalk actor37Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 469 of file wstag675.c.

◆ actor38Talks

FieldTalk actor38Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 473 of file wstag675.c.

◆ actor39Talks

FieldTalk actor39Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor39Talk0Actions[]
Definition wstag675.c:303
u16 actor39Talk4Actions[]
Definition wstag675.c:318
u16 actor39Talk2Conditions[]
Definition wstag675.c:306
u16 actor39Talk1Conditions[]
Definition wstag675.c:304
u16 actor39Talk0Conditions[]
Definition wstag675.c:299
u16 actor39Talk2Actions[]
Definition wstag675.c:311
u16 actor39Talk3Conditions[]
Definition wstag675.c:312
u16 actor39Talk5Actions[]
Definition wstag675.c:320
u16 actor39Talk1Actions[]
Definition wstag675.c:305
u16 actor39Talk4Conditions[]
Definition wstag675.c:314
u16 actor39Talk5Conditions[]
Definition wstag675.c:319
u16 actor39Talk3Actions[]
Definition wstag675.c:313

Definition at line 477 of file wstag675.c.

◆ actor40Talks

FieldTalk actor40Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x174 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 486 of file wstag675.c.

◆ actor41Talks

FieldTalk actor41Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x15B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 490 of file wstag675.c.

◆ actor42Talks

FieldTalk actor42Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x159 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 494 of file wstag675.c.

◆ actor43Talks

FieldTalk actor43Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x159 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 498 of file wstag675.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 502 of file wstag675.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 503 of file wstag675.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 504 of file wstag675.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 505 of file wstag675.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 506 of file wstag675.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 507 of file wstag675.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 508 of file wstag675.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 509 of file wstag675.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 510 of file wstag675.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 511 of file wstag675.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 512 of file wstag675.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 513 of file wstag675.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 514 of file wstag675.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 515 of file wstag675.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 516 of file wstag675.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 517 of file wstag675.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 518 of file wstag675.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 519 of file wstag675.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 520 of file wstag675.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 521 of file wstag675.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, (( 0x40 ) << 8 | ( 0x1A )) , 0, 0xFFFF }

Definition at line 522 of file wstag675.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, (( 0x40 ) << 8 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 523 of file wstag675.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 524 of file wstag675.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }

Definition at line 525 of file wstag675.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }

Definition at line 526 of file wstag675.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }

Definition at line 527 of file wstag675.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }

Definition at line 528 of file wstag675.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }

Definition at line 529 of file wstag675.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }

Definition at line 530 of file wstag675.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 531 of file wstag675.c.

◆ actor30Conditions

u16 actor30Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 532 of file wstag675.c.

◆ actor31Conditions

u16 actor31Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 533 of file wstag675.c.

◆ actor32Conditions

u16 actor32Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 534 of file wstag675.c.

◆ actor33Conditions

u16 actor33Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 535 of file wstag675.c.

◆ actor34Conditions

u16 actor34Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 536 of file wstag675.c.

◆ actor35Conditions

u16 actor35Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 537 of file wstag675.c.

◆ actor36Conditions

u16 actor36Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 538 of file wstag675.c.

◆ actor37Conditions

u16 actor37Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 539 of file wstag675.c.

◆ actor38Conditions

u16 actor38Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 540 of file wstag675.c.

◆ actor39Conditions

u16 actor39Conditions[]
Initial value:
= {
(0x7000 | ( 8 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 541 of file wstag675.c.

◆ actor40Conditions

u16 actor40Conditions[]
Initial value:
= {
(0x7000 | ( 8 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
0xFFFF ,
}

Definition at line 546 of file wstag675.c.

◆ actor41Conditions

u16 actor41Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 551 of file wstag675.c.

◆ actor42Conditions

u16 actor42Conditions[]
Initial value:
= {
(0x6000 | ( STORY_DE_SINCERITY )) , 1,
(( 0x40 ) << 8 | ( 0x17 )) , 0,
0xFFFF ,
}
@ STORY_DE_SINCERITY
WSTAG460 (Reliability Spot), event 370: the Qing Long Chief, asked for the Digi-Egg of Knowledge,...
Definition story.h:70

Definition at line 552 of file wstag675.c.

◆ actor43Conditions

u16 actor43Conditions[]
Initial value:
= {
(0x6000 | ( STORY_DE_SINCERITY )) , 1,
(( 0x40 ) << 8 | ( 0x17 )) , 1,
0xFFFF ,
}

Definition at line 557 of file wstag675.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 296, 445, 7 }

Definition at line 562 of file wstag675.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 344, 446, 1 }

Definition at line 563 of file wstag675.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x20, 4, 296, 445, 7 }

Definition at line 564 of file wstag675.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x20, 4, 296, 445, 7 }

Definition at line 565 of file wstag675.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x25, 5, 345, 470, 3 }

Definition at line 566 of file wstag675.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x25, 5, 345, 470, 3 }

Definition at line 567 of file wstag675.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x25, 5, 345, 470, 3 }

Definition at line 568 of file wstag675.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x25, 5, 345, 470, 3 }

Definition at line 569 of file wstag675.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2F, 6, 297, 470, 5 }

Definition at line 570 of file wstag675.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2F, 6, 384, 152, 7 }

Definition at line 571 of file wstag675.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2F, 6, 297, 470, 5 }

Definition at line 572 of file wstag675.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2F, 6, 297, 470, 5 }

Definition at line 573 of file wstag675.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x30, 7, 344, 446, 1 }

Definition at line 574 of file wstag675.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x30, 7, 296, 445, 7 }

Definition at line 575 of file wstag675.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x30, 7, 344, 446, 1 }

Definition at line 576 of file wstag675.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x30, 7, 344, 446, 1 }

Definition at line 577 of file wstag675.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x45, 8, 345, 470, 3 }

Definition at line 578 of file wstag675.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x46, 9, 297, 470, 5 }

Definition at line 579 of file wstag675.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x47, 0xA, 296, 445, 7 }

Definition at line 580 of file wstag675.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x48, 0xB, 344, 446, 1 }

Definition at line 581 of file wstag675.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x4A, 0xC, 671, 337, 3 }

Definition at line 582 of file wstag675.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x4A, 0xC, 703, 353, 3 }

Definition at line 583 of file wstag675.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x66, 0xD, 408, 484, 3 }

Definition at line 584 of file wstag675.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x66, 0xD, 408, 484, 3 }

Definition at line 585 of file wstag675.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x66, 0xD, 408, 484, 3 }

Definition at line 586 of file wstag675.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x66, 0xD, 408, 484, 3 }

Definition at line 587 of file wstag675.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x66, 0xD, 408, 484, 3 }

Definition at line 588 of file wstag675.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x66, 0xD, 408, 484, 3 }

Definition at line 589 of file wstag675.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x66, 0xD, 408, 484, 3 }

Definition at line 590 of file wstag675.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x7A, 0xE, 320, 154, 7 }

Definition at line 591 of file wstag675.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x7A, 0xE, 320, 154, 7 }

Definition at line 592 of file wstag675.c.

◆ actor31

FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x7A, 0xE, 320, 154, 7 }

Definition at line 593 of file wstag675.c.

◆ actor32

FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x7A, 0xE, 320, 154, 7 }

Definition at line 594 of file wstag675.c.

◆ actor33

FieldActorEntry actor33 = { actor33Conditions, ((void *)0) , 0x98, 0xF, 353, 170, 7 }

Definition at line 595 of file wstag675.c.

◆ actor34

FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x9D, 0x10, 320, 154, 7 }

Definition at line 596 of file wstag675.c.

◆ actor35

FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x9E, 0x11, 345, 470, 3 }

Definition at line 597 of file wstag675.c.

◆ actor36

FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x9F, 0x12, 297, 470, 5 }

Definition at line 598 of file wstag675.c.

◆ actor37

FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0xA0, 0x13, 344, 446, 1 }

Definition at line 599 of file wstag675.c.

◆ actor38

FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0xA1, 0x14, 296, 445, 7 }

Definition at line 600 of file wstag675.c.

◆ actor39

FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0xCE, 0x15, 509, 563, 3 }

Definition at line 601 of file wstag675.c.

◆ actor40

FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0xCE, 0x15, 509, 563, 3 }

Definition at line 602 of file wstag675.c.

◆ actor41

FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0x132, 0x16, 544, 504, 1 }

Definition at line 603 of file wstag675.c.

◆ actor42

FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x133, 0x17, 505, 357, 1 }

Definition at line 604 of file wstag675.c.

◆ actor43

FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0x133, 0x17, 537, 373, 3 }

Definition at line 605 of file wstag675.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 606 of file wstag675.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x50, 2, 0x2F, 0, 0, 0, 0, 0, 718, 505, 0, 0 },
{ 1, 0, 0x50, 2, 0x2F, 0, 0, 0, 0, 0, 815, 456, 0, 0 },
{ 1, 0, 0x40, 2, 0x30, 2, 0, 1, 0xA, 0, 625, 376, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 1, 0x32, 0x35, 0xA, 0, 719, 451, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 1, 0x32, 0x35, 0xA, 0, 815, 343, 0, 0 },
{ 1, 0, 0x40, 2, 0x3E, 1, 0x3E, 0x47, 6, 0, 637, 147, 0, 0 },
{ 1, 0, 0x40, 2, 0x48, 1, 0x48, 0x51, 6, 0, 769, 352, 0, 0 },
{ 1, 0, 0x50, 6, 0x2E, 0, 0, 0, 0, 0, 182, 516, 0, 0 },
{ 1, 0, 0x40, 6, 0x30, 2, 0, 1, 0xA, 0, 157, 372, 0, 0 },
{ 1, 0, 0x40, 6, 0x30, 2, 0, 1, 0xA, 0, 213, 344, 0, 0 },
{ 1, 0, 0x40, 6, 0x30, 2, 0, 1, 0xA, 0, 221, 194, 0, 0 },
{ 1, 0, 0x40, 6, 0x30, 2, 0, 1, 0xA, 0, 549, 105, 0, 0 },
{ 1, 0, 0x40, 6, 0x30, 2, 0, 1, 0xA, 0, 742, 201, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 1, 0x32, 0x35, 0xA, 0, 182, 460, 0, 0 },
{ 1, 0, 0x40, 6, 0x36, 1, 0x36, 0x39, 8, 0, 91, 349, 0, 0 },
{ 1, 0, 0x40, 6, 0x3A, 1, 0x3A, 0x3D, 8, 0, 447, 275, 0, 0 },
{ 1, 0, 0x40, 6, 0x52, 1, 0x52, 0x5B, 6, 0, 487, 434, 0, 0 },
{ 1, 0, 0x40, 6, 0x5C, 1, 0x5C, 0x5F, 0xA, 0, 661, 151, 0, 0 },
{ 1, 0, 0x40, 6, 0x5C, 1, 0x5C, 0x5F, 0xA, 0, 780, 357, 0, 0 },
{ 1, 0, 0x40, 6, 0x60, 1, 0x60, 0x63, 0xA, 0, 504, 449, 0, 0 },
{ 1, 0, 0x40, 6, 3, 0, 0, 0, 0, 0, 285, 98, 0, 0 },
{ 1, 0, 0x58, 4, 0, 0, 0, 0, 0, 0, 249, 99, 171, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 287, 425, 455, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 511, 525, 552, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 653 of file wstag675.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 5, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x25D, 0x46C, 0xAA, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x260, 0xA8, 0xA4, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x2C0, 0x100, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x2B0, 0x148, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x210, 0x118, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x200, 0x160, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x1C0, 0x180, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x1B0, 0x1C8, 0, 0, 0, 0 },
{ { { (0x6000 | ( STORY_DE_SINCERITY )) , 1 }, { (( 0x40 ) << 8 | ( 0x17 )) , 0 } }, 8 , 0x186, 0, 0, 0, 0, 0, 0 },
{ { { (0x6000 | ( STORY_DE_SINCERITY )) , 1 }, { (( 0x40 ) << 8 | ( 0x1A )) , 0 } }, 8 , 0x190, 0, 0, 0, 0, 0, 0 },
{ { { (0x6000 | ( STORY_DE_SINCERITY )) , 1 }, { (( 0x40 ) << 8 | ( 0x1E )) , 0 } }, 8 , 0x19A, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 680 of file wstag675.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0021; BGM_0029 inste...
Definition wstag675.c:62

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 695 of file wstag675.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 390, script390, ( ( 0x144 - 1) << 16 | ( 0xC )), ((void *)0) , endEvent390 },
{ 400, script400, ( ( 0x144 - 1) << 16 | ( 0xD )), ((void *)0) , endEvent400 },
{ 410, script410, ( ( 0x144 - 1) << 16 | ( 0 )), ((void *)0) , endEvent410 },
{ 411, script411, ( ( 0x144 - 1) << 16 | ( 1 )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent410(void)
After event 410, with Byakko Leader: lets event 415 of WSTAG660 start, starts the stage's event battl...
Definition wstag675.c:42
s16 script400[]
Definition wstag675.c:115
void endEvent390(void)
After event 390: keeps it from playing again.
Definition wstag675.c:29
s16 script411[]
Definition wstag675.c:161
void endEvent400(void)
After event 400: keeps it from playing again.
Definition wstag675.c:34
s16 script410[]
Definition wstag675.c:133
s16 script390[]
Definition wstag675.c:90

Definition at line 698 of file wstag675.c.

Referenced by setupStage().