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Digimon World 3 decomp
The European version, SLES_039.36
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Go to the source code of this file.
Functions | |
| s32 | stepLoopingAnimation (AnimState *anim, AnimFrame *frames, s32 depth) |
| Steps ANIM through FRAMES by the frame time (at most 4), looping at the end (frame 0xFF), and returns its frame. | |
Steps ANIM through FRAMES by the frame time (at most 4), looping at the end (frame 0xFF), and returns its frame.
depth is 0 for the caller: a frame that runs out goes on to the next one.
Definition at line 6 of file step_looping_animation.inc.c.
Referenced by stepLoopingAnimation(), updateEffect(), and updateTileAnims().