Digimon World 3 decomp
The European version, SLES_039.36
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step_looping_animation.inc.c File Reference
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Functions

s32 stepLoopingAnimation (AnimState *anim, AnimFrame *frames, s32 depth)
 Steps ANIM through FRAMES by the frame time (at most 4), looping at the end (frame 0xFF), and returns its frame.
 

Function Documentation

◆ stepLoopingAnimation()

s32 stepLoopingAnimation ( AnimState *  anim,
AnimFrame *  frames,
s32  depth 
)

Steps ANIM through FRAMES by the frame time (at most 4), looping at the end (frame 0xFF), and returns its frame.

depth is 0 for the caller: a frame that runs out goes on to the next one.

Definition at line 6 of file step_looping_animation.inc.c.

Referenced by stepLoopingAnimation(), updateEffect(), and updateTileAnims().

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