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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG620: Secret Room, West Sector: the rebels' hideout. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 0x8 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
| #define | STAGE_FILE 0x489 |
Functions | |
| s32 | stepTileAnimation (StageTileSeq8 *obj, AnimFrame *frames, s32 once, s32 depth) |
| stepTileAnimation (common/step_tile_animation.inc.c) for a StageTileSeq8: steps OBJ's animation through FRAMES and returns its frame, looping at the end or returning 0xFF if once | |
| void | updateTileSeqs8 (StageTileSeqs8 *task) |
| Plays the steps of updateTileSeqs8Steps on the map objects with animations 1 to 4, which go on to their next step at the end, the last with a sound. | |
| void * | createCommand849 (s32 arg) |
| Command 849 of the event scripts: the map objects of event 532, at Lucky Mouse's hideout (updateTileSeqs8) | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of the story so far, the first that applies. | |
| void | endEvent532 (void) |
| After event 532, with Lucky Mouse, Lisa, Kail, General and Attacker: starts the stage's event battle 0 and keeps it from playing again. | |
| void | endEvent534 (void) |
| After event 534, with Attacker, Lisa, Kail and Kurt: moves the story on to STORY_BYAKKO_LEADER_FOUGHT. | |
| void | endEvent540 (void) |
| After event 540, with Kail, Kurt and Lisa: lets event 550 of WSTAG525 start and keeps it from playing again. | |
| void | endEvent551 (void) |
| After event 551, with Lisa, Keith, Nick and Kail: moves the story on to STORY_STAFF_PASS. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0019. | |
Variables | |
| StageSeqStep | updateTileSeqs8Steps [4][4] |
| Defined below, after the code that uses them. | |
| s16 | script532 [] |
| s16 | script534 [] |
| s16 | script540 [] |
| s16 | script551 [] |
| AnimFrame | updateTileSeqs8Steps_0_0 [] |
| AnimFrame | updateTileSeqs8Steps_0_1 [] |
| AnimFrame | updateTileSeqs8Steps_0_2 [] |
| AnimFrame | updateTileSeqs8Steps_1_0 [] |
| AnimFrame | updateTileSeqs8Steps_1_1 [] |
| AnimFrame | updateTileSeqs8Steps_1_2 [] |
| AnimFrame | updateTileSeqs8Steps_2 [] |
| AnimFrame | updateTileSeqs8Steps_3 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 188, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor2Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor19Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
| u16 | actor19Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor19Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x7000 | ( 7 )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_STAFF_PASS )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_STAFF_PASS )) , 1, (( 0x40 ) << 8 | ( 0x3D )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_STAFF_PASS )) , 1, (( 0x40 ) << 8 | ( 0x3D )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
| u16 | actor17Conditions [] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
| u16 | actor18Conditions [] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
| u16 | actor19Conditions [] |
| u16 | actor20Conditions [] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
| u16 | actor21Conditions [] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, ((void *)0) , 1, 4, 0, 0, 0 } |
| FieldActorEntry | actor1 = { actor1Conditions, ((void *)0) , 0xB, 5, 0, 0, 0 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0xB, 5, 472, 381, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, ((void *)0) , 0x45, 6, 0, 0, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, ((void *)0) , 0x65, 7, 0, 0, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x65, 7, 432, 260, 3 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x65, 7, 432, 260, 3 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x66, 8, 496, 424, 3 } |
| FieldActorEntry | actor8 = { actor8Conditions, ((void *)0) , 0x66, 8, 0, 0, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x67, 9, 533, 405, 3 } |
| FieldActorEntry | actor10 = { actor10Conditions, ((void *)0) , 0x67, 9, 0, 0, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, ((void *)0) , 0x68, 0xA, 0, 0, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, ((void *)0) , 0x98, 0xB, 0, 0, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, ((void *)0) , 0x99, 0xC, 0, 0, 1 } |
| FieldActorEntry | actor14 = { ((void *)0) , ((void *)0) , 0x9A, 0xD, 641, 350, 0 } |
| FieldActorEntry | actor15 = { ((void *)0) , ((void *)0) , 0x9B, 0xE, 593, 325, 1 } |
| FieldActorEntry | actor16 = { ((void *)0) , ((void *)0) , 0x9C, 0xF, 545, 301, 2 } |
| FieldActorEntry | actor17 = { actor17Conditions, ((void *)0) , 0xC2, 0x10, 0, 0, 1 } |
| FieldActorEntry | actor18 = { actor18Conditions, ((void *)0) , 0x13D, 0x11, 0, 0, 0 } |
| FieldActorEntry | actor19 = { actor19Conditions, actor19Talks, 0x13D, 0x11, 449, 392, 5 } |
| FieldActorEntry | actor20 = { actor20Conditions, ((void *)0) , 0x14B, 0x12, 0, 0, 1 } |
| FieldActorEntry | actor21 = { actor21Conditions, ((void *)0) , 0x14C, 0x13, 0, 0, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG620: Secret Room, West Sector: the rebels' hideout.
Off the Sewers (WSTAG615): Lisa, Kail, Keith and Nick, who looks for the pass code, and the Byakko Leader.
Definition in file wstag620.c.
| #define STAGE_CHILDREN_SIZE 0x8 |
Definition at line 160 of file wstag620.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
Definition at line 196 of file wstag620.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
Definition at line 197 of file wstag620.c.
| #define STAGE_FILE 0x489 |
Definition at line 198 of file wstag620.c.
| s32 stepTileAnimation | ( | StageTileSeq8 * | obj, |
| AnimFrame * | frames, | ||
| s32 | once, | ||
| s32 | depth | ||
| ) |
stepTileAnimation (common/step_tile_animation.inc.c) for a StageTileSeq8: steps OBJ's animation through FRAMES and returns its frame, looping at the end or returning 0xFF if once
Definition at line 17 of file wstag620.c.
Referenced by stepTileAnimation(), and updateTileSeqs8().
| void updateTileSeqs8 | ( | StageTileSeqs8 * | task | ) |
Plays the steps of updateTileSeqs8Steps on the map objects with animations 1 to 4, which go on to their next step at the end, the last with a sound.
Definition at line 49 of file wstag620.c.
Referenced by createCommand849().
| void * createCommand849 | ( | s32 | arg | ) |
Command 849 of the event scripts: the map objects of event 532, at Lucky Mouse's hideout (updateTileSeqs8)
Definition at line 133 of file wstag620.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of the story so far, the first that applies.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 138 of file wstag620.c.
| void endEvent532 | ( | void | ) |
After event 532, with Lucky Mouse, Lisa, Kail, General and Attacker: starts the stage's event battle 0 and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 167 of file wstag620.c.
| void endEvent534 | ( | void | ) |
After event 534, with Attacker, Lisa, Kail and Kurt: moves the story on to STORY_BYAKKO_LEADER_FOUGHT.
Definition at line 173 of file wstag620.c.
| void endEvent540 | ( | void | ) |
After event 540, with Kail, Kurt and Lisa: lets event 550 of WSTAG525 start and keeps it from playing again.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 181 of file wstag620.c.
| void endEvent551 | ( | void | ) |
After event 551, with Lisa, Keith, Nick and Kail: moves the story on to STORY_STAFF_PASS.
Definition at line 187 of file wstag620.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0019.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0019: the Secret Room, the rebels' hideout
< BGM_0019: the Secret Room, the rebels' hideout
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 201 of file wstag620.c.
| StageSeqStep updateTileSeqs8Steps |
Defined below, after the code that uses them.
Definition at line 873 of file wstag620.c.
Referenced by updateTileSeqs8().
| s16 script532[] |
Definition at line 221 of file wstag620.c.
| s16 script534[] |
Definition at line 550 of file wstag620.c.
| s16 script540[] |
Definition at line 640 of file wstag620.c.
| s16 script551[] |
Definition at line 763 of file wstag620.c.
| AnimFrame updateTileSeqs8Steps_0_0[] |
Definition at line 831 of file wstag620.c.
| AnimFrame updateTileSeqs8Steps_0_1[] |
Definition at line 836 of file wstag620.c.
| AnimFrame updateTileSeqs8Steps_0_2[] |
Definition at line 843 of file wstag620.c.
| AnimFrame updateTileSeqs8Steps_1_0[] |
Definition at line 848 of file wstag620.c.
| AnimFrame updateTileSeqs8Steps_1_1[] |
Definition at line 852 of file wstag620.c.
| AnimFrame updateTileSeqs8Steps_1_2[] |
Definition at line 857 of file wstag620.c.
| AnimFrame updateTileSeqs8Steps_2[] |
Definition at line 861 of file wstag620.c.
| AnimFrame updateTileSeqs8Steps_3[] |
Definition at line 868 of file wstag620.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 879 of file wstag620.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 880 of file wstag620.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 881 of file wstag620.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 882 of file wstag620.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 883 of file wstag620.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 884 of file wstag620.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 885 of file wstag620.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 886 of file wstag620.c.
| BattleList area0Battles |
Definition at line 887 of file wstag620.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 892 of file wstag620.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 893 of file wstag620.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 894 of file wstag620.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 895 of file wstag620.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 896 of file wstag620.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 897 of file wstag620.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 898 of file wstag620.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 899 of file wstag620.c.
| BattleList area1Battles |
Definition at line 900 of file wstag620.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 905 of file wstag620.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 906 of file wstag620.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 907 of file wstag620.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 908 of file wstag620.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 909 of file wstag620.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 910 of file wstag620.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 911 of file wstag620.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 912 of file wstag620.c.
| BattleList area2Battles |
Definition at line 913 of file wstag620.c.
| AreaBattle area3Battle0 = { 188, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 918 of file wstag620.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 919 of file wstag620.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 920 of file wstag620.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 921 of file wstag620.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 922 of file wstag620.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 923 of file wstag620.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 924 of file wstag620.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 925 of file wstag620.c.
| BattleList area3Battles |
Definition at line 926 of file wstag620.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 934 of file wstag620.c.
Referenced by setupStage().
| u16 actor2Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
Definition at line 958 of file wstag620.c.
| u16 actor2Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 959 of file wstag620.c.
| u16 actor5Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
Definition at line 960 of file wstag620.c.
| u16 actor5Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 961 of file wstag620.c.
| u16 actor19Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
Definition at line 962 of file wstag620.c.
| u16 actor19Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 963 of file wstag620.c.
| FieldTalk actor2Talks[] |
Definition at line 964 of file wstag620.c.
| FieldTalk actor5Talks[] |
Definition at line 969 of file wstag620.c.
| FieldTalk actor6Talks[] |
Definition at line 974 of file wstag620.c.
| FieldTalk actor7Talks[] |
Definition at line 978 of file wstag620.c.
| FieldTalk actor9Talks[] |
Definition at line 982 of file wstag620.c.
| FieldTalk actor19Talks[] |
Definition at line 986 of file wstag620.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
Definition at line 991 of file wstag620.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
Definition at line 992 of file wstag620.c.
| u16 actor2Conditions[] = { (0x7000 | ( 7 )) , 1, 0xFFFF } |
Definition at line 993 of file wstag620.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
Definition at line 994 of file wstag620.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
Definition at line 995 of file wstag620.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
Definition at line 996 of file wstag620.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_STAFF_PASS )) , 1, 0xFFFF } |
Definition at line 997 of file wstag620.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_STAFF_PASS )) , 1, (( 0x40 ) << 8 | ( 0x3D )) , 1, 0xFFFF } |
Definition at line 998 of file wstag620.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
Definition at line 999 of file wstag620.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_STAFF_PASS )) , 1, (( 0x40 ) << 8 | ( 0x3D )) , 1, 0xFFFF } |
Definition at line 1000 of file wstag620.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
Definition at line 1001 of file wstag620.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
Definition at line 1002 of file wstag620.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
Definition at line 1003 of file wstag620.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
Definition at line 1004 of file wstag620.c.
| u16 actor17Conditions[] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
Definition at line 1005 of file wstag620.c.
| u16 actor18Conditions[] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
Definition at line 1006 of file wstag620.c.
| u16 actor19Conditions[] |
Definition at line 1007 of file wstag620.c.
| u16 actor20Conditions[] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
Definition at line 1011 of file wstag620.c.
| u16 actor21Conditions[] = { (0x6000 | ( STORY_LUCKY_MOUSE )) , 1, 0xFFFF } |
Definition at line 1012 of file wstag620.c.
| FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 1, 4, 0, 0, 0 } |
Definition at line 1013 of file wstag620.c.
| FieldActorEntry actor1 = { actor1Conditions, ((void *)0) , 0xB, 5, 0, 0, 0 } |
Definition at line 1014 of file wstag620.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0xB, 5, 472, 381, 1 } |
Definition at line 1015 of file wstag620.c.
| FieldActorEntry actor3 = { actor3Conditions, ((void *)0) , 0x45, 6, 0, 0, 1 } |
Definition at line 1016 of file wstag620.c.
| FieldActorEntry actor4 = { actor4Conditions, ((void *)0) , 0x65, 7, 0, 0, 1 } |
Definition at line 1017 of file wstag620.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x65, 7, 432, 260, 3 } |
Definition at line 1018 of file wstag620.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x65, 7, 432, 260, 3 } |
Definition at line 1019 of file wstag620.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x66, 8, 496, 424, 3 } |
Definition at line 1020 of file wstag620.c.
| FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0x66, 8, 0, 0, 1 } |
Definition at line 1021 of file wstag620.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x67, 9, 533, 405, 3 } |
Definition at line 1022 of file wstag620.c.
| FieldActorEntry actor10 = { actor10Conditions, ((void *)0) , 0x67, 9, 0, 0, 1 } |
Definition at line 1023 of file wstag620.c.
| FieldActorEntry actor11 = { actor11Conditions, ((void *)0) , 0x68, 0xA, 0, 0, 1 } |
Definition at line 1024 of file wstag620.c.
| FieldActorEntry actor12 = { actor12Conditions, ((void *)0) , 0x98, 0xB, 0, 0, 1 } |
Definition at line 1025 of file wstag620.c.
| FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0x99, 0xC, 0, 0, 1 } |
Definition at line 1026 of file wstag620.c.
| FieldActorEntry actor14 = { ((void *)0) , ((void *)0) , 0x9A, 0xD, 641, 350, 0 } |
Definition at line 1027 of file wstag620.c.
| FieldActorEntry actor15 = { ((void *)0) , ((void *)0) , 0x9B, 0xE, 593, 325, 1 } |
Definition at line 1028 of file wstag620.c.
| FieldActorEntry actor16 = { ((void *)0) , ((void *)0) , 0x9C, 0xF, 545, 301, 2 } |
Definition at line 1029 of file wstag620.c.
| FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0xC2, 0x10, 0, 0, 1 } |
Definition at line 1030 of file wstag620.c.
| FieldActorEntry actor18 = { actor18Conditions, ((void *)0) , 0x13D, 0x11, 0, 0, 0 } |
Definition at line 1031 of file wstag620.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x13D, 0x11, 449, 392, 5 } |
Definition at line 1032 of file wstag620.c.
| FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x14B, 0x12, 0, 0, 1 } |
Definition at line 1033 of file wstag620.c.
| FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0x14C, 0x13, 0, 0, 1 } |
Definition at line 1034 of file wstag620.c.
| FieldActorEntry* stageActors[] |
Definition at line 1035 of file wstag620.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 1060 of file wstag620.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 1075 of file wstag620.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 1081 of file wstag620.c.
| FieldEvent stageEvents[] |
Definition at line 1084 of file wstag620.c.
Referenced by setupStage().