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Digimon World 3 decomp
The European version, SLES_039.36
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A step of a StageTileSeq: its animation, and the step after it ends. More...
#include <field/stage.h>
Data Fields | |
| AnimFrame * | frames |
| s16 | once |
| play once, then go to next | |
| s16 | next |
| 0: hide the map object | |
A step of a StageTileSeq: its animation, and the step after it ends.
| AnimFrame* StageSeqStep::frames |
Definition at line 259 of file stage.h.
Referenced by updateTileSeqs(), and updateTileSeqs8().
| s16 StageSeqStep::once |
play once, then go to next
Definition at line 260 of file stage.h.
Referenced by updateTileSeqs(), and updateTileSeqs8().
| s16 StageSeqStep::next |
0: hide the map object
Definition at line 261 of file stage.h.
Referenced by updateTileSeqs(), and updateTileSeqs8().