Digimon World 3 decomp
The European version, SLES_039.36
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StageSeqStep Struct Reference

A step of a StageTileSeq: its animation, and the step after it ends. More...

#include <field/stage.h>

Collaboration diagram for StageSeqStep:
[legend]

Data Fields

AnimFrame * frames
 
s16 once
 play once, then go to next
 
s16 next
 0: hide the map object
 

Detailed Description

A step of a StageTileSeq: its animation, and the step after it ends.

Definition at line 258 of file stage.h.

Field Documentation

◆ frames

AnimFrame* StageSeqStep::frames

Definition at line 259 of file stage.h.

Referenced by updateTileSeqs(), and updateTileSeqs8().

◆ once

s16 StageSeqStep::once

play once, then go to next

Definition at line 260 of file stage.h.

Referenced by updateTileSeqs(), and updateTileSeqs8().

◆ next

s16 StageSeqStep::next

0: hide the map object

Definition at line 261 of file stage.h.

Referenced by updateTileSeqs(), and updateTileSeqs8().


The documentation for this struct was generated from the following file: