Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
step_tile_animation.inc.c File Reference
This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Functions

s32 stepTileAnimation (StageTileAnim *obj, AnimFrame *frames, s32 once, s32 depth)
 Steps OBJ's animation through FRAMES by the frame time (at most 4) and returns its frame: at the end (frame 0xFF) it loops, or returns 0xFF if once.
 

Function Documentation

◆ stepTileAnimation()

s32 stepTileAnimation ( StageTileAnim *  obj,
AnimFrame *  frames,
s32  once,
s32  depth 
)

Steps OBJ's animation through FRAMES by the frame time (at most 4) and returns its frame: at the end (frame 0xFF) it loops, or returns 0xFF if once.

depth is 0 for the caller.

Definition at line 6 of file step_tile_animation.inc.c.

Referenced by playSwitchOnce(), showLastFourTiles(), stepTileAnimation(), updateClutTile(), updateTilePair(), updateTilePair16(), updateTilePairN(), updateTileSix(), updateTileSolo(), and updateTileSwitch().

Here is the call graph for this function:
Here is the caller graph for this function: