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Digimon World 3 decomp
The European version, SLES_039.36
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Go to the source code of this file.
Functions | |
| s32 | stepTileAnimation (StageTileAnim *obj, AnimFrame *frames, s32 once, s32 depth) |
| Steps OBJ's animation through FRAMES by the frame time (at most 4) and returns its frame: at the end (frame 0xFF) it loops, or returns 0xFF if once. | |
| s32 stepTileAnimation | ( | StageTileAnim * | obj, |
| AnimFrame * | frames, | ||
| s32 | once, | ||
| s32 | depth | ||
| ) |
Steps OBJ's animation through FRAMES by the frame time (at most 4) and returns its frame: at the end (frame 0xFF) it loops, or returns 0xFF if once.
depth is 0 for the caller.
Definition at line 6 of file step_tile_animation.inc.c.
Referenced by playSwitchOnce(), showLastFourTiles(), stepTileAnimation(), updateClutTile(), updateTilePair(), updateTilePair16(), updateTilePairN(), updateTileSix(), updateTileSolo(), and updateTileSwitch().