Digimon World 3 decomp
The European version, SLES_039.36
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StageTileSeq8 Struct Reference

StageTileSeq with a byte setFrame and a sound to play at frame 0x34. More...

#include <field/stage.h>

Collaboration diagram for StageTileSeq8:
[legend]

Data Fields

s16 seq
 
u8 sound
 1: play it, once
 
u8 setFrame
 
StageTile * tile
 
AnimState anim
 

Detailed Description

StageTileSeq with a byte setFrame and a sound to play at frame 0x34.

Definition at line 244 of file stage.h.

Field Documentation

◆ seq

s16 StageTileSeq8::seq

Definition at line 245 of file stage.h.

Referenced by updateTileSeqs8().

◆ sound

u8 StageTileSeq8::sound

1: play it, once

Definition at line 246 of file stage.h.

Referenced by updateTileSeqs8().

◆ setFrame

u8 StageTileSeq8::setFrame

Definition at line 247 of file stage.h.

Referenced by updateTileSeqs8().

◆ tile

StageTile* StageTileSeq8::tile

Definition at line 248 of file stage.h.

Referenced by updateTileSeqs8().

◆ anim

AnimState StageTileSeq8::anim

Definition at line 249 of file stage.h.

Referenced by stepTileAnimation(), and updateTileSeqs8().


The documentation for this struct was generated from the following file: