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Digimon World 3 decomp
The European version, SLES_039.36
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StageTileSeq with a byte setFrame and a sound to play at frame 0x34. More...
#include <field/stage.h>
Data Fields | |
| s16 | seq |
| u8 | sound |
| 1: play it, once | |
| u8 | setFrame |
| StageTile * | tile |
| AnimState | anim |
StageTileSeq with a byte setFrame and a sound to play at frame 0x34.
| s16 StageTileSeq8::seq |
Definition at line 245 of file stage.h.
Referenced by updateTileSeqs8().
| u8 StageTileSeq8::sound |
| u8 StageTileSeq8::setFrame |
Definition at line 247 of file stage.h.
Referenced by updateTileSeqs8().
| StageTile* StageTileSeq8::tile |
Definition at line 248 of file stage.h.
Referenced by updateTileSeqs8().
| AnimState StageTileSeq8::anim |
Definition at line 249 of file stage.h.
Referenced by stepTileAnimation(), and updateTileSeqs8().