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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG520: Suzaku Hall, Suzaku City. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_01) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
| #define | STAGE_FILE 0x24B |
| #define | STAGE_ARCHIVE 0x3DC |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of story progress 0xA. | |
| void | endEvent260 (void) |
| After event 260, with Suzaku Leader: lets event 261 start and starts the stage's event battle 0. | |
| void | endEvent261 (void) |
| After event 261, with Suzaku Leader: gives the player the Suzaku Badge and moves the story on to STORY_SUZAKU_BADGE. | |
| void | endEvent695 (void) |
| After event 695, with Patamon: moves the story on to STORY_BULBMON_FOUND. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0016; BGM_0029 instead at story steps 0x27 to 0x28. | |
WSTAG520: Suzaku Hall, Suzaku City.
Definition in file wstag520.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 25 of file wstag520.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_01) |
Definition at line 57 of file wstag520.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
Definition at line 58 of file wstag520.c.
| #define STAGE_FILE 0x24B |
Definition at line 59 of file wstag520.c.
| #define STAGE_ARCHIVE 0x3DC |
Definition at line 60 of file wstag520.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of story progress 0xA.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 9 of file wstag520.c.
| void endEvent260 | ( | void | ) |
After event 260, with Suzaku Leader: lets event 261 start and starts the stage's event battle 0.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 32 of file wstag520.c.
| void endEvent261 | ( | void | ) |
After event 261, with Suzaku Leader: gives the player the Suzaku Badge and moves the story on to STORY_SUZAKU_BADGE.
Definition at line 41 of file wstag520.c.
| void endEvent695 | ( | void | ) |
After event 695, with Patamon: moves the story on to STORY_BULBMON_FOUND.
Definition at line 47 of file wstag520.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0016; BGM_0029 instead at story steps 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0016: Suzaku City and its Hall
< BGM_0016: Suzaku City and its Hall
< a cell's value: a direction (3 bits) and a StageSlot (5)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 66 of file wstag520.c.
| s16 script260[] |
Definition at line 90 of file wstag520.c.
| s16 script261[] |
Definition at line 111 of file wstag520.c.
| s16 script695[] |
Definition at line 148 of file wstag520.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag520.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag520.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag520.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag520.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag520.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag520.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag520.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag520.c.
| BattleList area0Battles |
Definition at line 191 of file wstag520.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag520.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag520.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag520.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag520.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag520.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 201 of file wstag520.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 202 of file wstag520.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag520.c.
| BattleList area1Battles |
Definition at line 204 of file wstag520.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag520.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag520.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 211 of file wstag520.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 212 of file wstag520.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 213 of file wstag520.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 214 of file wstag520.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 215 of file wstag520.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 216 of file wstag520.c.
| BattleList area2Battles |
Definition at line 217 of file wstag520.c.
| AreaBattle area3Battle0 = { 4, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 222 of file wstag520.c.
| AreaBattle area3Battle1 = { 302, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 223 of file wstag520.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 224 of file wstag520.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 225 of file wstag520.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 226 of file wstag520.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 227 of file wstag520.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 228 of file wstag520.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 229 of file wstag520.c.
| BattleList area3Battles |
Definition at line 230 of file wstag520.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 238 of file wstag520.c.
Referenced by setupStage().
| u16 actor7Talk0Conditions[] |
Definition at line 255 of file wstag520.c.
| u16 actor7Talk1Conditions[] |
Definition at line 260 of file wstag520.c.
| u16 actor7Talk2Conditions[] |
Definition at line 265 of file wstag520.c.
| u16 actor14Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
Definition at line 270 of file wstag520.c.
| u16 actor14Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 271 of file wstag520.c.
| u16 actor23Talk0Actions[] = { (0x9000 | ( 0x40 )) , 1, 0xFFFF } |
Definition at line 272 of file wstag520.c.
| u16 actor28Talk0Actions[] = { (0x9000 | ( 0x42 )) , 1, 0xFFFF } |
Definition at line 273 of file wstag520.c.
| FieldTalk actor0Talks[] |
Definition at line 274 of file wstag520.c.
| FieldTalk actor1Talks[] |
Definition at line 278 of file wstag520.c.
| FieldTalk actor2Talks[] |
Definition at line 282 of file wstag520.c.
| FieldTalk actor3Talks[] |
Definition at line 286 of file wstag520.c.
| FieldTalk actor4Talks[] |
Definition at line 290 of file wstag520.c.
| FieldTalk actor5Talks[] |
Definition at line 294 of file wstag520.c.
| FieldTalk actor6Talks[] |
Definition at line 298 of file wstag520.c.
| FieldTalk actor7Talks[] |
Definition at line 302 of file wstag520.c.
| FieldTalk actor8Talks[] |
Definition at line 308 of file wstag520.c.
| FieldTalk actor9Talks[] |
Definition at line 312 of file wstag520.c.
| FieldTalk actor10Talks[] |
Definition at line 316 of file wstag520.c.
| FieldTalk actor11Talks[] |
Definition at line 320 of file wstag520.c.
| FieldTalk actor12Talks[] |
Definition at line 324 of file wstag520.c.
| FieldTalk actor13Talks[] |
Definition at line 328 of file wstag520.c.
| FieldTalk actor14Talks[] |
Definition at line 332 of file wstag520.c.
| FieldTalk actor15Talks[] |
Definition at line 337 of file wstag520.c.
| FieldTalk actor16Talks[] |
Definition at line 341 of file wstag520.c.
| FieldTalk actor17Talks[] |
Definition at line 345 of file wstag520.c.
| FieldTalk actor18Talks[] |
Definition at line 349 of file wstag520.c.
| FieldTalk actor19Talks[] |
Definition at line 353 of file wstag520.c.
| FieldTalk actor20Talks[] |
Definition at line 357 of file wstag520.c.
| FieldTalk actor21Talks[] |
Definition at line 361 of file wstag520.c.
| FieldTalk actor22Talks[] |
Definition at line 365 of file wstag520.c.
| FieldTalk actor23Talks[] |
Definition at line 369 of file wstag520.c.
| FieldTalk actor24Talks[] |
Definition at line 373 of file wstag520.c.
| FieldTalk actor25Talks[] |
Definition at line 377 of file wstag520.c.
| FieldTalk actor26Talks[] |
Definition at line 381 of file wstag520.c.
| FieldTalk actor27Talks[] |
Definition at line 385 of file wstag520.c.
| FieldTalk actor28Talks[] |
Definition at line 389 of file wstag520.c.
| FieldTalk actor29Talks[] |
Definition at line 393 of file wstag520.c.
| FieldTalk actor30Talks[] |
Definition at line 397 of file wstag520.c.
| FieldTalk actor31Talks[] |
Definition at line 401 of file wstag520.c.
| FieldTalk actor32Talks[] |
Definition at line 405 of file wstag520.c.
| FieldTalk actor33Talks[] |
Definition at line 409 of file wstag520.c.
| FieldTalk actor34Talks[] |
Definition at line 413 of file wstag520.c.
| FieldTalk actor35Talks[] |
Definition at line 417 of file wstag520.c.
| FieldTalk actor39Talks[] |
Definition at line 421 of file wstag520.c.
| FieldTalk actor40Talks[] |
Definition at line 425 of file wstag520.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
Definition at line 429 of file wstag520.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 430 of file wstag520.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 431 of file wstag520.c.
| u16 actor3Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 432 of file wstag520.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 433 of file wstag520.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 434 of file wstag520.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 435 of file wstag520.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 436 of file wstag520.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
Definition at line 437 of file wstag520.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 438 of file wstag520.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 439 of file wstag520.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF } |
Definition at line 440 of file wstag520.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 441 of file wstag520.c.
| u16 actor13Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 442 of file wstag520.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
Definition at line 443 of file wstag520.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 444 of file wstag520.c.
| u16 actor16Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 445 of file wstag520.c.
| u16 actor17Conditions[] |
Definition at line 446 of file wstag520.c.
| u16 actor18Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
Definition at line 451 of file wstag520.c.
| u16 actor19Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 452 of file wstag520.c.
| u16 actor20Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 453 of file wstag520.c.
| u16 actor21Conditions[] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF } |
Definition at line 454 of file wstag520.c.
| u16 actor22Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
Definition at line 455 of file wstag520.c.
| u16 actor23Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
Definition at line 456 of file wstag520.c.
| u16 actor24Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 457 of file wstag520.c.
| u16 actor25Conditions[] |
Definition at line 458 of file wstag520.c.
| u16 actor26Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 463 of file wstag520.c.
| u16 actor27Conditions[] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF } |
Definition at line 464 of file wstag520.c.
| u16 actor28Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
Definition at line 465 of file wstag520.c.
| u16 actor29Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 466 of file wstag520.c.
| u16 actor30Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 467 of file wstag520.c.
| u16 actor31Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 468 of file wstag520.c.
| u16 actor32Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 469 of file wstag520.c.
| u16 actor33Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 470 of file wstag520.c.
| u16 actor34Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 471 of file wstag520.c.
| u16 actor35Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
Definition at line 472 of file wstag520.c.
| u16 actor39Conditions[] = { (0x7000 | ( 5 )) , 1, 0xFFFF } |
Definition at line 473 of file wstag520.c.
| u16 actor40Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
Definition at line 474 of file wstag520.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x41, 4, 517, 289, 5 } |
Definition at line 475 of file wstag520.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x41, 4, 517, 289, 5 } |
Definition at line 476 of file wstag520.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x41, 4, 517, 289, 5 } |
Definition at line 477 of file wstag520.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x41, 4, 517, 289, 5 } |
Definition at line 478 of file wstag520.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x41, 4, 517, 289, 5 } |
Definition at line 479 of file wstag520.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x41, 4, 517, 289, 5 } |
Definition at line 480 of file wstag520.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x41, 4, 517, 289, 5 } |
Definition at line 481 of file wstag520.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x41, 4, 517, 289, 5 } |
Definition at line 482 of file wstag520.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x41, 4, 517, 289, 5 } |
Definition at line 483 of file wstag520.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x41, 4, 517, 289, 5 } |
Definition at line 484 of file wstag520.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x41, 4, 517, 289, 5 } |
Definition at line 485 of file wstag520.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x41, 4, 517, 289, 5 } |
Definition at line 486 of file wstag520.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 487 of file wstag520.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 488 of file wstag520.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 489 of file wstag520.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 490 of file wstag520.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 491 of file wstag520.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 492 of file wstag520.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 493 of file wstag520.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 494 of file wstag520.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 495 of file wstag520.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 496 of file wstag520.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 497 of file wstag520.c.
| FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 498 of file wstag520.c.
| FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x42, 5, 321, 193, 3 } |
Definition at line 499 of file wstag520.c.
| FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x67, 6, 400, 303, 7 } |
Definition at line 500 of file wstag520.c.
| FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x67, 6, 400, 303, 7 } |
Definition at line 501 of file wstag520.c.
| FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x8D, 7, 417, 201, 3 } |
Definition at line 502 of file wstag520.c.
| FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x8D, 7, 417, 201, 3 } |
Definition at line 503 of file wstag520.c.
| FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x8D, 7, 417, 201, 3 } |
Definition at line 504 of file wstag520.c.
| FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x8D, 7, 417, 201, 3 } |
Definition at line 505 of file wstag520.c.
| FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x8D, 7, 417, 201, 3 } |
Definition at line 506 of file wstag520.c.
| FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x8D, 7, 417, 201, 3 } |
Definition at line 507 of file wstag520.c.
| FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x8D, 7, 417, 201, 3 } |
Definition at line 508 of file wstag520.c.
| FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x8D, 7, 417, 201, 3 } |
Definition at line 509 of file wstag520.c.
| FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x8D, 7, 417, 201, 3 } |
Definition at line 510 of file wstag520.c.
| FieldActorEntry actor36 = { ((void *)0) , ((void *)0) , 0x93, 8, 198, 184, 7 } |
Definition at line 511 of file wstag520.c.
| FieldActorEntry actor37 = { ((void *)0) , ((void *)0) , 0x94, 9, 223, 172, 7 } |
Definition at line 512 of file wstag520.c.
| FieldActorEntry actor38 = { ((void *)0) , ((void *)0) , 0x95, 0xA, 248, 160, 7 } |
Definition at line 513 of file wstag520.c.
| FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0x9D, 0xB, 417, 201, 3 } |
Definition at line 514 of file wstag520.c.
| FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0x12C, 0xC, 520, 252, 3 } |
Definition at line 515 of file wstag520.c.
| FieldActorEntry* stageActors[] |
Definition at line 516 of file wstag520.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 560 of file wstag520.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 578 of file wstag520.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 587 of file wstag520.c.
| FieldEvent stageEvents[] |
Definition at line 590 of file wstag520.c.
Referenced by setupStage().