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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG420: Seiryu City, East Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_01) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
| #define | STAGE_FILE 0x784 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of progress 4 when flag 0x4012 is set. | |
| void | endEvent70 (void) |
| After event 70, with Seiryu Leader: lets event 71 start and starts the stage's event battle 1. | |
| void | endEvent71 (void) |
| After event 71, with Seiryu Leader: gives the player the Silver ID and the Seiryu Badge and moves the story on to STORY_SEIRYU_BADGE. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing SEIR_BGM; BGM_0029 instead at story steps 0x27 to 0x28. | |
Variables | |
| s16 | script70 [] |
| s16 | script71 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 209, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 3, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 301, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x2E )) , 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, (0x7000 | ( 0x2C )) , 0, 0xFFFF } |
| u16 | actor0Talk2Conditions [] |
| u16 | actor0Talk3Conditions [] |
| u16 | actor0Talk3Actions [] = { (( 6 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor0Talk4Conditions [] |
| u16 | actor1Talk0Conditions [] = { (0x7000 | ( 0xC )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (0x7000 | ( 0x33 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (0x7000 | ( 0xC )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x2E )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, (0x7000 | ( 0x2C )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (( 6 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor3Talk0Conditions [] = { (0x7000 | ( 0xC )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (0x7000 | ( 0x33 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (0x7000 | ( 0xC )) , 1, 0xFFFF } |
| u16 | actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor14Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor14Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor14Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor15Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor15Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor15Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor15Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor15Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor15Talk3Conditions [] |
| u16 | actor15Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor15Talk4Conditions [] |
| u16 | actor15Talk5Conditions [] |
| u16 | actor15Talk6Conditions [] |
| u16 | actor15Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor16Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor16Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 3 )) , 0, (0x7200 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor16Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor16Talk3Conditions [] |
| u16 | actor16Talk3Actions [] = { (( 0xE ) << 8 | ( 9 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor16Talk4Conditions [] |
| u16 | actor16Talk5Conditions [] |
| u16 | actor16Talk6Conditions [] |
| u16 | actor16Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor18Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor18Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor18Talk1Conditions [] = { (0x7200 | ( 1 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor18Talk2Conditions [] = { (0x7200 | ( 1 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor18Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor18Talk3Conditions [] |
| u16 | actor18Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor18Talk4Conditions [] |
| u16 | actor18Talk5Conditions [] |
| u16 | actor18Talk6Conditions [] |
| u16 | actor18Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor31Talk0Conditions [] |
| u16 | actor31Talk0Actions [] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF } |
| u16 | actor31Talk1Conditions [] |
| u16 | actor31Talk2Conditions [] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF } |
| u16 | actor31Talk3Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
| u16 | actor31Talk4Conditions [] |
| u16 | actor38Talk0Actions [] = { (0x9000 | ( 0x2E )) , 1, 0xFFFF } |
| u16 | actor41Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor41Talk1Conditions [] = { (0x7200 | ( 1 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor41Talk2Conditions [] = { (0x7200 | ( 1 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor41Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor41Talk3Conditions [] |
| u16 | actor41Talk3Actions [] = { (( 0xE ) << 8 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor41Talk4Conditions [] |
| u16 | actor41Talk5Conditions [] |
| u16 | actor41Talk6Conditions [] |
| u16 | actor41Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor45Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
| u16 | actor45Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor58Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x47 )) , 0, 0xFFFF } |
| u16 | actor58Talk0Actions [] = { (( 0x1C ) << 8 | ( 0x47 )) , 1, 0xFFFF } |
| u16 | actor58Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x47 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x18E )), 0, 0xFFFF } |
| u16 | actor58Talk2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 1, (( 0x1C ) << 8 | ( 0x47 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor19Talks [] |
| FieldTalk | actor20Talks [] |
| FieldTalk | actor21Talks [] |
| FieldTalk | actor22Talks [] |
| FieldTalk | actor23Talks [] |
| FieldTalk | actor24Talks [] |
| FieldTalk | actor25Talks [] |
| FieldTalk | actor26Talks [] |
| FieldTalk | actor27Talks [] |
| FieldTalk | actor28Talks [] |
| FieldTalk | actor29Talks [] |
| FieldTalk | actor30Talks [] |
| FieldTalk | actor31Talks [] |
| FieldTalk | actor32Talks [] |
| FieldTalk | actor33Talks [] |
| FieldTalk | actor34Talks [] |
| FieldTalk | actor35Talks [] |
| FieldTalk | actor36Talks [] |
| FieldTalk | actor37Talks [] |
| FieldTalk | actor38Talks [] |
| FieldTalk | actor40Talks [] |
| FieldTalk | actor41Talks [] |
| FieldTalk | actor42Talks [] |
| FieldTalk | actor43Talks [] |
| FieldTalk | actor44Talks [] |
| FieldTalk | actor45Talks [] |
| FieldTalk | actor46Talks [] |
| FieldTalk | actor47Talks [] |
| FieldTalk | actor48Talks [] |
| FieldTalk | actor49Talks [] |
| FieldTalk | actor50Talks [] |
| FieldTalk | actor51Talks [] |
| FieldTalk | actor52Talks [] |
| FieldTalk | actor53Talks [] |
| FieldTalk | actor54Talks [] |
| FieldTalk | actor55Talks [] |
| FieldTalk | actor56Talks [] |
| FieldTalk | actor57Talks [] |
| FieldTalk | actor58Talks [] |
| FieldTalk | actor59Talks [] |
| FieldTalk | actor60Talks [] |
| FieldTalk | actor61Talks [] |
| FieldTalk | actor62Talks [] |
| FieldTalk | actor63Talks [] |
| FieldTalk | actor64Talks [] |
| FieldTalk | actor65Talks [] |
| FieldTalk | actor66Talks [] |
| FieldTalk | actor67Talks [] |
| FieldTalk | actor68Talks [] |
| FieldTalk | actor69Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 0, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] |
| u16 | actor15Conditions [] |
| u16 | actor16Conditions [] |
| u16 | actor17Conditions [] |
| u16 | actor18Conditions [] |
| u16 | actor19Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor20Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor21Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor22Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor23Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
| u16 | actor24Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor25Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor26Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor27Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor28Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor29Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor30Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor31Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor32Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor33Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor34Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor35Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor36Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor37Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor38Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor39Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
| u16 | actor40Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor41Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor42Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor43Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor44Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor45Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
| u16 | actor46Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor47Conditions [] |
| u16 | actor48Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor49Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor50Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor51Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor52Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor53Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor54Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor55Conditions [] |
| u16 | actor56Conditions [] |
| u16 | actor57Conditions [] |
| u16 | actor58Conditions [] = { (( 0x1C ) << 8 | ( 0x46 )) , 1, (0x6000 | ( STORY_FAKE_BLUE_CARD )) , 1, 0xFFFF } |
| u16 | actor59Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor60Conditions [] |
| u16 | actor61Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor62Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor63Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor64Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor65Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor66Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor67Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor68Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor69Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x2B, 4, 1089, 402, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2B, 4, 1089, 402, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2B, 4, 1089, 402, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2B, 4, 1089, 402, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x2E, 5, 882, 585, 3 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x2E, 5, 882, 585, 3 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x2E, 5, 882, 585, 3 } |
| FieldActorEntry | actor7 = { actor7Conditions, ((void *)0) , 0x2E, 5, 882, 585, 3 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x2E, 5, 882, 585, 3 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x2E, 5, 882, 585, 3 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x2E, 5, 882, 585, 3 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x2E, 5, 882, 585, 3 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x2E, 5, 882, 585, 3 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x2E, 5, 882, 585, 3 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x2F, 6, 449, 481, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x2F, 6, 449, 481, 1 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x2F, 6, 449, 481, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x2F, 6, 449, 481, 1 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x2F, 6, 449, 481, 1 } |
| FieldActorEntry | actor19 = { actor19Conditions, actor19Talks, 0x32, 7, 914, 344, 7 } |
| FieldActorEntry | actor20 = { actor20Conditions, actor20Talks, 0x32, 7, 552, 459, 3 } |
| FieldActorEntry | actor21 = { actor21Conditions, actor21Talks, 0x32, 7, 914, 344, 7 } |
| FieldActorEntry | actor22 = { actor22Conditions, actor22Talks, 0x32, 7, 914, 344, 7 } |
| FieldActorEntry | actor23 = { actor23Conditions, actor23Talks, 0x32, 7, 914, 344, 7 } |
| FieldActorEntry | actor24 = { actor24Conditions, actor24Talks, 0x32, 7, 914, 344, 7 } |
| FieldActorEntry | actor25 = { actor25Conditions, actor25Talks, 0x32, 7, 914, 344, 7 } |
| FieldActorEntry | actor26 = { actor26Conditions, actor26Talks, 0x32, 7, 914, 344, 7 } |
| FieldActorEntry | actor27 = { actor27Conditions, actor27Talks, 0x32, 7, 914, 344, 7 } |
| FieldActorEntry | actor28 = { actor28Conditions, actor28Talks, 0x32, 7, 914, 344, 7 } |
| FieldActorEntry | actor29 = { actor29Conditions, actor29Talks, 0x3C, 8, 352, 234, 1 } |
| FieldActorEntry | actor30 = { actor30Conditions, actor30Talks, 0x3C, 8, 352, 234, 1 } |
| FieldActorEntry | actor31 = { actor31Conditions, actor31Talks, 0x3C, 8, 352, 234, 1 } |
| FieldActorEntry | actor32 = { actor32Conditions, actor32Talks, 0x3C, 8, 352, 234, 1 } |
| FieldActorEntry | actor33 = { actor33Conditions, actor33Talks, 0x3C, 8, 352, 234, 1 } |
| FieldActorEntry | actor34 = { actor34Conditions, actor34Talks, 0x3C, 8, 352, 234, 1 } |
| FieldActorEntry | actor35 = { actor35Conditions, actor35Talks, 0x3C, 8, 352, 234, 1 } |
| FieldActorEntry | actor36 = { actor36Conditions, actor36Talks, 0x3C, 8, 352, 234, 1 } |
| FieldActorEntry | actor37 = { actor37Conditions, actor37Talks, 0x3C, 8, 352, 234, 1 } |
| FieldActorEntry | actor38 = { actor38Conditions, actor38Talks, 0x3C, 8, 352, 234, 1 } |
| FieldActorEntry | actor39 = { actor39Conditions, ((void *)0) , 0x67, 9, 0, 0, 0 } |
| FieldActorEntry | actor40 = { actor40Conditions, actor40Talks, 0x9D, 0xA, 352, 234, 1 } |
| FieldActorEntry | actor41 = { actor41Conditions, actor41Talks, 0x9E, 0xB, 449, 481, 1 } |
| FieldActorEntry | actor42 = { actor42Conditions, actor42Talks, 0x9F, 0xC, 914, 344, 7 } |
| FieldActorEntry | actor43 = { actor43Conditions, actor43Talks, 0xA0, 0xD, 882, 585, 3 } |
| FieldActorEntry | actor44 = { actor44Conditions, actor44Talks, 0xA1, 0xE, 1089, 402, 1 } |
| FieldActorEntry | actor45 = { actor45Conditions, actor45Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor46 = { actor46Conditions, actor46Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor47 = { actor47Conditions, actor47Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor48 = { actor48Conditions, actor48Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor49 = { actor49Conditions, actor49Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor50 = { actor50Conditions, actor50Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor51 = { actor51Conditions, actor51Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor52 = { actor52Conditions, actor52Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor53 = { actor53Conditions, actor53Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor54 = { actor54Conditions, actor54Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor55 = { actor55Conditions, actor55Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor56 = { actor56Conditions, actor56Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor57 = { actor57Conditions, actor57Talks, 0x16D, 0xF, 632, 406, 1 } |
| FieldActorEntry | actor58 = { actor58Conditions, actor58Talks, 0x171, 0x10, 833, 257, 5 } |
| FieldActorEntry | actor59 = { actor59Conditions, actor59Talks, 0x171, 0x10, 833, 257, 5 } |
| FieldActorEntry | actor60 = { actor60Conditions, actor60Talks, 0x171, 0x10, 833, 257, 5 } |
| FieldActorEntry | actor61 = { actor61Conditions, actor61Talks, 0x171, 0x10, 833, 257, 5 } |
| FieldActorEntry | actor62 = { actor62Conditions, actor62Talks, 0x171, 0x10, 833, 257, 5 } |
| FieldActorEntry | actor63 = { actor63Conditions, actor63Talks, 0x171, 0x10, 833, 257, 5 } |
| FieldActorEntry | actor64 = { actor64Conditions, actor64Talks, 0x171, 0x10, 833, 257, 5 } |
| FieldActorEntry | actor65 = { actor65Conditions, actor65Talks, 0x171, 0x10, 833, 257, 5 } |
| FieldActorEntry | actor66 = { actor66Conditions, actor66Talks, 0x171, 0x10, 833, 257, 5 } |
| FieldActorEntry | actor67 = { actor67Conditions, actor67Talks, 0x171, 0x10, 833, 257, 5 } |
| FieldActorEntry | actor68 = { actor68Conditions, actor68Talks, 0x171, 0x10, 833, 257, 5 } |
| FieldActorEntry | actor69 = { actor69Conditions, actor69Talks, 0x171, 0x10, 833, 257, 5 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG420: Seiryu City, East Sector.
Definition in file wstag420.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 25 of file wstag420.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_01) |
Definition at line 49 of file wstag420.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
Definition at line 50 of file wstag420.c.
| #define STAGE_FILE 0x784 |
Definition at line 51 of file wstag420.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of progress 4 when flag 0x4012 is set.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 9 of file wstag420.c.
| void endEvent70 | ( | void | ) |
After event 70, with Seiryu Leader: lets event 71 start and starts the stage's event battle 1.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 29 of file wstag420.c.
| void endEvent71 | ( | void | ) |
After event 71, with Seiryu Leader: gives the player the Silver ID and the Seiryu Badge and moves the story on to STORY_SEIRYU_BADGE.
Definition at line 38 of file wstag420.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing SEIR_BGM; BGM_0029 instead at story steps 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SEIR_BGM: Seiryu City
< SEIR_BGM: Seiryu City
< a cell's value: a direction (3 bits) and a StageSlot (5)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 57 of file wstag420.c.
| s16 script70[] |
Definition at line 81 of file wstag420.c.
| s16 script71[] |
Definition at line 99 of file wstag420.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag420.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag420.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag420.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag420.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag420.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag420.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag420.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag420.c.
| BattleList area0Battles |
Definition at line 150 of file wstag420.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag420.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag420.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag420.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag420.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag420.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag420.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag420.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag420.c.
| BattleList area1Battles |
Definition at line 163 of file wstag420.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag420.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag420.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag420.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag420.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag420.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag420.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag420.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag420.c.
| BattleList area2Battles |
Definition at line 176 of file wstag420.c.
| AreaBattle area3Battle0 = { 209, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag420.c.
| AreaBattle area3Battle1 = { 3, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag420.c.
| AreaBattle area3Battle2 = { 301, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag420.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag420.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag420.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag420.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag420.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag420.c.
| BattleList area3Battles |
Definition at line 189 of file wstag420.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 197 of file wstag420.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x2E )) , 0, 0xFFFF } |
Definition at line 218 of file wstag420.c.
| u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, 0xFFFF } |
Definition at line 219 of file wstag420.c.
| u16 actor0Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, (0x7000 | ( 0x2C )) , 0, 0xFFFF } |
Definition at line 220 of file wstag420.c.
| u16 actor0Talk2Conditions[] |
Definition at line 221 of file wstag420.c.
| u16 actor0Talk3Conditions[] |
Definition at line 227 of file wstag420.c.
| u16 actor0Talk3Actions[] = { (( 6 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 234 of file wstag420.c.
| u16 actor0Talk4Conditions[] |
Definition at line 235 of file wstag420.c.
| u16 actor1Talk0Conditions[] = { (0x7000 | ( 0xC )) , 0, 0xFFFF } |
Definition at line 242 of file wstag420.c.
| u16 actor1Talk0Actions[] = { (0x7000 | ( 0x33 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 243 of file wstag420.c.
| u16 actor1Talk1Conditions[] = { (0x7000 | ( 0xC )) , 1, 0xFFFF } |
Definition at line 244 of file wstag420.c.
| u16 actor2Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x2E )) , 0, 0xFFFF } |
Definition at line 245 of file wstag420.c.
| u16 actor2Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, 0xFFFF } |
Definition at line 246 of file wstag420.c.
| u16 actor2Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, (0x7000 | ( 0x2C )) , 0, 0xFFFF } |
Definition at line 247 of file wstag420.c.
| u16 actor2Talk2Conditions[] |
Definition at line 248 of file wstag420.c.
| u16 actor2Talk3Conditions[] |
Definition at line 254 of file wstag420.c.
| u16 actor2Talk3Actions[] = { (( 6 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 261 of file wstag420.c.
| u16 actor2Talk4Conditions[] |
Definition at line 262 of file wstag420.c.
| u16 actor3Talk0Conditions[] = { (0x7000 | ( 0xC )) , 0, 0xFFFF } |
Definition at line 269 of file wstag420.c.
| u16 actor3Talk0Actions[] = { (0x7000 | ( 0x33 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 270 of file wstag420.c.
| u16 actor3Talk1Conditions[] = { (0x7000 | ( 0xC )) , 1, 0xFFFF } |
Definition at line 271 of file wstag420.c.
| u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 272 of file wstag420.c.
| u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 273 of file wstag420.c.
| u16 actor14Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 274 of file wstag420.c.
| u16 actor14Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 275 of file wstag420.c.
| u16 actor14Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 276 of file wstag420.c.
| u16 actor15Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 277 of file wstag420.c.
| u16 actor15Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 278 of file wstag420.c.
| u16 actor15Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 279 of file wstag420.c.
| u16 actor15Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 280 of file wstag420.c.
| u16 actor15Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 281 of file wstag420.c.
| u16 actor15Talk3Conditions[] |
Definition at line 282 of file wstag420.c.
| u16 actor15Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 9 )) , 1, 0xFFFF } |
Definition at line 289 of file wstag420.c.
| u16 actor15Talk4Conditions[] |
Definition at line 290 of file wstag420.c.
| u16 actor15Talk5Conditions[] |
Definition at line 298 of file wstag420.c.
| u16 actor15Talk6Conditions[] |
Definition at line 307 of file wstag420.c.
| u16 actor15Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 316 of file wstag420.c.
| u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 317 of file wstag420.c.
| u16 actor16Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 318 of file wstag420.c.
| u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 319 of file wstag420.c.
| u16 actor16Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 3 )) , 0, (0x7200 | ( 1 )) , 1, 0xFFFF } |
Definition at line 320 of file wstag420.c.
| u16 actor16Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 321 of file wstag420.c.
| u16 actor16Talk3Conditions[] |
Definition at line 322 of file wstag420.c.
| u16 actor16Talk3Actions[] = { (( 0xE ) << 8 | ( 9 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 329 of file wstag420.c.
| u16 actor16Talk4Conditions[] |
Definition at line 330 of file wstag420.c.
| u16 actor16Talk5Conditions[] |
Definition at line 338 of file wstag420.c.
| u16 actor16Talk6Conditions[] |
Definition at line 347 of file wstag420.c.
| u16 actor16Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 356 of file wstag420.c.
| u16 actor18Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 357 of file wstag420.c.
| u16 actor18Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 358 of file wstag420.c.
| u16 actor18Talk1Conditions[] = { (0x7200 | ( 1 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 359 of file wstag420.c.
| u16 actor18Talk2Conditions[] = { (0x7200 | ( 1 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 360 of file wstag420.c.
| u16 actor18Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 361 of file wstag420.c.
| u16 actor18Talk3Conditions[] |
Definition at line 362 of file wstag420.c.
| u16 actor18Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 9 )) , 1, 0xFFFF } |
Definition at line 369 of file wstag420.c.
| u16 actor18Talk4Conditions[] |
Definition at line 370 of file wstag420.c.
| u16 actor18Talk5Conditions[] |
Definition at line 378 of file wstag420.c.
| u16 actor18Talk6Conditions[] |
Definition at line 387 of file wstag420.c.
| u16 actor18Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 396 of file wstag420.c.
| u16 actor31Talk0Conditions[] |
Definition at line 397 of file wstag420.c.
| u16 actor31Talk0Actions[] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF } |
Definition at line 404 of file wstag420.c.
| u16 actor31Talk1Conditions[] |
Definition at line 405 of file wstag420.c.
| u16 actor31Talk2Conditions[] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF } |
Definition at line 412 of file wstag420.c.
| u16 actor31Talk3Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
Definition at line 413 of file wstag420.c.
| u16 actor31Talk4Conditions[] |
Definition at line 414 of file wstag420.c.
| u16 actor38Talk0Actions[] = { (0x9000 | ( 0x2E )) , 1, 0xFFFF } |
Definition at line 419 of file wstag420.c.
| u16 actor41Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 420 of file wstag420.c.
| u16 actor41Talk1Conditions[] = { (0x7200 | ( 1 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 421 of file wstag420.c.
| u16 actor41Talk2Conditions[] = { (0x7200 | ( 1 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 422 of file wstag420.c.
| u16 actor41Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 423 of file wstag420.c.
| u16 actor41Talk3Conditions[] |
Definition at line 424 of file wstag420.c.
| u16 actor41Talk3Actions[] = { (( 0xE ) << 8 | ( 9 )) , 1, 0xFFFF } |
Definition at line 431 of file wstag420.c.
| u16 actor41Talk4Conditions[] |
Definition at line 432 of file wstag420.c.
| u16 actor41Talk5Conditions[] |
Definition at line 440 of file wstag420.c.
| u16 actor41Talk6Conditions[] |
Definition at line 449 of file wstag420.c.
| u16 actor41Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 458 of file wstag420.c.
| u16 actor45Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
Definition at line 459 of file wstag420.c.
| u16 actor45Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 460 of file wstag420.c.
| u16 actor58Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x47 )) , 0, 0xFFFF } |
Definition at line 461 of file wstag420.c.
| u16 actor58Talk0Actions[] = { (( 0x1C ) << 8 | ( 0x47 )) , 1, 0xFFFF } |
Definition at line 462 of file wstag420.c.
| u16 actor58Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x47 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x18E )), 0, 0xFFFF } |
Definition at line 463 of file wstag420.c.
| u16 actor58Talk2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 1, (( 0x1C ) << 8 | ( 0x47 )) , 1, 0xFFFF } |
Definition at line 464 of file wstag420.c.
| FieldTalk actor0Talks[] |
Definition at line 465 of file wstag420.c.
| FieldTalk actor1Talks[] |
Definition at line 473 of file wstag420.c.
| FieldTalk actor2Talks[] |
Definition at line 478 of file wstag420.c.
| FieldTalk actor3Talks[] |
Definition at line 486 of file wstag420.c.
| FieldTalk actor4Talks[] |
Definition at line 491 of file wstag420.c.
| FieldTalk actor5Talks[] |
Definition at line 495 of file wstag420.c.
| FieldTalk actor6Talks[] |
Definition at line 499 of file wstag420.c.
| FieldTalk actor8Talks[] |
Definition at line 503 of file wstag420.c.
| FieldTalk actor9Talks[] |
Definition at line 507 of file wstag420.c.
| FieldTalk actor10Talks[] |
Definition at line 511 of file wstag420.c.
| FieldTalk actor11Talks[] |
Definition at line 515 of file wstag420.c.
| FieldTalk actor12Talks[] |
Definition at line 519 of file wstag420.c.
| FieldTalk actor13Talks[] |
Definition at line 523 of file wstag420.c.
| FieldTalk actor14Talks[] |
Definition at line 527 of file wstag420.c.
| FieldTalk actor15Talks[] |
Definition at line 533 of file wstag420.c.
| FieldTalk actor16Talks[] |
Definition at line 543 of file wstag420.c.
| FieldTalk actor17Talks[] |
Definition at line 553 of file wstag420.c.
| FieldTalk actor18Talks[] |
Definition at line 557 of file wstag420.c.
| FieldTalk actor19Talks[] |
Definition at line 567 of file wstag420.c.
| FieldTalk actor20Talks[] |
Definition at line 571 of file wstag420.c.
| FieldTalk actor21Talks[] |
Definition at line 575 of file wstag420.c.
| FieldTalk actor22Talks[] |
Definition at line 579 of file wstag420.c.
| FieldTalk actor23Talks[] |
Definition at line 583 of file wstag420.c.
| FieldTalk actor24Talks[] |
Definition at line 587 of file wstag420.c.
| FieldTalk actor25Talks[] |
Definition at line 591 of file wstag420.c.
| FieldTalk actor26Talks[] |
Definition at line 595 of file wstag420.c.
| FieldTalk actor27Talks[] |
Definition at line 599 of file wstag420.c.
| FieldTalk actor28Talks[] |
Definition at line 603 of file wstag420.c.
| FieldTalk actor29Talks[] |
Definition at line 607 of file wstag420.c.
| FieldTalk actor30Talks[] |
Definition at line 611 of file wstag420.c.
| FieldTalk actor31Talks[] |
Definition at line 615 of file wstag420.c.
| FieldTalk actor32Talks[] |
Definition at line 623 of file wstag420.c.
| FieldTalk actor33Talks[] |
Definition at line 627 of file wstag420.c.
| FieldTalk actor34Talks[] |
Definition at line 631 of file wstag420.c.
| FieldTalk actor35Talks[] |
Definition at line 635 of file wstag420.c.
| FieldTalk actor36Talks[] |
Definition at line 639 of file wstag420.c.
| FieldTalk actor37Talks[] |
Definition at line 643 of file wstag420.c.
| FieldTalk actor38Talks[] |
Definition at line 647 of file wstag420.c.
| FieldTalk actor40Talks[] |
Definition at line 651 of file wstag420.c.
| FieldTalk actor41Talks[] |
Definition at line 655 of file wstag420.c.
| FieldTalk actor42Talks[] |
Definition at line 665 of file wstag420.c.
| FieldTalk actor43Talks[] |
Definition at line 669 of file wstag420.c.
| FieldTalk actor44Talks[] |
Definition at line 673 of file wstag420.c.
| FieldTalk actor45Talks[] |
Definition at line 677 of file wstag420.c.
| FieldTalk actor46Talks[] |
Definition at line 682 of file wstag420.c.
| FieldTalk actor47Talks[] |
Definition at line 686 of file wstag420.c.
| FieldTalk actor48Talks[] |
Definition at line 690 of file wstag420.c.
| FieldTalk actor49Talks[] |
Definition at line 694 of file wstag420.c.
| FieldTalk actor50Talks[] |
Definition at line 698 of file wstag420.c.
| FieldTalk actor51Talks[] |
Definition at line 702 of file wstag420.c.
| FieldTalk actor52Talks[] |
Definition at line 706 of file wstag420.c.
| FieldTalk actor53Talks[] |
Definition at line 710 of file wstag420.c.
| FieldTalk actor54Talks[] |
Definition at line 714 of file wstag420.c.
| FieldTalk actor55Talks[] |
Definition at line 718 of file wstag420.c.
| FieldTalk actor56Talks[] |
Definition at line 722 of file wstag420.c.
| FieldTalk actor57Talks[] |
Definition at line 726 of file wstag420.c.
| FieldTalk actor58Talks[] |
Definition at line 730 of file wstag420.c.
| FieldTalk actor59Talks[] |
Definition at line 736 of file wstag420.c.
| FieldTalk actor60Talks[] |
Definition at line 740 of file wstag420.c.
| FieldTalk actor61Talks[] |
Definition at line 744 of file wstag420.c.
| FieldTalk actor62Talks[] |
Definition at line 748 of file wstag420.c.
| FieldTalk actor63Talks[] |
Definition at line 752 of file wstag420.c.
| FieldTalk actor64Talks[] |
Definition at line 756 of file wstag420.c.
| FieldTalk actor65Talks[] |
Definition at line 760 of file wstag420.c.
| FieldTalk actor66Talks[] |
Definition at line 764 of file wstag420.c.
| FieldTalk actor67Talks[] |
Definition at line 768 of file wstag420.c.
| FieldTalk actor68Talks[] |
Definition at line 772 of file wstag420.c.
| FieldTalk actor69Talks[] |
Definition at line 776 of file wstag420.c.
| u16 actor0Conditions[] |
Definition at line 780 of file wstag420.c.
| u16 actor1Conditions[] |
Definition at line 786 of file wstag420.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 0, 0xFFFF } |
Definition at line 792 of file wstag420.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, 0xFFFF } |
Definition at line 793 of file wstag420.c.
| u16 actor4Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 794 of file wstag420.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 795 of file wstag420.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 796 of file wstag420.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 797 of file wstag420.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 798 of file wstag420.c.
| u16 actor9Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 799 of file wstag420.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 800 of file wstag420.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 801 of file wstag420.c.
| u16 actor12Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 802 of file wstag420.c.
| u16 actor13Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 803 of file wstag420.c.
| u16 actor14Conditions[] |
Definition at line 804 of file wstag420.c.
| u16 actor15Conditions[] |
Definition at line 810 of file wstag420.c.
| u16 actor16Conditions[] |
Definition at line 816 of file wstag420.c.
| u16 actor17Conditions[] |
Definition at line 822 of file wstag420.c.
| u16 actor18Conditions[] |
Definition at line 828 of file wstag420.c.
| u16 actor19Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 834 of file wstag420.c.
| u16 actor20Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 835 of file wstag420.c.
| u16 actor21Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 836 of file wstag420.c.
| u16 actor22Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 837 of file wstag420.c.
| u16 actor23Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 838 of file wstag420.c.
| u16 actor24Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 839 of file wstag420.c.
| u16 actor25Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 840 of file wstag420.c.
| u16 actor26Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 841 of file wstag420.c.
| u16 actor27Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 842 of file wstag420.c.
| u16 actor28Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 843 of file wstag420.c.
| u16 actor29Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 844 of file wstag420.c.
| u16 actor30Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 845 of file wstag420.c.
| u16 actor31Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 846 of file wstag420.c.
| u16 actor32Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 847 of file wstag420.c.
| u16 actor33Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 848 of file wstag420.c.
| u16 actor34Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 849 of file wstag420.c.
| u16 actor35Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 850 of file wstag420.c.
| u16 actor36Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 851 of file wstag420.c.
| u16 actor37Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 852 of file wstag420.c.
| u16 actor38Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 853 of file wstag420.c.
| u16 actor39Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 854 of file wstag420.c.
| u16 actor40Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 855 of file wstag420.c.
| u16 actor41Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 856 of file wstag420.c.
| u16 actor42Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 857 of file wstag420.c.
| u16 actor43Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 858 of file wstag420.c.
| u16 actor44Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 859 of file wstag420.c.
| u16 actor45Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
Definition at line 860 of file wstag420.c.
| u16 actor46Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 861 of file wstag420.c.
| u16 actor47Conditions[] |
Definition at line 862 of file wstag420.c.
| u16 actor48Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 867 of file wstag420.c.
| u16 actor49Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 868 of file wstag420.c.
| u16 actor50Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 869 of file wstag420.c.
| u16 actor51Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 870 of file wstag420.c.
| u16 actor52Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 871 of file wstag420.c.
| u16 actor53Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 872 of file wstag420.c.
| u16 actor54Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 873 of file wstag420.c.
| u16 actor55Conditions[] |
Definition at line 874 of file wstag420.c.
| u16 actor56Conditions[] |
Definition at line 879 of file wstag420.c.
| u16 actor57Conditions[] |
Definition at line 884 of file wstag420.c.
| u16 actor58Conditions[] = { (( 0x1C ) << 8 | ( 0x46 )) , 1, (0x6000 | ( STORY_FAKE_BLUE_CARD )) , 1, 0xFFFF } |
Definition at line 889 of file wstag420.c.
| u16 actor59Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 890 of file wstag420.c.
| u16 actor60Conditions[] |
Definition at line 891 of file wstag420.c.
| u16 actor61Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 897 of file wstag420.c.
| u16 actor62Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 898 of file wstag420.c.
| u16 actor63Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 899 of file wstag420.c.
| u16 actor64Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 900 of file wstag420.c.
| u16 actor65Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 901 of file wstag420.c.
| u16 actor66Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 902 of file wstag420.c.
| u16 actor67Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 903 of file wstag420.c.
| u16 actor68Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 904 of file wstag420.c.
| u16 actor69Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 905 of file wstag420.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2B, 4, 1089, 402, 1 } |
Definition at line 906 of file wstag420.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2B, 4, 1089, 402, 1 } |
Definition at line 907 of file wstag420.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2B, 4, 1089, 402, 1 } |
Definition at line 908 of file wstag420.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2B, 4, 1089, 402, 1 } |
Definition at line 909 of file wstag420.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2E, 5, 882, 585, 3 } |
Definition at line 910 of file wstag420.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 5, 882, 585, 3 } |
Definition at line 911 of file wstag420.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2E, 5, 882, 585, 3 } |
Definition at line 912 of file wstag420.c.
| FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x2E, 5, 882, 585, 3 } |
Definition at line 913 of file wstag420.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2E, 5, 882, 585, 3 } |
Definition at line 914 of file wstag420.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2E, 5, 882, 585, 3 } |
Definition at line 915 of file wstag420.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2E, 5, 882, 585, 3 } |
Definition at line 916 of file wstag420.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2E, 5, 882, 585, 3 } |
Definition at line 917 of file wstag420.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x2E, 5, 882, 585, 3 } |
Definition at line 918 of file wstag420.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x2E, 5, 882, 585, 3 } |
Definition at line 919 of file wstag420.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x2F, 6, 449, 481, 1 } |
Definition at line 920 of file wstag420.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x2F, 6, 449, 481, 1 } |
Definition at line 921 of file wstag420.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x2F, 6, 449, 481, 1 } |
Definition at line 922 of file wstag420.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x2F, 6, 449, 481, 1 } |
Definition at line 923 of file wstag420.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x2F, 6, 449, 481, 1 } |
Definition at line 924 of file wstag420.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x32, 7, 914, 344, 7 } |
Definition at line 925 of file wstag420.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x32, 7, 552, 459, 3 } |
Definition at line 926 of file wstag420.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x32, 7, 914, 344, 7 } |
Definition at line 927 of file wstag420.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x32, 7, 914, 344, 7 } |
Definition at line 928 of file wstag420.c.
| FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x32, 7, 914, 344, 7 } |
Definition at line 929 of file wstag420.c.
| FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x32, 7, 914, 344, 7 } |
Definition at line 930 of file wstag420.c.
| FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x32, 7, 914, 344, 7 } |
Definition at line 931 of file wstag420.c.
| FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x32, 7, 914, 344, 7 } |
Definition at line 932 of file wstag420.c.
| FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x32, 7, 914, 344, 7 } |
Definition at line 933 of file wstag420.c.
| FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x32, 7, 914, 344, 7 } |
Definition at line 934 of file wstag420.c.
| FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x3C, 8, 352, 234, 1 } |
Definition at line 935 of file wstag420.c.
| FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x3C, 8, 352, 234, 1 } |
Definition at line 936 of file wstag420.c.
| FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x3C, 8, 352, 234, 1 } |
Definition at line 937 of file wstag420.c.
| FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x3C, 8, 352, 234, 1 } |
Definition at line 938 of file wstag420.c.
| FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x3C, 8, 352, 234, 1 } |
Definition at line 939 of file wstag420.c.
| FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x3C, 8, 352, 234, 1 } |
Definition at line 940 of file wstag420.c.
| FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x3C, 8, 352, 234, 1 } |
Definition at line 941 of file wstag420.c.
| FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x3C, 8, 352, 234, 1 } |
Definition at line 942 of file wstag420.c.
| FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x3C, 8, 352, 234, 1 } |
Definition at line 943 of file wstag420.c.
| FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x3C, 8, 352, 234, 1 } |
Definition at line 944 of file wstag420.c.
| FieldActorEntry actor39 = { actor39Conditions, ((void *)0) , 0x67, 9, 0, 0, 0 } |
Definition at line 945 of file wstag420.c.
| FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0x9D, 0xA, 352, 234, 1 } |
Definition at line 946 of file wstag420.c.
| FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0x9E, 0xB, 449, 481, 1 } |
Definition at line 947 of file wstag420.c.
| FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x9F, 0xC, 914, 344, 7 } |
Definition at line 948 of file wstag420.c.
| FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0xA0, 0xD, 882, 585, 3 } |
Definition at line 949 of file wstag420.c.
| FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0xA1, 0xE, 1089, 402, 1 } |
Definition at line 950 of file wstag420.c.
| FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 951 of file wstag420.c.
| FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 952 of file wstag420.c.
| FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 953 of file wstag420.c.
| FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 954 of file wstag420.c.
| FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 955 of file wstag420.c.
| FieldActorEntry actor50 = { actor50Conditions, actor50Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 956 of file wstag420.c.
| FieldActorEntry actor51 = { actor51Conditions, actor51Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 957 of file wstag420.c.
| FieldActorEntry actor52 = { actor52Conditions, actor52Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 958 of file wstag420.c.
| FieldActorEntry actor53 = { actor53Conditions, actor53Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 959 of file wstag420.c.
| FieldActorEntry actor54 = { actor54Conditions, actor54Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 960 of file wstag420.c.
| FieldActorEntry actor55 = { actor55Conditions, actor55Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 961 of file wstag420.c.
| FieldActorEntry actor56 = { actor56Conditions, actor56Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 962 of file wstag420.c.
| FieldActorEntry actor57 = { actor57Conditions, actor57Talks, 0x16D, 0xF, 632, 406, 1 } |
Definition at line 963 of file wstag420.c.
| FieldActorEntry actor58 = { actor58Conditions, actor58Talks, 0x171, 0x10, 833, 257, 5 } |
Definition at line 964 of file wstag420.c.
| FieldActorEntry actor59 = { actor59Conditions, actor59Talks, 0x171, 0x10, 833, 257, 5 } |
Definition at line 965 of file wstag420.c.
| FieldActorEntry actor60 = { actor60Conditions, actor60Talks, 0x171, 0x10, 833, 257, 5 } |
Definition at line 966 of file wstag420.c.
| FieldActorEntry actor61 = { actor61Conditions, actor61Talks, 0x171, 0x10, 833, 257, 5 } |
Definition at line 967 of file wstag420.c.
| FieldActorEntry actor62 = { actor62Conditions, actor62Talks, 0x171, 0x10, 833, 257, 5 } |
Definition at line 968 of file wstag420.c.
| FieldActorEntry actor63 = { actor63Conditions, actor63Talks, 0x171, 0x10, 833, 257, 5 } |
Definition at line 969 of file wstag420.c.
| FieldActorEntry actor64 = { actor64Conditions, actor64Talks, 0x171, 0x10, 833, 257, 5 } |
Definition at line 970 of file wstag420.c.
| FieldActorEntry actor65 = { actor65Conditions, actor65Talks, 0x171, 0x10, 833, 257, 5 } |
Definition at line 971 of file wstag420.c.
| FieldActorEntry actor66 = { actor66Conditions, actor66Talks, 0x171, 0x10, 833, 257, 5 } |
Definition at line 972 of file wstag420.c.
| FieldActorEntry actor67 = { actor67Conditions, actor67Talks, 0x171, 0x10, 833, 257, 5 } |
Definition at line 973 of file wstag420.c.
| FieldActorEntry actor68 = { actor68Conditions, actor68Talks, 0x171, 0x10, 833, 257, 5 } |
Definition at line 974 of file wstag420.c.
| FieldActorEntry actor69 = { actor69Conditions, actor69Talks, 0x171, 0x10, 833, 257, 5 } |
Definition at line 975 of file wstag420.c.
| FieldActorEntry* stageActors[] |
Definition at line 976 of file wstag420.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 1049 of file wstag420.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 1086 of file wstag420.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 1096 of file wstag420.c.
| FieldEvent stageEvents[] |
Definition at line 1099 of file wstag420.c.
Referenced by setupStage().