Digimon World 3 decomp
The European version, SLES_039.36
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wstag420.c File Reference

WSTAG420: Seiryu City, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag420.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_01)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)
 
#define STAGE_FILE   0x784
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the event object of progress 4 when flag 0x4012 is set.
 
void endEvent70 (void)
 After event 70, with Seiryu Leader: lets event 71 start and starts the stage's event battle 1.
 
void endEvent71 (void)
 After event 71, with Seiryu Leader: gives the player the Silver ID and the Seiryu Badge and moves the story on to STORY_SEIRYU_BADGE.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing SEIR_BGM; BGM_0029 instead at story steps 0x27 to 0x28.
 

Variables

s16 script70 []
 
s16 script71 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 209, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 3, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 301, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x2E )) , 0, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, (0x7000 | ( 0x2C )) , 0, 0xFFFF }
 
u16 actor0Talk2Conditions []
 
u16 actor0Talk3Conditions []
 
u16 actor0Talk3Actions [] = { (( 6 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor0Talk4Conditions []
 
u16 actor1Talk0Conditions [] = { (0x7000 | ( 0xC )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x7000 | ( 0x33 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (0x7000 | ( 0xC )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x2E )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, (0x7000 | ( 0x2C )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions []
 
u16 actor2Talk3Conditions []
 
u16 actor2Talk3Actions [] = { (( 6 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor2Talk4Conditions []
 
u16 actor3Talk0Conditions [] = { (0x7000 | ( 0xC )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (0x7000 | ( 0x33 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (0x7000 | ( 0xC )) , 1, 0xFFFF }
 
u16 actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor14Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor14Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor14Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor15Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor15Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor15Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }
 
u16 actor15Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor15Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor15Talk3Conditions []
 
u16 actor15Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 9 )) , 1, 0xFFFF }
 
u16 actor15Talk4Conditions []
 
u16 actor15Talk5Conditions []
 
u16 actor15Talk6Conditions []
 
u16 actor15Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor16Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }
 
u16 actor16Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 3 )) , 0, (0x7200 | ( 1 )) , 1, 0xFFFF }
 
u16 actor16Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor16Talk3Conditions []
 
u16 actor16Talk3Actions [] = { (( 0xE ) << 8 | ( 9 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor16Talk4Conditions []
 
u16 actor16Talk5Conditions []
 
u16 actor16Talk6Conditions []
 
u16 actor16Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor18Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor18Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor18Talk1Conditions [] = { (0x7200 | ( 1 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor18Talk2Conditions [] = { (0x7200 | ( 1 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor18Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor18Talk3Conditions []
 
u16 actor18Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 9 )) , 1, 0xFFFF }
 
u16 actor18Talk4Conditions []
 
u16 actor18Talk5Conditions []
 
u16 actor18Talk6Conditions []
 
u16 actor18Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor31Talk0Conditions []
 
u16 actor31Talk0Actions [] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF }
 
u16 actor31Talk1Conditions []
 
u16 actor31Talk2Conditions [] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }
 
u16 actor31Talk3Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor31Talk4Conditions []
 
u16 actor38Talk0Actions [] = { (0x9000 | ( 0x2E )) , 1, 0xFFFF }
 
u16 actor41Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor41Talk1Conditions [] = { (0x7200 | ( 1 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor41Talk2Conditions [] = { (0x7200 | ( 1 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor41Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor41Talk3Conditions []
 
u16 actor41Talk3Actions [] = { (( 0xE ) << 8 | ( 9 )) , 1, 0xFFFF }
 
u16 actor41Talk4Conditions []
 
u16 actor41Talk5Conditions []
 
u16 actor41Talk6Conditions []
 
u16 actor41Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor45Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF }
 
u16 actor45Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor58Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x47 )) , 0, 0xFFFF }
 
u16 actor58Talk0Actions [] = { (( 0x1C ) << 8 | ( 0x47 )) , 1, 0xFFFF }
 
u16 actor58Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x47 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x18E )), 0, 0xFFFF }
 
u16 actor58Talk2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 1, (( 0x1C ) << 8 | ( 0x47 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor27Talks []
 
FieldTalk actor28Talks []
 
FieldTalk actor29Talks []
 
FieldTalk actor30Talks []
 
FieldTalk actor31Talks []
 
FieldTalk actor32Talks []
 
FieldTalk actor33Talks []
 
FieldTalk actor34Talks []
 
FieldTalk actor35Talks []
 
FieldTalk actor36Talks []
 
FieldTalk actor37Talks []
 
FieldTalk actor38Talks []
 
FieldTalk actor40Talks []
 
FieldTalk actor41Talks []
 
FieldTalk actor42Talks []
 
FieldTalk actor43Talks []
 
FieldTalk actor44Talks []
 
FieldTalk actor45Talks []
 
FieldTalk actor46Talks []
 
FieldTalk actor47Talks []
 
FieldTalk actor48Talks []
 
FieldTalk actor49Talks []
 
FieldTalk actor50Talks []
 
FieldTalk actor51Talks []
 
FieldTalk actor52Talks []
 
FieldTalk actor53Talks []
 
FieldTalk actor54Talks []
 
FieldTalk actor55Talks []
 
FieldTalk actor56Talks []
 
FieldTalk actor57Talks []
 
FieldTalk actor58Talks []
 
FieldTalk actor59Talks []
 
FieldTalk actor60Talks []
 
FieldTalk actor61Talks []
 
FieldTalk actor62Talks []
 
FieldTalk actor63Talks []
 
FieldTalk actor64Talks []
 
FieldTalk actor65Talks []
 
FieldTalk actor66Talks []
 
FieldTalk actor67Talks []
 
FieldTalk actor68Talks []
 
FieldTalk actor69Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 0, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor14Conditions []
 
u16 actor15Conditions []
 
u16 actor16Conditions []
 
u16 actor17Conditions []
 
u16 actor18Conditions []
 
u16 actor19Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor21Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor23Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor25Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor26Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor28Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor30Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor31Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor32Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor33Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor34Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor35Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor36Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor37Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor38Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor39Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor40Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor41Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor42Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor43Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor44Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor45Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF }
 
u16 actor46Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor47Conditions []
 
u16 actor48Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor49Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor50Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor51Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor52Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor53Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor54Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor55Conditions []
 
u16 actor56Conditions []
 
u16 actor57Conditions []
 
u16 actor58Conditions [] = { (( 0x1C ) << 8 | ( 0x46 )) , 1, (0x6000 | ( STORY_FAKE_BLUE_CARD )) , 1, 0xFFFF }
 
u16 actor59Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor60Conditions []
 
u16 actor61Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor62Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor63Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor64Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor65Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor66Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor67Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor68Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor69Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2B, 4, 1089, 402, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2B, 4, 1089, 402, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2B, 4, 1089, 402, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2B, 4, 1089, 402, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2E, 5, 882, 585, 3 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 5, 882, 585, 3 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2E, 5, 882, 585, 3 }
 
FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x2E, 5, 882, 585, 3 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2E, 5, 882, 585, 3 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2E, 5, 882, 585, 3 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2E, 5, 882, 585, 3 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2E, 5, 882, 585, 3 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x2E, 5, 882, 585, 3 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x2E, 5, 882, 585, 3 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x2F, 6, 449, 481, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x2F, 6, 449, 481, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x2F, 6, 449, 481, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x2F, 6, 449, 481, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x2F, 6, 449, 481, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x32, 7, 914, 344, 7 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x32, 7, 552, 459, 3 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x32, 7, 914, 344, 7 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x32, 7, 914, 344, 7 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x32, 7, 914, 344, 7 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x32, 7, 914, 344, 7 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x32, 7, 914, 344, 7 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x32, 7, 914, 344, 7 }
 
FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x32, 7, 914, 344, 7 }
 
FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x32, 7, 914, 344, 7 }
 
FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x3C, 8, 352, 234, 1 }
 
FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x3C, 8, 352, 234, 1 }
 
FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x3C, 8, 352, 234, 1 }
 
FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x3C, 8, 352, 234, 1 }
 
FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x3C, 8, 352, 234, 1 }
 
FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x3C, 8, 352, 234, 1 }
 
FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x3C, 8, 352, 234, 1 }
 
FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x3C, 8, 352, 234, 1 }
 
FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x3C, 8, 352, 234, 1 }
 
FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x3C, 8, 352, 234, 1 }
 
FieldActorEntry actor39 = { actor39Conditions, ((void *)0) , 0x67, 9, 0, 0, 0 }
 
FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0x9D, 0xA, 352, 234, 1 }
 
FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0x9E, 0xB, 449, 481, 1 }
 
FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x9F, 0xC, 914, 344, 7 }
 
FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0xA0, 0xD, 882, 585, 3 }
 
FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0xA1, 0xE, 1089, 402, 1 }
 
FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor50 = { actor50Conditions, actor50Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor51 = { actor51Conditions, actor51Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor52 = { actor52Conditions, actor52Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor53 = { actor53Conditions, actor53Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor54 = { actor54Conditions, actor54Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor55 = { actor55Conditions, actor55Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor56 = { actor56Conditions, actor56Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor57 = { actor57Conditions, actor57Talks, 0x16D, 0xF, 632, 406, 1 }
 
FieldActorEntry actor58 = { actor58Conditions, actor58Talks, 0x171, 0x10, 833, 257, 5 }
 
FieldActorEntry actor59 = { actor59Conditions, actor59Talks, 0x171, 0x10, 833, 257, 5 }
 
FieldActorEntry actor60 = { actor60Conditions, actor60Talks, 0x171, 0x10, 833, 257, 5 }
 
FieldActorEntry actor61 = { actor61Conditions, actor61Talks, 0x171, 0x10, 833, 257, 5 }
 
FieldActorEntry actor62 = { actor62Conditions, actor62Talks, 0x171, 0x10, 833, 257, 5 }
 
FieldActorEntry actor63 = { actor63Conditions, actor63Talks, 0x171, 0x10, 833, 257, 5 }
 
FieldActorEntry actor64 = { actor64Conditions, actor64Talks, 0x171, 0x10, 833, 257, 5 }
 
FieldActorEntry actor65 = { actor65Conditions, actor65Talks, 0x171, 0x10, 833, 257, 5 }
 
FieldActorEntry actor66 = { actor66Conditions, actor66Talks, 0x171, 0x10, 833, 257, 5 }
 
FieldActorEntry actor67 = { actor67Conditions, actor67Talks, 0x171, 0x10, 833, 257, 5 }
 
FieldActorEntry actor68 = { actor68Conditions, actor68Talks, 0x171, 0x10, 833, 257, 5 }
 
FieldActorEntry actor69 = { actor69Conditions, actor69Talks, 0x171, 0x10, 833, 257, 5 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG420: Seiryu City, East Sector.

Definition in file wstag420.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 25 of file wstag420.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_01)

Definition at line 49 of file wstag420.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)

Definition at line 50 of file wstag420.c.

◆ STAGE_FILE

#define STAGE_FILE   0x784

Definition at line 51 of file wstag420.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event object of progress 4 when flag 0x4012 is set.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 9 of file wstag420.c.

Here is the call graph for this function:

◆ endEvent70()

void endEvent70 ( void  )

After event 70, with Seiryu Leader: lets event 71 start and starts the stage's event battle 1.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 29 of file wstag420.c.

◆ endEvent71()

void endEvent71 ( void  )

After event 71, with Seiryu Leader: gives the player the Silver ID and the Seiryu Badge and moves the story on to STORY_SEIRYU_BADGE.

Definition at line 38 of file wstag420.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing SEIR_BGM; BGM_0029 instead at story steps 0x27 to 0x28.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SEIR_BGM: Seiryu City

< SEIR_BGM: Seiryu City

< a cell's value: a direction (3 bits) and a StageSlot (5)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 57 of file wstag420.c.

Variable Documentation

◆ script70

s16 script70[]
Initial value:
= {
0x102, 2 , 0x180 , 0xDA , 1 ,
0x100, 0x3C , 0x160 , 0xEA ,
0x101, 0x3C , 1 , 5 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 0 ,
0x101, 2 , 7 , 1 ,
0x301 ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x3C , 1 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 81 of file wstag420.c.

◆ script71

s16 script71[]

Definition at line 99 of file wstag420.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag420.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag420.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag420.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag420.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag420.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag420.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 148 of file wstag420.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 149 of file wstag420.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag420.c:149
AreaBattle area0Battle1
Definition wstag420.c:143
AreaBattle area0Battle6
Definition wstag420.c:148
AreaBattle area0Battle3
Definition wstag420.c:145
AreaBattle area0Battle5
Definition wstag420.c:147
AreaBattle area0Battle0
Definition wstag420.c:142
AreaBattle area0Battle2
Definition wstag420.c:144
AreaBattle area0Battle4
Definition wstag420.c:146

Definition at line 150 of file wstag420.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag420.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag420.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag420.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag420.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag420.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag420.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 161 of file wstag420.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 162 of file wstag420.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag420.c:161
AreaBattle area1Battle2
Definition wstag420.c:157
AreaBattle area1Battle4
Definition wstag420.c:159
AreaBattle area1Battle5
Definition wstag420.c:160
AreaBattle area1Battle3
Definition wstag420.c:158
AreaBattle area1Battle0
Definition wstag420.c:155
AreaBattle area1Battle1
Definition wstag420.c:156
AreaBattle area1Battle7
Definition wstag420.c:162

Definition at line 163 of file wstag420.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag420.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag420.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag420.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag420.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag420.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag420.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 174 of file wstag420.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 175 of file wstag420.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag420.c:175
AreaBattle area2Battle6
Definition wstag420.c:174
AreaBattle area2Battle0
Definition wstag420.c:168
AreaBattle area2Battle4
Definition wstag420.c:172
AreaBattle area2Battle2
Definition wstag420.c:170
AreaBattle area2Battle1
Definition wstag420.c:169
AreaBattle area2Battle5
Definition wstag420.c:173
AreaBattle area2Battle3
Definition wstag420.c:171

Definition at line 176 of file wstag420.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 209, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag420.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 3, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag420.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 301, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag420.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag420.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag420.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag420.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag420.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 188 of file wstag420.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag420.c:185
AreaBattle area3Battle3
Definition wstag420.c:184
AreaBattle area3Battle0
Definition wstag420.c:181
AreaBattle area3Battle2
Definition wstag420.c:183
AreaBattle area3Battle1
Definition wstag420.c:182
AreaBattle area3Battle6
Definition wstag420.c:187
AreaBattle area3Battle5
Definition wstag420.c:186
AreaBattle area3Battle7
Definition wstag420.c:188

Definition at line 189 of file wstag420.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag420.c:189
BattleList area1Battles
Definition wstag420.c:163
BattleList area2Battles
Definition wstag420.c:176
BattleList area0Battles
Definition wstag420.c:150

Definition at line 194 of file wstag420.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B0, 0x1D0, 0x1C0, 0xD0, 0x150, 0x1FF },
{ 0x180, 0x100, 0x1A4, 0x140, 0x190, 0x40, 0x160, 0x1FF },
{ 0x1C0, 0x100, 0x1D0, 0x100, 0x240, 0, 0x170, 0x1FF },
{ 0x1C0, 0x100, 0x1D8, 0x100, 0x260, 0, 0x140, 0x1FE },
{ 0x1C0, 0x100, 0x1E0, 0x100, 0x280, 0, 0x150, 0x1FE },
{ 0x1C0, 0x100, 0x1E8, 0x100, 0x2A0, 0, 0x170, 0x1FE },
{ 0x1C0, 0x100, 0x1D2, 0x128, 0x248, 0x28, 0x140, 0x1FD },
{ 0x1C0, 0x100, 0x1DA, 0x128, 0x268, 0x28, 0x150, 0x1FD },
{ 0x1C0, 0x100, 0x1E2, 0x128, 0x288, 0x28, 0x160, 0x1FD },
{ 0x1C0, 0x100, 0x1EA, 0x132, 0x2A8, 0x32, 0x170, 0x1FD },
{ 0x1C0, 0x100, 0x1F2, 0x132, 0x2C8, 0x32, 0x140, 0x1FC },
{ 0x1C0, 0x100, 0x1C0, 0x13E, 0x200, 0x3E, 0x150, 0x1FC },
{ 0x1C0, 0x100, 0x1C8, 0x148, 0x220, 0x48, 0x160, 0x1FC },
}

Definition at line 197 of file wstag420.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x2E )) , 0, 0xFFFF }

Definition at line 218 of file wstag420.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, 0xFFFF }

Definition at line 219 of file wstag420.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, (0x7000 | ( 0x2C )) , 0, 0xFFFF }

Definition at line 220 of file wstag420.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x2E )) , 1,
(0x7000 | ( 0x2C )) , 1,
(0x7000 | ( 0x25 )) , 0,
0xFFFF ,
}

Definition at line 221 of file wstag420.c.

◆ actor0Talk3Conditions

u16 actor0Talk3Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x2E )) , 1,
(0x7000 | ( 0x2C )) , 1,
(0x7000 | ( 0x25 )) , 1,
(0x7000 | ( 0x27 )) , 0,
0xFFFF ,
}

Definition at line 227 of file wstag420.c.

◆ actor0Talk3Actions

u16 actor0Talk3Actions[] = { (( 6 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 234 of file wstag420.c.

◆ actor0Talk4Conditions

u16 actor0Talk4Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x2E )) , 1,
(0x7000 | ( 0x2C )) , 1,
(0x7000 | ( 0x25 )) , 1,
(0x7000 | ( 0x27 )) , 1,
0xFFFF ,
}

Definition at line 235 of file wstag420.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (0x7000 | ( 0xC )) , 0, 0xFFFF }

Definition at line 242 of file wstag420.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x7000 | ( 0x33 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 243 of file wstag420.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (0x7000 | ( 0xC )) , 1, 0xFFFF }

Definition at line 244 of file wstag420.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x2E )) , 0, 0xFFFF }

Definition at line 245 of file wstag420.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, 0xFFFF }

Definition at line 246 of file wstag420.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x2E )) , 1, (0x7000 | ( 0x2C )) , 0, 0xFFFF }

Definition at line 247 of file wstag420.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x2E )) , 1,
(0x7000 | ( 0x2C )) , 1,
(0x7000 | ( 0x25 )) , 0,
0xFFFF ,
}

Definition at line 248 of file wstag420.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x2E )) , 1,
(0x7000 | ( 0x2C )) , 1,
(0x7000 | ( 0x25 )) , 1,
(0x7000 | ( 0x27 )) , 0,
0xFFFF ,
}

Definition at line 254 of file wstag420.c.

◆ actor2Talk3Actions

u16 actor2Talk3Actions[] = { (( 6 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 261 of file wstag420.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x2E )) , 1,
(0x7000 | ( 0x2C )) , 1,
(0x7000 | ( 0x25 )) , 1,
(0x7000 | ( 0x27 )) , 1,
0xFFFF ,
}

Definition at line 262 of file wstag420.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (0x7000 | ( 0xC )) , 0, 0xFFFF }

Definition at line 269 of file wstag420.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (0x7000 | ( 0x33 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 270 of file wstag420.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (0x7000 | ( 0xC )) , 1, 0xFFFF }

Definition at line 271 of file wstag420.c.

◆ actor14Talk0Conditions

u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 272 of file wstag420.c.

◆ actor14Talk1Conditions

u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 273 of file wstag420.c.

◆ actor14Talk1Actions

u16 actor14Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 274 of file wstag420.c.

◆ actor14Talk2Conditions

u16 actor14Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 275 of file wstag420.c.

◆ actor14Talk2Actions

u16 actor14Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 276 of file wstag420.c.

◆ actor15Talk0Conditions

u16 actor15Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 277 of file wstag420.c.

◆ actor15Talk0Actions

u16 actor15Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 278 of file wstag420.c.

◆ actor15Talk1Conditions

u16 actor15Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }

Definition at line 279 of file wstag420.c.

◆ actor15Talk2Conditions

u16 actor15Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 280 of file wstag420.c.

◆ actor15Talk2Actions

u16 actor15Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }

Definition at line 281 of file wstag420.c.

◆ actor15Talk3Conditions

u16 actor15Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 0,
0xFFFF ,
}

Definition at line 282 of file wstag420.c.

◆ actor15Talk3Actions

u16 actor15Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 9 )) , 1, 0xFFFF }

Definition at line 289 of file wstag420.c.

◆ actor15Talk4Conditions

u16 actor15Talk4Conditions[]
Initial value:
= {
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 290 of file wstag420.c.

◆ actor15Talk5Conditions

u16 actor15Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
0xFFFF ,
}

Definition at line 298 of file wstag420.c.

◆ actor15Talk6Conditions

u16 actor15Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 307 of file wstag420.c.

◆ actor15Talk6Actions

u16 actor15Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }

Definition at line 316 of file wstag420.c.

◆ actor16Talk0Conditions

u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 317 of file wstag420.c.

◆ actor16Talk0Actions

u16 actor16Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 318 of file wstag420.c.

◆ actor16Talk1Conditions

u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }

Definition at line 319 of file wstag420.c.

◆ actor16Talk2Conditions

u16 actor16Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 3 )) , 0, (0x7200 | ( 1 )) , 1, 0xFFFF }

Definition at line 320 of file wstag420.c.

◆ actor16Talk2Actions

u16 actor16Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }

Definition at line 321 of file wstag420.c.

◆ actor16Talk3Conditions

u16 actor16Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 0,
0xFFFF ,
}

Definition at line 322 of file wstag420.c.

◆ actor16Talk3Actions

u16 actor16Talk3Actions[] = { (( 0xE ) << 8 | ( 9 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 329 of file wstag420.c.

◆ actor16Talk4Conditions

u16 actor16Talk4Conditions[]
Initial value:
= {
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 330 of file wstag420.c.

◆ actor16Talk5Conditions

u16 actor16Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 1,
(0x7200 | ( 5 )) , 0,
0xFFFF ,
}

Definition at line 338 of file wstag420.c.

◆ actor16Talk6Conditions

u16 actor16Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 1,
(0x7200 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 347 of file wstag420.c.

◆ actor16Talk6Actions

u16 actor16Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }

Definition at line 356 of file wstag420.c.

◆ actor18Talk0Conditions

u16 actor18Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 357 of file wstag420.c.

◆ actor18Talk0Actions

u16 actor18Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 358 of file wstag420.c.

◆ actor18Talk1Conditions

u16 actor18Talk1Conditions[] = { (0x7200 | ( 1 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 359 of file wstag420.c.

◆ actor18Talk2Conditions

u16 actor18Talk2Conditions[] = { (0x7200 | ( 1 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 360 of file wstag420.c.

◆ actor18Talk2Actions

u16 actor18Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }

Definition at line 361 of file wstag420.c.

◆ actor18Talk3Conditions

u16 actor18Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 0,
0xFFFF ,
}

Definition at line 362 of file wstag420.c.

◆ actor18Talk3Actions

u16 actor18Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 9 )) , 1, 0xFFFF }

Definition at line 369 of file wstag420.c.

◆ actor18Talk4Conditions

u16 actor18Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 1,
0xFFFF ,
}

Definition at line 370 of file wstag420.c.

◆ actor18Talk5Conditions

u16 actor18Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
0xFFFF ,
}

Definition at line 378 of file wstag420.c.

◆ actor18Talk6Conditions

u16 actor18Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 387 of file wstag420.c.

◆ actor18Talk6Actions

u16 actor18Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }

Definition at line 396 of file wstag420.c.

◆ actor31Talk0Conditions

u16 actor31Talk0Conditions[]
Initial value:
= {
(0x7000 | ( 0x20 )) , 1,
(0x6000 | ( STORY_REAL_WORLD )) , 0,
(0x6000 | ( STORY_NETWORK_OFFLINE )) , 0,
(( 0 ) << 8 | ( 5 )) , 0,
0xFFFF ,
}
@ STORY_REAL_WORLD
WSTAG750 (the emergency Matrix Chamber), event 820: back in the real world, for 180 seconds.
Definition story.h:121
@ STORY_NETWORK_OFFLINE
WSTAG750, event 886: the news say the Optical Network is offline.
Definition story.h:123

Definition at line 397 of file wstag420.c.

◆ actor31Talk0Actions

u16 actor31Talk0Actions[] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF }

Definition at line 404 of file wstag420.c.

◆ actor31Talk1Conditions

u16 actor31Talk1Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 5 )) , 1,
(0x7000 | ( 0x20 )) , 1,
(0x6000 | ( STORY_REAL_WORLD )) , 0,
(0x6000 | ( STORY_NETWORK_OFFLINE )) , 0,
0xFFFF ,
}

Definition at line 405 of file wstag420.c.

◆ actor31Talk2Conditions

u16 actor31Talk2Conditions[] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }

Definition at line 412 of file wstag420.c.

◆ actor31Talk3Conditions

u16 actor31Talk3Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 413 of file wstag420.c.

◆ actor31Talk4Conditions

u16 actor31Talk4Conditions[]
Initial value:
= {
(0x7000 | ( 0x19 )) , 1,
(0x7000 | ( 0x20 )) , 0,
0xFFFF ,
}

Definition at line 414 of file wstag420.c.

◆ actor38Talk0Actions

u16 actor38Talk0Actions[] = { (0x9000 | ( 0x2E )) , 1, 0xFFFF }

Definition at line 419 of file wstag420.c.

◆ actor41Talk0Conditions

u16 actor41Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 420 of file wstag420.c.

◆ actor41Talk1Conditions

u16 actor41Talk1Conditions[] = { (0x7200 | ( 1 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 421 of file wstag420.c.

◆ actor41Talk2Conditions

u16 actor41Talk2Conditions[] = { (0x7200 | ( 1 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 422 of file wstag420.c.

◆ actor41Talk2Actions

u16 actor41Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }

Definition at line 423 of file wstag420.c.

◆ actor41Talk3Conditions

u16 actor41Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
0xFFFF ,
}

Definition at line 424 of file wstag420.c.

◆ actor41Talk3Actions

u16 actor41Talk3Actions[] = { (( 0xE ) << 8 | ( 9 )) , 1, 0xFFFF }

Definition at line 431 of file wstag420.c.

◆ actor41Talk4Conditions

u16 actor41Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 1,
0xFFFF ,
}

Definition at line 432 of file wstag420.c.

◆ actor41Talk5Conditions

u16 actor41Talk5Conditions[]
Initial value:
= {
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 1,
(0x7200 | ( 5 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
0xFFFF ,
}

Definition at line 440 of file wstag420.c.

◆ actor41Talk6Conditions

u16 actor41Talk6Conditions[]
Initial value:
= {
(0x7200 | ( 1 )) , 1,
(( 0xE ) << 8 | ( 9 )) , 1,
(0x7200 | ( 5 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
0xFFFF ,
}

Definition at line 449 of file wstag420.c.

◆ actor41Talk6Actions

u16 actor41Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x13 )) , 1, 0xFFFF }

Definition at line 458 of file wstag420.c.

◆ actor45Talk0Conditions

u16 actor45Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF }

Definition at line 459 of file wstag420.c.

◆ actor45Talk1Conditions

u16 actor45Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 460 of file wstag420.c.

◆ actor58Talk0Conditions

u16 actor58Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x47 )) , 0, 0xFFFF }

Definition at line 461 of file wstag420.c.

◆ actor58Talk0Actions

u16 actor58Talk0Actions[] = { (( 0x1C ) << 8 | ( 0x47 )) , 1, 0xFFFF }

Definition at line 462 of file wstag420.c.

◆ actor58Talk1Conditions

u16 actor58Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x47 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x18E )), 0, 0xFFFF }

Definition at line 463 of file wstag420.c.

◆ actor58Talk2Conditions

u16 actor58Talk2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 1, (( 0x1C ) << 8 | ( 0x47 )) , 1, 0xFFFF }

Definition at line 464 of file wstag420.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk1Conditions, ((void *)0) , 0x11A },
{ actor0Talk2Conditions, ((void *)0) , 0x11C },
{ actor0Talk4Conditions, ((void *)0) , 0x11B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag420.c:219
u16 actor0Talk0Conditions[]
Definition wstag420.c:218
u16 actor0Talk1Conditions[]
Definition wstag420.c:220
u16 actor0Talk3Conditions[]
Definition wstag420.c:227
u16 actor0Talk4Conditions[]
Definition wstag420.c:235
u16 actor0Talk2Conditions[]
Definition wstag420.c:221
u16 actor0Talk3Actions[]
Definition wstag420.c:234

Definition at line 465 of file wstag420.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x119 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag420.c:244
u16 actor1Talk0Conditions[]
Definition wstag420.c:242
u16 actor1Talk0Actions[]
Definition wstag420.c:243

Definition at line 473 of file wstag420.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x11A },
{ actor2Talk2Conditions, ((void *)0) , 0x11C },
{ actor2Talk4Conditions, ((void *)0) , 0x11B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag420.c:247
u16 actor2Talk3Conditions[]
Definition wstag420.c:254
u16 actor2Talk0Actions[]
Definition wstag420.c:246
u16 actor2Talk2Conditions[]
Definition wstag420.c:248
u16 actor2Talk3Actions[]
Definition wstag420.c:261
u16 actor2Talk0Conditions[]
Definition wstag420.c:245
u16 actor2Talk4Conditions[]
Definition wstag420.c:262

Definition at line 478 of file wstag420.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x119 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag420.c:269
u16 actor3Talk1Conditions[]
Definition wstag420.c:271
u16 actor3Talk0Actions[]
Definition wstag420.c:270

Definition at line 486 of file wstag420.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x29 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 491 of file wstag420.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 495 of file wstag420.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 499 of file wstag420.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x33 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 503 of file wstag420.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 507 of file wstag420.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x15 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 511 of file wstag420.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 515 of file wstag420.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 519 of file wstag420.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x24 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 523 of file wstag420.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ actor14Talk0Conditions, ((void *)0) , 0xD5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor14Talk1Actions[]
Definition wstag420.c:274
u16 actor14Talk1Conditions[]
Definition wstag420.c:273
u16 actor14Talk2Actions[]
Definition wstag420.c:276
u16 actor14Talk2Conditions[]
Definition wstag420.c:275
u16 actor14Talk0Conditions[]
Definition wstag420.c:272

Definition at line 527 of file wstag420.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ actor15Talk1Conditions, ((void *)0) , 0xDA },
{ actor15Talk4Conditions, ((void *)0) , 0xDD },
{ actor15Talk5Conditions, ((void *)0) , 0xDE },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor15Talk6Actions[]
Definition wstag420.c:316
u16 actor15Talk2Conditions[]
Definition wstag420.c:280
u16 actor15Talk3Conditions[]
Definition wstag420.c:282
u16 actor15Talk6Conditions[]
Definition wstag420.c:307
u16 actor15Talk5Conditions[]
Definition wstag420.c:298
u16 actor15Talk1Conditions[]
Definition wstag420.c:279
u16 actor15Talk2Actions[]
Definition wstag420.c:281
u16 actor15Talk3Actions[]
Definition wstag420.c:289
u16 actor15Talk0Conditions[]
Definition wstag420.c:277
u16 actor15Talk0Actions[]
Definition wstag420.c:278
u16 actor15Talk4Conditions[]
Definition wstag420.c:290

Definition at line 533 of file wstag420.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ actor16Talk1Conditions, ((void *)0) , 0xDA },
{ actor16Talk4Conditions, ((void *)0) , 0xDD },
{ actor16Talk5Conditions, ((void *)0) , 0xDE },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor16Talk5Conditions[]
Definition wstag420.c:338
u16 actor16Talk2Conditions[]
Definition wstag420.c:320
u16 actor16Talk4Conditions[]
Definition wstag420.c:330
u16 actor16Talk3Conditions[]
Definition wstag420.c:322
u16 actor16Talk0Actions[]
Definition wstag420.c:318
u16 actor16Talk6Conditions[]
Definition wstag420.c:347
u16 actor16Talk1Conditions[]
Definition wstag420.c:319
u16 actor16Talk2Actions[]
Definition wstag420.c:321
u16 actor16Talk3Actions[]
Definition wstag420.c:329
u16 actor16Talk0Conditions[]
Definition wstag420.c:317
u16 actor16Talk6Actions[]
Definition wstag420.c:356

Definition at line 543 of file wstag420.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x118 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 553 of file wstag420.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ actor18Talk1Conditions, ((void *)0) , 0xDA },
{ actor18Talk4Conditions, ((void *)0) , 0xDD },
{ actor18Talk5Conditions, ((void *)0) , 0xDE },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor18Talk5Conditions[]
Definition wstag420.c:378
u16 actor18Talk6Conditions[]
Definition wstag420.c:387
u16 actor18Talk2Actions[]
Definition wstag420.c:361
u16 actor18Talk4Conditions[]
Definition wstag420.c:370
u16 actor18Talk1Conditions[]
Definition wstag420.c:359
u16 actor18Talk6Actions[]
Definition wstag420.c:396
u16 actor18Talk3Conditions[]
Definition wstag420.c:362
u16 actor18Talk3Actions[]
Definition wstag420.c:369
u16 actor18Talk2Conditions[]
Definition wstag420.c:360
u16 actor18Talk0Conditions[]
Definition wstag420.c:357
u16 actor18Talk0Actions[]
Definition wstag420.c:358

Definition at line 557 of file wstag420.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x11 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 567 of file wstag420.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 571 of file wstag420.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x34 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 575 of file wstag420.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 579 of file wstag420.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 583 of file wstag420.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 587 of file wstag420.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x16 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 591 of file wstag420.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 595 of file wstag420.c.

◆ actor27Talks

FieldTalk actor27Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 599 of file wstag420.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x25 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 603 of file wstag420.c.

◆ actor29Talks

FieldTalk actor29Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 607 of file wstag420.c.

◆ actor30Talks

FieldTalk actor30Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x35 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 611 of file wstag420.c.

◆ actor31Talks

FieldTalk actor31Talks[]
Initial value:
= {
{ actor31Talk1Conditions, ((void *)0) , 6 },
{ actor31Talk2Conditions, ((void *)0) , 0x2B },
{ actor31Talk3Conditions, ((void *)0) , 0x2B },
{ actor31Talk4Conditions, ((void *)0) , 0x2B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor31Talk3Conditions[]
Definition wstag420.c:413
u16 actor31Talk2Conditions[]
Definition wstag420.c:412
u16 actor31Talk4Conditions[]
Definition wstag420.c:414
u16 actor31Talk0Conditions[]
Definition wstag420.c:397
u16 actor31Talk1Conditions[]
Definition wstag420.c:405
u16 actor31Talk0Actions[]
Definition wstag420.c:404

Definition at line 615 of file wstag420.c.

◆ actor32Talks

FieldTalk actor32Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x12 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 623 of file wstag420.c.

◆ actor33Talks

FieldTalk actor33Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x17 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 627 of file wstag420.c.

◆ actor34Talks

FieldTalk actor34Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 631 of file wstag420.c.

◆ actor35Talks

FieldTalk actor35Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x21 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 635 of file wstag420.c.

◆ actor36Talks

FieldTalk actor36Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x26 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 639 of file wstag420.c.

◆ actor37Talks

FieldTalk actor37Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 643 of file wstag420.c.

◆ actor38Talks

FieldTalk actor38Talks[]
Initial value:
= {
{ ((void *)0) , actor38Talk0Actions, 0x127 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor38Talk0Actions[]
Definition wstag420.c:419

Definition at line 647 of file wstag420.c.

◆ actor40Talks

FieldTalk actor40Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 651 of file wstag420.c.

◆ actor41Talks

FieldTalk actor41Talks[]
Initial value:
= {
{ actor41Talk0Conditions, ((void *)0) , 0xD8 },
{ actor41Talk1Conditions, ((void *)0) , 0xD8 },
{ actor41Talk4Conditions, ((void *)0) , 0xD8 },
{ actor41Talk5Conditions, ((void *)0) , 0xD8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor41Talk2Actions[]
Definition wstag420.c:423
u16 actor41Talk6Conditions[]
Definition wstag420.c:449
u16 actor41Talk3Actions[]
Definition wstag420.c:431
u16 actor41Talk4Conditions[]
Definition wstag420.c:432
u16 actor41Talk0Conditions[]
Definition wstag420.c:420
u16 actor41Talk2Conditions[]
Definition wstag420.c:422
u16 actor41Talk1Conditions[]
Definition wstag420.c:421
u16 actor41Talk6Actions[]
Definition wstag420.c:458
u16 actor41Talk3Conditions[]
Definition wstag420.c:424
u16 actor41Talk5Conditions[]
Definition wstag420.c:440

Definition at line 655 of file wstag420.c.

◆ actor42Talks

FieldTalk actor42Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x39 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 665 of file wstag420.c.

◆ actor43Talks

FieldTalk actor43Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x38 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 669 of file wstag420.c.

◆ actor44Talks

FieldTalk actor44Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x117 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 673 of file wstag420.c.

◆ actor45Talks

FieldTalk actor45Talks[]
Initial value:
= {
{ actor45Talk0Conditions, ((void *)0) , 0x23 },
{ actor45Talk1Conditions, ((void *)0) , 0xE },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor45Talk1Conditions[]
Definition wstag420.c:460
u16 actor45Talk0Conditions[]
Definition wstag420.c:459

Definition at line 677 of file wstag420.c.

◆ actor46Talks

FieldTalk actor46Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 682 of file wstag420.c.

◆ actor47Talks

FieldTalk actor47Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 686 of file wstag420.c.

◆ actor48Talks

FieldTalk actor48Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x37 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 690 of file wstag420.c.

◆ actor49Talks

FieldTalk actor49Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x32 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 694 of file wstag420.c.

◆ actor50Talks

FieldTalk actor50Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 698 of file wstag420.c.

◆ actor51Talks

FieldTalk actor51Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x28 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 702 of file wstag420.c.

◆ actor52Talks

FieldTalk actor52Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 706 of file wstag420.c.

◆ actor53Talks

FieldTalk actor53Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x19 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 710 of file wstag420.c.

◆ actor54Talks

FieldTalk actor54Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 714 of file wstag420.c.

◆ actor55Talks

FieldTalk actor55Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x23 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 718 of file wstag420.c.

◆ actor56Talks

FieldTalk actor56Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 722 of file wstag420.c.

◆ actor57Talks

FieldTalk actor57Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x175 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 726 of file wstag420.c.

◆ actor58Talks

FieldTalk actor58Talks[]
Initial value:
= {
{ actor58Talk1Conditions, ((void *)0) , 0x16B },
{ actor58Talk2Conditions, ((void *)0) , 0x16D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor58Talk0Conditions[]
Definition wstag420.c:461
u16 actor58Talk2Conditions[]
Definition wstag420.c:464
u16 actor58Talk0Actions[]
Definition wstag420.c:462
u16 actor58Talk1Conditions[]
Definition wstag420.c:463

Definition at line 730 of file wstag420.c.

◆ actor59Talks

FieldTalk actor59Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 736 of file wstag420.c.

◆ actor60Talks

FieldTalk actor60Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x13 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 740 of file wstag420.c.

◆ actor61Talks

FieldTalk actor61Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x40 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 744 of file wstag420.c.

◆ actor62Talks

FieldTalk actor62Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 748 of file wstag420.c.

◆ actor63Talks

FieldTalk actor63Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x36 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 752 of file wstag420.c.

◆ actor64Talks

FieldTalk actor64Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x31 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 756 of file wstag420.c.

◆ actor65Talks

FieldTalk actor65Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x18 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 760 of file wstag420.c.

◆ actor66Talks

FieldTalk actor66Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 764 of file wstag420.c.

◆ actor67Talks

FieldTalk actor67Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x22 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 768 of file wstag420.c.

◆ actor68Talks

FieldTalk actor68Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 772 of file wstag420.c.

◆ actor69Talks

FieldTalk actor69Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x27 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 776 of file wstag420.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(0x6000 | ( STORY_GENJI_BEATEN )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x22 )), 0,
0xFFFF ,
}
@ STORY_GENJI_BEATEN
WSTAG200, event 52: after the first battle, won against Tamer Genji (event 50), the Digimon Navi give...
Definition story.h:36

Definition at line 780 of file wstag420.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(0x6000 | ( STORY_GENJI_BEATEN )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x22 )), 1,
0xFFFF ,
}

Definition at line 786 of file wstag420.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 0, 0xFFFF }

Definition at line 792 of file wstag420.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, 0xFFFF }

Definition at line 793 of file wstag420.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 794 of file wstag420.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 795 of file wstag420.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 796 of file wstag420.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 797 of file wstag420.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 798 of file wstag420.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 799 of file wstag420.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 800 of file wstag420.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 801 of file wstag420.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 802 of file wstag420.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 803 of file wstag420.c.

◆ actor14Conditions

u16 actor14Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 9 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
0xFFFF ,
}

Definition at line 804 of file wstag420.c.

◆ actor15Conditions

u16 actor15Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 810 of file wstag420.c.

◆ actor16Conditions

u16 actor16Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 816 of file wstag420.c.

◆ actor17Conditions

u16 actor17Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 9 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 822 of file wstag420.c.

◆ actor18Conditions

u16 actor18Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 828 of file wstag420.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 834 of file wstag420.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 835 of file wstag420.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 836 of file wstag420.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 837 of file wstag420.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 838 of file wstag420.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 839 of file wstag420.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 840 of file wstag420.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 841 of file wstag420.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 842 of file wstag420.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 843 of file wstag420.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 844 of file wstag420.c.

◆ actor30Conditions

u16 actor30Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 845 of file wstag420.c.

◆ actor31Conditions

u16 actor31Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 846 of file wstag420.c.

◆ actor32Conditions

u16 actor32Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 847 of file wstag420.c.

◆ actor33Conditions

u16 actor33Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 848 of file wstag420.c.

◆ actor34Conditions

u16 actor34Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 849 of file wstag420.c.

◆ actor35Conditions

u16 actor35Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 850 of file wstag420.c.

◆ actor36Conditions

u16 actor36Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 851 of file wstag420.c.

◆ actor37Conditions

u16 actor37Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 852 of file wstag420.c.

◆ actor38Conditions

u16 actor38Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 853 of file wstag420.c.

◆ actor39Conditions

u16 actor39Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 854 of file wstag420.c.

◆ actor40Conditions

u16 actor40Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 855 of file wstag420.c.

◆ actor41Conditions

u16 actor41Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 856 of file wstag420.c.

◆ actor42Conditions

u16 actor42Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 857 of file wstag420.c.

◆ actor43Conditions

u16 actor43Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 858 of file wstag420.c.

◆ actor44Conditions

u16 actor44Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 859 of file wstag420.c.

◆ actor45Conditions

u16 actor45Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF }

Definition at line 860 of file wstag420.c.

◆ actor46Conditions

u16 actor46Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 861 of file wstag420.c.

◆ actor47Conditions

u16 actor47Conditions[]
Initial value:
= {
(0x7000 | ( 0x15 )) , 1,
(0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 0,
0xFFFF ,
}
@ STORY_SEPIKMON_MASK_LOST
WSTAG480 (Jungle Grave), event 171: Sepikmon will say how to beat Zanbamon once the player finds his ...
Definition story.h:49

Definition at line 862 of file wstag420.c.

◆ actor48Conditions

u16 actor48Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 867 of file wstag420.c.

◆ actor49Conditions

u16 actor49Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 868 of file wstag420.c.

◆ actor50Conditions

u16 actor50Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 869 of file wstag420.c.

◆ actor51Conditions

u16 actor51Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 870 of file wstag420.c.

◆ actor52Conditions

u16 actor52Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 871 of file wstag420.c.

◆ actor53Conditions

u16 actor53Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 872 of file wstag420.c.

◆ actor54Conditions

u16 actor54Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 873 of file wstag420.c.

◆ actor55Conditions

u16 actor55Conditions[]
Initial value:
= {
(0x7000 | ( 0x17 )) , 1,
(0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 0,
0xFFFF ,
}
@ STORY_BYAKKO_LEADER_FOUGHT
WSTAG620 (the rebels' hideout), event 534: the Byakko Leader takes the player for the A....
Definition story.h:85

Definition at line 874 of file wstag420.c.

◆ actor56Conditions

u16 actor56Conditions[]
Initial value:
= {
(0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1,
(( 0x1A ) << 8 | ( 0x17 )) , 0,
0xFFFF ,
}

Definition at line 879 of file wstag420.c.

◆ actor57Conditions

u16 actor57Conditions[]
Initial value:
= {
(0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1,
(( 0x1A ) << 8 | ( 0x17 )) , 1,
0xFFFF ,
}

Definition at line 884 of file wstag420.c.

◆ actor58Conditions

u16 actor58Conditions[] = { (( 0x1C ) << 8 | ( 0x46 )) , 1, (0x6000 | ( STORY_FAKE_BLUE_CARD )) , 1, 0xFFFF }

Definition at line 889 of file wstag420.c.

◆ actor59Conditions

u16 actor59Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 890 of file wstag420.c.

◆ actor60Conditions

u16 actor60Conditions[]
Initial value:
= {
(0x6000 | ( STORY_FAKE_BLUE_CARD )) , 0,
(0x7000 | ( 0x15 )) , 1,
(0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 0,
0xFFFF ,
}
@ STORY_FAKE_BLUE_CARD
WSTAG410 (East Station), event 90: the Blue Card the player was given turns out to be a fake.
Definition story.h:42

Definition at line 891 of file wstag420.c.

◆ actor61Conditions

u16 actor61Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 897 of file wstag420.c.

◆ actor62Conditions

u16 actor62Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 898 of file wstag420.c.

◆ actor63Conditions

u16 actor63Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 899 of file wstag420.c.

◆ actor64Conditions

u16 actor64Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 900 of file wstag420.c.

◆ actor65Conditions

u16 actor65Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 901 of file wstag420.c.

◆ actor66Conditions

u16 actor66Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 902 of file wstag420.c.

◆ actor67Conditions

u16 actor67Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 903 of file wstag420.c.

◆ actor68Conditions

u16 actor68Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 904 of file wstag420.c.

◆ actor69Conditions

u16 actor69Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 905 of file wstag420.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2B, 4, 1089, 402, 1 }

Definition at line 906 of file wstag420.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2B, 4, 1089, 402, 1 }

Definition at line 907 of file wstag420.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2B, 4, 1089, 402, 1 }

Definition at line 908 of file wstag420.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2B, 4, 1089, 402, 1 }

Definition at line 909 of file wstag420.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2E, 5, 882, 585, 3 }

Definition at line 910 of file wstag420.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 5, 882, 585, 3 }

Definition at line 911 of file wstag420.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2E, 5, 882, 585, 3 }

Definition at line 912 of file wstag420.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x2E, 5, 882, 585, 3 }

Definition at line 913 of file wstag420.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2E, 5, 882, 585, 3 }

Definition at line 914 of file wstag420.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2E, 5, 882, 585, 3 }

Definition at line 915 of file wstag420.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2E, 5, 882, 585, 3 }

Definition at line 916 of file wstag420.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2E, 5, 882, 585, 3 }

Definition at line 917 of file wstag420.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x2E, 5, 882, 585, 3 }

Definition at line 918 of file wstag420.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x2E, 5, 882, 585, 3 }

Definition at line 919 of file wstag420.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x2F, 6, 449, 481, 1 }

Definition at line 920 of file wstag420.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x2F, 6, 449, 481, 1 }

Definition at line 921 of file wstag420.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x2F, 6, 449, 481, 1 }

Definition at line 922 of file wstag420.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x2F, 6, 449, 481, 1 }

Definition at line 923 of file wstag420.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x2F, 6, 449, 481, 1 }

Definition at line 924 of file wstag420.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x32, 7, 914, 344, 7 }

Definition at line 925 of file wstag420.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x32, 7, 552, 459, 3 }

Definition at line 926 of file wstag420.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x32, 7, 914, 344, 7 }

Definition at line 927 of file wstag420.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x32, 7, 914, 344, 7 }

Definition at line 928 of file wstag420.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x32, 7, 914, 344, 7 }

Definition at line 929 of file wstag420.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x32, 7, 914, 344, 7 }

Definition at line 930 of file wstag420.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x32, 7, 914, 344, 7 }

Definition at line 931 of file wstag420.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x32, 7, 914, 344, 7 }

Definition at line 932 of file wstag420.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x32, 7, 914, 344, 7 }

Definition at line 933 of file wstag420.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x32, 7, 914, 344, 7 }

Definition at line 934 of file wstag420.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x3C, 8, 352, 234, 1 }

Definition at line 935 of file wstag420.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x3C, 8, 352, 234, 1 }

Definition at line 936 of file wstag420.c.

◆ actor31

FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x3C, 8, 352, 234, 1 }

Definition at line 937 of file wstag420.c.

◆ actor32

FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x3C, 8, 352, 234, 1 }

Definition at line 938 of file wstag420.c.

◆ actor33

FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x3C, 8, 352, 234, 1 }

Definition at line 939 of file wstag420.c.

◆ actor34

FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x3C, 8, 352, 234, 1 }

Definition at line 940 of file wstag420.c.

◆ actor35

FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x3C, 8, 352, 234, 1 }

Definition at line 941 of file wstag420.c.

◆ actor36

FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x3C, 8, 352, 234, 1 }

Definition at line 942 of file wstag420.c.

◆ actor37

FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x3C, 8, 352, 234, 1 }

Definition at line 943 of file wstag420.c.

◆ actor38

FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x3C, 8, 352, 234, 1 }

Definition at line 944 of file wstag420.c.

◆ actor39

FieldActorEntry actor39 = { actor39Conditions, ((void *)0) , 0x67, 9, 0, 0, 0 }

Definition at line 945 of file wstag420.c.

◆ actor40

FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0x9D, 0xA, 352, 234, 1 }

Definition at line 946 of file wstag420.c.

◆ actor41

FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0x9E, 0xB, 449, 481, 1 }

Definition at line 947 of file wstag420.c.

◆ actor42

FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x9F, 0xC, 914, 344, 7 }

Definition at line 948 of file wstag420.c.

◆ actor43

FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0xA0, 0xD, 882, 585, 3 }

Definition at line 949 of file wstag420.c.

◆ actor44

FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0xA1, 0xE, 1089, 402, 1 }

Definition at line 950 of file wstag420.c.

◆ actor45

FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 951 of file wstag420.c.

◆ actor46

FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 952 of file wstag420.c.

◆ actor47

FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 953 of file wstag420.c.

◆ actor48

FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 954 of file wstag420.c.

◆ actor49

FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 955 of file wstag420.c.

◆ actor50

FieldActorEntry actor50 = { actor50Conditions, actor50Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 956 of file wstag420.c.

◆ actor51

FieldActorEntry actor51 = { actor51Conditions, actor51Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 957 of file wstag420.c.

◆ actor52

FieldActorEntry actor52 = { actor52Conditions, actor52Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 958 of file wstag420.c.

◆ actor53

FieldActorEntry actor53 = { actor53Conditions, actor53Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 959 of file wstag420.c.

◆ actor54

FieldActorEntry actor54 = { actor54Conditions, actor54Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 960 of file wstag420.c.

◆ actor55

FieldActorEntry actor55 = { actor55Conditions, actor55Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 961 of file wstag420.c.

◆ actor56

FieldActorEntry actor56 = { actor56Conditions, actor56Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 962 of file wstag420.c.

◆ actor57

FieldActorEntry actor57 = { actor57Conditions, actor57Talks, 0x16D, 0xF, 632, 406, 1 }

Definition at line 963 of file wstag420.c.

◆ actor58

FieldActorEntry actor58 = { actor58Conditions, actor58Talks, 0x171, 0x10, 833, 257, 5 }

Definition at line 964 of file wstag420.c.

◆ actor59

FieldActorEntry actor59 = { actor59Conditions, actor59Talks, 0x171, 0x10, 833, 257, 5 }

Definition at line 965 of file wstag420.c.

◆ actor60

FieldActorEntry actor60 = { actor60Conditions, actor60Talks, 0x171, 0x10, 833, 257, 5 }

Definition at line 966 of file wstag420.c.

◆ actor61

FieldActorEntry actor61 = { actor61Conditions, actor61Talks, 0x171, 0x10, 833, 257, 5 }

Definition at line 967 of file wstag420.c.

◆ actor62

FieldActorEntry actor62 = { actor62Conditions, actor62Talks, 0x171, 0x10, 833, 257, 5 }

Definition at line 968 of file wstag420.c.

◆ actor63

FieldActorEntry actor63 = { actor63Conditions, actor63Talks, 0x171, 0x10, 833, 257, 5 }

Definition at line 969 of file wstag420.c.

◆ actor64

FieldActorEntry actor64 = { actor64Conditions, actor64Talks, 0x171, 0x10, 833, 257, 5 }

Definition at line 970 of file wstag420.c.

◆ actor65

FieldActorEntry actor65 = { actor65Conditions, actor65Talks, 0x171, 0x10, 833, 257, 5 }

Definition at line 971 of file wstag420.c.

◆ actor66

FieldActorEntry actor66 = { actor66Conditions, actor66Talks, 0x171, 0x10, 833, 257, 5 }

Definition at line 972 of file wstag420.c.

◆ actor67

FieldActorEntry actor67 = { actor67Conditions, actor67Talks, 0x171, 0x10, 833, 257, 5 }

Definition at line 973 of file wstag420.c.

◆ actor68

FieldActorEntry actor68 = { actor68Conditions, actor68Talks, 0x171, 0x10, 833, 257, 5 }

Definition at line 974 of file wstag420.c.

◆ actor69

FieldActorEntry actor69 = { actor69Conditions, actor69Talks, 0x171, 0x10, 833, 257, 5 }

Definition at line 975 of file wstag420.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 976 of file wstag420.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 1049 of file wstag420.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x229, 0x448, 0xF8, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x230, 0xC8, 0x1A4, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x230, 0x1B8, 0x204, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x22F, 0x208, 0x1AC, 3, 0x65, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x231, 0x1A7, 0x254, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x400, 0x120, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x410, 0x188, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 1086 of file wstag420.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing SEIR_BGM; BGM_0029 instead at story s...
Definition wstag420.c:57

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 1096 of file wstag420.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 70, script70, ( ( 0x136 - 1) << 16 | ( 2 )), ((void *)0) , endEvent70 },
{ 71, script71, ( ( 0x136 - 1) << 16 | ( 3 )), ((void *)0) , endEvent71 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent70(void)
After event 70, with Seiryu Leader: lets event 71 start and starts the stage's event battle 1.
Definition wstag420.c:29
void endEvent71(void)
After event 71, with Seiryu Leader: gives the player the Silver ID and the Seiryu Badge and moves the...
Definition wstag420.c:38
s16 script71[]
Definition wstag420.c:99
s16 script70[]
Definition wstag420.c:81

Definition at line 1099 of file wstag420.c.

Referenced by setupStage().