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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG330: Central Park, Central Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
| #define | STAGE_FILE 0x1B5 |
| #define | STAGE_ARCHIVE 0x328 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead at story steps 0x27 to 0x28. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| AreaBattle | area0Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 201, 1, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 327, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 49, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { 0x9400, 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, 0xFFFF } |
| u16 | actor0Talk1Actions [] = { 0x9401, 1, 0xFFFF } |
| u16 | actor0Talk2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF } |
| u16 | actor0Talk2Actions [] = { 0x9406, 1, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { 0x940D, 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] |
| u16 | actor3Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x1F )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, (0x7000 | ( 0x2D )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] |
| u16 | actor3Talk3Conditions [] |
| u16 | actor3Talk3Actions [] = { (( 6 ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor3Talk4Conditions [] |
| u16 | actor4Talk0Conditions [] = { (0x7000 | ( 0xE )) , 0, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (0x7000 | ( 0x34 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (0x7000 | ( 0xE )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x1F )) , 0, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, (0x7000 | ( 0x2D )) , 0, 0xFFFF } |
| u16 | actor5Talk2Conditions [] |
| u16 | actor5Talk3Conditions [] |
| u16 | actor5Talk3Actions [] = { (( 6 ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor5Talk4Conditions [] |
| u16 | actor6Talk0Conditions [] = { (0x7000 | ( 0xE )) , 0, 0xFFFF } |
| u16 | actor6Talk0Actions [] = { (0x7000 | ( 0x34 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (0x7000 | ( 0xE )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x20 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, (0x7000 | ( 0x36 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] |
| u16 | actor7Talk3Conditions [] |
| u16 | actor7Talk3Actions [] = { (( 6 ) << 8 | ( 3 )) , 1, 0xFFFF } |
| u16 | actor7Talk4Conditions [] |
| u16 | actor8Talk0Conditions [] = { (0x7000 | ( 0xF )) , 0, 0xFFFF } |
| u16 | actor8Talk0Actions [] = { (0x7000 | ( 0x35 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor8Talk1Conditions [] = { (0x7000 | ( 0xF )) , 1, 0xFFFF } |
| u16 | actor9Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x20 )) , 0, 0xFFFF } |
| u16 | actor9Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, 0xFFFF } |
| u16 | actor9Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, (0x7000 | ( 0x36 )) , 0, 0xFFFF } |
| u16 | actor9Talk2Conditions [] |
| u16 | actor9Talk3Conditions [] |
| u16 | actor9Talk3Actions [] = { (( 6 ) << 8 | ( 3 )) , 1, 0xFFFF } |
| u16 | actor9Talk4Conditions [] |
| u16 | actor10Talk0Conditions [] = { (0x7000 | ( 0xF )) , 0, 0xFFFF } |
| u16 | actor10Talk0Actions [] = { (0x7000 | ( 0x35 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor10Talk1Conditions [] = { (0x7000 | ( 0xF )) , 1, 0xFFFF } |
| u16 | actor11Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor11Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor11Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor11Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor11Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
| u16 | actor11Talk3Conditions [] |
| u16 | actor11Talk3Actions [] = { (( 0xE ) << 8 | ( 1 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor11Talk4Conditions [] |
| u16 | actor11Talk5Conditions [] |
| u16 | actor11Talk6Conditions [] |
| u16 | actor11Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
| u16 | actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor12Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor12Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor12Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor13Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor13Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor13Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor13Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor13Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
| u16 | actor13Talk3Conditions [] |
| u16 | actor13Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor13Talk4Conditions [] |
| u16 | actor13Talk5Conditions [] |
| u16 | actor13Talk6Conditions [] |
| u16 | actor13Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
| u16 | actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor14Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor14Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor14Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
| u16 | actor14Talk3Conditions [] |
| u16 | actor14Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor14Talk4Conditions [] |
| u16 | actor14Talk5Conditions [] |
| u16 | actor14Talk6Conditions [] |
| u16 | actor14Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
| u16 | actor27Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
| u16 | actor27Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor37Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor37Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor37Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor37Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
| u16 | actor37Talk3Conditions [] |
| u16 | actor37Talk3Actions [] = { (( 0xE ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor37Talk4Conditions [] |
| u16 | actor37Talk5Conditions [] |
| u16 | actor37Talk6Conditions [] |
| u16 | actor37Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor19Talks [] |
| FieldTalk | actor20Talks [] |
| FieldTalk | actor21Talks [] |
| FieldTalk | actor22Talks [] |
| FieldTalk | actor23Talks [] |
| FieldTalk | actor24Talks [] |
| FieldTalk | actor25Talks [] |
| FieldTalk | actor26Talks [] |
| FieldTalk | actor27Talks [] |
| FieldTalk | actor28Talks [] |
| FieldTalk | actor29Talks [] |
| FieldTalk | actor30Talks [] |
| FieldTalk | actor31Talks [] |
| FieldTalk | actor32Talks [] |
| FieldTalk | actor33Talks [] |
| FieldTalk | actor34Talks [] |
| FieldTalk | actor35Talks [] |
| FieldTalk | actor36Talks [] |
| FieldTalk | actor37Talks [] |
| FieldTalk | actor38Talks [] |
| FieldTalk | actor39Talks [] |
| FieldTalk | actor40Talks [] |
| u16 | actor0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (( 2 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x27 )), 0, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, 0xFFFF } |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] |
| u16 | actor9Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, 0xFFFF } |
| u16 | actor11Conditions [] |
| u16 | actor12Conditions [] |
| u16 | actor13Conditions [] |
| u16 | actor14Conditions [] |
| u16 | actor15Conditions [] |
| u16 | actor16Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
| u16 | actor17Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor18Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor19Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor20Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor21Conditions [] |
| u16 | actor22Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor23Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor24Conditions [] |
| u16 | actor25Conditions [] |
| u16 | actor26Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
| u16 | actor27Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
| u16 | actor29Conditions [] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF } |
| u16 | actor30Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF } |
| u16 | actor31Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF } |
| u16 | actor32Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
| u16 | actor33Conditions [] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF } |
| u16 | actor34Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor35Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
| u16 | actor36Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor37Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor38Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor39Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor40Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x1B, 4, 923, 374, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x1B, 4, 923, 374, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x21, 5, 738, 394, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2B, 6, 737, 954, 3 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x2B, 6, 737, 954, 3 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x2B, 6, 737, 954, 3 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x2B, 6, 737, 954, 3 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x2C, 7, 913, 233, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x2C, 7, 913, 233, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x2C, 7, 913, 233, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x2C, 7, 913, 233, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x30, 8, 1152, 793, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x30, 8, 1152, 793, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x30, 8, 1152, 793, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x30, 8, 1152, 793, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x30, 8, 1152, 793, 1 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x3A, 9, 1065, 997, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x3A, 9, 1065, 997, 1 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x3A, 9, 1065, 997, 1 } |
| FieldActorEntry | actor19 = { actor19Conditions, actor19Talks, 0x3A, 9, 1065, 997, 1 } |
| FieldActorEntry | actor20 = { actor20Conditions, actor20Talks, 0x3A, 9, 1065, 997, 1 } |
| FieldActorEntry | actor21 = { actor21Conditions, actor21Talks, 0x3A, 9, 1065, 997, 1 } |
| FieldActorEntry | actor22 = { actor22Conditions, actor22Talks, 0x3A, 9, 1065, 997, 1 } |
| FieldActorEntry | actor23 = { actor23Conditions, actor23Talks, 0x3A, 9, 1065, 997, 1 } |
| FieldActorEntry | actor24 = { actor24Conditions, actor24Talks, 0x3A, 9, 1065, 997, 1 } |
| FieldActorEntry | actor25 = { actor25Conditions, actor25Talks, 0x3A, 9, 1065, 997, 1 } |
| FieldActorEntry | actor26 = { actor26Conditions, actor26Talks, 0x3A, 9, 1065, 997, 1 } |
| FieldActorEntry | actor27 = { actor27Conditions, actor27Talks, 0x3A, 9, 1065, 997, 1 } |
| FieldActorEntry | actor28 = { ((void *)0) , actor28Talks, 0x3F, 0xA, 961, 681, 1 } |
| FieldActorEntry | actor29 = { actor29Conditions, actor29Talks, 0x66, 0xB, 400, 784, 7 } |
| FieldActorEntry | actor30 = { actor30Conditions, actor30Talks, 0x66, 0xB, 400, 784, 7 } |
| FieldActorEntry | actor31 = { actor31Conditions, actor31Talks, 0x66, 0xB, 400, 784, 7 } |
| FieldActorEntry | actor32 = { actor32Conditions, actor32Talks, 0x66, 0xB, 400, 784, 7 } |
| FieldActorEntry | actor33 = { actor33Conditions, actor33Talks, 0x66, 0xB, 400, 784, 7 } |
| FieldActorEntry | actor34 = { actor34Conditions, actor34Talks, 0x66, 0xB, 400, 784, 7 } |
| FieldActorEntry | actor35 = { actor35Conditions, actor35Talks, 0x66, 0xB, 400, 784, 7 } |
| FieldActorEntry | actor36 = { actor36Conditions, actor36Talks, 0x66, 0xB, 400, 784, 7 } |
| FieldActorEntry | actor37 = { actor37Conditions, actor37Talks, 0x9D, 0xC, 1152, 793, 1 } |
| FieldActorEntry | actor38 = { actor38Conditions, actor38Talks, 0x9E, 0xD, 1065, 997, 1 } |
| FieldActorEntry | actor39 = { actor39Conditions, actor39Talks, 0x9F, 0xE, 737, 954, 3 } |
| FieldActorEntry | actor40 = { actor40Conditions, actor40Talks, 0xA0, 0xF, 913, 233, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG330: Central Park, Central Sector.
Definition in file wstag330.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 9 of file wstag330.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
Definition at line 18 of file wstag330.c.
| #define STAGE_FILE 0x1B5 |
Definition at line 19 of file wstag330.c.
| #define STAGE_ARCHIVE 0x328 |
Definition at line 20 of file wstag330.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead at story steps 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape
< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 26 of file wstag330.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 12 of file wstag330.c.
Referenced by setupStage().
| AreaBattle area0Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 51 of file wstag330.c.
| AreaBattle area0Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 52 of file wstag330.c.
| AreaBattle area0Battle2 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag330.c.
| AreaBattle area0Battle3 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag330.c.
| AreaBattle area0Battle4 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag330.c.
| AreaBattle area0Battle5 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag330.c.
| AreaBattle area0Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag330.c.
| AreaBattle area0Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag330.c.
| BattleList area0Battles |
Definition at line 59 of file wstag330.c.
| AreaBattle area1Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 64 of file wstag330.c.
| AreaBattle area1Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 65 of file wstag330.c.
| AreaBattle area1Battle2 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag330.c.
| AreaBattle area1Battle3 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag330.c.
| AreaBattle area1Battle4 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag330.c.
| AreaBattle area1Battle5 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag330.c.
| AreaBattle area1Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag330.c.
| AreaBattle area1Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag330.c.
| BattleList area1Battles |
Definition at line 72 of file wstag330.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 77 of file wstag330.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 78 of file wstag330.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag330.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag330.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag330.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag330.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag330.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag330.c.
| BattleList area2Battles |
Definition at line 85 of file wstag330.c.
| AreaBattle area3Battle0 = { 201, 1, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag330.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag330.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag330.c.
| AreaBattle area3Battle3 = { 327, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag330.c.
| AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 94 of file wstag330.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 95 of file wstag330.c.
| AreaBattle area3Battle6 = { 49, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 96 of file wstag330.c.
| AreaBattle area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 97 of file wstag330.c.
| BattleList area3Battles |
Definition at line 98 of file wstag330.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 106 of file wstag330.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 0, 0xFFFF } |
Definition at line 126 of file wstag330.c.
| u16 actor0Talk0Actions[] = { 0x9400, 1, 0xFFFF } |
Definition at line 127 of file wstag330.c.
| u16 actor0Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, 0xFFFF } |
Definition at line 128 of file wstag330.c.
| u16 actor0Talk1Actions[] = { 0x9401, 1, 0xFFFF } |
Definition at line 129 of file wstag330.c.
| u16 actor0Talk2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF } |
Definition at line 130 of file wstag330.c.
| u16 actor0Talk2Actions[] = { 0x9406, 1, 0xFFFF } |
Definition at line 131 of file wstag330.c.
| u16 actor1Talk0Actions[] = { 0x940D, 1, 0xFFFF } |
Definition at line 132 of file wstag330.c.
| u16 actor2Talk0Actions[] |
Definition at line 133 of file wstag330.c.
| u16 actor3Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x1F )) , 0, 0xFFFF } |
Definition at line 139 of file wstag330.c.
| u16 actor3Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, 0xFFFF } |
Definition at line 140 of file wstag330.c.
| u16 actor3Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, (0x7000 | ( 0x2D )) , 0, 0xFFFF } |
Definition at line 141 of file wstag330.c.
| u16 actor3Talk2Conditions[] |
Definition at line 142 of file wstag330.c.
| u16 actor3Talk3Conditions[] |
Definition at line 148 of file wstag330.c.
| u16 actor3Talk3Actions[] = { (( 6 ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 155 of file wstag330.c.
| u16 actor3Talk4Conditions[] |
Definition at line 156 of file wstag330.c.
| u16 actor4Talk0Conditions[] = { (0x7000 | ( 0xE )) , 0, 0xFFFF } |
Definition at line 163 of file wstag330.c.
| u16 actor4Talk0Actions[] = { (0x7000 | ( 0x34 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 164 of file wstag330.c.
| u16 actor4Talk1Conditions[] = { (0x7000 | ( 0xE )) , 1, 0xFFFF } |
Definition at line 165 of file wstag330.c.
| u16 actor5Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x1F )) , 0, 0xFFFF } |
Definition at line 166 of file wstag330.c.
| u16 actor5Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, 0xFFFF } |
Definition at line 167 of file wstag330.c.
| u16 actor5Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, (0x7000 | ( 0x2D )) , 0, 0xFFFF } |
Definition at line 168 of file wstag330.c.
| u16 actor5Talk2Conditions[] |
Definition at line 169 of file wstag330.c.
| u16 actor5Talk3Conditions[] |
Definition at line 175 of file wstag330.c.
| u16 actor5Talk3Actions[] = { (( 6 ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 182 of file wstag330.c.
| u16 actor5Talk4Conditions[] |
Definition at line 183 of file wstag330.c.
| u16 actor6Talk0Conditions[] = { (0x7000 | ( 0xE )) , 0, 0xFFFF } |
Definition at line 190 of file wstag330.c.
| u16 actor6Talk0Actions[] = { (0x7000 | ( 0x34 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 191 of file wstag330.c.
| u16 actor6Talk1Conditions[] = { (0x7000 | ( 0xE )) , 1, 0xFFFF } |
Definition at line 192 of file wstag330.c.
| u16 actor7Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x20 )) , 0, 0xFFFF } |
Definition at line 193 of file wstag330.c.
| u16 actor7Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, 0xFFFF } |
Definition at line 194 of file wstag330.c.
| u16 actor7Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, (0x7000 | ( 0x36 )) , 0, 0xFFFF } |
Definition at line 195 of file wstag330.c.
| u16 actor7Talk2Conditions[] |
Definition at line 196 of file wstag330.c.
| u16 actor7Talk3Conditions[] |
Definition at line 202 of file wstag330.c.
| u16 actor7Talk3Actions[] = { (( 6 ) << 8 | ( 3 )) , 1, 0xFFFF } |
Definition at line 209 of file wstag330.c.
| u16 actor7Talk4Conditions[] |
Definition at line 210 of file wstag330.c.
| u16 actor8Talk0Conditions[] = { (0x7000 | ( 0xF )) , 0, 0xFFFF } |
Definition at line 217 of file wstag330.c.
| u16 actor8Talk0Actions[] = { (0x7000 | ( 0x35 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 218 of file wstag330.c.
| u16 actor8Talk1Conditions[] = { (0x7000 | ( 0xF )) , 1, 0xFFFF } |
Definition at line 219 of file wstag330.c.
| u16 actor9Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x20 )) , 0, 0xFFFF } |
Definition at line 220 of file wstag330.c.
| u16 actor9Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, 0xFFFF } |
Definition at line 221 of file wstag330.c.
| u16 actor9Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, (0x7000 | ( 0x36 )) , 0, 0xFFFF } |
Definition at line 222 of file wstag330.c.
| u16 actor9Talk2Conditions[] |
Definition at line 223 of file wstag330.c.
| u16 actor9Talk3Conditions[] |
Definition at line 229 of file wstag330.c.
| u16 actor9Talk3Actions[] = { (( 6 ) << 8 | ( 3 )) , 1, 0xFFFF } |
Definition at line 236 of file wstag330.c.
| u16 actor9Talk4Conditions[] |
Definition at line 237 of file wstag330.c.
| u16 actor10Talk0Conditions[] = { (0x7000 | ( 0xF )) , 0, 0xFFFF } |
Definition at line 244 of file wstag330.c.
| u16 actor10Talk0Actions[] = { (0x7000 | ( 0x35 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 245 of file wstag330.c.
| u16 actor10Talk1Conditions[] = { (0x7000 | ( 0xF )) , 1, 0xFFFF } |
Definition at line 246 of file wstag330.c.
| u16 actor11Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 247 of file wstag330.c.
| u16 actor11Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 248 of file wstag330.c.
| u16 actor11Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF } |
Definition at line 249 of file wstag330.c.
| u16 actor11Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 250 of file wstag330.c.
| u16 actor11Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
Definition at line 251 of file wstag330.c.
| u16 actor11Talk3Conditions[] |
Definition at line 252 of file wstag330.c.
| u16 actor11Talk3Actions[] = { (( 0xE ) << 8 | ( 1 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 259 of file wstag330.c.
| u16 actor11Talk4Conditions[] |
Definition at line 260 of file wstag330.c.
| u16 actor11Talk5Conditions[] |
Definition at line 268 of file wstag330.c.
| u16 actor11Talk6Conditions[] |
Definition at line 277 of file wstag330.c.
| u16 actor11Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
Definition at line 286 of file wstag330.c.
| u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 287 of file wstag330.c.
| u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 288 of file wstag330.c.
| u16 actor12Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 289 of file wstag330.c.
| u16 actor12Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 290 of file wstag330.c.
| u16 actor12Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 291 of file wstag330.c.
| u16 actor13Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 292 of file wstag330.c.
| u16 actor13Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 293 of file wstag330.c.
| u16 actor13Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF } |
Definition at line 294 of file wstag330.c.
| u16 actor13Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 295 of file wstag330.c.
| u16 actor13Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
Definition at line 296 of file wstag330.c.
| u16 actor13Talk3Conditions[] |
Definition at line 297 of file wstag330.c.
| u16 actor13Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 304 of file wstag330.c.
| u16 actor13Talk4Conditions[] |
Definition at line 305 of file wstag330.c.
| u16 actor13Talk5Conditions[] |
Definition at line 313 of file wstag330.c.
| u16 actor13Talk6Conditions[] |
Definition at line 322 of file wstag330.c.
| u16 actor13Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
Definition at line 331 of file wstag330.c.
| u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 332 of file wstag330.c.
| u16 actor14Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 333 of file wstag330.c.
| u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF } |
Definition at line 334 of file wstag330.c.
| u16 actor14Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 335 of file wstag330.c.
| u16 actor14Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
Definition at line 336 of file wstag330.c.
| u16 actor14Talk3Conditions[] |
Definition at line 337 of file wstag330.c.
| u16 actor14Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 344 of file wstag330.c.
| u16 actor14Talk4Conditions[] |
Definition at line 345 of file wstag330.c.
| u16 actor14Talk5Conditions[] |
Definition at line 353 of file wstag330.c.
| u16 actor14Talk6Conditions[] |
Definition at line 362 of file wstag330.c.
| u16 actor14Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
Definition at line 371 of file wstag330.c.
| u16 actor27Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
Definition at line 372 of file wstag330.c.
| u16 actor27Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 373 of file wstag330.c.
| u16 actor37Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 374 of file wstag330.c.
| u16 actor37Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF } |
Definition at line 375 of file wstag330.c.
| u16 actor37Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 376 of file wstag330.c.
| u16 actor37Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
Definition at line 377 of file wstag330.c.
| u16 actor37Talk3Conditions[] |
Definition at line 378 of file wstag330.c.
| u16 actor37Talk3Actions[] = { (( 0xE ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 385 of file wstag330.c.
| u16 actor37Talk4Conditions[] |
Definition at line 386 of file wstag330.c.
| u16 actor37Talk5Conditions[] |
Definition at line 394 of file wstag330.c.
| u16 actor37Talk6Conditions[] |
Definition at line 403 of file wstag330.c.
| u16 actor37Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF } |
Definition at line 412 of file wstag330.c.
| FieldTalk actor0Talks[] |
Definition at line 413 of file wstag330.c.
| FieldTalk actor1Talks[] |
Definition at line 419 of file wstag330.c.
| FieldTalk actor2Talks[] |
Definition at line 423 of file wstag330.c.
| FieldTalk actor3Talks[] |
Definition at line 427 of file wstag330.c.
| FieldTalk actor4Talks[] |
Definition at line 435 of file wstag330.c.
| FieldTalk actor5Talks[] |
Definition at line 440 of file wstag330.c.
| FieldTalk actor6Talks[] |
Definition at line 448 of file wstag330.c.
| FieldTalk actor7Talks[] |
Definition at line 453 of file wstag330.c.
| FieldTalk actor8Talks[] |
Definition at line 461 of file wstag330.c.
| FieldTalk actor9Talks[] |
Definition at line 466 of file wstag330.c.
| FieldTalk actor10Talks[] |
Definition at line 474 of file wstag330.c.
| FieldTalk actor11Talks[] |
Definition at line 479 of file wstag330.c.
| FieldTalk actor12Talks[] |
Definition at line 489 of file wstag330.c.
| FieldTalk actor13Talks[] |
Definition at line 495 of file wstag330.c.
| FieldTalk actor14Talks[] |
Definition at line 505 of file wstag330.c.
| FieldTalk actor15Talks[] |
Definition at line 515 of file wstag330.c.
| FieldTalk actor16Talks[] |
Definition at line 519 of file wstag330.c.
| FieldTalk actor17Talks[] |
Definition at line 523 of file wstag330.c.
| FieldTalk actor18Talks[] |
Definition at line 527 of file wstag330.c.
| FieldTalk actor19Talks[] |
Definition at line 531 of file wstag330.c.
| FieldTalk actor20Talks[] |
Definition at line 535 of file wstag330.c.
| FieldTalk actor21Talks[] |
Definition at line 539 of file wstag330.c.
| FieldTalk actor22Talks[] |
Definition at line 543 of file wstag330.c.
| FieldTalk actor23Talks[] |
Definition at line 547 of file wstag330.c.
| FieldTalk actor24Talks[] |
Definition at line 551 of file wstag330.c.
| FieldTalk actor25Talks[] |
Definition at line 555 of file wstag330.c.
| FieldTalk actor26Talks[] |
Definition at line 559 of file wstag330.c.
| FieldTalk actor27Talks[] |
Definition at line 563 of file wstag330.c.
| FieldTalk actor28Talks[] |
Definition at line 568 of file wstag330.c.
| FieldTalk actor29Talks[] |
Definition at line 572 of file wstag330.c.
| FieldTalk actor30Talks[] |
Definition at line 576 of file wstag330.c.
| FieldTalk actor31Talks[] |
Definition at line 580 of file wstag330.c.
| FieldTalk actor32Talks[] |
Definition at line 584 of file wstag330.c.
| FieldTalk actor33Talks[] |
Definition at line 588 of file wstag330.c.
| FieldTalk actor34Talks[] |
Definition at line 592 of file wstag330.c.
| FieldTalk actor35Talks[] |
Definition at line 596 of file wstag330.c.
| FieldTalk actor36Talks[] |
Definition at line 600 of file wstag330.c.
| FieldTalk actor37Talks[] |
Definition at line 604 of file wstag330.c.
| FieldTalk actor38Talks[] |
Definition at line 614 of file wstag330.c.
| FieldTalk actor39Talks[] |
Definition at line 618 of file wstag330.c.
| FieldTalk actor40Talks[] |
Definition at line 622 of file wstag330.c.
| u16 actor0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF } |
Definition at line 626 of file wstag330.c.
| u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF } |
Definition at line 627 of file wstag330.c.
| u16 actor2Conditions[] = { (( 2 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 628 of file wstag330.c.
| u16 actor3Conditions[] |
Definition at line 629 of file wstag330.c.
| u16 actor4Conditions[] |
Definition at line 634 of file wstag330.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x27 )), 0, 0xFFFF } |
Definition at line 639 of file wstag330.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, 0xFFFF } |
Definition at line 640 of file wstag330.c.
| u16 actor7Conditions[] |
Definition at line 641 of file wstag330.c.
| u16 actor8Conditions[] |
Definition at line 646 of file wstag330.c.
| u16 actor9Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 651 of file wstag330.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, 0xFFFF } |
Definition at line 652 of file wstag330.c.
| u16 actor11Conditions[] |
Definition at line 653 of file wstag330.c.
| u16 actor12Conditions[] |
Definition at line 659 of file wstag330.c.
| u16 actor13Conditions[] |
Definition at line 665 of file wstag330.c.
| u16 actor14Conditions[] |
Definition at line 671 of file wstag330.c.
| u16 actor15Conditions[] |
Definition at line 677 of file wstag330.c.
| u16 actor16Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 683 of file wstag330.c.
| u16 actor17Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 684 of file wstag330.c.
| u16 actor18Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 685 of file wstag330.c.
| u16 actor19Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 686 of file wstag330.c.
| u16 actor20Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 687 of file wstag330.c.
| u16 actor21Conditions[] |
Definition at line 688 of file wstag330.c.
| u16 actor22Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 693 of file wstag330.c.
| u16 actor23Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 694 of file wstag330.c.
| u16 actor24Conditions[] |
Definition at line 695 of file wstag330.c.
| u16 actor25Conditions[] |
Definition at line 700 of file wstag330.c.
| u16 actor26Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
Definition at line 705 of file wstag330.c.
| u16 actor27Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
Definition at line 706 of file wstag330.c.
| u16 actor29Conditions[] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF } |
Definition at line 707 of file wstag330.c.
| u16 actor30Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF } |
Definition at line 708 of file wstag330.c.
| u16 actor31Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF } |
Definition at line 709 of file wstag330.c.
| u16 actor32Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
Definition at line 710 of file wstag330.c.
| u16 actor33Conditions[] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF } |
Definition at line 711 of file wstag330.c.
| u16 actor34Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 712 of file wstag330.c.
| u16 actor35Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 713 of file wstag330.c.
| u16 actor36Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 714 of file wstag330.c.
| u16 actor37Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 715 of file wstag330.c.
| u16 actor38Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 716 of file wstag330.c.
| u16 actor39Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 717 of file wstag330.c.
| u16 actor40Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 718 of file wstag330.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x1B, 4, 923, 374, 7 } |
Definition at line 719 of file wstag330.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x1B, 4, 923, 374, 7 } |
Definition at line 720 of file wstag330.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x21, 5, 738, 394, 1 } |
Definition at line 721 of file wstag330.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2B, 6, 737, 954, 3 } |
Definition at line 722 of file wstag330.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2B, 6, 737, 954, 3 } |
Definition at line 723 of file wstag330.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2B, 6, 737, 954, 3 } |
Definition at line 724 of file wstag330.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2B, 6, 737, 954, 3 } |
Definition at line 725 of file wstag330.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2C, 7, 913, 233, 1 } |
Definition at line 726 of file wstag330.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2C, 7, 913, 233, 1 } |
Definition at line 727 of file wstag330.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2C, 7, 913, 233, 1 } |
Definition at line 728 of file wstag330.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2C, 7, 913, 233, 1 } |
Definition at line 729 of file wstag330.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x30, 8, 1152, 793, 1 } |
Definition at line 730 of file wstag330.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x30, 8, 1152, 793, 1 } |
Definition at line 731 of file wstag330.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x30, 8, 1152, 793, 1 } |
Definition at line 732 of file wstag330.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x30, 8, 1152, 793, 1 } |
Definition at line 733 of file wstag330.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x30, 8, 1152, 793, 1 } |
Definition at line 734 of file wstag330.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x3A, 9, 1065, 997, 1 } |
Definition at line 735 of file wstag330.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x3A, 9, 1065, 997, 1 } |
Definition at line 736 of file wstag330.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x3A, 9, 1065, 997, 1 } |
Definition at line 737 of file wstag330.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x3A, 9, 1065, 997, 1 } |
Definition at line 738 of file wstag330.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x3A, 9, 1065, 997, 1 } |
Definition at line 739 of file wstag330.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x3A, 9, 1065, 997, 1 } |
Definition at line 740 of file wstag330.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x3A, 9, 1065, 997, 1 } |
Definition at line 741 of file wstag330.c.
| FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x3A, 9, 1065, 997, 1 } |
Definition at line 742 of file wstag330.c.
| FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x3A, 9, 1065, 997, 1 } |
Definition at line 743 of file wstag330.c.
| FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x3A, 9, 1065, 997, 1 } |
Definition at line 744 of file wstag330.c.
| FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x3A, 9, 1065, 997, 1 } |
Definition at line 745 of file wstag330.c.
| FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x3A, 9, 1065, 997, 1 } |
Definition at line 746 of file wstag330.c.
| FieldActorEntry actor28 = { ((void *)0) , actor28Talks, 0x3F, 0xA, 961, 681, 1 } |
Definition at line 747 of file wstag330.c.
| FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x66, 0xB, 400, 784, 7 } |
Definition at line 748 of file wstag330.c.
| FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x66, 0xB, 400, 784, 7 } |
Definition at line 749 of file wstag330.c.
| FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x66, 0xB, 400, 784, 7 } |
Definition at line 750 of file wstag330.c.
| FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x66, 0xB, 400, 784, 7 } |
Definition at line 751 of file wstag330.c.
| FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x66, 0xB, 400, 784, 7 } |
Definition at line 752 of file wstag330.c.
| FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x66, 0xB, 400, 784, 7 } |
Definition at line 753 of file wstag330.c.
| FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x66, 0xB, 400, 784, 7 } |
Definition at line 754 of file wstag330.c.
| FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x66, 0xB, 400, 784, 7 } |
Definition at line 755 of file wstag330.c.
| FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x9D, 0xC, 1152, 793, 1 } |
Definition at line 756 of file wstag330.c.
| FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x9E, 0xD, 1065, 997, 1 } |
Definition at line 757 of file wstag330.c.
| FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0x9F, 0xE, 737, 954, 3 } |
Definition at line 758 of file wstag330.c.
| FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0xA0, 0xF, 913, 233, 1 } |
Definition at line 759 of file wstag330.c.
| FieldActorEntry* stageActors[] |
Definition at line 760 of file wstag330.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 804 of file wstag330.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 935 of file wstag330.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 961 of file wstag330.c.