Digimon World 3 decomp
The European version, SLES_039.36
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wstag330.c File Reference

WSTAG330: Central Park, Central Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag330.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)
 
#define STAGE_FILE   0x1B5
 
#define STAGE_ARCHIVE   0x328
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead at story steps 0x27 to 0x28.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
AreaBattle area0Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 201, 1, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 327, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 49, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 0, 0xFFFF }
 
u16 actor0Talk0Actions [] = { 0x9400, 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, 0xFFFF }
 
u16 actor0Talk1Actions [] = { 0x9401, 1, 0xFFFF }
 
u16 actor0Talk2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF }
 
u16 actor0Talk2Actions [] = { 0x9406, 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { 0x940D, 1, 0xFFFF }
 
u16 actor2Talk0Actions []
 
u16 actor3Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x1F )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, (0x7000 | ( 0x2D )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions []
 
u16 actor3Talk3Conditions []
 
u16 actor3Talk3Actions [] = { (( 6 ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor3Talk4Conditions []
 
u16 actor4Talk0Conditions [] = { (0x7000 | ( 0xE )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (0x7000 | ( 0x34 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (0x7000 | ( 0xE )) , 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x1F )) , 0, 0xFFFF }
 
u16 actor5Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, (0x7000 | ( 0x2D )) , 0, 0xFFFF }
 
u16 actor5Talk2Conditions []
 
u16 actor5Talk3Conditions []
 
u16 actor5Talk3Actions [] = { (( 6 ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor5Talk4Conditions []
 
u16 actor6Talk0Conditions [] = { (0x7000 | ( 0xE )) , 0, 0xFFFF }
 
u16 actor6Talk0Actions [] = { (0x7000 | ( 0x34 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (0x7000 | ( 0xE )) , 1, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x20 )) , 0, 0xFFFF }
 
u16 actor7Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, (0x7000 | ( 0x36 )) , 0, 0xFFFF }
 
u16 actor7Talk2Conditions []
 
u16 actor7Talk3Conditions []
 
u16 actor7Talk3Actions [] = { (( 6 ) << 8 | ( 3 )) , 1, 0xFFFF }
 
u16 actor7Talk4Conditions []
 
u16 actor8Talk0Conditions [] = { (0x7000 | ( 0xF )) , 0, 0xFFFF }
 
u16 actor8Talk0Actions [] = { (0x7000 | ( 0x35 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (0x7000 | ( 0xF )) , 1, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x20 )) , 0, 0xFFFF }
 
u16 actor9Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, (0x7000 | ( 0x36 )) , 0, 0xFFFF }
 
u16 actor9Talk2Conditions []
 
u16 actor9Talk3Conditions []
 
u16 actor9Talk3Actions [] = { (( 6 ) << 8 | ( 3 )) , 1, 0xFFFF }
 
u16 actor9Talk4Conditions []
 
u16 actor10Talk0Conditions [] = { (0x7000 | ( 0xF )) , 0, 0xFFFF }
 
u16 actor10Talk0Actions [] = { (0x7000 | ( 0x35 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor10Talk1Conditions [] = { (0x7000 | ( 0xF )) , 1, 0xFFFF }
 
u16 actor11Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor11Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor11Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor11Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }
 
u16 actor11Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF }
 
u16 actor11Talk3Conditions []
 
u16 actor11Talk3Actions [] = { (( 0xE ) << 8 | ( 1 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor11Talk4Conditions []
 
u16 actor11Talk5Conditions []
 
u16 actor11Talk6Conditions []
 
u16 actor11Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF }
 
u16 actor12Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor12Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor12Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor12Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor12Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor13Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor13Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor13Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor13Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }
 
u16 actor13Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF }
 
u16 actor13Talk3Conditions []
 
u16 actor13Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor13Talk4Conditions []
 
u16 actor13Talk5Conditions []
 
u16 actor13Talk6Conditions []
 
u16 actor13Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF }
 
u16 actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor14Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor14Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }
 
u16 actor14Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF }
 
u16 actor14Talk3Conditions []
 
u16 actor14Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor14Talk4Conditions []
 
u16 actor14Talk5Conditions []
 
u16 actor14Talk6Conditions []
 
u16 actor14Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF }
 
u16 actor27Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF }
 
u16 actor27Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor37Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor37Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }
 
u16 actor37Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }
 
u16 actor37Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF }
 
u16 actor37Talk3Conditions []
 
u16 actor37Talk3Actions [] = { (( 0xE ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor37Talk4Conditions []
 
u16 actor37Talk5Conditions []
 
u16 actor37Talk6Conditions []
 
u16 actor37Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor27Talks []
 
FieldTalk actor28Talks []
 
FieldTalk actor29Talks []
 
FieldTalk actor30Talks []
 
FieldTalk actor31Talks []
 
FieldTalk actor32Talks []
 
FieldTalk actor33Talks []
 
FieldTalk actor34Talks []
 
FieldTalk actor35Talks []
 
FieldTalk actor36Talks []
 
FieldTalk actor37Talks []
 
FieldTalk actor38Talks []
 
FieldTalk actor39Talks []
 
FieldTalk actor40Talks []
 
u16 actor0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF }
 
u16 actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }
 
u16 actor2Conditions [] = { (( 2 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x27 )), 0, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, 0xFFFF }
 
u16 actor7Conditions []
 
u16 actor8Conditions []
 
u16 actor9Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, 0xFFFF }
 
u16 actor11Conditions []
 
u16 actor12Conditions []
 
u16 actor13Conditions []
 
u16 actor14Conditions []
 
u16 actor15Conditions []
 
u16 actor16Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor21Conditions []
 
u16 actor22Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor23Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor24Conditions []
 
u16 actor25Conditions []
 
u16 actor26Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF }
 
u16 actor30Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }
 
u16 actor31Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }
 
u16 actor32Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF }
 
u16 actor33Conditions [] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF }
 
u16 actor34Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor35Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor36Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor37Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor38Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor39Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor40Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x1B, 4, 923, 374, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x1B, 4, 923, 374, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x21, 5, 738, 394, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2B, 6, 737, 954, 3 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2B, 6, 737, 954, 3 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2B, 6, 737, 954, 3 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2B, 6, 737, 954, 3 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2C, 7, 913, 233, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2C, 7, 913, 233, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2C, 7, 913, 233, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2C, 7, 913, 233, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x30, 8, 1152, 793, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x30, 8, 1152, 793, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x30, 8, 1152, 793, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x30, 8, 1152, 793, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x30, 8, 1152, 793, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x3A, 9, 1065, 997, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x3A, 9, 1065, 997, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x3A, 9, 1065, 997, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x3A, 9, 1065, 997, 1 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x3A, 9, 1065, 997, 1 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x3A, 9, 1065, 997, 1 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x3A, 9, 1065, 997, 1 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x3A, 9, 1065, 997, 1 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x3A, 9, 1065, 997, 1 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x3A, 9, 1065, 997, 1 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x3A, 9, 1065, 997, 1 }
 
FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x3A, 9, 1065, 997, 1 }
 
FieldActorEntry actor28 = { ((void *)0) , actor28Talks, 0x3F, 0xA, 961, 681, 1 }
 
FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x66, 0xB, 400, 784, 7 }
 
FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x66, 0xB, 400, 784, 7 }
 
FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x66, 0xB, 400, 784, 7 }
 
FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x66, 0xB, 400, 784, 7 }
 
FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x66, 0xB, 400, 784, 7 }
 
FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x66, 0xB, 400, 784, 7 }
 
FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x66, 0xB, 400, 784, 7 }
 
FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x66, 0xB, 400, 784, 7 }
 
FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x9D, 0xC, 1152, 793, 1 }
 
FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x9E, 0xD, 1065, 997, 1 }
 
FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0x9F, 0xE, 737, 954, 3 }
 
FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0xA0, 0xF, 913, 233, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG330: Central Park, Central Sector.

Definition in file wstag330.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 9 of file wstag330.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)

Definition at line 18 of file wstag330.c.

◆ STAGE_FILE

#define STAGE_FILE   0x1B5

Definition at line 19 of file wstag330.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x328

Definition at line 20 of file wstag330.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead at story steps 0x27 to 0x28.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 26 of file wstag330.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 12 of file wstag330.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 51 of file wstag330.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag330.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag330.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag330.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag330.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag330.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag330.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag330.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag330.c:58
AreaBattle area0Battle1
Definition wstag330.c:52
AreaBattle area0Battle6
Definition wstag330.c:57
AreaBattle area0Battle3
Definition wstag330.c:54
AreaBattle area0Battle5
Definition wstag330.c:56
AreaBattle area0Battle0
Definition wstag330.c:51
AreaBattle area0Battle2
Definition wstag330.c:53
AreaBattle area0Battle4
Definition wstag330.c:55

Definition at line 59 of file wstag330.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 64 of file wstag330.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag330.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag330.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag330.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag330.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag330.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag330.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag330.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
1,
}
AreaBattle area1Battle6
Definition wstag330.c:70
AreaBattle area1Battle2
Definition wstag330.c:66
AreaBattle area1Battle4
Definition wstag330.c:68
AreaBattle area1Battle5
Definition wstag330.c:69
AreaBattle area1Battle3
Definition wstag330.c:67
AreaBattle area1Battle0
Definition wstag330.c:64
AreaBattle area1Battle1
Definition wstag330.c:65
AreaBattle area1Battle7
Definition wstag330.c:71

Definition at line 72 of file wstag330.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag330.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag330.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag330.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag330.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag330.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag330.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag330.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag330.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag330.c:84
AreaBattle area2Battle6
Definition wstag330.c:83
AreaBattle area2Battle0
Definition wstag330.c:77
AreaBattle area2Battle4
Definition wstag330.c:81
AreaBattle area2Battle2
Definition wstag330.c:79
AreaBattle area2Battle1
Definition wstag330.c:78
AreaBattle area2Battle5
Definition wstag330.c:82
AreaBattle area2Battle3
Definition wstag330.c:80

Definition at line 85 of file wstag330.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 201, 1, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag330.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag330.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag330.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 327, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag330.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 94 of file wstag330.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 95 of file wstag330.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 49, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 96 of file wstag330.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 97 of file wstag330.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag330.c:94
AreaBattle area3Battle3
Definition wstag330.c:93
AreaBattle area3Battle0
Definition wstag330.c:90
AreaBattle area3Battle2
Definition wstag330.c:92
AreaBattle area3Battle1
Definition wstag330.c:91
AreaBattle area3Battle6
Definition wstag330.c:96
AreaBattle area3Battle5
Definition wstag330.c:95
AreaBattle area3Battle7
Definition wstag330.c:97

Definition at line 98 of file wstag330.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag330.c:98
BattleList area1Battles
Definition wstag330.c:72
BattleList area2Battles
Definition wstag330.c:85
BattleList area0Battles
Definition wstag330.c:59

Definition at line 103 of file wstag330.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x176, 0x1C4, 0xD8, 0xC4, 0x160, 0x1FF },
{ 0x140, 0x100, 0x178, 0x130, 0xE0, 0x30, 0x170, 0x1FF },
{ 0x180, 0x100, 0x1B6, 0x11B, 0x1D8, 0x1B, 0x140, 0x1FE },
{ 0x180, 0x100, 0x180, 0x11F, 0x100, 0x1F, 0x150, 0x1FE },
{ 0x180, 0x100, 0x188, 0x11F, 0x120, 0x1F, 0x160, 0x1FE },
{ 0x180, 0x100, 0x190, 0x11F, 0x140, 0x1F, 0x170, 0x1FE },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0x140, 0x100, 0x178, 0x100, 0xE0, 0, 0x150, 0x1FD },
{ 0x180, 0x100, 0x1A0, 0x11F, 0x180, 0x1F, 0x160, 0x1FD },
{ 0x180, 0x100, 0x190, 0x13F, 0x140, 0x3F, 0x170, 0x1FD },
{ 0x180, 0x100, 0x198, 0x13F, 0x160, 0x3F, 0x140, 0x1FC },
{ 0x180, 0x100, 0x1A0, 0x13F, 0x180, 0x3F, 0x150, 0x1FC },
}

Definition at line 106 of file wstag330.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 0, 0xFFFF }

Definition at line 126 of file wstag330.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { 0x9400, 1, 0xFFFF }

Definition at line 127 of file wstag330.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, 0xFFFF }

Definition at line 128 of file wstag330.c.

◆ actor0Talk1Actions

u16 actor0Talk1Actions[] = { 0x9401, 1, 0xFFFF }

Definition at line 129 of file wstag330.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF }

Definition at line 130 of file wstag330.c.

◆ actor0Talk2Actions

u16 actor0Talk2Actions[] = { 0x9406, 1, 0xFFFF }

Definition at line 131 of file wstag330.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { 0x940D, 1, 0xFFFF }

Definition at line 132 of file wstag330.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 1 )) , 1,
(0x8000 | ( 1 ) << 9 | ( 0x2B )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 133 of file wstag330.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x1F )) , 0, 0xFFFF }

Definition at line 139 of file wstag330.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, 0xFFFF }

Definition at line 140 of file wstag330.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, (0x7000 | ( 0x2D )) , 0, 0xFFFF }

Definition at line 141 of file wstag330.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x1F )) , 1,
(0x7000 | ( 0x2D )) , 1,
(0x7000 | ( 0x26 )) , 0,
0xFFFF ,
}

Definition at line 142 of file wstag330.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[]
Initial value:
= {
(0x7000 | ( 0x26 )) , 1,
(0x7000 | ( 0x2D )) , 1,
(( 0x1A ) << 8 | ( 0x1F )) , 1,
(0x7000 | ( 0x28 )) , 0,
0xFFFF ,
}

Definition at line 148 of file wstag330.c.

◆ actor3Talk3Actions

u16 actor3Talk3Actions[] = { (( 6 ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 155 of file wstag330.c.

◆ actor3Talk4Conditions

u16 actor3Talk4Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x1F )) , 1,
(0x7000 | ( 0x2D )) , 1,
(0x7000 | ( 0x26 )) , 1,
(0x7000 | ( 0x28 )) , 1,
0xFFFF ,
}

Definition at line 156 of file wstag330.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (0x7000 | ( 0xE )) , 0, 0xFFFF }

Definition at line 163 of file wstag330.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (0x7000 | ( 0x34 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 164 of file wstag330.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (0x7000 | ( 0xE )) , 1, 0xFFFF }

Definition at line 165 of file wstag330.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x1F )) , 0, 0xFFFF }

Definition at line 166 of file wstag330.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, 0xFFFF }

Definition at line 167 of file wstag330.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x1F )) , 1, (0x7000 | ( 0x2D )) , 0, 0xFFFF }

Definition at line 168 of file wstag330.c.

◆ actor5Talk2Conditions

u16 actor5Talk2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x1F )) , 1,
(0x7000 | ( 0x2D )) , 1,
(0x7000 | ( 0x26 )) , 0,
0xFFFF ,
}

Definition at line 169 of file wstag330.c.

◆ actor5Talk3Conditions

u16 actor5Talk3Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x1F )) , 1,
(0x7000 | ( 0x2D )) , 1,
(0x7000 | ( 0x26 )) , 1,
(0x7000 | ( 0x28 )) , 0,
0xFFFF ,
}

Definition at line 175 of file wstag330.c.

◆ actor5Talk3Actions

u16 actor5Talk3Actions[] = { (( 6 ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 182 of file wstag330.c.

◆ actor5Talk4Conditions

u16 actor5Talk4Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x1F )) , 1,
(0x7000 | ( 0x2D )) , 1,
(0x7000 | ( 0x26 )) , 1,
(0x7000 | ( 0x28 )) , 1,
0xFFFF ,
}

Definition at line 183 of file wstag330.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (0x7000 | ( 0xE )) , 0, 0xFFFF }

Definition at line 190 of file wstag330.c.

◆ actor6Talk0Actions

u16 actor6Talk0Actions[] = { (0x7000 | ( 0x34 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 191 of file wstag330.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (0x7000 | ( 0xE )) , 1, 0xFFFF }

Definition at line 192 of file wstag330.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x20 )) , 0, 0xFFFF }

Definition at line 193 of file wstag330.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, 0xFFFF }

Definition at line 194 of file wstag330.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, (0x7000 | ( 0x36 )) , 0, 0xFFFF }

Definition at line 195 of file wstag330.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x20 )) , 1,
(0x7000 | ( 0x36 )) , 1,
(0x7000 | ( 0x26 )) , 0,
0xFFFF ,
}

Definition at line 196 of file wstag330.c.

◆ actor7Talk3Conditions

u16 actor7Talk3Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x20 )) , 1,
(0x7000 | ( 0x36 )) , 1,
(0x7000 | ( 0x26 )) , 1,
(0x7000 | ( 0x28 )) , 0,
0xFFFF ,
}

Definition at line 202 of file wstag330.c.

◆ actor7Talk3Actions

u16 actor7Talk3Actions[] = { (( 6 ) << 8 | ( 3 )) , 1, 0xFFFF }

Definition at line 209 of file wstag330.c.

◆ actor7Talk4Conditions

u16 actor7Talk4Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x20 )) , 1,
(0x7000 | ( 0x36 )) , 1,
(0x7000 | ( 0x26 )) , 1,
(0x7000 | ( 0x28 )) , 1,
0xFFFF ,
}

Definition at line 210 of file wstag330.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (0x7000 | ( 0xF )) , 0, 0xFFFF }

Definition at line 217 of file wstag330.c.

◆ actor8Talk0Actions

u16 actor8Talk0Actions[] = { (0x7000 | ( 0x35 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 218 of file wstag330.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (0x7000 | ( 0xF )) , 1, 0xFFFF }

Definition at line 219 of file wstag330.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x20 )) , 0, 0xFFFF }

Definition at line 220 of file wstag330.c.

◆ actor9Talk0Actions

u16 actor9Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, 0xFFFF }

Definition at line 221 of file wstag330.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x20 )) , 1, (0x7000 | ( 0x36 )) , 0, 0xFFFF }

Definition at line 222 of file wstag330.c.

◆ actor9Talk2Conditions

u16 actor9Talk2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x20 )) , 1,
(0x7000 | ( 0x36 )) , 1,
(0x7000 | ( 0x26 )) , 0,
0xFFFF ,
}

Definition at line 223 of file wstag330.c.

◆ actor9Talk3Conditions

u16 actor9Talk3Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x20 )) , 1,
(0x7000 | ( 0x36 )) , 1,
(0x7000 | ( 0x26 )) , 1,
(0x7000 | ( 0x28 )) , 0,
0xFFFF ,
}

Definition at line 229 of file wstag330.c.

◆ actor9Talk3Actions

u16 actor9Talk3Actions[] = { (( 6 ) << 8 | ( 3 )) , 1, 0xFFFF }

Definition at line 236 of file wstag330.c.

◆ actor9Talk4Conditions

u16 actor9Talk4Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x20 )) , 1,
(0x7000 | ( 0x36 )) , 1,
(0x7000 | ( 0x26 )) , 1,
(0x7000 | ( 0x28 )) , 1,
0xFFFF ,
}

Definition at line 237 of file wstag330.c.

◆ actor10Talk0Conditions

u16 actor10Talk0Conditions[] = { (0x7000 | ( 0xF )) , 0, 0xFFFF }

Definition at line 244 of file wstag330.c.

◆ actor10Talk0Actions

u16 actor10Talk0Actions[] = { (0x7000 | ( 0x35 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 245 of file wstag330.c.

◆ actor10Talk1Conditions

u16 actor10Talk1Conditions[] = { (0x7000 | ( 0xF )) , 1, 0xFFFF }

Definition at line 246 of file wstag330.c.

◆ actor11Talk0Conditions

u16 actor11Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 247 of file wstag330.c.

◆ actor11Talk0Actions

u16 actor11Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 248 of file wstag330.c.

◆ actor11Talk1Conditions

u16 actor11Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 249 of file wstag330.c.

◆ actor11Talk2Conditions

u16 actor11Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }

Definition at line 250 of file wstag330.c.

◆ actor11Talk2Actions

u16 actor11Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF }

Definition at line 251 of file wstag330.c.

◆ actor11Talk3Conditions

u16 actor11Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 1 )) , 0,
0xFFFF ,
}

Definition at line 252 of file wstag330.c.

◆ actor11Talk3Actions

u16 actor11Talk3Actions[] = { (( 0xE ) << 8 | ( 1 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 259 of file wstag330.c.

◆ actor11Talk4Conditions

u16 actor11Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(( 0xE ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 260 of file wstag330.c.

◆ actor11Talk5Conditions

u16 actor11Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 4 )) , 0,
(( 0xE ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 268 of file wstag330.c.

◆ actor11Talk6Conditions

u16 actor11Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 277 of file wstag330.c.

◆ actor11Talk6Actions

u16 actor11Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF }

Definition at line 286 of file wstag330.c.

◆ actor12Talk0Conditions

u16 actor12Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 287 of file wstag330.c.

◆ actor12Talk1Conditions

u16 actor12Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 288 of file wstag330.c.

◆ actor12Talk1Actions

u16 actor12Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 289 of file wstag330.c.

◆ actor12Talk2Conditions

u16 actor12Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 290 of file wstag330.c.

◆ actor12Talk2Actions

u16 actor12Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 291 of file wstag330.c.

◆ actor13Talk0Conditions

u16 actor13Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 292 of file wstag330.c.

◆ actor13Talk0Actions

u16 actor13Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 293 of file wstag330.c.

◆ actor13Talk1Conditions

u16 actor13Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 294 of file wstag330.c.

◆ actor13Talk2Conditions

u16 actor13Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }

Definition at line 295 of file wstag330.c.

◆ actor13Talk2Actions

u16 actor13Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF }

Definition at line 296 of file wstag330.c.

◆ actor13Talk3Conditions

u16 actor13Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 0 )) , 1,
(( 0xE ) << 8 | ( 1 )) , 0,
0xFFFF ,
}

Definition at line 297 of file wstag330.c.

◆ actor13Talk3Actions

u16 actor13Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 304 of file wstag330.c.

◆ actor13Talk4Conditions

u16 actor13Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(( 0xE ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 305 of file wstag330.c.

◆ actor13Talk5Conditions

u16 actor13Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 4 )) , 0,
(( 0xE ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 313 of file wstag330.c.

◆ actor13Talk6Conditions

u16 actor13Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 322 of file wstag330.c.

◆ actor13Talk6Actions

u16 actor13Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF }

Definition at line 331 of file wstag330.c.

◆ actor14Talk0Conditions

u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 332 of file wstag330.c.

◆ actor14Talk0Actions

u16 actor14Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 333 of file wstag330.c.

◆ actor14Talk1Conditions

u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 334 of file wstag330.c.

◆ actor14Talk2Conditions

u16 actor14Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }

Definition at line 335 of file wstag330.c.

◆ actor14Talk2Actions

u16 actor14Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF }

Definition at line 336 of file wstag330.c.

◆ actor14Talk3Conditions

u16 actor14Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 0 )) , 1,
(( 0xE ) << 8 | ( 1 )) , 0,
0xFFFF ,
}

Definition at line 337 of file wstag330.c.

◆ actor14Talk3Actions

u16 actor14Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 344 of file wstag330.c.

◆ actor14Talk4Conditions

u16 actor14Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(( 0xE ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 345 of file wstag330.c.

◆ actor14Talk5Conditions

u16 actor14Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 4 )) , 0,
(( 0xE ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 353 of file wstag330.c.

◆ actor14Talk6Conditions

u16 actor14Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 362 of file wstag330.c.

◆ actor14Talk6Actions

u16 actor14Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF }

Definition at line 371 of file wstag330.c.

◆ actor27Talk0Conditions

u16 actor27Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF }

Definition at line 372 of file wstag330.c.

◆ actor27Talk1Conditions

u16 actor27Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 373 of file wstag330.c.

◆ actor37Talk0Conditions

u16 actor37Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 374 of file wstag330.c.

◆ actor37Talk1Conditions

u16 actor37Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 0, 0xFFFF }

Definition at line 375 of file wstag330.c.

◆ actor37Talk2Conditions

u16 actor37Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }

Definition at line 376 of file wstag330.c.

◆ actor37Talk2Actions

u16 actor37Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 5 )) , 1, 0xFFFF }

Definition at line 377 of file wstag330.c.

◆ actor37Talk3Conditions

u16 actor37Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 1 )) , 0,
0xFFFF ,
}

Definition at line 378 of file wstag330.c.

◆ actor37Talk3Actions

u16 actor37Talk3Actions[] = { (( 0xE ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 385 of file wstag330.c.

◆ actor37Talk4Conditions

u16 actor37Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(( 0xE ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 386 of file wstag330.c.

◆ actor37Talk5Conditions

u16 actor37Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 4 )) , 0,
(( 0xE ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 394 of file wstag330.c.

◆ actor37Talk6Conditions

u16 actor37Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 1 )) , 1,
0xFFFF ,
}

Definition at line 403 of file wstag330.c.

◆ actor37Talk6Actions

u16 actor37Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 5 )) , 1, 0xFFFF }

Definition at line 412 of file wstag330.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag330.c:127
u16 actor0Talk0Conditions[]
Definition wstag330.c:126
u16 actor0Talk1Conditions[]
Definition wstag330.c:128
u16 actor0Talk1Actions[]
Definition wstag330.c:129
u16 actor0Talk2Actions[]
Definition wstag330.c:131
u16 actor0Talk2Conditions[]
Definition wstag330.c:130

Definition at line 413 of file wstag330.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 0x1B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag330.c:132

Definition at line 419 of file wstag330.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , actor2Talk0Actions, 0x16D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk0Actions[]
Definition wstag330.c:133

Definition at line 423 of file wstag330.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x282 },
{ actor3Talk2Conditions, ((void *)0) , 0x278 },
{ actor3Talk4Conditions, ((void *)0) , 0x28C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag330.c:148
u16 actor3Talk4Conditions[]
Definition wstag330.c:156
u16 actor3Talk0Conditions[]
Definition wstag330.c:139
u16 actor3Talk2Conditions[]
Definition wstag330.c:142
u16 actor3Talk1Conditions[]
Definition wstag330.c:141
u16 actor3Talk3Actions[]
Definition wstag330.c:155
u16 actor3Talk0Actions[]
Definition wstag330.c:140

Definition at line 427 of file wstag330.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0x27C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Conditions[]
Definition wstag330.c:165
u16 actor4Talk0Conditions[]
Definition wstag330.c:163
u16 actor4Talk0Actions[]
Definition wstag330.c:164

Definition at line 435 of file wstag330.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk1Conditions, ((void *)0) , 0x282 },
{ actor5Talk2Conditions, ((void *)0) , 0x278 },
{ actor5Talk4Conditions, ((void *)0) , 0x28C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk3Conditions[]
Definition wstag330.c:175
u16 actor5Talk0Conditions[]
Definition wstag330.c:166
u16 actor5Talk3Actions[]
Definition wstag330.c:182
u16 actor5Talk0Actions[]
Definition wstag330.c:167
u16 actor5Talk1Conditions[]
Definition wstag330.c:168
u16 actor5Talk2Conditions[]
Definition wstag330.c:169
u16 actor5Talk4Conditions[]
Definition wstag330.c:183

Definition at line 440 of file wstag330.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk1Conditions, ((void *)0) , 0x27C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk0Actions[]
Definition wstag330.c:191
u16 actor6Talk1Conditions[]
Definition wstag330.c:192
u16 actor6Talk0Conditions[]
Definition wstag330.c:190

Definition at line 448 of file wstag330.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk1Conditions, ((void *)0) , 0x28B },
{ actor7Talk2Conditions, ((void *)0) , 0x286 },
{ actor7Talk4Conditions, ((void *)0) , 0x28D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag330.c:195
u16 actor7Talk4Conditions[]
Definition wstag330.c:210
u16 actor7Talk2Conditions[]
Definition wstag330.c:196
u16 actor7Talk0Conditions[]
Definition wstag330.c:193
u16 actor7Talk0Actions[]
Definition wstag330.c:194
u16 actor7Talk3Conditions[]
Definition wstag330.c:202
u16 actor7Talk3Actions[]
Definition wstag330.c:209

Definition at line 453 of file wstag330.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk1Conditions, ((void *)0) , 0x28A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk1Conditions[]
Definition wstag330.c:219
u16 actor8Talk0Actions[]
Definition wstag330.c:218
u16 actor8Talk0Conditions[]
Definition wstag330.c:217

Definition at line 461 of file wstag330.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk1Conditions, ((void *)0) , 0x28B },
{ actor9Talk2Conditions, ((void *)0) , 0x286 },
{ actor9Talk4Conditions, ((void *)0) , 0x28D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk0Conditions[]
Definition wstag330.c:220
u16 actor9Talk1Conditions[]
Definition wstag330.c:222
u16 actor9Talk3Actions[]
Definition wstag330.c:236
u16 actor9Talk0Actions[]
Definition wstag330.c:221
u16 actor9Talk4Conditions[]
Definition wstag330.c:237
u16 actor9Talk2Conditions[]
Definition wstag330.c:223
u16 actor9Talk3Conditions[]
Definition wstag330.c:229

Definition at line 466 of file wstag330.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ actor10Talk1Conditions, ((void *)0) , 0x28A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor10Talk1Conditions[]
Definition wstag330.c:246
u16 actor10Talk0Conditions[]
Definition wstag330.c:244
u16 actor10Talk0Actions[]
Definition wstag330.c:245

Definition at line 474 of file wstag330.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ actor11Talk1Conditions, ((void *)0) , 0x33 },
{ actor11Talk4Conditions, ((void *)0) , 0x36 },
{ actor11Talk5Conditions, ((void *)0) , 0x37 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor11Talk3Conditions[]
Definition wstag330.c:252
u16 actor11Talk1Conditions[]
Definition wstag330.c:249
u16 actor11Talk2Actions[]
Definition wstag330.c:251
u16 actor11Talk3Actions[]
Definition wstag330.c:259
u16 actor11Talk0Conditions[]
Definition wstag330.c:247
u16 actor11Talk6Conditions[]
Definition wstag330.c:277
u16 actor11Talk4Conditions[]
Definition wstag330.c:260
u16 actor11Talk6Actions[]
Definition wstag330.c:286
u16 actor11Talk0Actions[]
Definition wstag330.c:248
u16 actor11Talk5Conditions[]
Definition wstag330.c:268
u16 actor11Talk2Conditions[]
Definition wstag330.c:250

Definition at line 479 of file wstag330.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ actor12Talk0Conditions, ((void *)0) , 0x2E },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor12Talk2Conditions[]
Definition wstag330.c:290
u16 actor12Talk2Actions[]
Definition wstag330.c:291
u16 actor12Talk0Conditions[]
Definition wstag330.c:287
u16 actor12Talk1Conditions[]
Definition wstag330.c:288
u16 actor12Talk1Actions[]
Definition wstag330.c:289

Definition at line 489 of file wstag330.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ actor13Talk1Conditions, ((void *)0) , 0x33 },
{ actor13Talk4Conditions, ((void *)0) , 0x36 },
{ actor13Talk5Conditions, ((void *)0) , 0x37 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor13Talk3Actions[]
Definition wstag330.c:304
u16 actor13Talk2Conditions[]
Definition wstag330.c:295
u16 actor13Talk6Conditions[]
Definition wstag330.c:322
u16 actor13Talk0Conditions[]
Definition wstag330.c:292
u16 actor13Talk6Actions[]
Definition wstag330.c:331
u16 actor13Talk0Actions[]
Definition wstag330.c:293
u16 actor13Talk5Conditions[]
Definition wstag330.c:313
u16 actor13Talk3Conditions[]
Definition wstag330.c:297
u16 actor13Talk4Conditions[]
Definition wstag330.c:305
u16 actor13Talk1Conditions[]
Definition wstag330.c:294
u16 actor13Talk2Actions[]
Definition wstag330.c:296

Definition at line 495 of file wstag330.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ actor14Talk1Conditions, ((void *)0) , 0x33 },
{ actor14Talk4Conditions, ((void *)0) , 0x36 },
{ actor14Talk5Conditions, ((void *)0) , 0x37 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor14Talk6Conditions[]
Definition wstag330.c:362
u16 actor14Talk3Actions[]
Definition wstag330.c:344
u16 actor14Talk3Conditions[]
Definition wstag330.c:337
u16 actor14Talk1Conditions[]
Definition wstag330.c:334
u16 actor14Talk6Actions[]
Definition wstag330.c:371
u16 actor14Talk4Conditions[]
Definition wstag330.c:345
u16 actor14Talk0Actions[]
Definition wstag330.c:333
u16 actor14Talk5Conditions[]
Definition wstag330.c:353
u16 actor14Talk2Actions[]
Definition wstag330.c:336
u16 actor14Talk2Conditions[]
Definition wstag330.c:335
u16 actor14Talk0Conditions[]
Definition wstag330.c:332

Definition at line 505 of file wstag330.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x270 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 515 of file wstag330.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xEA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 519 of file wstag330.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 523 of file wstag330.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 527 of file wstag330.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 531 of file wstag330.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x102 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 535 of file wstag330.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x102 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 539 of file wstag330.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 543 of file wstag330.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x103 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 547 of file wstag330.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x102 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 551 of file wstag330.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x101 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 555 of file wstag330.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x101 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 559 of file wstag330.c.

◆ actor27Talks

FieldTalk actor27Talks[]
Initial value:
= {
{ actor27Talk0Conditions, ((void *)0) , 0x102 },
{ actor27Talk1Conditions, ((void *)0) , 0x10 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor27Talk1Conditions[]
Definition wstag330.c:373
u16 actor27Talk0Conditions[]
Definition wstag330.c:372

Definition at line 563 of file wstag330.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 568 of file wstag330.c.

◆ actor29Talks

FieldTalk actor29Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x334 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 572 of file wstag330.c.

◆ actor30Talks

FieldTalk actor30Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x334 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 576 of file wstag330.c.

◆ actor31Talks

FieldTalk actor31Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x334 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 580 of file wstag330.c.

◆ actor32Talks

FieldTalk actor32Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x334 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 584 of file wstag330.c.

◆ actor33Talks

FieldTalk actor33Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x334 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 588 of file wstag330.c.

◆ actor34Talks

FieldTalk actor34Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x334 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 592 of file wstag330.c.

◆ actor35Talks

FieldTalk actor35Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x334 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 596 of file wstag330.c.

◆ actor36Talks

FieldTalk actor36Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x334 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 600 of file wstag330.c.

◆ actor37Talks

FieldTalk actor37Talks[]
Initial value:
= {
{ actor37Talk0Conditions, ((void *)0) , 0x31 },
{ actor37Talk1Conditions, ((void *)0) , 0x31 },
{ actor37Talk4Conditions, ((void *)0) , 0x31 },
{ actor37Talk5Conditions, ((void *)0) , 0x31 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor37Talk2Actions[]
Definition wstag330.c:377
u16 actor37Talk2Conditions[]
Definition wstag330.c:376
u16 actor37Talk3Conditions[]
Definition wstag330.c:378
u16 actor37Talk6Conditions[]
Definition wstag330.c:403
u16 actor37Talk0Conditions[]
Definition wstag330.c:374
u16 actor37Talk6Actions[]
Definition wstag330.c:412
u16 actor37Talk3Actions[]
Definition wstag330.c:385
u16 actor37Talk4Conditions[]
Definition wstag330.c:386
u16 actor37Talk5Conditions[]
Definition wstag330.c:394
u16 actor37Talk1Conditions[]
Definition wstag330.c:375

Definition at line 604 of file wstag330.c.

◆ actor38Talks

FieldTalk actor38Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x104 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 614 of file wstag330.c.

◆ actor39Talks

FieldTalk actor39Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x27B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 618 of file wstag330.c.

◆ actor40Talks

FieldTalk actor40Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x289 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 622 of file wstag330.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF }

Definition at line 626 of file wstag330.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }

Definition at line 627 of file wstag330.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (( 2 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 628 of file wstag330.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x27 )), 0,
(0x7000 | ( 0x24 )) , 1,
0xFFFF ,
}

Definition at line 629 of file wstag330.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x27 )), 1,
(0x7000 | ( 0x24 )) , 1,
0xFFFF ,
}

Definition at line 634 of file wstag330.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x27 )), 0, 0xFFFF }

Definition at line 639 of file wstag330.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, 0xFFFF }

Definition at line 640 of file wstag330.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x7000 | ( 0x24 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x26 )), 0,
0xFFFF ,
}

Definition at line 641 of file wstag330.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x7000 | ( 0x24 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x26 )), 1,
0xFFFF ,
}

Definition at line 646 of file wstag330.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 651 of file wstag330.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, 0xFFFF }

Definition at line 652 of file wstag330.c.

◆ actor11Conditions

u16 actor11Conditions[]
Initial value:
= {
(0x7000 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 653 of file wstag330.c.

◆ actor12Conditions

u16 actor12Conditions[]
Initial value:
= {
(0x7000 | ( 9 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 659 of file wstag330.c.

◆ actor13Conditions

u16 actor13Conditions[]
Initial value:
= {
(0x7000 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 665 of file wstag330.c.

◆ actor14Conditions

u16 actor14Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 671 of file wstag330.c.

◆ actor15Conditions

u16 actor15Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 9 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 677 of file wstag330.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 683 of file wstag330.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 684 of file wstag330.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 685 of file wstag330.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 686 of file wstag330.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 687 of file wstag330.c.

◆ actor21Conditions

u16 actor21Conditions[]
Initial value:
= {
(0x7000 | ( 0x20 )) , 1,
(0x6000 | ( STORY_NETWORK_OFFLINE )) , 0,
0xFFFF ,
}
@ STORY_NETWORK_OFFLINE
WSTAG750, event 886: the news say the Optical Network is offline.
Definition story.h:123

Definition at line 688 of file wstag330.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 693 of file wstag330.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 694 of file wstag330.c.

◆ actor24Conditions

u16 actor24Conditions[]
Initial value:
= {
(0x7000 | ( 0x17 )) , 1,
(0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 0,
0xFFFF ,
}
@ STORY_BYAKKO_LEADER_FOUGHT
WSTAG620 (the rebels' hideout), event 534: the Byakko Leader takes the player for the A....
Definition story.h:85

Definition at line 695 of file wstag330.c.

◆ actor25Conditions

u16 actor25Conditions[]
Initial value:
= {
(0x7000 | ( 0x21 )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 0,
0xFFFF ,
}

Definition at line 700 of file wstag330.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 705 of file wstag330.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF }

Definition at line 706 of file wstag330.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF }

Definition at line 707 of file wstag330.c.

◆ actor30Conditions

u16 actor30Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }

Definition at line 708 of file wstag330.c.

◆ actor31Conditions

u16 actor31Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }

Definition at line 709 of file wstag330.c.

◆ actor32Conditions

u16 actor32Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF }

Definition at line 710 of file wstag330.c.

◆ actor33Conditions

u16 actor33Conditions[] = { (0x6000 | ( STORY_SUZAKU_BADGE )) , 1, 0xFFFF }

Definition at line 711 of file wstag330.c.

◆ actor34Conditions

u16 actor34Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 712 of file wstag330.c.

◆ actor35Conditions

u16 actor35Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 713 of file wstag330.c.

◆ actor36Conditions

u16 actor36Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 714 of file wstag330.c.

◆ actor37Conditions

u16 actor37Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 715 of file wstag330.c.

◆ actor38Conditions

u16 actor38Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 716 of file wstag330.c.

◆ actor39Conditions

u16 actor39Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 717 of file wstag330.c.

◆ actor40Conditions

u16 actor40Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 718 of file wstag330.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x1B, 4, 923, 374, 7 }

Definition at line 719 of file wstag330.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x1B, 4, 923, 374, 7 }

Definition at line 720 of file wstag330.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x21, 5, 738, 394, 1 }

Definition at line 721 of file wstag330.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2B, 6, 737, 954, 3 }

Definition at line 722 of file wstag330.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2B, 6, 737, 954, 3 }

Definition at line 723 of file wstag330.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2B, 6, 737, 954, 3 }

Definition at line 724 of file wstag330.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2B, 6, 737, 954, 3 }

Definition at line 725 of file wstag330.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2C, 7, 913, 233, 1 }

Definition at line 726 of file wstag330.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2C, 7, 913, 233, 1 }

Definition at line 727 of file wstag330.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2C, 7, 913, 233, 1 }

Definition at line 728 of file wstag330.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2C, 7, 913, 233, 1 }

Definition at line 729 of file wstag330.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x30, 8, 1152, 793, 1 }

Definition at line 730 of file wstag330.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x30, 8, 1152, 793, 1 }

Definition at line 731 of file wstag330.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x30, 8, 1152, 793, 1 }

Definition at line 732 of file wstag330.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x30, 8, 1152, 793, 1 }

Definition at line 733 of file wstag330.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x30, 8, 1152, 793, 1 }

Definition at line 734 of file wstag330.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x3A, 9, 1065, 997, 1 }

Definition at line 735 of file wstag330.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x3A, 9, 1065, 997, 1 }

Definition at line 736 of file wstag330.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x3A, 9, 1065, 997, 1 }

Definition at line 737 of file wstag330.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x3A, 9, 1065, 997, 1 }

Definition at line 738 of file wstag330.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x3A, 9, 1065, 997, 1 }

Definition at line 739 of file wstag330.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x3A, 9, 1065, 997, 1 }

Definition at line 740 of file wstag330.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x3A, 9, 1065, 997, 1 }

Definition at line 741 of file wstag330.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x3A, 9, 1065, 997, 1 }

Definition at line 742 of file wstag330.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x3A, 9, 1065, 997, 1 }

Definition at line 743 of file wstag330.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x3A, 9, 1065, 997, 1 }

Definition at line 744 of file wstag330.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x3A, 9, 1065, 997, 1 }

Definition at line 745 of file wstag330.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x3A, 9, 1065, 997, 1 }

Definition at line 746 of file wstag330.c.

◆ actor28

FieldActorEntry actor28 = { ((void *)0) , actor28Talks, 0x3F, 0xA, 961, 681, 1 }

Definition at line 747 of file wstag330.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x66, 0xB, 400, 784, 7 }

Definition at line 748 of file wstag330.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x66, 0xB, 400, 784, 7 }

Definition at line 749 of file wstag330.c.

◆ actor31

FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x66, 0xB, 400, 784, 7 }

Definition at line 750 of file wstag330.c.

◆ actor32

FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x66, 0xB, 400, 784, 7 }

Definition at line 751 of file wstag330.c.

◆ actor33

FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x66, 0xB, 400, 784, 7 }

Definition at line 752 of file wstag330.c.

◆ actor34

FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x66, 0xB, 400, 784, 7 }

Definition at line 753 of file wstag330.c.

◆ actor35

FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x66, 0xB, 400, 784, 7 }

Definition at line 754 of file wstag330.c.

◆ actor36

FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x66, 0xB, 400, 784, 7 }

Definition at line 755 of file wstag330.c.

◆ actor37

FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x9D, 0xC, 1152, 793, 1 }

Definition at line 756 of file wstag330.c.

◆ actor38

FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x9E, 0xD, 1065, 997, 1 }

Definition at line 757 of file wstag330.c.

◆ actor39

FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0x9F, 0xE, 737, 954, 3 }

Definition at line 758 of file wstag330.c.

◆ actor40

FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0xA0, 0xF, 913, 233, 1 }

Definition at line 759 of file wstag330.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 760 of file wstag330.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 804 of file wstag330.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x202, 0x100, 0x1E0, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x21E, 0x7C, 0x7E, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x21F, 0x30A, 0x98, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x220, 0x4AC, 0x326, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 3, 0x2CE, 0x124, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 3, 0x2DF, 0xF0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0x324, 0x170, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x333, 0x11A, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E5, 0x240, 0x120, 1, 0, 1, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 0x11, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 3, 3 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 1, 1 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x60, 0xFFF0, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0x30, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0x40, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFB0, 0x10, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 0xFFE8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0xFFD8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFE0, 0x28, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x30, 0x28, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFD0, 0xFFF8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 0x14, 0, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E5, 0x240, 0x120, 1, 0, 1, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 935 of file wstag330.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead at story steps 0x2...
Definition wstag330.c:26

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 961 of file wstag330.c.