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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG205: Asuka Bridge, Central Sector. More...
Go to the source code of this file.
Macros | |
| #define | SPRITES 0x199 |
| The sprites, which the versions number differently. | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_200 - 1) |
| #define | STAGE_FILE 0x199 |
| #define | STAGE_ARCHIVE 0x2C3 |
Functions | |
| void | updateSpriteField (StageSpriteField *task) |
| Plays the nine animations and draws the sprites of the table that are on screen. | |
| void * | createSpriteField (void) |
| Creates the field of animated sprites (updateSpriteField); nothing in the game calls it. | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of progress 6 when flag 0x4006 is set and 0x4016 is not. | |
| void | endEvent100 (void) |
| After event 100, with Mystery Player and Keith: starts the stage's event battle 0 and keeps it from playing again. | |
| void | endEvent101 (void) |
| After event 101, with Keith: keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing ASKA_BGM; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28. | |
Variables | |
| u8 * | spriteFieldAnims [] |
| Defined below, after the code that uses them. | |
| StageSpriteSpot | updateSpriteFieldSpots [] |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script100 [] |
| s16 | script101 [] |
| u8 | spriteFieldAnims_0 [] |
| u8 | spriteFieldAnims_1 [] |
| u8 | spriteFieldAnims_2 [] |
| u8 | spriteFieldAnims_3 [] |
| u8 | spriteFieldAnims_4 [] |
| u8 | spriteFieldAnims_5 [] |
| u8 | spriteFieldAnims_6 [] |
| u8 | spriteFieldAnims_7 [] |
| u8 | spriteFieldAnims_8 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 263, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor20Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x19 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor20Talks [] |
| FieldTalk | actor21Talks [] |
| FieldTalk | actor22Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 6 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor16Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor17Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor18Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor19Conditions [] |
| u16 | actor20Conditions [] |
| u16 | actor21Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor22Conditions [] = { (0x7000 | ( 5 )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 304, 160, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x25, 5, 736, 184, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x25, 5, 736, 184, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x25, 5, 736, 184, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x25, 5, 736, 184, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x25, 5, 736, 184, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x25, 5, 736, 184, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x25, 5, 736, 184, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x25, 5, 736, 184, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x25, 5, 736, 184, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x26, 6, 848, 240, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x26, 6, 848, 240, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x26, 6, 848, 240, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x26, 6, 848, 240, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x26, 6, 848, 240, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x26, 6, 848, 240, 1 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x26, 6, 848, 240, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x26, 6, 848, 240, 1 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x26, 6, 848, 240, 1 } |
| FieldActorEntry | actor19 = { actor19Conditions, ((void *)0) , 0x66, 7, 792, 221, 1 } |
| FieldActorEntry | actor20 = { actor20Conditions, actor20Talks, 0x72, 8, 1144, 405, 1 } |
| FieldActorEntry | actor21 = { actor21Conditions, actor21Talks, 0x9D, 9, 736, 184, 1 } |
| FieldActorEntry | actor22 = { actor22Conditions, actor22Talks, 0x9E, 0xA, 848, 240, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG205: Asuka Bridge, Central Sector.
Definition in file wstag205.c.
| #define SPRITES 0x199 |
The sprites, which the versions number differently.
Definition at line 15 of file wstag205.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 101 of file wstag205.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
Definition at line 125 of file wstag205.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_200 - 1) |
Definition at line 126 of file wstag205.c.
| #define STAGE_FILE 0x199 |
Definition at line 127 of file wstag205.c.
| #define STAGE_ARCHIVE 0x2C3 |
Definition at line 128 of file wstag205.c.
| void updateSpriteField | ( | StageSpriteField * | task | ) |
Plays the nine animations and draws the sprites of the table that are on screen.
< the map, its objects and characters, and the menus
< the map, its objects and characters, and the menus
Definition at line 19 of file wstag205.c.
Referenced by createSpriteField().
| void * createSpriteField | ( | void | ) |
Creates the field of animated sprites (updateSpriteField); nothing in the game calls it.
Definition at line 80 of file wstag205.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of progress 6 when flag 0x4006 is set and 0x4016 is not.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 85 of file wstag205.c.
| void endEvent100 | ( | void | ) |
After event 100, with Mystery Player and Keith: starts the stage's event battle 0 and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 108 of file wstag205.c.
| void endEvent101 | ( | void | ) |
After event 101, with Keith: keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 114 of file wstag205.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing ASKA_BGM; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path
< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path
< a cell's value: a direction (3 bits) and a StageSlot (5)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 134 of file wstag205.c.
| u8 * spriteFieldAnims |
Defined below, after the code that uses them.
Definition at line 289 of file wstag205.c.
Referenced by updateSpriteField().
| StageSpriteSpot updateSpriteFieldSpots |
Definition at line 300 of file wstag205.c.
Referenced by updateSpriteField().
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 118 of file wstag205.c.
Referenced by setupStage().
| s16 script100[] |
Definition at line 163 of file wstag205.c.
| s16 script101[] |
Definition at line 221 of file wstag205.c.
| u8 spriteFieldAnims_0[] |
Definition at line 258 of file wstag205.c.
| u8 spriteFieldAnims_1[] |
Definition at line 261 of file wstag205.c.
| u8 spriteFieldAnims_2[] |
Definition at line 264 of file wstag205.c.
| u8 spriteFieldAnims_3[] |
Definition at line 267 of file wstag205.c.
| u8 spriteFieldAnims_4[] |
Definition at line 271 of file wstag205.c.
| u8 spriteFieldAnims_5[] |
Definition at line 274 of file wstag205.c.
| u8 spriteFieldAnims_6[] |
Definition at line 278 of file wstag205.c.
| u8 spriteFieldAnims_7[] |
Definition at line 282 of file wstag205.c.
| u8 spriteFieldAnims_8[] |
Definition at line 285 of file wstag205.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 439 of file wstag205.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 440 of file wstag205.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 441 of file wstag205.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 442 of file wstag205.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 443 of file wstag205.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 444 of file wstag205.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 445 of file wstag205.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 446 of file wstag205.c.
| BattleList area0Battles |
Definition at line 447 of file wstag205.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 452 of file wstag205.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 453 of file wstag205.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 454 of file wstag205.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 455 of file wstag205.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 456 of file wstag205.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 457 of file wstag205.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 458 of file wstag205.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 459 of file wstag205.c.
| BattleList area1Battles |
Definition at line 460 of file wstag205.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 465 of file wstag205.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 466 of file wstag205.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 467 of file wstag205.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 468 of file wstag205.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 469 of file wstag205.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 470 of file wstag205.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 471 of file wstag205.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 472 of file wstag205.c.
| BattleList area2Battles |
Definition at line 473 of file wstag205.c.
| AreaBattle area3Battle0 = { 263, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 478 of file wstag205.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 479 of file wstag205.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 480 of file wstag205.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 481 of file wstag205.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 482 of file wstag205.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 483 of file wstag205.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 484 of file wstag205.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 485 of file wstag205.c.
| BattleList area3Battles |
Definition at line 486 of file wstag205.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 494 of file wstag205.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 509 of file wstag205.c.
| u16 actor20Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 515 of file wstag205.c.
| FieldTalk actor0Talks[] |
Definition at line 516 of file wstag205.c.
| FieldTalk actor1Talks[] |
Definition at line 520 of file wstag205.c.
| FieldTalk actor2Talks[] |
Definition at line 524 of file wstag205.c.
| FieldTalk actor3Talks[] |
Definition at line 528 of file wstag205.c.
| FieldTalk actor4Talks[] |
Definition at line 532 of file wstag205.c.
| FieldTalk actor5Talks[] |
Definition at line 536 of file wstag205.c.
| FieldTalk actor6Talks[] |
Definition at line 540 of file wstag205.c.
| FieldTalk actor7Talks[] |
Definition at line 544 of file wstag205.c.
| FieldTalk actor8Talks[] |
Definition at line 548 of file wstag205.c.
| FieldTalk actor9Talks[] |
Definition at line 552 of file wstag205.c.
| FieldTalk actor10Talks[] |
Definition at line 556 of file wstag205.c.
| FieldTalk actor11Talks[] |
Definition at line 560 of file wstag205.c.
| FieldTalk actor12Talks[] |
Definition at line 564 of file wstag205.c.
| FieldTalk actor13Talks[] |
Definition at line 568 of file wstag205.c.
| FieldTalk actor14Talks[] |
Definition at line 572 of file wstag205.c.
| FieldTalk actor15Talks[] |
Definition at line 576 of file wstag205.c.
| FieldTalk actor16Talks[] |
Definition at line 580 of file wstag205.c.
| FieldTalk actor17Talks[] |
Definition at line 584 of file wstag205.c.
| FieldTalk actor18Talks[] |
Definition at line 588 of file wstag205.c.
| FieldTalk actor20Talks[] |
Definition at line 592 of file wstag205.c.
| FieldTalk actor21Talks[] |
Definition at line 596 of file wstag205.c.
| FieldTalk actor22Talks[] |
Definition at line 600 of file wstag205.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 6 )) , 0, 0xFFFF } |
Definition at line 604 of file wstag205.c.
| u16 actor1Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 605 of file wstag205.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 606 of file wstag205.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 607 of file wstag205.c.
| u16 actor4Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 608 of file wstag205.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 609 of file wstag205.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 610 of file wstag205.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 611 of file wstag205.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 612 of file wstag205.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 613 of file wstag205.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 614 of file wstag205.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 615 of file wstag205.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 616 of file wstag205.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 617 of file wstag205.c.
| u16 actor14Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 618 of file wstag205.c.
| u16 actor15Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 619 of file wstag205.c.
| u16 actor16Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 620 of file wstag205.c.
| u16 actor17Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 621 of file wstag205.c.
| u16 actor18Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 622 of file wstag205.c.
| u16 actor19Conditions[] |
Definition at line 623 of file wstag205.c.
| u16 actor20Conditions[] |
Definition at line 628 of file wstag205.c.
| u16 actor21Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 634 of file wstag205.c.
| u16 actor22Conditions[] = { (0x7000 | ( 5 )) , 1, 0xFFFF } |
Definition at line 635 of file wstag205.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 304, 160, 1 } |
Definition at line 636 of file wstag205.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x25, 5, 736, 184, 1 } |
Definition at line 637 of file wstag205.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x25, 5, 736, 184, 1 } |
Definition at line 638 of file wstag205.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x25, 5, 736, 184, 1 } |
Definition at line 639 of file wstag205.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x25, 5, 736, 184, 1 } |
Definition at line 640 of file wstag205.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x25, 5, 736, 184, 1 } |
Definition at line 641 of file wstag205.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x25, 5, 736, 184, 1 } |
Definition at line 642 of file wstag205.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x25, 5, 736, 184, 1 } |
Definition at line 643 of file wstag205.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x25, 5, 736, 184, 1 } |
Definition at line 644 of file wstag205.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x25, 5, 736, 184, 1 } |
Definition at line 645 of file wstag205.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x26, 6, 848, 240, 1 } |
Definition at line 646 of file wstag205.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x26, 6, 848, 240, 1 } |
Definition at line 647 of file wstag205.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x26, 6, 848, 240, 1 } |
Definition at line 648 of file wstag205.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x26, 6, 848, 240, 1 } |
Definition at line 649 of file wstag205.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x26, 6, 848, 240, 1 } |
Definition at line 650 of file wstag205.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x26, 6, 848, 240, 1 } |
Definition at line 651 of file wstag205.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x26, 6, 848, 240, 1 } |
Definition at line 652 of file wstag205.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x26, 6, 848, 240, 1 } |
Definition at line 653 of file wstag205.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x26, 6, 848, 240, 1 } |
Definition at line 654 of file wstag205.c.
| FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x66, 7, 792, 221, 1 } |
Definition at line 655 of file wstag205.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x72, 8, 1144, 405, 1 } |
Definition at line 656 of file wstag205.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x9D, 9, 736, 184, 1 } |
Definition at line 657 of file wstag205.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x9E, 0xA, 848, 240, 1 } |
Definition at line 658 of file wstag205.c.
| FieldActorEntry* stageActors[] |
Definition at line 659 of file wstag205.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 685 of file wstag205.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 790 of file wstag205.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 800 of file wstag205.c.
| FieldEvent stageEvents[] |
Definition at line 803 of file wstag205.c.
Referenced by setupStage().