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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG's jumps and moves of a fighter's model. More...
#include "battle/battle_mode.h"Go to the source code of this file.
Functions | |
| void | FIGHTSTG_updateJump (Jump *task) |
| The jump's task: lifts its model and drops it along ease curves at its speed; kind 4 also moves it forward from home, 5 back home and 6 drops it to its home height, mirrored for the enemy. | |
| Jump * | FIGHTSTG_startJump (ModelControl *control, s32 kind, s32 distance) |
| Starts a jump of control's model of kind 1-6 (FIGHTSTG_jumps), forward by distance for kind 4. | |
| void | FIGHTSTG_updateMove (MoveTask *task) |
| The move's task: takes the model from from to to along tStep, a step each frame, and dies there. | |
| MoveTask * | FIGHTSTG_startMove (ModelControl *control, ShortVec3 *to, s32 time) |
| Moves control's model from where it is to to over time frames. | |
Variables | |
| JumpParams | FIGHTSTG_jumps [] |
| the jumps of FIGHTSTG_startJump, by kind from 1 | |
FIGHTSTG's jumps and moves of a fighter's model.
Definition in file move.c.
| void FIGHTSTG_updateJump | ( | Jump * | task | ) |
The jump's task: lifts its model and drops it along ease curves at its speed; kind 4 also moves it forward from home, 5 back home and 6 drops it to its home height, mirrored for the enemy.
Definition at line 8 of file move.c.
Referenced by FIGHTSTG_startJump().
| Jump * FIGHTSTG_startJump | ( | ModelControl * | control, |
| s32 | kind, | ||
| s32 | distance | ||
| ) |
Starts a jump of control's model of kind 1-6 (FIGHTSTG_jumps), forward by distance for kind 4.
Definition at line 89 of file move.c.
Referenced by startModelJump().
| void FIGHTSTG_updateMove | ( | MoveTask * | task | ) |
The move's task: takes the model from from to to along tStep, a step each frame, and dies there.
Definition at line 103 of file move.c.
Referenced by FIGHTSTG_startMove().
| MoveTask * FIGHTSTG_startMove | ( | ModelControl * | control, |
| ShortVec3 * | to, | ||
| s32 | time | ||
| ) |
Moves control's model from where it is to to over time frames.
Definition at line 142 of file move.c.
Referenced by FIGHTSTG_runScriptModel(), and moveModelHome().
| JumpParams FIGHTSTG_jumps[] |
the jumps of FIGHTSTG_startJump, by kind from 1
Definition at line 83 of file move.c.
Referenced by FIGHTSTG_startJump().