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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG's stage lights. More...
#include "battle/battle_mode.h"Go to the source code of this file.
Functions | |
| void | FIGHTSTG_updateLights (Lights *task) |
| The stage lights' task: steps their fade, then sets the three flat lights and the ambient color for the layer each frame. | |
| void | FIGHTSTG_setLights (Lights *task, LightSet *set) |
| Lights.set: switches to SET at once. | |
| void | FIGHTSTG_fadeLights (Lights *task, LightSet *from, LightSet *to, s32 time) |
| Lights.fade: fades from FROM (NULL for the current lights) to TO over TIME. | |
| LightSet * | FIGHTSTG_getStageLights (Lights *task, s32 stage) |
| Lights.getStageLights: fight stage STAGE's lights. | |
| Lights * | FIGHTSTG_createLights (s32 layerId) |
| Creates the stage lights (id 0x13) for layer layerId. | |
FIGHTSTG's stage lights.
Definition in file lights.c.
| void FIGHTSTG_updateLights | ( | Lights * | task | ) |
The stage lights' task: steps their fade, then sets the three flat lights and the ambient color for the layer each frame.
Definition at line 7 of file lights.c.
Referenced by FIGHTSTG_createLights().
Lights.set: switches to SET at once.
Definition at line 92 of file lights.c.
Referenced by FIGHTSTG_createLights().
Lights.fade: fades from FROM (NULL for the current lights) to TO over TIME.
Definition at line 98 of file lights.c.
Referenced by FIGHTSTG_createLights().
Lights.getStageLights: fight stage STAGE's lights.
Definition at line 111 of file lights.c.
Referenced by FIGHTSTG_createLights().
Creates the stage lights (id 0x13) for layer layerId.
Definition at line 118 of file lights.c.
Referenced by setUpBattle(), and WFIGHTMN_updateMenu().