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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG's partner view, the partner's picture beside the menus. More...
#include "battle/battle_mode.h"Go to the source code of this file.
Functions | |
| void | FIGHTSTG_drawPartnerViewFrame (PartnerView *task, FighterCamera **cameras) |
| Draws the frame around the partner view. | |
| void | FIGHTSTG_updatePartnerView (PartnerView *task, FighterCamera **cameras) |
| The partner view's task: makes layer 0x1009 beside the menus, then once the models are there shows the player's active model on it through a new FighterCamera (ending the other one) and draws the frame each frame; when killed, takes the model off the layer and destroys it. | |
| PartnerView * | FIGHTSTG_createPartnerView (void) |
| Creates the partner view (FIGHTSTG_updatePartnerView), whose children are its two cameras. | |
FIGHTSTG's partner view, the partner's picture beside the menus.
Definition in file partner_view.c.
| void FIGHTSTG_drawPartnerViewFrame | ( | PartnerView * | task, |
| FighterCamera ** | cameras | ||
| ) |
Draws the frame around the partner view.
< the HUD, the menus and the messages
Definition at line 6 of file partner_view.c.
Referenced by FIGHTSTG_updatePartnerView().
| void FIGHTSTG_updatePartnerView | ( | PartnerView * | task, |
| FighterCamera ** | cameras | ||
| ) |
The partner view's task: makes layer 0x1009 beside the menus, then once the models are there shows the player's active model on it through a new FighterCamera (ending the other one) and draws the frame each frame; when killed, takes the model off the layer and destroys it.
< the fighters'
< the fighters'
Definition at line 19 of file partner_view.c.
Referenced by FIGHTSTG_createPartnerView().
| PartnerView * FIGHTSTG_createPartnerView | ( | void | ) |
Creates the partner view (FIGHTSTG_updatePartnerView), whose children are its two cameras.
Definition at line 76 of file partner_view.c.
Referenced by runCommandMenu(), and runConfusedMenu().