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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG's first technique, the one a side starts the battle with. More...
#include "battle/battle_mode.h"Go to the source code of this file.
Functions | |
| static void | announceFirstTech (FirstTech *task, BattleChild *children) |
| Picks the side's first technique and says it is used (or, for an enemy without the MP, that it is not), noting whether the other side's fighter was asleep. | |
| static void | showFirstTechResult (FirstTech *task, BattleChild *children) |
| Shows the technique's result (its hits, its knockout, the 70 percent of the partner's HP that TECH_EFFECT_END_BATTLE takes, its damage or its miss) and keeps the damage to take. | |
| static void | takeFirstTechDamage (FirstTech *task) |
| Takes the damage from the other side's active fighter, queueing its knockout at 0 HP (and setting step, which ends the technique). | |
| static void | wakeCounteredUp (FirstTech *task, BattleChild *children, BattleFighter *countered, s32 index) |
| Wakes up COUNTERED, the sleeping fighter the technique struck in row INDEX, says so and ends its sleep's event. | |
| void | FIGHTSTG_updateFirstTech (FirstTech *task, BattleChild *children) |
| A side's first technique (FIGHTSTG_startFirstTech): the partner's skills[0] or the enemy's battle table techs[0], its message (announceFirstTech) and WFIGHTMN's WFIGHTMN_startTech, then the damage to the other side's active fighter (showFirstTechResult, takeFirstTechDamage: TECH_EFFECT_KNOCK_OUT knocks it out, TECH_EFFECT_END_BATTLE takes 70 percent of the partner's HP), its waking up when that fighter is asleep (substate 4, wakeCounteredUp) and FIGHTSTG_startEnemyAttack when the partner misses in BATTLE_KIND_FINAL_LAST. | |
| FirstTech * | FIGHTSTG_startFirstTech (s32 side) |
| Starts side's first technique (FIGHTSTG_updateFirstTech) | |
FIGHTSTG's first technique, the one a side starts the battle with.
Definition in file first_tech.c.
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inlinestatic |
Picks the side's first technique and says it is used (or, for an enemy without the MP, that it is not), noting whether the other side's fighter was asleep.
< can't act or run away; a hit may wake it up
Definition at line 8 of file first_tech.c.
Referenced by FIGHTSTG_updateFirstTech().
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inlinestatic |
Shows the technique's result (its hits, its knockout, the 70 percent of the partner's HP that TECH_EFFECT_END_BATTLE takes, its damage or its miss) and keeps the damage to take.
< in BATTLE_KIND_UNK2: takes 70 percent of the partner's HP, ends as BATTLE_FLED
Definition at line 45 of file first_tech.c.
Referenced by FIGHTSTG_updateFirstTech().
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inlinestatic |
Takes the damage from the other side's active fighter, queueing its knockout at 0 HP (and setting step, which ends the technique).
Definition at line 83 of file first_tech.c.
Referenced by FIGHTSTG_updateFirstTech().
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inlinestatic |
Wakes up COUNTERED, the sleeping fighter the technique struck in row INDEX, says so and ends its sleep's event.
< can't act or run away; a hit may wake it up
Definition at line 101 of file first_tech.c.
Referenced by FIGHTSTG_updateFirstTech().
| void FIGHTSTG_updateFirstTech | ( | FirstTech * | task, |
| BattleChild * | children | ||
| ) |
A side's first technique (FIGHTSTG_startFirstTech): the partner's skills[0] or the enemy's battle table techs[0], its message (announceFirstTech) and WFIGHTMN's WFIGHTMN_startTech, then the damage to the other side's active fighter (showFirstTechResult, takeFirstTechDamage: TECH_EFFECT_KNOCK_OUT knocks it out, TECH_EFFECT_END_BATTLE takes 70 percent of the partner's HP), its waking up when that fighter is asleep (substate 4, wakeCounteredUp) and FIGHTSTG_startEnemyAttack when the partner misses in BATTLE_KIND_FINAL_LAST.
The match depends on the other side's fighter being found as its row's offset, other * 0x60, added as an int to its slot in the first row, each in a variable of its own in a block of its own (as an index, gcc folds the row into (other * 3 + active) * 32); on the blocks of their own of substate 0's row and of the event that wakeCounteredUp finds; on announceFirstTech's MP test being written tech->mp > fighter->mp and on TECH_EFFECT_END_BATTLE's damage being stored before lines[0].
< in BATTLE_KIND_UNK2: takes 70 percent of the partner's HP, ends as BATTLE_FLED
< its third enemy; winning plays the ending
< can't act or run away; a hit may wake it up
Definition at line 130 of file first_tech.c.
Referenced by FIGHTSTG_startFirstTech().
Starts side's first technique (FIGHTSTG_updateFirstTech)
Definition at line 238 of file first_tech.c.
Referenced by useEnemyTech(), WFIGHTMN_runCommand(), and WFIGHTMN_runConfusedCommand().