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Digimon World 3 decomp
The European version, SLES_039.36
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The last object of FIGHTSTG.PRO (see model_mesh.c). More...
#include "battle/battle_mode.h"Go to the source code of this file.
Functions | |
| void | FIGHTSTG_updateCameraShots (CameraShots *task) |
| A camera of the European version's own: one of the three lists of shots of FIGHTSTG_euCameraShots, picked at random, from the views of the fighters and the enemy, fades to them and a turn, then the enemy's view. | |
| CameraShots * | FIGHTSTG_startCameraShots (void) |
| Starts the European version's own camera. | |
Variables | |
| CameraShot | FIGHTSTG_euCameraShots [3][3] |
| the lists of shots of the European version's own camera (FIGHTSTG_updateCameraShots) | |
The last object of FIGHTSTG.PRO (see model_mesh.c).
The USA version has the task of FIGHTSTG_updateCameraTurn here, which the European one has in battle_script.c; the European version has a task of its own here instead, whose jump table starts its rodata at 0x800832B8.
Definition in file camera_task.c.
| void FIGHTSTG_updateCameraShots | ( | CameraShots * | task | ) |
A camera of the European version's own: one of the three lists of shots of FIGHTSTG_euCameraShots, picked at random, from the views of the fighters and the enemy, fades to them and a turn, then the enemy's view.
The match depends on the turn's time * 32, which written as a shift reads only the time's low half
< the fighters'
Definition at line 23 of file camera_task.c.
Referenced by FIGHTSTG_startCameraShots().
| CameraShots * FIGHTSTG_startCameraShots | ( | void | ) |
Starts the European version's own camera.
Definition at line 100 of file camera_task.c.
Referenced by WFIGHTMN_updateMenu().
| CameraShot FIGHTSTG_euCameraShots[3][3] |
the lists of shots of the European version's own camera (FIGHTSTG_updateCameraShots)
Definition at line 12 of file camera_task.c.
Referenced by FIGHTSTG_updateCameraShots().