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Digimon World 3 decomp
The European version, SLES_039.36
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FIGHTSTG's drawing helpers: a projected point and quads on a layer. More...
Go to the source code of this file.
Functions | |
| void | FIGHTSTG_projectPoint (Layer *layer, SVECTOR *pos, ShortVec3 *out) |
| Projects pos to the screen: its x and y, and its depth in the layer's ordering table. | |
| void | FIGHTSTG_drawShadedQuad (s32 layerId, s32 depth, DVECTOR *xy, CVECTOR *colors, s32 semi) |
| A Gouraud-shaded quad on a layer, blended when semi is set; the match depends on setSemiTrans inside the if and on poly moving on past it. | |
| void | FIGHTSTG_drawQuad (s32 layerId, s32 depth, DVECTOR *xy, CVECTOR *colors) |
| A Gouraud-shaded quad on a layer. | |
| void | FIGHTSTG_drawBlendedQuad (s32 layerId, s32 depth, DVECTOR *xy, CVECTOR *colors) |
| A Gouraud-shaded quad on a layer, blended. | |
FIGHTSTG's drawing helpers: a projected point and quads on a layer.
Definition in file draw.c.
A Gouraud-shaded quad on a layer, blended when semi is set; the match depends on setSemiTrans inside the if and on poly moving on past it.
Definition at line 28 of file draw.c.
Referenced by FIGHTSTG_drawBlendedQuad(), and FIGHTSTG_drawQuad().