Digimon World 3 decomp
The European version, SLES_039.36
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wstag968.c
Go to the documentation of this file.
1/*
2 * WSTAG968: Circuit Board, Underground: entered from the sectors' maps, in the
3 * extra chapter. The European version's: in its extra chapter (STORY_EXTRA),
4 * mode 744 starts it instead of WSTAG865.
5 */
6
7#include "common.h"
8#include "field/stage.h"
9
13
14#if VERSION_EU
15#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_09)
16#define STAGE_FILE 0x93F
17#define STAGE_FILE_8 0x6AF
18#elif VERSION_JP
19#define STAGE_TEXT 0x89B
20#define STAGE_FILE 0x925
21#define STAGE_FILE_8 0x69F
22#endif
23/* Sets the stage up: its map, actors and battles, playing BGM_0028 */
43
44StagePoint placePoints1_1Point1 = { 0x2EE, 1, 1, 0x3A0, 0x1A0, 1, NULL };
45StagePoint placePoints1_1Point0 = { 0x298, 0, 0, 0x1F0, 0x360, 0, &placePoints1_1Point1 };
47StagePoint placePoints1_2Point1 = { 0x2EC, 1, 8, 0x3B0, 120, 1, NULL };
48StagePoint placePoints1_2Point0 = { 0x298, 0, 0, 0x560, 0x238, 0, &placePoints1_2Point1 };
50StagePoint placePoints3_1Point1 = { 0x2EC, 3, 2, 0x3B0, 120, 1, NULL };
51StagePoint placePoints3_1Point0 = { 0x28F, 0, 0, 0x398, 0x270, 0, &placePoints3_1Point1 };
53StagePoint placePoints4_1Point1 = { 0x2EC, 4, 1, 0x3B0, 120, 1, NULL };
54StagePoint placePoints4_1Point0 = { 0x28C, 0, 0, 0x290, 0x200, 0, &placePoints4_1Point1 };
56StagePoint placePoints5_1Point1 = { 0x2ED, 5, 1, 0x3A0, 128, 1, NULL };
57StagePoint placePoints5_1Point0 = { 0x28F, 0, 0, 0x450, 0x226, 0, &placePoints5_1Point1 };
64 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
65 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
66 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
67 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
68 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
69 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
70 { 0x140, 0x100, 0x14C, 0x140, 0x30, 0x40, 0x150, 0x1FF },
71 { 0x140, 0x100, 0x14C, 0x100, 0x30, 0, 0x160, 0x1FF },
72 { 0x140, 0x100, 0x160, 0x100, 0x80, 0, 0x170, 0x1FF },
73};
74u16 actor1Conditions[] = { PLACE(1), 0, FLAG(0, 8), 0, CODES_END };
75u16 actor2Conditions[] = { PLACE(5), 1, FLAG(0, 9), 0, CODES_END };
76u16 actor3Conditions[] = { PLACE(3), 1, FLAG(0, 9), 0, CODES_END };
77FieldActorEntry actor0 = { NULL, NULL, 0x146, 4, 0, 0, 0 };
78FieldActorEntry actor1 = { actor1Conditions, NULL, 0x148, 5, 368, 344, 1 };
79FieldActorEntry actor2 = { actor2Conditions, NULL, 0x15F, 6, 528, 280, 1 };
80FieldActorEntry actor3 = { actor3Conditions, NULL, 0x15F, 6, 272, 312, 1 };
82 &actor0,
83 &actor1,
84 &actor2,
85 &actor3,
86 NULL,
87};
89 { 1, 0, 0xFF, 4, 0x32, 2, 0, 7, 0x14, 0, 552, 100, 213, 0 },
90 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
91};
93 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x2E8, 0x240, 0xD0, 4, 0, 0, 0 },
94 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x2E8, 0xB0, 0x168, 1, 0, 0, 0 },
95 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
96};
97void (*stageFuncs[])(void) = {
99};
#define NULL
Definition common.h:17
unsigned short u16
Definition common.h:10
GameState GAME
The save data, the game mode and the methods.
Definition state.c:64
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define FIELD_MAP_AREAS
a cell's value: its battle area (FieldBattles), or 0
Definition field_map.h:87
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define PLACE(n)
the place and its argument the last exit or warp set (checkWarpArg): the numbers of the stage's Stage...
Definition game_state.h:76
#define CODES_END
Definition game_state.h:83
#define FLAG(group, id)
The codes of the (code, value) pairs that FLAGS_00 checks as conditions and applies as actions (event...
Definition game_state.h:68
#define MUSIC_BATTLE
BATL0000: the maps' random battles (AreaBattle, nearly all of them)
Definition sound.h:76
#define MUSIC_CIRCUIT_BOARD
BGM_0028: the Circuit Board tunnels.
Definition sound.h:104
#define MUSIC(bank, n)
A field's or a battle's music (FieldState.music, Battle.music): track (SEP) n of the first sequence o...
Definition sound.h:70
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTST...
Definition field_map.h:402
The battles of an area of the map (its cells' value at FieldMap.files[4]), one picked at random.
Definition field_map.h:411
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones ...
Definition field_map.h:422
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
FieldBattles *(* findBattles)(FieldBattles *list, s32 id)
the place of the list with that id
Definition field_map.h:476
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
FieldBattles * battles
Definition field_map.h:450
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
u16 place
where the last warp or trigger put the player (FieldBattles.id)
Definition game_state.h:506
Where an exit (StageSlot) leads: copyPlacePoints copies a place's points to the stage's first slots,...
Definition stage.h:50
The points of a place (GAME.place and GAME.placeArg, which the exit the player came through set)
Definition stage.h:62
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
AreaBattle place1Area2Battle4
Definition wstag968.c:130
AreaBattle place3Area3Battle1
Definition wstag968.c:192
u16 actor1Conditions[]
Definition wstag968.c:74
AreaBattle place3Area3Battle2
Definition wstag968.c:193
FieldActorEntry actor0
Definition wstag968.c:77
AreaBattle place1Area1Battle2
Definition wstag968.c:115
StagePoint placePoints4_1Point0
Definition wstag968.c:54
AreaBattle place3Area0Battle5
Definition wstag968.c:157
AreaBattle place1Area0Battle3
Definition wstag968.c:103
AreaBattle place5Area2Battle4
Definition wstag968.c:286
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag968.c:97
AreaBattle place5Area1Battle2
Definition wstag968.c:271
AreaBattle place3Area0Battle3
Definition wstag968.c:155
AreaBattle place1Area1Battle5
Definition wstag968.c:118
AreaBattle place5Area3Battle5
Definition wstag968.c:300
AreaBattle place4Area0Battle2
Definition wstag968.c:206
AreaBattle place5Area0Battle6
Definition wstag968.c:262
StagePoint placePoints1_1Point0
Definition wstag968.c:45
AreaBattle place4Area1Battle4
Definition wstag968.c:221
AreaBattle place4Area2Battle6
Definition wstag968.c:236
AreaBattle place5Area0Battle4
Definition wstag968.c:260
BattleList place4Area2Battles
Definition wstag968.c:238
AreaBattle place4Area0Battle5
Definition wstag968.c:209
AreaBattle place3Area2Battle3
Definition wstag968.c:181
StagePoints placePoints1_2
Definition wstag968.c:49
AreaBattle place1Area0Battle6
Definition wstag968.c:106
StagePoint placePoints4_1Point1
Definition wstag968.c:53
AreaBattle place1Area0Battle1
Definition wstag968.c:101
AreaBattle place1Area2Battle7
Definition wstag968.c:133
AreaBattle place1Area3Battle3
Definition wstag968.c:142
BattleList place3Area0Battles
Definition wstag968.c:160
AreaBattle place4Area1Battle1
Definition wstag968.c:218
BattleList place3Area1Battles
Definition wstag968.c:173
AreaBattle place3Area1Battle6
Definition wstag968.c:171
BattleList place1Area1Battles
Definition wstag968.c:121
AreaBattle place1Area1Battle7
Definition wstag968.c:120
AreaBattle place3Area3Battle3
Definition wstag968.c:194
AreaBattle place1Area3Battle5
Definition wstag968.c:144
AreaBattle place1Area3Battle7
Definition wstag968.c:146
AreaBattle place5Area2Battle3
Definition wstag968.c:285
AreaBattle place4Area2Battle5
Definition wstag968.c:235
AreaBattle place3Area0Battle7
Definition wstag968.c:159
AreaBattle place3Area1Battle3
Definition wstag968.c:168
FieldActorEntry actor2
Definition wstag968.c:79
AreaBattle place1Area1Battle4
Definition wstag968.c:117
AreaBattle place4Area0Battle4
Definition wstag968.c:208
AreaBattle place3Area0Battle0
Definition wstag968.c:152
StagePoint placePoints3_1Point0
Definition wstag968.c:51
BattleList place5Area1Battles
Definition wstag968.c:277
#define STAGE_FILE_8
Definition wstag968.c:17
StagePoint placePoints1_2Point0
Definition wstag968.c:48
AreaBattle place5Area3Battle3
Definition wstag968.c:298
AreaBattle place5Area1Battle0
Definition wstag968.c:269
FieldActorEntry * stageActors[]
Definition wstag968.c:81
AreaBattle place5Area0Battle1
Definition wstag968.c:257
AreaBattle place4Area1Battle6
Definition wstag968.c:223
AreaBattle place4Area0Battle6
Definition wstag968.c:210
AreaBattle place5Area1Battle3
Definition wstag968.c:272
AreaBattle place5Area1Battle4
Definition wstag968.c:273
AreaBattle place4Area0Battle7
Definition wstag968.c:211
AreaBattle place5Area2Battle7
Definition wstag968.c:289
BattleList place3Area2Battles
Definition wstag968.c:186
AreaBattle place3Area2Battle5
Definition wstag968.c:183
AreaBattle place4Area3Battle7
Definition wstag968.c:250
AreaBattle place5Area0Battle3
Definition wstag968.c:259
AreaBattle place4Area0Battle1
Definition wstag968.c:205
AreaBattle place1Area2Battle0
Definition wstag968.c:126
AreaBattle place5Area0Battle0
Definition wstag968.c:256
BattleList place1Area0Battles
Definition wstag968.c:108
AreaBattle place5Area2Battle6
Definition wstag968.c:288
AreaBattle place4Area0Battle3
Definition wstag968.c:207
AreaBattle place4Area1Battle0
Definition wstag968.c:217
AreaBattle place3Area1Battle5
Definition wstag968.c:170
AreaBattle place3Area0Battle4
Definition wstag968.c:156
AreaBattle place4Area2Battle4
Definition wstag968.c:234
AreaBattle place5Area1Battle6
Definition wstag968.c:275
AreaBattle place1Area2Battle2
Definition wstag968.c:128
AreaBattle place5Area0Battle2
Definition wstag968.c:258
AreaBattle place3Area2Battle0
Definition wstag968.c:178
AreaBattle place3Area2Battle2
Definition wstag968.c:180
AreaBattle place3Area2Battle7
Definition wstag968.c:185
AreaBattle place1Area3Battle2
Definition wstag968.c:141
u16 actor3Conditions[]
Definition wstag968.c:76
AreaBattle place5Area3Battle4
Definition wstag968.c:299
StagePoints placePoints1_1
Definition wstag968.c:46
StagePoint placePoints1_1Point1
Definition wstag968.c:44
BattleList place4Area3Battles
Definition wstag968.c:251
AreaBattle place1Area3Battle0
Definition wstag968.c:139
AreaBattle place4Area1Battle2
Definition wstag968.c:219
AreaBattle place5Area0Battle7
Definition wstag968.c:263
BattleList place4Area0Battles
Definition wstag968.c:212
ActorImage stageImages[]
Definition wstag968.c:63
AreaBattle place3Area1Battle1
Definition wstag968.c:166
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0028.
Definition wstag968.c:24
AreaBattle place5Area1Battle7
Definition wstag968.c:276
StagePoints * placePoints[]
Names some stages define.
Definition wstag968.c:59
AreaBattle place3Area3Battle6
Definition wstag968.c:197
StagePoint placePoints3_1Point1
Definition wstag968.c:50
AreaBattle place3Area3Battle5
Definition wstag968.c:196
AreaBattle place3Area1Battle4
Definition wstag968.c:169
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag968.c:88
AreaBattle place5Area3Battle7
Definition wstag968.c:302
AreaBattle place4Area0Battle0
Definition wstag968.c:204
AreaBattle place1Area1Battle1
Definition wstag968.c:114
BattleList place1Area2Battles
Definition wstag968.c:134
AreaBattle place4Area1Battle7
Definition wstag968.c:224
StagePoint placePoints1_2Point1
Definition wstag968.c:47
AreaBattle place5Area2Battle2
Definition wstag968.c:284
AreaBattle place1Area2Battle3
Definition wstag968.c:129
AreaBattle place3Area3Battle0
Definition wstag968.c:191
AreaBattle place4Area2Battle2
Definition wstag968.c:232
AreaBattle place3Area3Battle4
Definition wstag968.c:195
AreaBattle place3Area2Battle1
Definition wstag968.c:179
AreaBattle place4Area2Battle3
Definition wstag968.c:233
AreaBattle place1Area1Battle3
Definition wstag968.c:116
AreaBattle place5Area0Battle5
Definition wstag968.c:261
AreaBattle place5Area3Battle6
Definition wstag968.c:301
AreaBattle place3Area0Battle1
Definition wstag968.c:153
AreaBattle place5Area2Battle5
Definition wstag968.c:287
BattleList place5Area2Battles
Definition wstag968.c:290
AreaBattle place5Area1Battle1
Definition wstag968.c:270
AreaBattle place4Area3Battle3
Definition wstag968.c:246
AreaBattle place1Area2Battle1
Definition wstag968.c:127
BattleList place4Area1Battles
Definition wstag968.c:225
StageSlot stageSlots[]
Definition wstag968.c:92
AreaBattle place5Area3Battle2
Definition wstag968.c:297
BattleList place1Area3Battles
Definition wstag968.c:147
BattleList place3Area3Battles
Definition wstag968.c:199
AreaBattle place1Area2Battle5
Definition wstag968.c:131
AreaBattle place4Area3Battle0
Definition wstag968.c:243
AreaBattle place1Area1Battle6
Definition wstag968.c:119
AreaBattle place3Area2Battle6
Definition wstag968.c:184
AreaBattle place1Area0Battle2
Definition wstag968.c:102
AreaBattle place3Area1Battle0
Definition wstag968.c:165
AreaBattle place4Area2Battle1
Definition wstag968.c:231
AreaBattle place1Area3Battle6
Definition wstag968.c:145
AreaBattle place5Area2Battle1
Definition wstag968.c:283
AreaBattle place3Area2Battle4
Definition wstag968.c:182
StagePoint placePoints5_1Point0
Definition wstag968.c:57
StagePoint placePoints5_1Point1
Definition wstag968.c:56
AreaBattle place1Area0Battle0
Definition wstag968.c:100
FieldActorEntry actor1
Definition wstag968.c:78
BattleList place5Area3Battles
Definition wstag968.c:303
#define STAGE_FILE
Definition wstag968.c:16
AreaBattle place1Area3Battle1
Definition wstag968.c:140
AreaBattle place3Area1Battle2
Definition wstag968.c:167
AreaBattle place1Area1Battle0
Definition wstag968.c:113
AreaBattle place4Area2Battle0
Definition wstag968.c:230
AreaBattle place4Area1Battle3
Definition wstag968.c:220
AreaBattle place3Area1Battle7
Definition wstag968.c:172
u16 actor2Conditions[]
Definition wstag968.c:75
AreaBattle place1Area0Battle5
Definition wstag968.c:105
AreaBattle place4Area3Battle1
Definition wstag968.c:244
AreaBattle place1Area2Battle6
Definition wstag968.c:132
AreaBattle place1Area0Battle7
Definition wstag968.c:107
AreaBattle place3Area0Battle2
Definition wstag968.c:154
AreaBattle place3Area0Battle6
Definition wstag968.c:158
AreaBattle place4Area3Battle5
Definition wstag968.c:248
StagePoints placePoints3_1
Definition wstag968.c:52
StagePoints placePoints5_1
Definition wstag968.c:58
#define STAGE_TEXT
Definition wstag968.c:15
AreaBattle place1Area0Battle4
Definition wstag968.c:104
AreaBattle place4Area1Battle5
Definition wstag968.c:222
AreaBattle place5Area3Battle0
Definition wstag968.c:295
AreaBattle place3Area3Battle7
Definition wstag968.c:198
AreaBattle place5Area2Battle0
Definition wstag968.c:282
StagePoints placePoints4_1
Definition wstag968.c:55
AreaBattle place4Area2Battle7
Definition wstag968.c:237
AreaBattle place4Area3Battle4
Definition wstag968.c:247
FieldActorEntry actor3
Definition wstag968.c:80
FieldBattles stageBattles[]
Definition wstag968.c:308
AreaBattle place5Area3Battle1
Definition wstag968.c:296
AreaBattle place4Area3Battle2
Definition wstag968.c:245
BattleList place5Area0Battles
Definition wstag968.c:264
AreaBattle place1Area3Battle4
Definition wstag968.c:143
AreaBattle place5Area1Battle5
Definition wstag968.c:274
AreaBattle place4Area3Battle6
Definition wstag968.c:249