Digimon World 3 decomp
The European version, SLES_039.36
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wstag968.c File Reference

WSTAG968: Circuit Board, Underground: entered from the sectors' maps, in the extra chapter. More...

Include dependency graph for wstag968.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x93F
 
#define STAGE_FILE_8   0x6AF
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing BGM_0028.
 

Variables

StagePoint placePoints1_1Point1 = { 0x2EE, 1, 1, 0x3A0, 0x1A0, 1, ((void *)0) }
 
StagePoint placePoints1_1Point0 = { 0x298, 0, 0, 0x1F0, 0x360, 0, &placePoints1_1Point1 }
 
StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 }
 
StagePoint placePoints1_2Point1 = { 0x2EC, 1, 8, 0x3B0, 120, 1, ((void *)0) }
 
StagePoint placePoints1_2Point0 = { 0x298, 0, 0, 0x560, 0x238, 0, &placePoints1_2Point1 }
 
StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 }
 
StagePoint placePoints3_1Point1 = { 0x2EC, 3, 2, 0x3B0, 120, 1, ((void *)0) }
 
StagePoint placePoints3_1Point0 = { 0x28F, 0, 0, 0x398, 0x270, 0, &placePoints3_1Point1 }
 
StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 }
 
StagePoint placePoints4_1Point1 = { 0x2EC, 4, 1, 0x3B0, 120, 1, ((void *)0) }
 
StagePoint placePoints4_1Point0 = { 0x28C, 0, 0, 0x290, 0x200, 0, &placePoints4_1Point1 }
 
StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 }
 
StagePoint placePoints5_1Point1 = { 0x2ED, 5, 1, 0x3A0, 128, 1, ((void *)0) }
 
StagePoint placePoints5_1Point0 = { 0x28F, 0, 0, 0x450, 0x226, 0, &placePoints5_1Point1 }
 
StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 }
 
StagePoints * placePoints []
 Names some stages define.
 
ActorImage stageImages []
 
u16 actor1Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 0, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF }
 
u16 actor2Conditions [] = { (0x7E00 | (( 5 ) - 1)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7E00 | (( 3 ) - 1)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }
 
FieldActorEntry actor0 = { ((void *)0) , ((void *)0) , 0x146, 4, 0, 0, 0 }
 
FieldActorEntry actor1 = { actor1Conditions, ((void *)0) , 0x148, 5, 368, 344, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0x15F, 6, 528, 280, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, ((void *)0) , 0x15F, 6, 272, 312, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
AreaBattle place1Area0Battle0 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle1 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle2 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle3 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle4 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle5 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle6 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle7 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place1Area0Battles
 
AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area1Battles
 
AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area2Battles
 
AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area3Battles
 
AreaBattle place3Area0Battle0 = { 111, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle1 = { 111, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle2 = { 112, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle3 = { 112, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle4 = { 119, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle5 = { 119, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle6 = { 168, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle7 = { 168, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place3Area0Battles
 
AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area1Battles
 
AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area2Battles
 
AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area3Battles
 
AreaBattle place4Area0Battle0 = { 113, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle1 = { 113, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle2 = { 114, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle3 = { 114, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle4 = { 115, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle5 = { 115, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle6 = { 167, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle7 = { 167, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place4Area0Battles
 
AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area1Battles
 
AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area2Battles
 
AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area3Battles
 
AreaBattle place5Area0Battle0 = { 74, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle1 = { 77, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle2 = { 78, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle3 = { 79, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle4 = { 80, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle5 = { 75, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle6 = { 76, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle7 = { 89, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place5Area0Battles
 
AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area1Battles
 
AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area2Battles
 
AreaBattle place5Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG968: Circuit Board, Underground: entered from the sectors' maps, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 744 starts it instead of WSTAG865.

Definition in file wstag968.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 15 of file wstag968.c.

◆ STAGE_FILE

#define STAGE_FILE   0x93F

Definition at line 16 of file wstag968.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x6AF

Definition at line 17 of file wstag968.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing BGM_0028.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0028: the Circuit Board tunnels

< BGM_0028: the Circuit Board tunnels

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 24 of file wstag968.c.

Variable Documentation

◆ placePoints1_1Point1

StagePoint placePoints1_1Point1 = { 0x2EE, 1, 1, 0x3A0, 0x1A0, 1, ((void *)0) }

Definition at line 44 of file wstag968.c.

◆ placePoints1_1Point0

StagePoint placePoints1_1Point0 = { 0x298, 0, 0, 0x1F0, 0x360, 0, &placePoints1_1Point1 }

Definition at line 45 of file wstag968.c.

◆ placePoints1_1

StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 }

Definition at line 46 of file wstag968.c.

◆ placePoints1_2Point1

StagePoint placePoints1_2Point1 = { 0x2EC, 1, 8, 0x3B0, 120, 1, ((void *)0) }

Definition at line 47 of file wstag968.c.

◆ placePoints1_2Point0

StagePoint placePoints1_2Point0 = { 0x298, 0, 0, 0x560, 0x238, 0, &placePoints1_2Point1 }

Definition at line 48 of file wstag968.c.

◆ placePoints1_2

StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 }

Definition at line 49 of file wstag968.c.

◆ placePoints3_1Point1

StagePoint placePoints3_1Point1 = { 0x2EC, 3, 2, 0x3B0, 120, 1, ((void *)0) }

Definition at line 50 of file wstag968.c.

◆ placePoints3_1Point0

StagePoint placePoints3_1Point0 = { 0x28F, 0, 0, 0x398, 0x270, 0, &placePoints3_1Point1 }

Definition at line 51 of file wstag968.c.

◆ placePoints3_1

StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 }

Definition at line 52 of file wstag968.c.

◆ placePoints4_1Point1

StagePoint placePoints4_1Point1 = { 0x2EC, 4, 1, 0x3B0, 120, 1, ((void *)0) }

Definition at line 53 of file wstag968.c.

◆ placePoints4_1Point0

StagePoint placePoints4_1Point0 = { 0x28C, 0, 0, 0x290, 0x200, 0, &placePoints4_1Point1 }

Definition at line 54 of file wstag968.c.

◆ placePoints4_1

StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 }

Definition at line 55 of file wstag968.c.

◆ placePoints5_1Point1

StagePoint placePoints5_1Point1 = { 0x2ED, 5, 1, 0x3A0, 128, 1, ((void *)0) }

Definition at line 56 of file wstag968.c.

◆ placePoints5_1Point0

StagePoint placePoints5_1Point0 = { 0x28F, 0, 0, 0x450, 0x226, 0, &placePoints5_1Point1 }

Definition at line 57 of file wstag968.c.

◆ placePoints5_1

StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 }

Definition at line 58 of file wstag968.c.

◆ placePoints

StagePoints* placePoints[]
Initial value:
= {
&placePoints5_1, ((void *)0) ,
}
StagePoints placePoints1_2
Definition wstag968.c:49
StagePoints placePoints1_1
Definition wstag968.c:46
StagePoints placePoints3_1
Definition wstag968.c:52
StagePoints placePoints5_1
Definition wstag968.c:58
StagePoints placePoints4_1
Definition wstag968.c:55

Names some stages define.

Definition at line 59 of file wstag968.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x14C, 0x140, 0x30, 0x40, 0x150, 0x1FF },
{ 0x140, 0x100, 0x14C, 0x100, 0x30, 0, 0x160, 0x1FF },
{ 0x140, 0x100, 0x160, 0x100, 0x80, 0, 0x170, 0x1FF },
}

Definition at line 63 of file wstag968.c.

Referenced by setupStage().

◆ actor1Conditions

u16 actor1Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 0, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF }

Definition at line 74 of file wstag968.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x7E00 | (( 5 ) - 1)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 75 of file wstag968.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7E00 | (( 3 ) - 1)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 76 of file wstag968.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , ((void *)0) , 0x146, 4, 0, 0, 0 }

Definition at line 77 of file wstag968.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, ((void *)0) , 0x148, 5, 368, 344, 1 }

Definition at line 78 of file wstag968.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0x15F, 6, 528, 280, 1 }

Definition at line 79 of file wstag968.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, ((void *)0) , 0x15F, 6, 272, 312, 1 }

Definition at line 80 of file wstag968.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag968.c:77
FieldActorEntry actor2
Definition wstag968.c:79
FieldActorEntry actor1
Definition wstag968.c:78
FieldActorEntry actor3
Definition wstag968.c:80

Definition at line 81 of file wstag968.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0xFF, 4, 0x32, 2, 0, 7, 0x14, 0, 552, 100, 213, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 88 of file wstag968.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2E8, 0x240, 0xD0, 4, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2E8, 0xB0, 0x168, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 92 of file wstag968.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0028.
Definition wstag968.c:24

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 97 of file wstag968.c.

◆ place1Area0Battle0

AreaBattle place1Area0Battle0 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 100 of file wstag968.c.

◆ place1Area0Battle1

AreaBattle place1Area0Battle1 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 101 of file wstag968.c.

◆ place1Area0Battle2

AreaBattle place1Area0Battle2 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 102 of file wstag968.c.

◆ place1Area0Battle3

AreaBattle place1Area0Battle3 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 103 of file wstag968.c.

◆ place1Area0Battle4

AreaBattle place1Area0Battle4 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 104 of file wstag968.c.

◆ place1Area0Battle5

AreaBattle place1Area0Battle5 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 105 of file wstag968.c.

◆ place1Area0Battle6

AreaBattle place1Area0Battle6 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 106 of file wstag968.c.

◆ place1Area0Battle7

AreaBattle place1Area0Battle7 = { 38, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 107 of file wstag968.c.

◆ place1Area0Battles

BattleList place1Area0Battles
Initial value:
= {
3,
}
AreaBattle place1Area0Battle3
Definition wstag968.c:103
AreaBattle place1Area0Battle6
Definition wstag968.c:106
AreaBattle place1Area0Battle1
Definition wstag968.c:101
AreaBattle place1Area0Battle2
Definition wstag968.c:102
AreaBattle place1Area0Battle0
Definition wstag968.c:100
AreaBattle place1Area0Battle5
Definition wstag968.c:105
AreaBattle place1Area0Battle7
Definition wstag968.c:107
AreaBattle place1Area0Battle4
Definition wstag968.c:104

Definition at line 108 of file wstag968.c.

◆ place1Area1Battle0

AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 113 of file wstag968.c.

◆ place1Area1Battle1

AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 114 of file wstag968.c.

◆ place1Area1Battle2

AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 115 of file wstag968.c.

◆ place1Area1Battle3

AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 116 of file wstag968.c.

◆ place1Area1Battle4

AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 117 of file wstag968.c.

◆ place1Area1Battle5

AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 118 of file wstag968.c.

◆ place1Area1Battle6

AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 119 of file wstag968.c.

◆ place1Area1Battle7

AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 120 of file wstag968.c.

◆ place1Area1Battles

BattleList place1Area1Battles
Initial value:
= {
0,
}
AreaBattle place1Area1Battle2
Definition wstag968.c:115
AreaBattle place1Area1Battle5
Definition wstag968.c:118
AreaBattle place1Area1Battle7
Definition wstag968.c:120
AreaBattle place1Area1Battle4
Definition wstag968.c:117
AreaBattle place1Area1Battle1
Definition wstag968.c:114
AreaBattle place1Area1Battle3
Definition wstag968.c:116
AreaBattle place1Area1Battle6
Definition wstag968.c:119
AreaBattle place1Area1Battle0
Definition wstag968.c:113

Definition at line 121 of file wstag968.c.

◆ place1Area2Battle0

AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 126 of file wstag968.c.

◆ place1Area2Battle1

AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 127 of file wstag968.c.

◆ place1Area2Battle2

AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 128 of file wstag968.c.

◆ place1Area2Battle3

AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag968.c.

◆ place1Area2Battle4

AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag968.c.

◆ place1Area2Battle5

AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag968.c.

◆ place1Area2Battle6

AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag968.c.

◆ place1Area2Battle7

AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag968.c.

◆ place1Area2Battles

BattleList place1Area2Battles
Initial value:
= {
0,
}
AreaBattle place1Area2Battle4
Definition wstag968.c:130
AreaBattle place1Area2Battle7
Definition wstag968.c:133
AreaBattle place1Area2Battle0
Definition wstag968.c:126
AreaBattle place1Area2Battle2
Definition wstag968.c:128
AreaBattle place1Area2Battle3
Definition wstag968.c:129
AreaBattle place1Area2Battle1
Definition wstag968.c:127
AreaBattle place1Area2Battle5
Definition wstag968.c:131
AreaBattle place1Area2Battle6
Definition wstag968.c:132

Definition at line 134 of file wstag968.c.

◆ place1Area3Battle0

AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 139 of file wstag968.c.

◆ place1Area3Battle1

AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag968.c.

◆ place1Area3Battle2

AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag968.c.

◆ place1Area3Battle3

AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag968.c.

◆ place1Area3Battle4

AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag968.c.

◆ place1Area3Battle5

AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag968.c.

◆ place1Area3Battle6

AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag968.c.

◆ place1Area3Battle7

AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag968.c.

◆ place1Area3Battles

BattleList place1Area3Battles
Initial value:
= {
0,
}
AreaBattle place1Area3Battle3
Definition wstag968.c:142
AreaBattle place1Area3Battle5
Definition wstag968.c:144
AreaBattle place1Area3Battle7
Definition wstag968.c:146
AreaBattle place1Area3Battle2
Definition wstag968.c:141
AreaBattle place1Area3Battle0
Definition wstag968.c:139
AreaBattle place1Area3Battle6
Definition wstag968.c:145
AreaBattle place1Area3Battle1
Definition wstag968.c:140
AreaBattle place1Area3Battle4
Definition wstag968.c:143

Definition at line 147 of file wstag968.c.

◆ place3Area0Battle0

AreaBattle place3Area0Battle0 = { 111, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 152 of file wstag968.c.

◆ place3Area0Battle1

AreaBattle place3Area0Battle1 = { 111, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag968.c.

◆ place3Area0Battle2

AreaBattle place3Area0Battle2 = { 112, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag968.c.

◆ place3Area0Battle3

AreaBattle place3Area0Battle3 = { 112, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag968.c.

◆ place3Area0Battle4

AreaBattle place3Area0Battle4 = { 119, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag968.c.

◆ place3Area0Battle5

AreaBattle place3Area0Battle5 = { 119, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag968.c.

◆ place3Area0Battle6

AreaBattle place3Area0Battle6 = { 168, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag968.c.

◆ place3Area0Battle7

AreaBattle place3Area0Battle7 = { 168, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag968.c.

◆ place3Area0Battles

BattleList place3Area0Battles
Initial value:
= {
3,
}
AreaBattle place3Area0Battle5
Definition wstag968.c:157
AreaBattle place3Area0Battle3
Definition wstag968.c:155
AreaBattle place3Area0Battle7
Definition wstag968.c:159
AreaBattle place3Area0Battle0
Definition wstag968.c:152
AreaBattle place3Area0Battle4
Definition wstag968.c:156
AreaBattle place3Area0Battle1
Definition wstag968.c:153
AreaBattle place3Area0Battle2
Definition wstag968.c:154
AreaBattle place3Area0Battle6
Definition wstag968.c:158

Definition at line 160 of file wstag968.c.

◆ place3Area1Battle0

AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 165 of file wstag968.c.

◆ place3Area1Battle1

AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag968.c.

◆ place3Area1Battle2

AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag968.c.

◆ place3Area1Battle3

AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag968.c.

◆ place3Area1Battle4

AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag968.c.

◆ place3Area1Battle5

AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag968.c.

◆ place3Area1Battle6

AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag968.c.

◆ place3Area1Battle7

AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag968.c.

◆ place3Area1Battles

BattleList place3Area1Battles
Initial value:
= {
0,
}
AreaBattle place3Area1Battle6
Definition wstag968.c:171
AreaBattle place3Area1Battle3
Definition wstag968.c:168
AreaBattle place3Area1Battle5
Definition wstag968.c:170
AreaBattle place3Area1Battle1
Definition wstag968.c:166
AreaBattle place3Area1Battle4
Definition wstag968.c:169
AreaBattle place3Area1Battle0
Definition wstag968.c:165
AreaBattle place3Area1Battle2
Definition wstag968.c:167
AreaBattle place3Area1Battle7
Definition wstag968.c:172

Definition at line 173 of file wstag968.c.

◆ place3Area2Battle0

AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag968.c.

◆ place3Area2Battle1

AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag968.c.

◆ place3Area2Battle2

AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag968.c.

◆ place3Area2Battle3

AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag968.c.

◆ place3Area2Battle4

AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag968.c.

◆ place3Area2Battle5

AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag968.c.

◆ place3Area2Battle6

AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag968.c.

◆ place3Area2Battle7

AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag968.c.

◆ place3Area2Battles

BattleList place3Area2Battles
Initial value:
= {
0,
}
AreaBattle place3Area2Battle3
Definition wstag968.c:181
AreaBattle place3Area2Battle5
Definition wstag968.c:183
AreaBattle place3Area2Battle0
Definition wstag968.c:178
AreaBattle place3Area2Battle2
Definition wstag968.c:180
AreaBattle place3Area2Battle7
Definition wstag968.c:185
AreaBattle place3Area2Battle1
Definition wstag968.c:179
AreaBattle place3Area2Battle6
Definition wstag968.c:184
AreaBattle place3Area2Battle4
Definition wstag968.c:182

Definition at line 186 of file wstag968.c.

◆ place3Area3Battle0

AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 191 of file wstag968.c.

◆ place3Area3Battle1

AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 192 of file wstag968.c.

◆ place3Area3Battle2

AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag968.c.

◆ place3Area3Battle3

AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag968.c.

◆ place3Area3Battle4

AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag968.c.

◆ place3Area3Battle5

AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag968.c.

◆ place3Area3Battle6

AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag968.c.

◆ place3Area3Battle7

AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag968.c.

◆ place3Area3Battles

BattleList place3Area3Battles
Initial value:
= {
0,
}
AreaBattle place3Area3Battle1
Definition wstag968.c:192
AreaBattle place3Area3Battle2
Definition wstag968.c:193
AreaBattle place3Area3Battle3
Definition wstag968.c:194
AreaBattle place3Area3Battle6
Definition wstag968.c:197
AreaBattle place3Area3Battle5
Definition wstag968.c:196
AreaBattle place3Area3Battle0
Definition wstag968.c:191
AreaBattle place3Area3Battle4
Definition wstag968.c:195
AreaBattle place3Area3Battle7
Definition wstag968.c:198

Definition at line 199 of file wstag968.c.

◆ place4Area0Battle0

AreaBattle place4Area0Battle0 = { 113, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 204 of file wstag968.c.

◆ place4Area0Battle1

AreaBattle place4Area0Battle1 = { 113, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 205 of file wstag968.c.

◆ place4Area0Battle2

AreaBattle place4Area0Battle2 = { 114, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag968.c.

◆ place4Area0Battle3

AreaBattle place4Area0Battle3 = { 114, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag968.c.

◆ place4Area0Battle4

AreaBattle place4Area0Battle4 = { 115, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag968.c.

◆ place4Area0Battle5

AreaBattle place4Area0Battle5 = { 115, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag968.c.

◆ place4Area0Battle6

AreaBattle place4Area0Battle6 = { 167, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag968.c.

◆ place4Area0Battle7

AreaBattle place4Area0Battle7 = { 167, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag968.c.

◆ place4Area0Battles

BattleList place4Area0Battles
Initial value:
= {
3,
}
AreaBattle place4Area0Battle2
Definition wstag968.c:206
AreaBattle place4Area0Battle5
Definition wstag968.c:209
AreaBattle place4Area0Battle4
Definition wstag968.c:208
AreaBattle place4Area0Battle6
Definition wstag968.c:210
AreaBattle place4Area0Battle7
Definition wstag968.c:211
AreaBattle place4Area0Battle1
Definition wstag968.c:205
AreaBattle place4Area0Battle3
Definition wstag968.c:207
AreaBattle place4Area0Battle0
Definition wstag968.c:204

Definition at line 212 of file wstag968.c.

◆ place4Area1Battle0

AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 217 of file wstag968.c.

◆ place4Area1Battle1

AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 218 of file wstag968.c.

◆ place4Area1Battle2

AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 219 of file wstag968.c.

◆ place4Area1Battle3

AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 220 of file wstag968.c.

◆ place4Area1Battle4

AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 221 of file wstag968.c.

◆ place4Area1Battle5

AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 222 of file wstag968.c.

◆ place4Area1Battle6

AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 223 of file wstag968.c.

◆ place4Area1Battle7

AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag968.c.

◆ place4Area1Battles

BattleList place4Area1Battles
Initial value:
= {
0,
}
AreaBattle place4Area1Battle4
Definition wstag968.c:221
AreaBattle place4Area1Battle1
Definition wstag968.c:218
AreaBattle place4Area1Battle6
Definition wstag968.c:223
AreaBattle place4Area1Battle0
Definition wstag968.c:217
AreaBattle place4Area1Battle2
Definition wstag968.c:219
AreaBattle place4Area1Battle7
Definition wstag968.c:224
AreaBattle place4Area1Battle3
Definition wstag968.c:220
AreaBattle place4Area1Battle5
Definition wstag968.c:222

Definition at line 225 of file wstag968.c.

◆ place4Area2Battle0

AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 230 of file wstag968.c.

◆ place4Area2Battle1

AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 231 of file wstag968.c.

◆ place4Area2Battle2

AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 232 of file wstag968.c.

◆ place4Area2Battle3

AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 233 of file wstag968.c.

◆ place4Area2Battle4

AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 234 of file wstag968.c.

◆ place4Area2Battle5

AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 235 of file wstag968.c.

◆ place4Area2Battle6

AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 236 of file wstag968.c.

◆ place4Area2Battle7

AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 237 of file wstag968.c.

◆ place4Area2Battles

BattleList place4Area2Battles
Initial value:
= {
0,
}
AreaBattle place4Area2Battle6
Definition wstag968.c:236
AreaBattle place4Area2Battle5
Definition wstag968.c:235
AreaBattle place4Area2Battle4
Definition wstag968.c:234
AreaBattle place4Area2Battle2
Definition wstag968.c:232
AreaBattle place4Area2Battle3
Definition wstag968.c:233
AreaBattle place4Area2Battle1
Definition wstag968.c:231
AreaBattle place4Area2Battle0
Definition wstag968.c:230
AreaBattle place4Area2Battle7
Definition wstag968.c:237

Definition at line 238 of file wstag968.c.

◆ place4Area3Battle0

AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 243 of file wstag968.c.

◆ place4Area3Battle1

AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 244 of file wstag968.c.

◆ place4Area3Battle2

AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 245 of file wstag968.c.

◆ place4Area3Battle3

AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 246 of file wstag968.c.

◆ place4Area3Battle4

AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 247 of file wstag968.c.

◆ place4Area3Battle5

AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 248 of file wstag968.c.

◆ place4Area3Battle6

AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 249 of file wstag968.c.

◆ place4Area3Battle7

AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 250 of file wstag968.c.

◆ place4Area3Battles

BattleList place4Area3Battles
Initial value:
= {
0,
}
AreaBattle place4Area3Battle7
Definition wstag968.c:250
AreaBattle place4Area3Battle3
Definition wstag968.c:246
AreaBattle place4Area3Battle0
Definition wstag968.c:243
AreaBattle place4Area3Battle1
Definition wstag968.c:244
AreaBattle place4Area3Battle5
Definition wstag968.c:248
AreaBattle place4Area3Battle4
Definition wstag968.c:247
AreaBattle place4Area3Battle2
Definition wstag968.c:245
AreaBattle place4Area3Battle6
Definition wstag968.c:249

Definition at line 251 of file wstag968.c.

◆ place5Area0Battle0

AreaBattle place5Area0Battle0 = { 74, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 256 of file wstag968.c.

◆ place5Area0Battle1

AreaBattle place5Area0Battle1 = { 77, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 257 of file wstag968.c.

◆ place5Area0Battle2

AreaBattle place5Area0Battle2 = { 78, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 258 of file wstag968.c.

◆ place5Area0Battle3

AreaBattle place5Area0Battle3 = { 79, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 259 of file wstag968.c.

◆ place5Area0Battle4

AreaBattle place5Area0Battle4 = { 80, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 260 of file wstag968.c.

◆ place5Area0Battle5

AreaBattle place5Area0Battle5 = { 75, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 261 of file wstag968.c.

◆ place5Area0Battle6

AreaBattle place5Area0Battle6 = { 76, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 262 of file wstag968.c.

◆ place5Area0Battle7

AreaBattle place5Area0Battle7 = { 89, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 263 of file wstag968.c.

◆ place5Area0Battles

BattleList place5Area0Battles
Initial value:
= {
3,
}
AreaBattle place5Area0Battle6
Definition wstag968.c:262
AreaBattle place5Area0Battle4
Definition wstag968.c:260
AreaBattle place5Area0Battle1
Definition wstag968.c:257
AreaBattle place5Area0Battle3
Definition wstag968.c:259
AreaBattle place5Area0Battle0
Definition wstag968.c:256
AreaBattle place5Area0Battle2
Definition wstag968.c:258
AreaBattle place5Area0Battle7
Definition wstag968.c:263
AreaBattle place5Area0Battle5
Definition wstag968.c:261

Definition at line 264 of file wstag968.c.

◆ place5Area1Battle0

AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 269 of file wstag968.c.

◆ place5Area1Battle1

AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 270 of file wstag968.c.

◆ place5Area1Battle2

AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 271 of file wstag968.c.

◆ place5Area1Battle3

AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 272 of file wstag968.c.

◆ place5Area1Battle4

AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 273 of file wstag968.c.

◆ place5Area1Battle5

AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 274 of file wstag968.c.

◆ place5Area1Battle6

AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 275 of file wstag968.c.

◆ place5Area1Battle7

AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 276 of file wstag968.c.

◆ place5Area1Battles

BattleList place5Area1Battles
Initial value:
= {
0,
}
AreaBattle place5Area1Battle2
Definition wstag968.c:271
AreaBattle place5Area1Battle0
Definition wstag968.c:269
AreaBattle place5Area1Battle3
Definition wstag968.c:272
AreaBattle place5Area1Battle4
Definition wstag968.c:273
AreaBattle place5Area1Battle6
Definition wstag968.c:275
AreaBattle place5Area1Battle7
Definition wstag968.c:276
AreaBattle place5Area1Battle1
Definition wstag968.c:270
AreaBattle place5Area1Battle5
Definition wstag968.c:274

Definition at line 277 of file wstag968.c.

◆ place5Area2Battle0

AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 282 of file wstag968.c.

◆ place5Area2Battle1

AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 283 of file wstag968.c.

◆ place5Area2Battle2

AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 284 of file wstag968.c.

◆ place5Area2Battle3

AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 285 of file wstag968.c.

◆ place5Area2Battle4

AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 286 of file wstag968.c.

◆ place5Area2Battle5

AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 287 of file wstag968.c.

◆ place5Area2Battle6

AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 288 of file wstag968.c.

◆ place5Area2Battle7

AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 289 of file wstag968.c.

◆ place5Area2Battles

BattleList place5Area2Battles
Initial value:
= {
0,
}
AreaBattle place5Area2Battle4
Definition wstag968.c:286
AreaBattle place5Area2Battle3
Definition wstag968.c:285
AreaBattle place5Area2Battle7
Definition wstag968.c:289
AreaBattle place5Area2Battle6
Definition wstag968.c:288
AreaBattle place5Area2Battle2
Definition wstag968.c:284
AreaBattle place5Area2Battle5
Definition wstag968.c:287
AreaBattle place5Area2Battle1
Definition wstag968.c:283
AreaBattle place5Area2Battle0
Definition wstag968.c:282

Definition at line 290 of file wstag968.c.

◆ place5Area3Battle0

AreaBattle place5Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 295 of file wstag968.c.

◆ place5Area3Battle1

AreaBattle place5Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 296 of file wstag968.c.

◆ place5Area3Battle2

AreaBattle place5Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 297 of file wstag968.c.

◆ place5Area3Battle3

AreaBattle place5Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 298 of file wstag968.c.

◆ place5Area3Battle4

AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 299 of file wstag968.c.

◆ place5Area3Battle5

AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 300 of file wstag968.c.

◆ place5Area3Battle6

AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 301 of file wstag968.c.

◆ place5Area3Battle7

AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 302 of file wstag968.c.

◆ place5Area3Battles

BattleList place5Area3Battles
Initial value:
= {
0,
}
AreaBattle place5Area3Battle5
Definition wstag968.c:300
AreaBattle place5Area3Battle3
Definition wstag968.c:298
AreaBattle place5Area3Battle4
Definition wstag968.c:299
AreaBattle place5Area3Battle7
Definition wstag968.c:302
AreaBattle place5Area3Battle6
Definition wstag968.c:301
AreaBattle place5Area3Battle2
Definition wstag968.c:297
AreaBattle place5Area3Battle0
Definition wstag968.c:295
AreaBattle place5Area3Battle1
Definition wstag968.c:296

Definition at line 303 of file wstag968.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList place4Area2Battles
Definition wstag968.c:238
BattleList place3Area0Battles
Definition wstag968.c:160
BattleList place3Area1Battles
Definition wstag968.c:173
BattleList place1Area1Battles
Definition wstag968.c:121
BattleList place5Area1Battles
Definition wstag968.c:277
BattleList place3Area2Battles
Definition wstag968.c:186
BattleList place1Area0Battles
Definition wstag968.c:108
BattleList place4Area3Battles
Definition wstag968.c:251
BattleList place4Area0Battles
Definition wstag968.c:212
BattleList place1Area2Battles
Definition wstag968.c:134
BattleList place5Area2Battles
Definition wstag968.c:290
BattleList place4Area1Battles
Definition wstag968.c:225
BattleList place1Area3Battles
Definition wstag968.c:147
BattleList place3Area3Battles
Definition wstag968.c:199
BattleList place5Area3Battles
Definition wstag968.c:303
BattleList place5Area0Battles
Definition wstag968.c:264

Definition at line 308 of file wstag968.c.

Referenced by setupStage().