Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
wstag966.c
Go to the documentation of this file.
1/*
2 * WSTAG966: Seabed, Underground: the junction of the Seabed tunnels, in the
3 * extra chapter. The European version's: in its extra chapter (STORY_EXTRA),
4 * mode 742 starts it instead of WSTAG855.
5 */
6
7#include "common.h"
8#include "field/stage.h"
9
13
14const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 };
15#if VERSION_EU
16#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_09)
17#define STAGE_FILE 0x93B
18#define STAGE_FILE_8 0x6F0
19#elif VERSION_JP
20#define STAGE_TEXT 0x89B
21#define STAGE_FILE 0x919
22#define STAGE_FILE_8 0x6E0
23#endif
24/* Sets the stage up: its map, actors and battles, playing BGM_0027 */
45
46StagePoint placePoints2_1Point1 = { 0x2E4, 2, 1, 0x340, 160, 1, NULL };
47StagePoint placePoints2_1Point0 = { 0x2E0, 2, 1, 176, 0x178, 5, &placePoints2_1Point1 };
49StagePoint placePoints2_2Point1 = { 0x2E4, 2, 2, 0x340, 160, 1, NULL };
50StagePoint placePoints2_2Point0 = { 0x2E4, 2, 1, 192, 0x180, 5, &placePoints2_2Point1 };
52StagePoint placePoints2_3Point1 = { 0x2E4, 2, 4, 0x340, 160, 1, NULL };
53StagePoint placePoints2_3Point0 = { 0x2E4, 2, 3, 192, 0x180, 5, &placePoints2_3Point1 };
55StagePoint placePoints3_1Point1 = { 0x2E7, 3, 1, 0x250, 232, 1, NULL };
56StagePoint placePoints3_1Point0 = { 0x2E5, 3, 1, 224, 0x120, 5, &placePoints3_1Point1 };
58StagePoint placePoints4_1Point1 = { 0x2E4, 4, 1, 0x340, 160, 1, NULL };
59StagePoint placePoints4_1Point0 = { 0x2E3, 4, 1, 160, 0x180, 5, &placePoints4_1Point1 };
61StagePoint placePoints5_1Point1 = { 0x2E4, 5, 2, 0x340, 160, 1, NULL };
62StagePoint placePoints5_1Point0 = { 0x2E4, 5, 1, 192, 0x180, 5, &placePoints5_1Point1 };
69 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
70 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
71 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
72 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
73 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
74 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
75 { 0x140, 0x100, 0x170, 0x1BC, 0xC0, 0xBC, 0x150, 0x1FF },
76};
77FieldActorEntry actor0 = { NULL, NULL, 0x147, 4, 0, 0, 0 };
83 { 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 155, 230, 0, 0 },
84 { 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 440, 261, 0, 0 },
85 { 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 797, 447, 0, 0 },
86 { 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 1127, 463, 0, 0 },
87 { 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 312, 203, 0, 0 },
88 { 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 657, 342, 0, 0 },
89 { 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 916, 467, 0, 0 },
90 { 1, 0, 0x8F, 6, 0x37, 1, 0x37, 0x4B, 0xA, 0, 768, 289, 0, 0 },
91 { 1, 0, 0x68, 6, 0x34, 1, 0x34, 0x36, 0xA, 0, 215, 158, 0, 0 },
92 { 1, 0, 0x68, 6, 0x34, 1, 0x34, 0x36, 0xA, 0, 591, 261, 0, 0 },
93 { 1, 0, 0x68, 6, 0x34, 1, 0x34, 0x36, 0xA, 0, 983, 460, 0, 0 },
94 { 1, 0, 0x50, 4, 0, 0, 0, 0, 0, 0, 192, 257, 340, 0 },
95 { 1, 0, 0x65, 4, 1, 0, 0, 0, 0, 0, 160, 241, 334, 0 },
96 { 1, 0, 0x5E, 4, 2, 0, 0, 0, 0, 0, 144, 237, 324, 0 },
97 { 1, 0, 0x91, 4, 3, 0, 0, 0, 0, 0, 368, 184, 306, 0 },
98 { 1, 0, 0x77, 4, 4, 0, 0, 0, 0, 0, 336, 204, 322, 0 },
99 { 1, 0, 0x89, 4, 5, 0, 0, 0, 0, 0, 304, 218, 347, 0 },
100 { 1, 0, 0x82, 4, 6, 0, 0, 0, 0, 0, 272, 238, 354, 0 },
101 { 1, 0, 0x5E, 4, 7, 0, 0, 0, 0, 0, 464, 278, 368, 0 },
102 { 1, 0, 0x66, 4, 8, 0, 0, 0, 0, 0, 432, 283, 375, 0 },
103 { 1, 0, 0x52, 4, 9, 0, 0, 0, 0, 0, 414, 298, 380, 0 },
104 { 1, 0, 0x51, 4, 0xA, 0, 0, 0, 0, 0, 544, 316, 390, 0 },
105 { 1, 0, 0x60, 4, 0xB, 0, 0, 0, 0, 0, 512, 320, 405, 0 },
106 { 1, 0, 0x52, 4, 0xC, 0, 0, 0, 0, 0, 494, 336, 415, 0 },
107 { 1, 0, 0x93, 4, 0xD, 0, 0, 0, 0, 0, 720, 311, 435, 0 },
108 { 1, 0, 0x79, 4, 0xE, 0, 0, 0, 0, 0, 688, 331, 451, 0 },
109 { 1, 0, 0x8B, 4, 0xF, 0, 0, 0, 0, 0, 656, 345, 476, 0 },
110 { 1, 0, 0x89, 4, 0x10, 0, 0, 0, 0, 0, 624, 360, 483, 0 },
111 { 1, 0, 0x5D, 4, 0x11, 0, 0, 0, 0, 0, 752, 421, 506, 0 },
112 { 1, 0, 0x67, 4, 0x12, 0, 0, 0, 0, 0, 720, 424, 515, 0 },
113 { 1, 0, 0x50, 4, 0x13, 0, 0, 0, 0, 0, 702, 441, 527, 0 },
114 { 1, 0, 0x52, 4, 0x14, 0, 0, 0, 0, 0, 1104, 521, 606, 0 },
115 { 1, 0, 0x65, 4, 0x15, 0, 0, 0, 0, 0, 1072, 505, 598, 0 },
116 { 1, 0, 0x5D, 4, 0x16, 0, 0, 0, 0, 0, 1057, 501, 587, 0 },
117 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
118};
120 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x2E6, 0x450, 0x248, 5, 0, 0, 0 },
121 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x2E6, 0xA0, 0x150, 1, 0, 0, 0 },
122 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
123};
124void (*stageFuncs[])(void) = {
126};
#define NULL
Definition common.h:17
GameState GAME
The save data, the game mode and the methods.
Definition state.c:64
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define FIELD_MAP_AREAS
a cell's value: its battle area (FieldBattles), or 0
Definition field_map.h:87
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define CODES_END
Definition game_state.h:83
#define MUSIC_BATTLE
BATL0000: the maps' random battles (AreaBattle, nearly all of them)
Definition sound.h:76
#define MUSIC_SEABED
BGM_0027: the Seabed tunnels.
Definition sound.h:103
#define MUSIC(bank, n)
A field's or a battle's music (FieldState.music, Battle.music): track (SEP) n of the first sequence o...
Definition sound.h:70
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTST...
Definition field_map.h:402
The battles of an area of the map (its cells' value at FieldMap.files[4]), one picked at random.
Definition field_map.h:411
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones ...
Definition field_map.h:422
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
FieldBattles *(* findBattles)(FieldBattles *list, s32 id)
the place of the list with that id
Definition field_map.h:476
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
FieldBattles * battles
Definition field_map.h:450
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
CVECTOR spriteColor
the field's sprites' color, unless cd is 0
Definition field_map.h:458
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
u16 place
where the last warp or trigger put the player (FieldBattles.id)
Definition game_state.h:506
Where an exit (StageSlot) leads: copyPlacePoints copies a place's points to the stage's first slots,...
Definition stage.h:50
The points of a place (GAME.place and GAME.placeArg, which the exit the player came through set)
Definition stage.h:62
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
AreaBattle place3Area3Battle1
Definition wstag966.c:219
AreaBattle place3Area3Battle2
Definition wstag966.c:220
FieldActorEntry actor0
Definition wstag966.c:77
AreaBattle place2Area3Battle5
Definition wstag966.c:171
StagePoint placePoints4_1Point0
Definition wstag966.c:59
AreaBattle place3Area0Battle5
Definition wstag966.c:184
AreaBattle place5Area2Battle4
Definition wstag966.c:313
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag966.c:124
AreaBattle place5Area1Battle2
Definition wstag966.c:298
AreaBattle place3Area0Battle3
Definition wstag966.c:182
AreaBattle place2Area2Battle6
Definition wstag966.c:159
AreaBattle place5Area3Battle5
Definition wstag966.c:327
AreaBattle place4Area0Battle2
Definition wstag966.c:233
AreaBattle place2Area1Battle1
Definition wstag966.c:141
AreaBattle place2Area2Battle5
Definition wstag966.c:158
AreaBattle place5Area0Battle6
Definition wstag966.c:289
AreaBattle place4Area1Battle4
Definition wstag966.c:248
AreaBattle place4Area2Battle6
Definition wstag966.c:263
AreaBattle place2Area2Battle2
Definition wstag966.c:155
AreaBattle place5Area0Battle4
Definition wstag966.c:287
BattleList place4Area2Battles
Definition wstag966.c:265
AreaBattle place4Area0Battle5
Definition wstag966.c:236
AreaBattle place3Area2Battle3
Definition wstag966.c:208
StagePoint placePoints4_1Point1
Definition wstag966.c:58
BattleList place3Area0Battles
Definition wstag966.c:187
AreaBattle place4Area1Battle1
Definition wstag966.c:245
BattleList place3Area1Battles
Definition wstag966.c:200
AreaBattle place3Area1Battle6
Definition wstag966.c:198
AreaBattle place2Area0Battle0
Definition wstag966.c:127
AreaBattle place2Area2Battle4
Definition wstag966.c:157
AreaBattle place3Area3Battle3
Definition wstag966.c:221
StagePoint placePoints2_2Point0
Definition wstag966.c:50
AreaBattle place2Area3Battle0
Definition wstag966.c:166
AreaBattle place2Area0Battle1
Definition wstag966.c:128
AreaBattle place5Area2Battle3
Definition wstag966.c:312
AreaBattle place2Area3Battle2
Definition wstag966.c:168
AreaBattle place2Area0Battle3
Definition wstag966.c:130
AreaBattle place4Area2Battle5
Definition wstag966.c:262
AreaBattle place3Area0Battle7
Definition wstag966.c:186
AreaBattle place3Area1Battle3
Definition wstag966.c:195
AreaBattle place4Area0Battle4
Definition wstag966.c:235
AreaBattle place3Area0Battle0
Definition wstag966.c:179
StagePoint placePoints3_1Point0
Definition wstag966.c:56
const CVECTOR stageColor
the color the setup copies to FIELDSTG_state.spriteColor
Definition wstag966.c:14
BattleList place5Area1Battles
Definition wstag966.c:304
AreaBattle place2Area0Battle5
Definition wstag966.c:132
StagePoints placePoints2_1
Definition wstag966.c:48
#define STAGE_FILE_8
Definition wstag966.c:18
BattleList place2Area1Battles
Definition wstag966.c:148
AreaBattle place5Area3Battle3
Definition wstag966.c:325
StagePoints placePoints2_2
Definition wstag966.c:51
AreaBattle place5Area1Battle0
Definition wstag966.c:296
FieldActorEntry * stageActors[]
Definition wstag966.c:78
AreaBattle place5Area0Battle1
Definition wstag966.c:284
StagePoints placePoints2_3
Definition wstag966.c:54
StagePoint placePoints2_3Point1
Definition wstag966.c:52
AreaBattle place2Area1Battle2
Definition wstag966.c:142
AreaBattle place2Area0Battle4
Definition wstag966.c:131
StagePoint placePoints2_3Point0
Definition wstag966.c:53
AreaBattle place2Area2Battle3
Definition wstag966.c:156
AreaBattle place4Area1Battle6
Definition wstag966.c:250
AreaBattle place4Area0Battle6
Definition wstag966.c:237
AreaBattle place5Area1Battle3
Definition wstag966.c:299
AreaBattle place5Area1Battle4
Definition wstag966.c:300
AreaBattle place2Area1Battle4
Definition wstag966.c:144
StagePoint placePoints2_1Point1
Definition wstag966.c:46
AreaBattle place4Area0Battle7
Definition wstag966.c:238
AreaBattle place5Area2Battle7
Definition wstag966.c:316
BattleList place3Area2Battles
Definition wstag966.c:213
AreaBattle place3Area2Battle5
Definition wstag966.c:210
AreaBattle place4Area3Battle7
Definition wstag966.c:277
AreaBattle place5Area0Battle3
Definition wstag966.c:286
AreaBattle place4Area0Battle1
Definition wstag966.c:232
AreaBattle place5Area0Battle0
Definition wstag966.c:283
AreaBattle place2Area3Battle4
Definition wstag966.c:170
AreaBattle place5Area2Battle6
Definition wstag966.c:315
AreaBattle place4Area0Battle3
Definition wstag966.c:234
AreaBattle place4Area1Battle0
Definition wstag966.c:244
AreaBattle place2Area0Battle2
Definition wstag966.c:129
AreaBattle place3Area1Battle5
Definition wstag966.c:197
AreaBattle place3Area0Battle4
Definition wstag966.c:183
AreaBattle place4Area2Battle4
Definition wstag966.c:261
AreaBattle place2Area3Battle1
Definition wstag966.c:167
AreaBattle place5Area1Battle6
Definition wstag966.c:302
AreaBattle place5Area0Battle2
Definition wstag966.c:285
AreaBattle place3Area2Battle0
Definition wstag966.c:205
AreaBattle place3Area2Battle2
Definition wstag966.c:207
AreaBattle place3Area2Battle7
Definition wstag966.c:212
AreaBattle place5Area3Battle4
Definition wstag966.c:326
BattleList place4Area3Battles
Definition wstag966.c:278
AreaBattle place4Area1Battle2
Definition wstag966.c:246
AreaBattle place2Area1Battle0
Definition wstag966.c:140
AreaBattle place5Area0Battle7
Definition wstag966.c:290
BattleList place4Area0Battles
Definition wstag966.c:239
ActorImage stageImages[]
Definition wstag966.c:68
AreaBattle place3Area1Battle1
Definition wstag966.c:193
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0027.
Definition wstag966.c:25
AreaBattle place5Area1Battle7
Definition wstag966.c:303
StagePoints * placePoints[]
Names some stages define.
Definition wstag966.c:64
AreaBattle place3Area3Battle6
Definition wstag966.c:224
StagePoint placePoints3_1Point1
Definition wstag966.c:55
AreaBattle place3Area3Battle5
Definition wstag966.c:223
AreaBattle place3Area1Battle4
Definition wstag966.c:196
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag966.c:82
AreaBattle place5Area3Battle7
Definition wstag966.c:329
AreaBattle place4Area0Battle0
Definition wstag966.c:231
StagePoint placePoints2_2Point1
Definition wstag966.c:49
AreaBattle place2Area1Battle6
Definition wstag966.c:146
AreaBattle place4Area1Battle7
Definition wstag966.c:251
AreaBattle place5Area2Battle2
Definition wstag966.c:311
AreaBattle place3Area3Battle0
Definition wstag966.c:218
AreaBattle place4Area2Battle2
Definition wstag966.c:259
AreaBattle place3Area3Battle4
Definition wstag966.c:222
AreaBattle place3Area2Battle1
Definition wstag966.c:206
AreaBattle place4Area2Battle3
Definition wstag966.c:260
AreaBattle place5Area0Battle5
Definition wstag966.c:288
AreaBattle place5Area3Battle6
Definition wstag966.c:328
AreaBattle place3Area0Battle1
Definition wstag966.c:180
AreaBattle place5Area2Battle5
Definition wstag966.c:314
BattleList place5Area2Battles
Definition wstag966.c:317
AreaBattle place5Area1Battle1
Definition wstag966.c:297
AreaBattle place4Area3Battle3
Definition wstag966.c:273
BattleList place4Area1Battles
Definition wstag966.c:252
StageSlot stageSlots[]
Definition wstag966.c:119
AreaBattle place5Area3Battle2
Definition wstag966.c:324
BattleList place3Area3Battles
Definition wstag966.c:226
AreaBattle place2Area0Battle7
Definition wstag966.c:134
AreaBattle place2Area3Battle6
Definition wstag966.c:172
AreaBattle place4Area3Battle0
Definition wstag966.c:270
AreaBattle place3Area2Battle6
Definition wstag966.c:211
AreaBattle place3Area1Battle0
Definition wstag966.c:192
AreaBattle place4Area2Battle1
Definition wstag966.c:258
AreaBattle place5Area2Battle1
Definition wstag966.c:310
AreaBattle place3Area2Battle4
Definition wstag966.c:209
StagePoint placePoints5_1Point0
Definition wstag966.c:62
AreaBattle place2Area1Battle3
Definition wstag966.c:143
StagePoint placePoints2_1Point0
Definition wstag966.c:47
StagePoint placePoints5_1Point1
Definition wstag966.c:61
BattleList place5Area3Battles
Definition wstag966.c:330
#define STAGE_FILE
Definition wstag966.c:17
AreaBattle place3Area1Battle2
Definition wstag966.c:194
AreaBattle place4Area2Battle0
Definition wstag966.c:257
AreaBattle place4Area1Battle3
Definition wstag966.c:247
AreaBattle place2Area3Battle7
Definition wstag966.c:173
AreaBattle place2Area1Battle5
Definition wstag966.c:145
AreaBattle place3Area1Battle7
Definition wstag966.c:199
AreaBattle place2Area1Battle7
Definition wstag966.c:147
AreaBattle place4Area3Battle1
Definition wstag966.c:271
AreaBattle place3Area0Battle2
Definition wstag966.c:181
AreaBattle place3Area0Battle6
Definition wstag966.c:185
AreaBattle place2Area2Battle7
Definition wstag966.c:160
AreaBattle place4Area3Battle5
Definition wstag966.c:275
StagePoints placePoints3_1
Definition wstag966.c:57
AreaBattle place2Area3Battle3
Definition wstag966.c:169
BattleList place2Area3Battles
Definition wstag966.c:174
StagePoints placePoints5_1
Definition wstag966.c:63
#define STAGE_TEXT
Definition wstag966.c:16
BattleList place2Area0Battles
Definition wstag966.c:135
AreaBattle place4Area1Battle5
Definition wstag966.c:249
AreaBattle place5Area3Battle0
Definition wstag966.c:322
AreaBattle place2Area2Battle0
Definition wstag966.c:153
AreaBattle place3Area3Battle7
Definition wstag966.c:225
AreaBattle place5Area2Battle0
Definition wstag966.c:309
StagePoints placePoints4_1
Definition wstag966.c:60
BattleList place2Area2Battles
Definition wstag966.c:161
AreaBattle place4Area2Battle7
Definition wstag966.c:264
AreaBattle place4Area3Battle4
Definition wstag966.c:274
FieldBattles stageBattles[]
Definition wstag966.c:335
AreaBattle place5Area3Battle1
Definition wstag966.c:323
AreaBattle place4Area3Battle2
Definition wstag966.c:272
BattleList place5Area0Battles
Definition wstag966.c:291
AreaBattle place2Area0Battle6
Definition wstag966.c:133
AreaBattle place5Area1Battle5
Definition wstag966.c:301
AreaBattle place4Area3Battle6
Definition wstag966.c:276
AreaBattle place2Area2Battle1
Definition wstag966.c:154