Digimon World 3 decomp
The European version, SLES_039.36
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wstag966.c File Reference

WSTAG966: Seabed, Underground: the junction of the Seabed tunnels, in the extra chapter. More...

Include dependency graph for wstag966.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x93B
 
#define STAGE_FILE_8   0x6F0
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing BGM_0027.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
StagePoint placePoints2_1Point1 = { 0x2E4, 2, 1, 0x340, 160, 1, ((void *)0) }
 
StagePoint placePoints2_1Point0 = { 0x2E0, 2, 1, 176, 0x178, 5, &placePoints2_1Point1 }
 
StagePoints placePoints2_1 = { 2, 1, &placePoints2_1Point0 }
 
StagePoint placePoints2_2Point1 = { 0x2E4, 2, 2, 0x340, 160, 1, ((void *)0) }
 
StagePoint placePoints2_2Point0 = { 0x2E4, 2, 1, 192, 0x180, 5, &placePoints2_2Point1 }
 
StagePoints placePoints2_2 = { 2, 2, &placePoints2_2Point0 }
 
StagePoint placePoints2_3Point1 = { 0x2E4, 2, 4, 0x340, 160, 1, ((void *)0) }
 
StagePoint placePoints2_3Point0 = { 0x2E4, 2, 3, 192, 0x180, 5, &placePoints2_3Point1 }
 
StagePoints placePoints2_3 = { 2, 3, &placePoints2_3Point0 }
 
StagePoint placePoints3_1Point1 = { 0x2E7, 3, 1, 0x250, 232, 1, ((void *)0) }
 
StagePoint placePoints3_1Point0 = { 0x2E5, 3, 1, 224, 0x120, 5, &placePoints3_1Point1 }
 
StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 }
 
StagePoint placePoints4_1Point1 = { 0x2E4, 4, 1, 0x340, 160, 1, ((void *)0) }
 
StagePoint placePoints4_1Point0 = { 0x2E3, 4, 1, 160, 0x180, 5, &placePoints4_1Point1 }
 
StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 }
 
StagePoint placePoints5_1Point1 = { 0x2E4, 5, 2, 0x340, 160, 1, ((void *)0) }
 
StagePoint placePoints5_1Point0 = { 0x2E4, 5, 1, 192, 0x180, 5, &placePoints5_1Point1 }
 
StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 }
 
StagePoints * placePoints []
 Names some stages define.
 
ActorImage stageImages []
 
FieldActorEntry actor0 = { ((void *)0) , ((void *)0) , 0x147, 4, 0, 0, 0 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
AreaBattle place2Area0Battle0 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle1 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle2 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle3 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle4 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle5 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle6 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle7 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place2Area0Battles
 
AreaBattle place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area1Battles
 
AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area2Battles
 
AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area3Battles
 
AreaBattle place3Area0Battle0 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle1 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle2 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle3 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle4 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle5 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle6 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle7 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place3Area0Battles
 
AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area1Battles
 
AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area2Battles
 
AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area3Battles
 
AreaBattle place4Area0Battle0 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle1 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle2 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle3 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle4 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle5 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle6 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle7 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place4Area0Battles
 
AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area1Battles
 
AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area2Battles
 
AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area3Battles
 
AreaBattle place5Area0Battle0 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle1 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle2 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle3 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle4 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle5 = { 178, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle6 = { 178, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle7 = { 178, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place5Area0Battles
 
AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area1Battles
 
AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area2Battles
 
AreaBattle place5Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG966: Seabed, Underground: the junction of the Seabed tunnels, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 742 starts it instead of WSTAG855.

Definition in file wstag966.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 16 of file wstag966.c.

◆ STAGE_FILE

#define STAGE_FILE   0x93B

Definition at line 17 of file wstag966.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x6F0

Definition at line 18 of file wstag966.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing BGM_0027.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0027: the Seabed tunnels

< BGM_0027: the Seabed tunnels

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 25 of file wstag966.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 14 of file wstag966.c.

Referenced by setupStage().

◆ placePoints2_1Point1

StagePoint placePoints2_1Point1 = { 0x2E4, 2, 1, 0x340, 160, 1, ((void *)0) }

Definition at line 46 of file wstag966.c.

◆ placePoints2_1Point0

StagePoint placePoints2_1Point0 = { 0x2E0, 2, 1, 176, 0x178, 5, &placePoints2_1Point1 }

Definition at line 47 of file wstag966.c.

◆ placePoints2_1

StagePoints placePoints2_1 = { 2, 1, &placePoints2_1Point0 }

Definition at line 48 of file wstag966.c.

◆ placePoints2_2Point1

StagePoint placePoints2_2Point1 = { 0x2E4, 2, 2, 0x340, 160, 1, ((void *)0) }

Definition at line 49 of file wstag966.c.

◆ placePoints2_2Point0

StagePoint placePoints2_2Point0 = { 0x2E4, 2, 1, 192, 0x180, 5, &placePoints2_2Point1 }

Definition at line 50 of file wstag966.c.

◆ placePoints2_2

StagePoints placePoints2_2 = { 2, 2, &placePoints2_2Point0 }

Definition at line 51 of file wstag966.c.

◆ placePoints2_3Point1

StagePoint placePoints2_3Point1 = { 0x2E4, 2, 4, 0x340, 160, 1, ((void *)0) }

Definition at line 52 of file wstag966.c.

◆ placePoints2_3Point0

StagePoint placePoints2_3Point0 = { 0x2E4, 2, 3, 192, 0x180, 5, &placePoints2_3Point1 }

Definition at line 53 of file wstag966.c.

◆ placePoints2_3

StagePoints placePoints2_3 = { 2, 3, &placePoints2_3Point0 }

Definition at line 54 of file wstag966.c.

◆ placePoints3_1Point1

StagePoint placePoints3_1Point1 = { 0x2E7, 3, 1, 0x250, 232, 1, ((void *)0) }

Definition at line 55 of file wstag966.c.

◆ placePoints3_1Point0

StagePoint placePoints3_1Point0 = { 0x2E5, 3, 1, 224, 0x120, 5, &placePoints3_1Point1 }

Definition at line 56 of file wstag966.c.

◆ placePoints3_1

StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 }

Definition at line 57 of file wstag966.c.

◆ placePoints4_1Point1

StagePoint placePoints4_1Point1 = { 0x2E4, 4, 1, 0x340, 160, 1, ((void *)0) }

Definition at line 58 of file wstag966.c.

◆ placePoints4_1Point0

StagePoint placePoints4_1Point0 = { 0x2E3, 4, 1, 160, 0x180, 5, &placePoints4_1Point1 }

Definition at line 59 of file wstag966.c.

◆ placePoints4_1

StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 }

Definition at line 60 of file wstag966.c.

◆ placePoints5_1Point1

StagePoint placePoints5_1Point1 = { 0x2E4, 5, 2, 0x340, 160, 1, ((void *)0) }

Definition at line 61 of file wstag966.c.

◆ placePoints5_1Point0

StagePoint placePoints5_1Point0 = { 0x2E4, 5, 1, 192, 0x180, 5, &placePoints5_1Point1 }

Definition at line 62 of file wstag966.c.

◆ placePoints5_1

StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 }

Definition at line 63 of file wstag966.c.

◆ placePoints

StagePoints* placePoints[]
Initial value:
= {
&placePoints4_1, &placePoints5_1, ((void *)0) ,
}
StagePoints placePoints2_1
Definition wstag966.c:48
StagePoints placePoints2_2
Definition wstag966.c:51
StagePoints placePoints2_3
Definition wstag966.c:54
StagePoints placePoints3_1
Definition wstag966.c:57
StagePoints placePoints5_1
Definition wstag966.c:63
StagePoints placePoints4_1
Definition wstag966.c:60

Names some stages define.

Definition at line 64 of file wstag966.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x170, 0x1BC, 0xC0, 0xBC, 0x150, 0x1FF },
}

Definition at line 68 of file wstag966.c.

Referenced by setupStage().

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , ((void *)0) , 0x147, 4, 0, 0, 0 }

Definition at line 77 of file wstag966.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag966.c:77

Definition at line 78 of file wstag966.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 82 of file wstag966.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2E6, 0x450, 0x248, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2E6, 0xA0, 0x150, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 119 of file wstag966.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0027.
Definition wstag966.c:25

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 124 of file wstag966.c.

◆ place2Area0Battle0

AreaBattle place2Area0Battle0 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 127 of file wstag966.c.

◆ place2Area0Battle1

AreaBattle place2Area0Battle1 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 128 of file wstag966.c.

◆ place2Area0Battle2

AreaBattle place2Area0Battle2 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag966.c.

◆ place2Area0Battle3

AreaBattle place2Area0Battle3 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag966.c.

◆ place2Area0Battle4

AreaBattle place2Area0Battle4 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag966.c.

◆ place2Area0Battle5

AreaBattle place2Area0Battle5 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag966.c.

◆ place2Area0Battle6

AreaBattle place2Area0Battle6 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag966.c.

◆ place2Area0Battle7

AreaBattle place2Area0Battle7 = { 106, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 134 of file wstag966.c.

◆ place2Area0Battles

BattleList place2Area0Battles
Initial value:
= {
3,
}
AreaBattle place2Area0Battle0
Definition wstag966.c:127
AreaBattle place2Area0Battle1
Definition wstag966.c:128
AreaBattle place2Area0Battle3
Definition wstag966.c:130
AreaBattle place2Area0Battle5
Definition wstag966.c:132
AreaBattle place2Area0Battle4
Definition wstag966.c:131
AreaBattle place2Area0Battle2
Definition wstag966.c:129
AreaBattle place2Area0Battle7
Definition wstag966.c:134
AreaBattle place2Area0Battle6
Definition wstag966.c:133

Definition at line 135 of file wstag966.c.

◆ place2Area1Battle0

AreaBattle place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag966.c.

◆ place2Area1Battle1

AreaBattle place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag966.c.

◆ place2Area1Battle2

AreaBattle place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag966.c.

◆ place2Area1Battle3

AreaBattle place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag966.c.

◆ place2Area1Battle4

AreaBattle place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag966.c.

◆ place2Area1Battle5

AreaBattle place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag966.c.

◆ place2Area1Battle6

AreaBattle place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag966.c.

◆ place2Area1Battle7

AreaBattle place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag966.c.

◆ place2Area1Battles

BattleList place2Area1Battles
Initial value:
= {
0,
}
AreaBattle place2Area1Battle1
Definition wstag966.c:141
AreaBattle place2Area1Battle2
Definition wstag966.c:142
AreaBattle place2Area1Battle4
Definition wstag966.c:144
AreaBattle place2Area1Battle0
Definition wstag966.c:140
AreaBattle place2Area1Battle6
Definition wstag966.c:146
AreaBattle place2Area1Battle3
Definition wstag966.c:143
AreaBattle place2Area1Battle5
Definition wstag966.c:145
AreaBattle place2Area1Battle7
Definition wstag966.c:147

Definition at line 148 of file wstag966.c.

◆ place2Area2Battle0

AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag966.c.

◆ place2Area2Battle1

AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag966.c.

◆ place2Area2Battle2

AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag966.c.

◆ place2Area2Battle3

AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag966.c.

◆ place2Area2Battle4

AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag966.c.

◆ place2Area2Battle5

AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag966.c.

◆ place2Area2Battle6

AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag966.c.

◆ place2Area2Battle7

AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag966.c.

◆ place2Area2Battles

BattleList place2Area2Battles
Initial value:
= {
0,
}
AreaBattle place2Area2Battle6
Definition wstag966.c:159
AreaBattle place2Area2Battle5
Definition wstag966.c:158
AreaBattle place2Area2Battle2
Definition wstag966.c:155
AreaBattle place2Area2Battle4
Definition wstag966.c:157
AreaBattle place2Area2Battle3
Definition wstag966.c:156
AreaBattle place2Area2Battle7
Definition wstag966.c:160
AreaBattle place2Area2Battle0
Definition wstag966.c:153
AreaBattle place2Area2Battle1
Definition wstag966.c:154

Definition at line 161 of file wstag966.c.

◆ place2Area3Battle0

AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag966.c.

◆ place2Area3Battle1

AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag966.c.

◆ place2Area3Battle2

AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag966.c.

◆ place2Area3Battle3

AreaBattle place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag966.c.

◆ place2Area3Battle4

AreaBattle place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag966.c.

◆ place2Area3Battle5

AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag966.c.

◆ place2Area3Battle6

AreaBattle place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag966.c.

◆ place2Area3Battle7

AreaBattle place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag966.c.

◆ place2Area3Battles

BattleList place2Area3Battles
Initial value:
= {
0,
}
AreaBattle place2Area3Battle5
Definition wstag966.c:171
AreaBattle place2Area3Battle0
Definition wstag966.c:166
AreaBattle place2Area3Battle2
Definition wstag966.c:168
AreaBattle place2Area3Battle4
Definition wstag966.c:170
AreaBattle place2Area3Battle1
Definition wstag966.c:167
AreaBattle place2Area3Battle6
Definition wstag966.c:172
AreaBattle place2Area3Battle7
Definition wstag966.c:173
AreaBattle place2Area3Battle3
Definition wstag966.c:169

Definition at line 174 of file wstag966.c.

◆ place3Area0Battle0

AreaBattle place3Area0Battle0 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag966.c.

◆ place3Area0Battle1

AreaBattle place3Area0Battle1 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag966.c.

◆ place3Area0Battle2

AreaBattle place3Area0Battle2 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag966.c.

◆ place3Area0Battle3

AreaBattle place3Area0Battle3 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag966.c.

◆ place3Area0Battle4

AreaBattle place3Area0Battle4 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag966.c.

◆ place3Area0Battle5

AreaBattle place3Area0Battle5 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag966.c.

◆ place3Area0Battle6

AreaBattle place3Area0Battle6 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag966.c.

◆ place3Area0Battle7

AreaBattle place3Area0Battle7 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag966.c.

◆ place3Area0Battles

BattleList place3Area0Battles
Initial value:
= {
5,
}
AreaBattle place3Area0Battle5
Definition wstag966.c:184
AreaBattle place3Area0Battle3
Definition wstag966.c:182
AreaBattle place3Area0Battle7
Definition wstag966.c:186
AreaBattle place3Area0Battle0
Definition wstag966.c:179
AreaBattle place3Area0Battle4
Definition wstag966.c:183
AreaBattle place3Area0Battle1
Definition wstag966.c:180
AreaBattle place3Area0Battle2
Definition wstag966.c:181
AreaBattle place3Area0Battle6
Definition wstag966.c:185

Definition at line 187 of file wstag966.c.

◆ place3Area1Battle0

AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 192 of file wstag966.c.

◆ place3Area1Battle1

AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag966.c.

◆ place3Area1Battle2

AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag966.c.

◆ place3Area1Battle3

AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag966.c.

◆ place3Area1Battle4

AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag966.c.

◆ place3Area1Battle5

AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag966.c.

◆ place3Area1Battle6

AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag966.c.

◆ place3Area1Battle7

AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag966.c.

◆ place3Area1Battles

BattleList place3Area1Battles
Initial value:
= {
0,
}
AreaBattle place3Area1Battle6
Definition wstag966.c:198
AreaBattle place3Area1Battle3
Definition wstag966.c:195
AreaBattle place3Area1Battle5
Definition wstag966.c:197
AreaBattle place3Area1Battle1
Definition wstag966.c:193
AreaBattle place3Area1Battle4
Definition wstag966.c:196
AreaBattle place3Area1Battle0
Definition wstag966.c:192
AreaBattle place3Area1Battle2
Definition wstag966.c:194
AreaBattle place3Area1Battle7
Definition wstag966.c:199

Definition at line 200 of file wstag966.c.

◆ place3Area2Battle0

AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 205 of file wstag966.c.

◆ place3Area2Battle1

AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag966.c.

◆ place3Area2Battle2

AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag966.c.

◆ place3Area2Battle3

AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag966.c.

◆ place3Area2Battle4

AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag966.c.

◆ place3Area2Battle5

AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag966.c.

◆ place3Area2Battle6

AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag966.c.

◆ place3Area2Battle7

AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 212 of file wstag966.c.

◆ place3Area2Battles

BattleList place3Area2Battles
Initial value:
= {
0,
}
AreaBattle place3Area2Battle3
Definition wstag966.c:208
AreaBattle place3Area2Battle5
Definition wstag966.c:210
AreaBattle place3Area2Battle0
Definition wstag966.c:205
AreaBattle place3Area2Battle2
Definition wstag966.c:207
AreaBattle place3Area2Battle7
Definition wstag966.c:212
AreaBattle place3Area2Battle1
Definition wstag966.c:206
AreaBattle place3Area2Battle6
Definition wstag966.c:211
AreaBattle place3Area2Battle4
Definition wstag966.c:209

Definition at line 213 of file wstag966.c.

◆ place3Area3Battle0

AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 218 of file wstag966.c.

◆ place3Area3Battle1

AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 219 of file wstag966.c.

◆ place3Area3Battle2

AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 220 of file wstag966.c.

◆ place3Area3Battle3

AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 221 of file wstag966.c.

◆ place3Area3Battle4

AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 222 of file wstag966.c.

◆ place3Area3Battle5

AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 223 of file wstag966.c.

◆ place3Area3Battle6

AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag966.c.

◆ place3Area3Battle7

AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 225 of file wstag966.c.

◆ place3Area3Battles

BattleList place3Area3Battles
Initial value:
= {
0,
}
AreaBattle place3Area3Battle1
Definition wstag966.c:219
AreaBattle place3Area3Battle2
Definition wstag966.c:220
AreaBattle place3Area3Battle3
Definition wstag966.c:221
AreaBattle place3Area3Battle6
Definition wstag966.c:224
AreaBattle place3Area3Battle5
Definition wstag966.c:223
AreaBattle place3Area3Battle0
Definition wstag966.c:218
AreaBattle place3Area3Battle4
Definition wstag966.c:222
AreaBattle place3Area3Battle7
Definition wstag966.c:225

Definition at line 226 of file wstag966.c.

◆ place4Area0Battle0

AreaBattle place4Area0Battle0 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 231 of file wstag966.c.

◆ place4Area0Battle1

AreaBattle place4Area0Battle1 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 232 of file wstag966.c.

◆ place4Area0Battle2

AreaBattle place4Area0Battle2 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 233 of file wstag966.c.

◆ place4Area0Battle3

AreaBattle place4Area0Battle3 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 234 of file wstag966.c.

◆ place4Area0Battle4

AreaBattle place4Area0Battle4 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 235 of file wstag966.c.

◆ place4Area0Battle5

AreaBattle place4Area0Battle5 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 236 of file wstag966.c.

◆ place4Area0Battle6

AreaBattle place4Area0Battle6 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 237 of file wstag966.c.

◆ place4Area0Battle7

AreaBattle place4Area0Battle7 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 238 of file wstag966.c.

◆ place4Area0Battles

BattleList place4Area0Battles
Initial value:
= {
5,
}
AreaBattle place4Area0Battle2
Definition wstag966.c:233
AreaBattle place4Area0Battle5
Definition wstag966.c:236
AreaBattle place4Area0Battle4
Definition wstag966.c:235
AreaBattle place4Area0Battle6
Definition wstag966.c:237
AreaBattle place4Area0Battle7
Definition wstag966.c:238
AreaBattle place4Area0Battle1
Definition wstag966.c:232
AreaBattle place4Area0Battle3
Definition wstag966.c:234
AreaBattle place4Area0Battle0
Definition wstag966.c:231

Definition at line 239 of file wstag966.c.

◆ place4Area1Battle0

AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 244 of file wstag966.c.

◆ place4Area1Battle1

AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 245 of file wstag966.c.

◆ place4Area1Battle2

AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 246 of file wstag966.c.

◆ place4Area1Battle3

AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 247 of file wstag966.c.

◆ place4Area1Battle4

AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 248 of file wstag966.c.

◆ place4Area1Battle5

AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 249 of file wstag966.c.

◆ place4Area1Battle6

AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 250 of file wstag966.c.

◆ place4Area1Battle7

AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 251 of file wstag966.c.

◆ place4Area1Battles

BattleList place4Area1Battles
Initial value:
= {
0,
}
AreaBattle place4Area1Battle4
Definition wstag966.c:248
AreaBattle place4Area1Battle1
Definition wstag966.c:245
AreaBattle place4Area1Battle6
Definition wstag966.c:250
AreaBattle place4Area1Battle0
Definition wstag966.c:244
AreaBattle place4Area1Battle2
Definition wstag966.c:246
AreaBattle place4Area1Battle7
Definition wstag966.c:251
AreaBattle place4Area1Battle3
Definition wstag966.c:247
AreaBattle place4Area1Battle5
Definition wstag966.c:249

Definition at line 252 of file wstag966.c.

◆ place4Area2Battle0

AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 257 of file wstag966.c.

◆ place4Area2Battle1

AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 258 of file wstag966.c.

◆ place4Area2Battle2

AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 259 of file wstag966.c.

◆ place4Area2Battle3

AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 260 of file wstag966.c.

◆ place4Area2Battle4

AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 261 of file wstag966.c.

◆ place4Area2Battle5

AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 262 of file wstag966.c.

◆ place4Area2Battle6

AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 263 of file wstag966.c.

◆ place4Area2Battle7

AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 264 of file wstag966.c.

◆ place4Area2Battles

BattleList place4Area2Battles
Initial value:
= {
0,
}
AreaBattle place4Area2Battle6
Definition wstag966.c:263
AreaBattle place4Area2Battle5
Definition wstag966.c:262
AreaBattle place4Area2Battle4
Definition wstag966.c:261
AreaBattle place4Area2Battle2
Definition wstag966.c:259
AreaBattle place4Area2Battle3
Definition wstag966.c:260
AreaBattle place4Area2Battle1
Definition wstag966.c:258
AreaBattle place4Area2Battle0
Definition wstag966.c:257
AreaBattle place4Area2Battle7
Definition wstag966.c:264

Definition at line 265 of file wstag966.c.

◆ place4Area3Battle0

AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 270 of file wstag966.c.

◆ place4Area3Battle1

AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 271 of file wstag966.c.

◆ place4Area3Battle2

AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 272 of file wstag966.c.

◆ place4Area3Battle3

AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 273 of file wstag966.c.

◆ place4Area3Battle4

AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 274 of file wstag966.c.

◆ place4Area3Battle5

AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 275 of file wstag966.c.

◆ place4Area3Battle6

AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 276 of file wstag966.c.

◆ place4Area3Battle7

AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 277 of file wstag966.c.

◆ place4Area3Battles

BattleList place4Area3Battles
Initial value:
= {
0,
}
AreaBattle place4Area3Battle7
Definition wstag966.c:277
AreaBattle place4Area3Battle3
Definition wstag966.c:273
AreaBattle place4Area3Battle0
Definition wstag966.c:270
AreaBattle place4Area3Battle1
Definition wstag966.c:271
AreaBattle place4Area3Battle5
Definition wstag966.c:275
AreaBattle place4Area3Battle4
Definition wstag966.c:274
AreaBattle place4Area3Battle2
Definition wstag966.c:272
AreaBattle place4Area3Battle6
Definition wstag966.c:276

Definition at line 278 of file wstag966.c.

◆ place5Area0Battle0

AreaBattle place5Area0Battle0 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 283 of file wstag966.c.

◆ place5Area0Battle1

AreaBattle place5Area0Battle1 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 284 of file wstag966.c.

◆ place5Area0Battle2

AreaBattle place5Area0Battle2 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 285 of file wstag966.c.

◆ place5Area0Battle3

AreaBattle place5Area0Battle3 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 286 of file wstag966.c.

◆ place5Area0Battle4

AreaBattle place5Area0Battle4 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 287 of file wstag966.c.

◆ place5Area0Battle5

AreaBattle place5Area0Battle5 = { 178, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 288 of file wstag966.c.

◆ place5Area0Battle6

AreaBattle place5Area0Battle6 = { 178, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 289 of file wstag966.c.

◆ place5Area0Battle7

AreaBattle place5Area0Battle7 = { 178, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 290 of file wstag966.c.

◆ place5Area0Battles

BattleList place5Area0Battles
Initial value:
= {
4,
}
AreaBattle place5Area0Battle6
Definition wstag966.c:289
AreaBattle place5Area0Battle4
Definition wstag966.c:287
AreaBattle place5Area0Battle1
Definition wstag966.c:284
AreaBattle place5Area0Battle3
Definition wstag966.c:286
AreaBattle place5Area0Battle0
Definition wstag966.c:283
AreaBattle place5Area0Battle2
Definition wstag966.c:285
AreaBattle place5Area0Battle7
Definition wstag966.c:290
AreaBattle place5Area0Battle5
Definition wstag966.c:288

Definition at line 291 of file wstag966.c.

◆ place5Area1Battle0

AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 296 of file wstag966.c.

◆ place5Area1Battle1

AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 297 of file wstag966.c.

◆ place5Area1Battle2

AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 298 of file wstag966.c.

◆ place5Area1Battle3

AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 299 of file wstag966.c.

◆ place5Area1Battle4

AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 300 of file wstag966.c.

◆ place5Area1Battle5

AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 301 of file wstag966.c.

◆ place5Area1Battle6

AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 302 of file wstag966.c.

◆ place5Area1Battle7

AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 303 of file wstag966.c.

◆ place5Area1Battles

BattleList place5Area1Battles
Initial value:
= {
0,
}
AreaBattle place5Area1Battle2
Definition wstag966.c:298
AreaBattle place5Area1Battle0
Definition wstag966.c:296
AreaBattle place5Area1Battle3
Definition wstag966.c:299
AreaBattle place5Area1Battle4
Definition wstag966.c:300
AreaBattle place5Area1Battle6
Definition wstag966.c:302
AreaBattle place5Area1Battle7
Definition wstag966.c:303
AreaBattle place5Area1Battle1
Definition wstag966.c:297
AreaBattle place5Area1Battle5
Definition wstag966.c:301

Definition at line 304 of file wstag966.c.

◆ place5Area2Battle0

AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 309 of file wstag966.c.

◆ place5Area2Battle1

AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 310 of file wstag966.c.

◆ place5Area2Battle2

AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 311 of file wstag966.c.

◆ place5Area2Battle3

AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 312 of file wstag966.c.

◆ place5Area2Battle4

AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 313 of file wstag966.c.

◆ place5Area2Battle5

AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 314 of file wstag966.c.

◆ place5Area2Battle6

AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 315 of file wstag966.c.

◆ place5Area2Battle7

AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 316 of file wstag966.c.

◆ place5Area2Battles

BattleList place5Area2Battles
Initial value:
= {
0,
}
AreaBattle place5Area2Battle4
Definition wstag966.c:313
AreaBattle place5Area2Battle3
Definition wstag966.c:312
AreaBattle place5Area2Battle7
Definition wstag966.c:316
AreaBattle place5Area2Battle6
Definition wstag966.c:315
AreaBattle place5Area2Battle2
Definition wstag966.c:311
AreaBattle place5Area2Battle5
Definition wstag966.c:314
AreaBattle place5Area2Battle1
Definition wstag966.c:310
AreaBattle place5Area2Battle0
Definition wstag966.c:309

Definition at line 317 of file wstag966.c.

◆ place5Area3Battle0

AreaBattle place5Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 322 of file wstag966.c.

◆ place5Area3Battle1

AreaBattle place5Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 323 of file wstag966.c.

◆ place5Area3Battle2

AreaBattle place5Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 324 of file wstag966.c.

◆ place5Area3Battle3

AreaBattle place5Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 325 of file wstag966.c.

◆ place5Area3Battle4

AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 326 of file wstag966.c.

◆ place5Area3Battle5

AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 327 of file wstag966.c.

◆ place5Area3Battle6

AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 328 of file wstag966.c.

◆ place5Area3Battle7

AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 329 of file wstag966.c.

◆ place5Area3Battles

BattleList place5Area3Battles
Initial value:
= {
0,
}
AreaBattle place5Area3Battle5
Definition wstag966.c:327
AreaBattle place5Area3Battle3
Definition wstag966.c:325
AreaBattle place5Area3Battle4
Definition wstag966.c:326
AreaBattle place5Area3Battle7
Definition wstag966.c:329
AreaBattle place5Area3Battle6
Definition wstag966.c:328
AreaBattle place5Area3Battle2
Definition wstag966.c:324
AreaBattle place5Area3Battle0
Definition wstag966.c:322
AreaBattle place5Area3Battle1
Definition wstag966.c:323

Definition at line 330 of file wstag966.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList place4Area2Battles
Definition wstag966.c:265
BattleList place3Area0Battles
Definition wstag966.c:187
BattleList place3Area1Battles
Definition wstag966.c:200
BattleList place5Area1Battles
Definition wstag966.c:304
BattleList place2Area1Battles
Definition wstag966.c:148
BattleList place3Area2Battles
Definition wstag966.c:213
BattleList place4Area3Battles
Definition wstag966.c:278
BattleList place4Area0Battles
Definition wstag966.c:239
BattleList place5Area2Battles
Definition wstag966.c:317
BattleList place4Area1Battles
Definition wstag966.c:252
BattleList place3Area3Battles
Definition wstag966.c:226
BattleList place5Area3Battles
Definition wstag966.c:330
BattleList place2Area3Battles
Definition wstag966.c:174
BattleList place2Area0Battles
Definition wstag966.c:135
BattleList place2Area2Battles
Definition wstag966.c:161
BattleList place5Area0Battles
Definition wstag966.c:291

Definition at line 335 of file wstag966.c.

Referenced by setupStage().